I'm more or less new to the Pathfinder type of RPG, and I have finally found a gm who is not only fair but also fun after 3some really horrible experiences. The game is set in Ravenloft and we have encountered some undead, some trapped demons, and many humans/humanoids who are either scheming against us or trying to kill and eat us.
Some stats on the character:
Dristanya Yondervist
Just made lvl 5, Half-Vistani Neutral Good Oracle with Life mystery and Haunted curse.
Str 10 (14)
Dex 10
Con 12
Int 16
Wis 16
Cha 19
Presently wears a masterworked Breastplate, and weapon of choice is a +2 longsword that grants +4 to str, immune to fear, heal 1/day, ego 11 and don't run from a fight or she gets dealt 3D10 damage, no save. She uses a light wooden shield, and has back up masterwork shortsword and masterwork morningstar. For range weaponry it's a sling, and she's got normal and cold iron bullets for it.
Life Mystery:
Channel Positive energy like a cleric
Safe Curing: provoke no attacks of opportunities when casting spells with cure in the descriptor while in combat.
Feats:
Ethereal Empathy: Sense emotions and see images play out on the near-Ethereal, wis based dc.
Selective Channeling: Select who I heal and don't heal with positive energy OR which undead I do and don't harm (she's yet to come across mummies who would get healed by her channeling).
Spells:
Lvl 0: Light, Mending, Read Magic, Detect Magic, Purify Food and Water, Ghost Sounds, Create Water
Lvl 1: Cure Light Wounds, Bless, Detect Undead, Hide from Undead, Burning Disarm, Mage Hand, Shield of Faith (or Cultural Adaptation as my character is also the diplomat of the group)
Lvl 2: Lesser Restoration, Cure Moderate Wounds, Whispering Lore, Shield Other, Levitate, Minor Image
The rest of my party includes a dwarven fighter, a human wizard, and a human witch who will eventually be taking fighter levels. I plan on continuing to be anti-undead/healer, but I am stuck on what feat to take for lvl 5.
Turn undead doesn't really interest me, as my character is more wanting to put the restless dead to final rest, one way or another than having to chase them down later. I was looking at alertness for its bonus to perception and initiative, while also looking at spell penetration or spell focus (Cure Moderate Wounds) since I keep on slapping undead with high DRs with a healing spell.
Our wizard is focusing on getting the item creation feats, and we can work together with making stuffs. So aside from what I listed and I'm not sure if they will work well with getting my character to be the best healer/undead slayer she can be. Any suggestions?