Vailea

Calah Maarin's page

22 posts. Alias of TOMfoolery.


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HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

"This has got to be the second worst week of my entire life. Why do these things keep happening?"

Water Blast: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 6 ⇒ (1) + 6 = 7


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Calah tries to learn more about Captain Harrigan that night. If she is to come out on top of this situation, she needs to know about the crew. Might as well start at the top then.

Gather Information: 1d20 - 1 ⇒ (16) - 1 = 15


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Acquiescing to Tik Tik's wishes, Calah attempts to catch the rats alive.

Working diligently
Dex check: 1d20 + 7 ⇒ (16) + 7 = 23


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

So...do we have an actual plan here? I doubt we'll be able to fight off the whole ship.

Also, I can't move any tokens on the map, much less my own.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Calah quickly stepped around the column and tried to hit the dagger-wielding pirate with a gout of water.

Water Blast: 1d20 ⇒ 18 damage: 1d6 + 6 ⇒ (2) + 6 = 8

Going for nonlethal, so the penalty for that cancels out my attack bonus.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

"This is ridiculous. Why don't you lot just be on your way?"

Readied action for after Tik Tik's sleep goes off


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Calah decides she needs information if she's going to get out of this mess. Figuring the most important information is where they are and where they're going, she tries to surreptitiously pry that from the crew.

Gather Information: 1d20 - 1 ⇒ (20) - 1 = 19


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Profession (Sailor): 1d20 + 7 ⇒ (6) + 7 = 13
Con check: 1d20 + 4 ⇒ (15) + 4 = 19

Calah set about retrieving ropes from the rope locker and securing them to various places on deck.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

"There doesn't appear to be a landlubber among us, not that you actually care." Calah said testily, before freezing at Kila's sally.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

"I know next to nothing of cooking," said Calah, nursing her arm. "Instead of tests or asking about specific tasks, have you considered perhaps asking us what our strengths are?"


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Sorry for the absence. I'm working two jobs and one of them dumped a bunch of surprise overtime on me.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

"Ooh, keelhauling, "murmured Calah sarcastically. "I wonder what other ancient and outdated practices this ship keeps?"


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Wary of her aching head, Calah gingerly got to her feet and made her way to the ladder. Climbing up and out into the light, she shielded her eyes and looked around while waiting for whatever was going to happen next to happen.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Hoping to determine what kind of ship we're on and anything about the crew.

If we're in sight of land, I'd like to try to determine where we are.

Knowledge (Geography): 1d20 + 5 ⇒ (2) + 5 = 7


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

"I'm Calah, a navigator. My last ship was burned to the waterline. This is unlikely to help me recoup my losses." she says dejectedly. Running her hands through her hair in frustration, she looked at the last individual, waiting for him to introduce himself.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

1) My Roll20 username should be ♠Spade♠.

2) No real preference aside from agreeing with Tik Tik to an extant. I can heal eventually if necessary, but kinetic healing is really pretty lame.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Calah was awoken by loud shouting coming from nearby. She wasn't sure what the shouting was about, exactly, but the shouter sounded angry. She remained laying and attempted to order her thoughts. She definitely remembered standing on the dock before taking a blow to the back of her head, but that didn't explain the oily taste in her mouth or how she ended up in her current predicament. She could make an educated guess on that one, however. It was likely--LIGHT! the room was abruptly bathed in light, causing Calah to flinch and jerk her head away from said light. This in turn exacerbated her existing headache and caused her to groan aloud.

She slowly and gingerly sat up, holding her head, and moved against a wall. The others here were likely in the same boat she was but she wasn't going to trust them right off the bat. In her pain and grogginess, she didn't even think to hide her burns. Looking at the others and not sure which one was responsible for the lights, she settled on addressing a point in the air equidistant to the other three. Gesturing at the godsforsaken lights, she asked "Was that really necessary?"


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

I'm fine with my forum avatar being my map token.


Submitting a down on her luck undine hydrokineticist for consideration.


The Changing Tide wrote:
28 minutes left in recruitment ladies and gents.

Is Calah missing anything obvious, or is she good to go?


Dotting in, as well.


The Changing Tide wrote:

Calah could you break up your spoilers more? Apart from that it looks good.

Thanks Sasha

Done.


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