Caladyn
Goblin Squad Member
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Mbando wrote:
Caladyn wrote:That's the point of the thread--if 1st level spell animations are similar to 9th level animations, it takes away from your sense of character development.I like some flashiness myself.
I think it'd be disappointing to spend 2.5 years working toward Level 20 as a magic-user, only to find that your spells look more or less the same as they did at Level 1. MMOs are graphical for a reason - if we don't take advantage of that, we might as well be playing a MUD of PnP game instead.
Yup! You have my full support!
I guess my point was to emphasize that while it's important to keep animations reasonable in scope (i.e. no world-destroying limit breaks), that it's also important to give a sense of development as you describe.
Or in other words, in terms of spell animations, more is more, until you have too much.