Caiwen is a serious para-environmentalist and meta-naturalist interested in the effects that Earthfall and other magical phenomenon have had upon the environment with an emphasis on mitigating global environmental trauma in the future.
Female Half-elf alchemist (bramble brewer, preservationist) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 44, Pathfinder RPG Ultimate Magic 19)
N Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +6
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +0; +2 vs. enchantments
Speed 30 ft.
Melee unarmed strike +1 (1d3+1 nonlethal)
Ranged bomb +4 (1d6+3 Fire)
Special Attacks bomb 6/day (1d6+3 fire, DC 13)
Alchemist (Bramble Brewer, Preservationist) Extracts Prepared (CL 1st; concentration +4)
__ 1st—cure light wounds, enlarge person (DC 14)
Str 12, Dex 16, Con 13, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Extra Bombs APG, Improved Initiative, Skill Focus (Craft [alchemy]), Throw Anything
Traits perfectionist's brew, scholar of the great beyond
Skills Craft (alchemy) +12 (+13 to create alchemical items), Heal +4, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +6, Spellcraft +7 (+9 to brew potions), Survival +4; Racial Modifiers +2 Perception
Languages Azlanti, Common, Elven, Halfling, Sylvan
SQ alchemy (alchemy crafting +1), dendrite mutagen (+4/-2, +2 natural armor, 10 minutes), elf blood, half-elf alchemist
Other Gear alchemist starting formula book, 150 gp
Bomb 1d6+3 (6/day, DC 13) (Su) - 0/6
————— Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Dendrite Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 natural armor for 10 minutes.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Half-Elf Alchemist Add +1 foot to the range increment of the alchemist's thrown splash weapons (including the alchemist's bombs). This option has no effect unless the alchemist has selected it 5 times
(or another increment of 5); a range increment of 24 feet is effective
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.