Nelaxria Lirium

Caetha Vyr's page

3 posts. Alias of Crisischild.


About Caetha Vyr

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Caetha Vyr
Elf magus (hexcrafter, jistkan artificer) 3
CN Medium humanoid (elf)
Init 2; Senses darkvision 60 ft., low-light vision; Perception +1
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 21 (3d8+3)
Fort 4, Ref 3, Will 4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee golem arm +6 (1d6+4 B) or
. . unarmed strike +5 (1d3+3 B)
Magus (Hexcrafter, Jistkan Artificer) Spells Prepared (CL 3rd; concentration +6)
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Statistics
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Str 16, Dex 14, Con 12, Int 16, Wis 12, Cha 7
Base Atk +2; CMB 5; CMD 17
Feats Enforcer[APG], Improved Unarmed Strike, Rime Spell[UM]
Traits bruising intellect, magical lineage
Skills Bounty Hunter +7, Climb +6, Intimidate +9, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Linguistics +6, Spellcraft +7 (+9 to identify magic item properties), Swim +6, Use Magic Device +4; Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Azlanti, Common, Draconic, Elven, Giant, Osiriani, Polyglot, Undercommon
Other Gear +1 chain shirt, magus starting spellbook, 1,750 gp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Golem Arm (Ex) Have med sz unarmed attack that does 1d6 & can use arcane pool
Hex Arcana You can substitute Hexes for Magus Arcana.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Shielding Arm (Ex) Gain +1 shield bonus to AC when only wielding golem arm.
Spell Combat Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Unarmed Spellstrike (Su) Can use spellstrike to deliver spells only when attacking with unarmed strikes.

Born under the crumbling and broken stones of Azlantia, Caetha Vyr was little more than chattel, a drow-blooded elf birthed only to serve the mad priests and beastmen of the depths beneath the Mwangi Expanse. She was strong as far as those born into slavery go, but that was hardly enough to buy her freedom. Though servitude was all she knew, she knew it was wrong and wished herself away over and over. One day she found a new cavern, the entrance exposed by the collapsing of tunnels even further below. The damp, dark tunnel led her to an ancient thing lurking in the cavern's rotting veins, a whispering, chittering, half-starved wish-granter, its true form hidden from even her darkness-peircing drow eyes. In exchange for her soul and an arm, it gave her something different and altogether darker: a golem-forged limb thrumming with arcane hunger and the bitter curse of stolen power. With her new strength, Caetha shattered her chains and drowned her masters in their own blood. Clad in blackened steel and wielding soul-sapping hexes, she returns to the caverns. Not only to avenge herself, but to find the creature who bartered her soul at too steep a price. She does not seek to undo the bargain - she is not opposed to a fair trade - but she demands better terms.