Caemos's page

Goblin Squad Member. 6 posts. No reviews. No lists. No wishlists.




2 people marked this as FAQ candidate. Staff response: no reply required.

Hi all,
Question: if the target is denied its dex bonus to your attack, can you apply sneak attack damage to a ranged touch attack that already does damage (such as a scorching ray or acid splash)? I know such spells threaten a critical hit on a roll of natural 20, but I wanted to verify on sneak attack (have a rogue/sorcerer in the party).


Hey all. Question: If a person casts summon monster, with a casting time of a round, does it appear at the very end of that same round, or at the very beginning of his/her next round?


Hi!
Another question for you guys. The rules in Pathfinder specifically mention that you can trade your standard action for a move action, but does it stop there? Can you trade your standard action for a swift action as well? Can you trade your move for a swift?


Hi everyone,
Our campaign has recently converted from 4th edition to Pathfinder (my character was a warlord. The conversion took a lot of work). We are also a mix of people brand-new to D&D, a couple of 3.5 vets, and a DM that's used to 2nd edition (or at least prefers to run the board whenever possible). All are a really fun bunch, and we're in a really great campaign plot. BUT we're in a bit of rules tornado. We were in the process of learning 4th edition, and now are trying to unlearn it and play Pathfinder. Now to my point:
Last night or so, a halfling rogue tried to throw some salt into a guy's face. The DM felt that this was a combat maneuver, based on the following passage:

Pathfinder PRD states wrote:
"During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe, including bull rush, disarm, grapple, overrun, sunder, and trip. Although these maneuvers have vastly different results, they all use a similar mechanic to determine success."

Basically, his interpretation is that anything not described as a basic attack is a combat maneuver, and therefore it's the attacker's CMB vs the opponents CMD (so as a small character, the halfling's going to take a penalty every time she doesn't make a basic attack.). It's his call as the DM, but I'm not sure that's the rule's intent. It seems to be just a way to stream-line together bull rush, disarm,grapple, overrun and sunder attempts. There are also a few other attacks such as feinting and throwing a splash weapon. Is CMB and CMD really meant to be a catch-all for anything not defined in the book? Is there some other passage that clarifies?