About Cadyn MacKennaPronounced as KAY-DehN. Physical Description:
Cadyn stands at 5'8" and weighs 125 lbs. She is long-legged and has just the right mix of feminine curves and toned muscle. Fair skin, straight, long red hair and amber eyes. She is striking and comely. ************************************************************************ Personality:
Somewhat feisty when pushed. Generally agreeable, approachable and caring. Opinionated and passionate. Dedicated to her ideals and causes. ************************************************************************ Backstory:
Isla MacKenna had always been a wild and rebellious girl – only child of Aedan and Rowena MacKenna. She was considered the town’s beauty and she walked around as if she knew it well enough. One late night, at the end of the Summer solstice, when she was sixteen summers old, she strolled along the western shores of the Sellen River when she came upon a tall and beautiful Elf. His long, white hair glistened beneath the full moon and when he gazed upon her, the attraction and desire were instant. The Elf bedded her on the shore under the moon. He had asked if she would meet him again the next night. Isla agreed and he once more lay with her. He left on the second night and Isla never saw him again. Such was their short-lived tryst much to her heartbreak. Isla fell pregnant. She knew it was the Elf’s child as she had been a maid before she coupled with him. Her parents were angry at first, but they did not turn her away or out. Isla gave birth to a beautiful little girl with hair as red as her own. She had delicate, sweet features but her ears were pointed like the Elves, though more rounded at the tips. Isla named her Cadyn. Cadyn was raised on her maternal grandparents’ horse ranch in Artume, in the River Kingdoms. When Isla was nineteen summers old, she was handfasted to a seasonal ranch hand and nine months later bore another daughter, a human child, Aylis. The child had midnight black hair like her father, who ran off soon after the baby’s birth, leaving Isla with two young children to care for. Although Aylis was pretty with her black hair and green eyes, Cadyn was strikingly beautiful with her red/copper hair and amber eyes. The sisters adored one another. Both girls helped out on the ranch. Cadyn especially had a certain way with animals and plants. Her grandmother, Rowena, noticed it first, and would often take the girl to Sevenarches where the Oakenstewards ruled. Generally the druids did not permit outsiders from entering, especially Elves. But Rowena had been born in the settlement and was still accepted among them even after she married and made a home in Artume with her husband. They even accepted her half-elven granddaughter, for Cadyn demonstrated such an affinity for nature. They began to teach her – nurturing her talents. Just a few days shy of her 22nd birthday, Cadyn came upon a wounded young grey wolf in the hay stalls of the barn. It was almost dead and Cadyn did what she knew best -- she healed the animal, cared for it day and night until it was hale and had begun to trust her. Grannie Rowena said a wolf didn't belong on a horse ranch. Yet that did not deter Cadyn and she grew ever-closer to the creature, naming him Syrn. Granda Aedan was not happy with the grey wolf's presence – however, Cadyn persuaded him otherwise and Aedan observed the young wolf's strong attachment to his eldest grand daughter. Cadyn began to teach Syrn a number of tricks and the two became inseparable around the ranch – even as Cadyn traversed the surrounding hills, plains and valleys of Artume. The MacKenna’s neighbours often stared at the young woman and young wolf. Even Aylis would coddle the wolf and give him special treats when she thought no one was watching. One fateful day, Cadyn was sent to deliver a horse to one of the smaller villages (the patron was a regular and a friend of the family). Together with Syrn in tow, Cadyn set out and about half a day into the journey was set upon by a small band of brigands. She managed to save herself and Syrn, but the thieves rode off with the thoroughbred horse. Cadyn, not one for letting such things go, began to track and follow them. After a few days of diligently following the trail of the bandits, Cadyn found herself in a place known to some as "The Stolen Lands". ************************************************************************ Plains Druid:
Plains Druid Out upon the wide and rolling prairies and savannahs, plains druids stand guard over the grasslands. These druids range far and wide, watching over nomadic tribes and wandering herds and preserving the sometimes fragile ecosystem of the wide open spaces. Plains Traveler (Ex) At 2nd level, a plains druid gains a bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks equal to 1/2 her druid level in plains terrain, and she cannot be tracked in such an environment. This ability replaces woodland stride. Run Like the Wind (Ex) At 3rd level, a plains druid gains +10 feet to her land speed when wearing light or no armor and carrying a light load, and once per hour, she may run or charge at double the normal speed for 1 round. If riding her animal companion, it gains this ability instead. This ability replaces trackless step. Savanna Ambush (Ex) At 4th level, a plains druid gains concealment whenever she is prone in natural surroundings, and can make Stealth checks at no penalty when prone and not moving or at –5 when crawling. A plains druid can stand up from prone as an immediate action during a surprise round. This ability replaces resist nature’s lure. Wild Shape (Su) A plains druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2. Canny Charger (Ex) At 9th level, a plains druid can charge through allies’ squares without difficulty (whether mounted or afoot) and can turn up to 90 degrees once during a charge, provided the last 10 feet toward the target are in a straight line. She also gains a +4 dodge bonus to AC against enemy charge attacks and a +4 bonus to damage with a readied action against a charging foe. This ability replaces venom immunity. Evasion (Ex) At 13th level, a plains druid gains evasion when wearing light or no armor and carrying a light load. This functions as the rogue ability of the same name. This ability replaces a thousand faces. ************************************************************************ Animal Companion Stats:
Grey Wolf
Wolf CR 1 (Male, named: Syrn)
DEFENSE
OFFENSE
STATISTICS
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Spells:
A druid must spend 1 hour each day in a trance-like meditation on the mysteries of nature to regain her daily allotment of spells. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation. Spontaneous Casting : A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower. ************************************************************************ Cadyn MacKenna
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Spells Known (CL 1, Concentration check +8)
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Feats Combat Casting, Skill Focus (Survival)
Languages Common, Elven, Druidic, Sylvan, Hallit SQ Nature Bond (Animal Companion), Nature Sense, Wild Empathy, Orisions Gear
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