Holy Vindicator

Cadell's page

48 posts. Organized Play character for DrGabe.


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Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will talk to the rescued lady. Do you know anything about what this blue man is talking about? Has his mind always been this...suspect? Who is Izoze?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will study the blue man for awhile, asking him questions and trying to figure out why he is in this cage. Maybe the Lady Malassene knows something about him?

Sense Motive: 1d20 ⇒ 17
Hoping some of the others help in figuring out who this blue man might be.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will study the scrolls- Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Ugh, well I'll just take '10' on all of the items for a 17...
The voice asking for help came from the basement, correct?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Keep guards at this point, we have our bed.
Cadell doesn't have much in the way of spells at this point. I'll stand guard the first shift to allow Alistar to regain his spells.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

If someone is stuck down there, I hope they don't mind being left there for another night... that being said you stronger one should stand guard. Cadell is still having some pain from his previous wounds but at least they are no longer bleeding.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Aye, thanks. But some vitality would be helpful. Particularly if these briggons have friends. And why did they have skeletons?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Thanks Vic... now a +2. And conscious.

Cadell rubs his ribs in pain and moans just a bit while thanking Victasys.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell, groans and twitches only slightly.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Stabilization check: 1d20 - 4 ⇒ (16) - 4 = 12Whoowhoo- "Stable" at -4 HP

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Unconscious, -3 HP. I'll get my stats added up here soon. Sorry, I didn't realize they were not up.
Stabilization Check: 1d20 - 3 ⇒ (12) - 3 = 9Failed. Dying at -4 HP

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell moves in behind Valeros, careful to use the big warrior as a shield. He offers some help by throwing a plate from the table at the bandit as the big man attacks.
Aid Another: 1d20 + 3 ⇒ (10) + 3 = 13

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will spend his turning running up near the door, careful to stay in cover from the bandits. Cadell crouches along one of the outside walls and readies his dagger.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell remains behind, hiding the bushes. He isn't sure what he can do to help those brave warriors. However, one thing that an elf learns early is that it is best to sit and watch the situation unfold...

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell readies himself to follow Vic and Ianto into the house. But for now he waits...

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell is east x2 of H1, waiting in the trees

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell sits back cozy in the snow. Ianto, see what kind of welcoming committee they have planed.

Does it look like our snow shoe friend come these parts?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

FYI- I am leaving to go out of town for a few days. I'll try to check in, but I can't make any promises. :)

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Don't get lost... Cadell murmurs as he chases after Ianto.
Survival Check: 1d20 + 4 ⇒ (2) + 4 = 6+4 To avoid getting lost

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

See they can listen to wisdom. But don't let him go Ianto! We need to keep him from escaping. Perhaps there are others in the trees.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell summons an ice dagger into his hand and moves behind Alistair and Victasys, careful to stay out of reach of the bandits this turn.
Listen lads, we have your outnumbered. Stand down and I'll make sure this crazed lot of brutes don't just murder you for looking at them wrong. Seriously, with all of the changes going on around here do you just want to die?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Go ahead Ianto, I'll stay behind and make sure they don't circle back on us. The farmer we knew could be out here. Where there others that we should be on he lookout for?

Cadell settles down in the side of the hill staying hidden as much as possible..

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

I have little to offer in terms of spells at this point in my career... it is ok by me to move along.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell searches the farmer. Perhaps he has an heirloom on him that proves his identity.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

He bounds like an expert eskimo... but without any fancy abilities or stats.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell creates another ice dagger and moves up crouching behind Ianto (or try to get around the ice creature for a flank?)

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell, hopeless in a fight such as this, stays firmly on solid land and away from the water. He shouts to the grave-digger Look out!. Then bravely steps back a few feet.

Conditional action- if any creatures come behind us or to shore, I'll attack with my dagger.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will stay safely on the shore, behind the strong warriors. He will be on the look out for anything peculiar.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell doesn't know much about snowmen other than they look stupid. Usually. He takes a small rock and throws it towards the ice sculpture. Ranged Touch Attack: 1d20 + 3 ⇒ (18) + 3 = 21 and drills it in the face. Take that he mutters to the falling snow.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell looks at the Paladin's bow with disbelief... That is a trick that I need to learn!

Aid Perception 1d20 + 2 ⇒ (4) + 2 = 6

The forest looks to be clear of further faeries. Anyone have any ideas why there are so many around here?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell reaches into Ianto's quiver and cast Cold Steel on his arrows +d6 Cold damage, duration 1 rd, 1/7 uses for today.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell doesn't have much in the way of knowledge, but he can survive in the wilderness for years if it calls for it. Survival Check: 1d20 + 4 ⇒ (8) + 4 = 12

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Perhaps one of the far can be saved. You holy ones, come up and see to the little sprit! Cadell will start to look around for some clues around the battlefield.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell moves behind the strapping paladin and also takes cover. Once in a "safe" position he leans out to cast dancing lights on one of the faeries hiding up in the trees. Perhaps that will keep the little bugger occupied for a few moments.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell approaches behind Ianto as he uses the big paladin's frame as a bit of a shield.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Cadell briefly looks for any enemies, and finds the best place for cover and attempts to avoid getting shot by tiny arrows!

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Do we leave these mutated trees alone or burn them to the ground to prevent its malignant spread?

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell looks the tree and its odd feathered features. He detects magic first then inspects the feathers looking for clues to why its leaves are no longer present.

Survival Check: 1d20 + 4 ⇒ (12) + 4 = 16

It is getting colder, if anyone is chilled under their cloaks speak to me. I have ways to prevent you from freezing to death.

Cadell cast endure elements on himself.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

I didn't know that wet t-shirt contests were a "conference."
Good to know. :)

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell looks upon this scene with indignation and mutters under his breath, must be nice.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Boulder, lol

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell keeps the ice dagger is his hand, ready for anything but hoping for nothing!

Duration is one minute

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

The elf is stunned for a few moments trying to figure out what this vile worm like creature is. Knowledge: 1d20 ⇒ 1. Cadell steps a few feet back to be sure to be out of harms way and then cast a spell. Suddenly an ice-like dagger forms in his hand. He tries to look mighty and tough as he braces himself for a likely attack.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Speaking a string of ancient Elvish words, Cadell motions for everyone to stand back a bit and casts a spell.

Open on chest.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell isn't the best at searching for clues, but does try to help the party out by casting detect magic.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell moves to the south to take cover behind the tree. The elf keeps a close eye around him, wary of what is doing on.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell purchases winter weather gear as well.

Cadell pulls the lady aside during the conversation and gently asks if she thinks Yuln will actually recover. This seems very severe madam the elf whispers into her ear.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell releases a deep sigh and slowly pushes the cards back towards Victasys. Very well then sirs. It appears that today isn't my luck for cards anyway. I could use a distraction and a chance to get out of this tavern for a couple of hours.

The elf reaches into his backpack and rumages for a few moments. He emerges moments later with a pair of snow googles and places them on his head. Now, I am ready for whatever is out there.