REflex-1d20 + 19 ⇒ (6) + 19 = 25
sense the darkness is gone before my turn do i actually get to hit?
Well i missed so forgetting BoF is a moot point, but would a 29 have hit?
No idea if i can see D1, but if i can im going to attack him
Attack: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 3d6 + 30 ⇒ (2, 4, 5) + 30 = 41
Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 3d6 + 30 ⇒ (2, 4, 2) + 30 = 38
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 3d6 + 30 ⇒ (1, 6, 6) + 30 = 43
Here are some miss chance rolls in case i need them
1d100 ⇒ 13
1d100 ⇒ 37
1d100 ⇒ 34
Mithral full plate and heavy armor proficiency should take care of that. There is an armored hulk archetype for barbarians but I don't know if it stacks with invulnerable rager. Also, I'm not wearing any armor items, amulet of natural armor and a ring of protection would be a good way to do it cheaply.
I'm using both combat expertise and fighting defensively for a +7 normally. so i trade +5 of it to add DR 5/-, improved stalwart makes it DR 10/-, plus the stacking with barb DR 9/-.
horray! The only time I've ever wanted someone on my team to fail a will save!
Sorry about not posting, bit of a crazy weekend.
all i was going to do is cast enlarge person.
Do a little dance! I hate 3s!
I have nothing productive to add at this point.
I guess I'll go for a stroll and stab the GC.
attack: 1d20 + 19 ⇒ (10) + 19 = 29
damage: 2d6 + 28 ⇒ (1, 4) + 28 = 33
awesome!
falling damage: 7d6 ⇒ (1, 2, 5, 6, 5, 3, 6) = 28
i hit a ceiling, can i move along the ceiling and get out of the reversed gravity?
if yes: >splat< stand up
otherwise i got Javelins!
attack: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15
damage: 1d6 + 9 ⇒ (5) + 9 = 14
it's not alot, but better then nothing
horray! Huuurk is back! what died this round? :D
Nevermind, i read the post.
oh yeah, forgot about that
Ref: 1d20 + 11 ⇒ (18) + 11 = 29
It would seem that way. T_T
Rage charge DT, Blessing for +2
Attack: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 2d6 + 28 ⇒ (4, 2) + 28 = 34
To be fair, I forgot I go on 12. :P
whoo hoo
collect bodies and deposit in safe house.
Can i get enlarge person cast into my ring in case this comes up again?
Do i get to full attack before falling to the ground?
AoO
attack: 1d20 + 20 ⇒ (19) + 20 = 39
damage: 3d6 + 30 ⇒ (4, 6, 3) + 30 = 43
Crit confirmation
attack: 1d20 + 20 ⇒ (4) + 20 = 24
damage: 3d6 + 30 ⇒ (1, 4, 3) + 30 = 38
I love down to the wire fights, so exciting
Np, attack Le2 till dead then switch to Le1 and 5ft step closer.
attack: 1d20 + 20 ⇒ (7) + 20 = 27
damage: 3d6 + 30 ⇒ (5, 3, 6) + 30 = 44
attack: 1d20 + 20 ⇒ (19) + 20 = 39
damage: 3d6 + 30 ⇒ (5, 5, 6) + 30 = 46
attack: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 3d6 + 30 ⇒ (2, 3, 6) + 30 = 41
attack: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 3d6 + 30 ⇒ (1, 2, 5) + 30 = 38
Crit confirmation
attack: 1d20 + 20 ⇒ (11) + 20 = 31
damage: 3d6 + 30 ⇒ (5, 1, 2) + 30 = 38
20 feet up, i did provoke if they have a way of taking the attack.
Double Harms! That's amazing! i love it!
will: 1d20 + 21 ⇒ (18) + 21 = 39
will: 1d20 + 21 ⇒ (2) + 21 = 23
LE 2 seems to have moved more then 5 feet, do i get an AoO?
HP 113/214
AC 24/13/17
rarg! cast invigorate, rage, yell profanities as i try to block their view of Shakros, also fly between them.
Horray slashing!
Reflex: 1d20 + 18 ⇒ (14) + 18 = 32
i got the label right this time
oh well, can we fight 4 of the normal ones? their flies deal slashing damage. (I like being invulnerable :P) I hope that doesn't sound mean, i love how close this fight is.
Why is the damage not subject to DR?
fort: 1d20 + 18 ⇒ (5) + 18 = 23
Drop rage, ready for fly from shakros, cast spell and re rage.
I have one spell left in my ring. it removes fatigue. :) Invigorate. its temporary, but if this takes longer then 10 min we have other problems.
yup, if we can get airborn we can win, otherwise I'll just have to throw corpses at them.
I did
fort: 1d20 + 22 ⇒ (4) + 22 = 26
Grab shakros and deposit in safe house
Attack: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 3d6 + 30 ⇒ (4, 4, 6) + 30 = 44
Attack: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 3d6 + 30 ⇒ (5, 1, 4) + 30 = 40
Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 3d6 + 30 ⇒ (2, 5, 4) + 30 = 41
Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 3d6 + 30 ⇒ (1, 6, 6) + 30 = 43
ok i rolled low, what do you have to hit to die shakros?
We still have Shakros too. Did anyone have a flying item I can borrow?
fort: 1d20 + 22 ⇒ (3) + 22 = 25
Does Wailing provoke? she is still within my reach.
Charge the banshee
Attack: 1d20 + 21 ⇒ (2) + 21 = 23
Damage: 3d6 + 30 ⇒ (6, 4, 5) + 30 = 45
On the plus side Huuurk, a shadow didn't kill you.
Attack: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 3d6 + 30 ⇒ (2, 6, 5) + 30 = 43
I use ring of spell storing to cast enlarge person.
Charge LE1
Blessing for +2 Attack/AC
HP 214/214
AC 24/13/18
attack: 1d20 + 22 ⇒ (7) + 22 = 29
Damage: 2d6 + 28 ⇒ (6, 1) + 28 = 35
Guess its time to use my ring of spell storing again enlarge person here I come.
i can ready to attack the shadows as they come in, the flying archers are going to be a problem for me.
"COWARDS!"
would i be able to damage them if i threw the Demilich corpse at them? my lack of ranged weaponry is infuriating at the moment.
attack: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 2d6 + 28 ⇒ (6, 6) + 28 = 40
awesome, then it works out for everyone
Can 't i come out an T15? its still adjacent.
Rage
Blessing for +2 Attack/AC
HP 214/214
AC 25/14/19
attack: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 2d6 + 28 ⇒ (3, 2) + 28 = 33
attack: 1d20 + 19 ⇒ (3) + 19 = 22Confirm
Damage: 2d6 + 28 ⇒ (6, 5) + 28 = 39
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