Full Name |
CUTTHROAT MODEL -07 |
Race |
Eidolon |
Classes/Levels |
Mech Eidolon 20 |
Gender |
N |
Size |
Large |
Age |
- |
Alignment |
CG |
Strength |
30 |
Dexterity |
28 |
Constitution |
20 |
Intelligence |
7 |
Wisdom |
10 |
Charisma |
13 |
About CUTTHROAT MODEL -07
Battletech CUTTHROAT MODEL -07
Eidolon 20
CG Large Outsider (Native)
Init +9; Perception +25
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Defense
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AC 37, touch 18, flat-footed 18 (+9 Dex, +18 Nat Armor)
HP 177 (15d10+90)
Fort +14, Ref +18, Will +5
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Offense
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Speed 40 ft. (100ft Fly perfect)
Ranged +2 Composite Longbow (Str+1) (1d8+1/x2) {P}
Melee +3 Masterwork Shortsword (1d6+4/x2) {P}
Melee +2 Cestus (1d4+4/19-20/x2) {P/B}
Melee +2 Dagger (1d4+4/19-20/x2) {P/S}
Melee +2 Teko-kagi (1d3+4/x2) {P}
Melee -2 Earthbreaker (2d6+6/x3) {B}
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Statistics
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Str 30, Dex 28, Con 20, Int 7, Wis 10, Cha 13
Base Atk +15; CMB +5; CMD 16
Languages Amethyst, Chalcedonik
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Feats
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Power Attack -1/+2 Attack and Damage Every 4 Bab.
Iron Will +2 to Will saves
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Traits and Drawbacks
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Defender of Society +1 Trait Bonus to AC when wearing Medium or Heavy Armor
Chosen Child +900 gp to starting Gold
Indomitable Faith +1 Will Saves
Oppressive Expectations Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.
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Skills
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Acrobatics +5[2]
Appraise +0
Bluff +2
Climb +8[5]
Craft +0
Diplomacy +2
Disguise +2
Escape Artist +1[-2]
Handle Animal +2
Heal -1
Intimidate +2
Knowledge (dungeoneering) +4
Knowledge (local) +0
Linguistics +0
Perception +3
Profession(Soldier) +3
Ride +1[-2]
Sense Motive -1
Stealth +1[-2]
Survival -1
Swim +4[1]
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Gear
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Masterwork Shortsword (Broken nine-ringed Broadsword)
Masterwork Breastplate
Cestus
Dagger
Earthbreaker
Teko-kagi
Composite Longbow (Str+1)
Masterwork Khopesh
Backpack [ Ioun Torch (Chalcedony)]
Potion of CLW
50ft of Silk Rope
5 torches
5 trail rations
Hammer
4 Pitons
Waterskin (Filled)
]
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Special Abilities
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Bonus Feat Humans select one extra feat at 1st level.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, but not with shields.
Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.
At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.
Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Call to Arms (Ex): At 1st level, an exemplar can expend a use of martial flexibility to rouse her allies into action. All allies within 30 feet are no longer flat-footed, even if they are surprised. Using this ability is a move action. At 6th level, the exemplar can use it as a swift action instead. At 10th level, she can use it as a free action. At 12th level, she can use it as an immediate action.
This ability replaces unarmed strike.
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Backstory
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