Search Posts
I am prepping for a session of "Master of the Fallen Fortress" and need some assistance with the 3rd floor of the tower, as I am finding the description of the floor and it's map confusing. Here's the map and I have circled the confusing part:
I am thinking that this shaded area indicates where the floor of level 3 is missing and the players can see down to the 2nd floor. Does this seem correct? Thank you in advance!
Understanding that this is also for levels 2-3, my primary comment on this relates to level 1 characters, especially for 1st time players of PFS. Including a Young River Drake who shoots a 5-foot-radius spread acid attack doing 2d6 points of acid damage and 1d4 damage thereafter (for those hit), this seems like an aggressive move for characters with an apx. HP of 10, especially as the party will likely be centered on the Water Snake it has flung on-board previously, so can all be easily hit by a well-timed spread. Even with the reduce Reflex save (40% chance to avoid the attack) this can easily spell TPK to a party with low rolls or who are lacking a well stocked healer. Does this seem like an overly intense encounter for a Tier 1-2 to anyone else? Or am I going to light on low level players? And as a personal, unrelated, side note...
So I was ran through my first Season 5 scenario last night, #5.01 The Glass River Rescue, an adventure with 5 encounters. In this I learned that now the old "3 Encounters = 1 XP" no longer applies and it's "1 Scenario = 1 XP" (a new shift to me). In the instance of 5.01 it leaves the players doing almost twice the encounters (and playing for almost twice as long, in an already tight time-block) for the same reward. In my opinion this is not a positive change for PFS. If anything a shift to rapid, 3 encounter scenarios playable in 3-4 hours would be better for us week night players, with modules and adventure paths available for longer sessions (weekends, holidays) or for night owl players. I'm wondering what anyone else thinks?
I'm needing to clarify something I am misunderstanding about a Season 5 scenario. As far as I'm aware (thus far) PCs get 1 XP per 3 encounters, and I'm pretty sure scenario 5.01 The Glass River Rescue is worth only 1 XP. As I read it however, it seems to contain 5 encounters:
Am I counting too many encounters, or is this scenario worth more than 1XP?
One of the most exciting features of the Golarion setting is how fully realized it becomes through the many source books related to races, regions, classes, and even alignments. As a GM however, this can really add up to information overload. My question: What are any tips and tricks veteran GMs out there use to keep up with the new books as they drop, and even better, how you keep all this information straight in your mind, to assist with running PFS play? Many thanks in advance for the advice.
The file names for parts 2 & 3 of the free introductory PFS scenarios, "First Step", are as follows:
Have these scenarios been retired from active play?
I have a new fighter for PFS play, that has Power Attack + Furious Focus. My understanding of this combo is that for the first attack of each round of combat, I can Power Attack for +3 damage (as a level 1), with no attack bonus penalty. Accordingly this will be my default initial attack each round. Now, Power Attack indicates that it has to be declared before it is used, so which would be considered better table etiquette:
|
