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ASEO1 wrote:

I've been playing D&D since '78,and have DUNGEON Magazines back to Issue #1. Wil Save was the first thing I've seen in Dungeon that had no game value. Even the comics have provided game ideas.

I hate to dis someone's life, but I'd rather have a Map of Mystery or something that I can use in the game. Wil Save just left me thinking "And I care, why?".

Is there some value in Wil Save that I'm missing.

Thoughts?

I completely agree and would rather have another page of Prison Mail.

ASEO out