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What Milo said, they are vulnerable to silver because they shrugg off most other things.

I think it's pretty accurate, since the legend, as I know, is not that silver bullets are especially effective against werewolves, but that normal ones are simply not effective at all.

In other words: they are vulnerable to silver in that it can hurt them, and are "invulnerable" to other things.


Adding to the topic, I've calculated the stats of anawakened wolf(in parenteses the expected values for a CR3 animal):

HP 32 (30)
AC 14 (15)
Attack +7 (+6/+4)
Av. Damage 4.5+5=8/9 (9/13)
Ability DC ? (10/14)
Good save Fort 8/ Ref 5 (6)
Poor save 2 (2)

to this we have to add a feat (Improved Natural Attack) that pumps the average damage up to 3.5+3.5+5=12 (9/13).

With this it's pretty acurate (only 2 HP, +1 to attack and +2 Fort save in exchange for 1 AC, 1 reflex save and not having any Ability DC).

The added Int (bringing it to 12 on average) doesn't give it many banefits outside of some skill points, so I don't see it being a problem.

Do you think this is being accurate (to consider him CR 3, so a level 3 cohort, that advances as a monstruous PC)?

Thanks for your time.


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I'm making a ranger for a Kingmaker campaign and I'd like, once I've got a companion (prolly wolf), to Awaken it and either get leadership or ask the DM to keep it as a Companion without it geting the benefits (the other one is running arround with two giant wolves (maybe even the secons one Booned, wich is also pretty awesome).

The thing is, how do I decide wich level does it have as a cohort?

What I've found is (assuming it gets back to normal wolf as I dimiss it, and I've seen this is not clear either):
- You give it 2HD, as in Bestiary 1 (pag 295), thus making it large (as it doubles its HP, yay!) and getting it to 4HD.
- Determine it's CR, I guess via the table 1-2 in page 291 (so magical beast with 4 HD=CR3)
- Use this as a base to make a PC as per the rules in page 313 "Monsters as PCs", so it would be level 3. Also when it gets level 5.5 it gets an extra level (or counts as having 2 CR levels instead of 3, + the class levels).

Does it work like this? It's the only way I've seen to take an advanced monster (via "awaken") and translate it into PC levels so it can be taken via Leadership.

Is this how it's suposed to be done?

I've googled it and looked through the forums/FAQ section, and it's very inconsistent (nothing in the FAQs actually)

Also English is not my main language, so feel free to point out any mistakes I made so I can improve.


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Two things: first, as stated, your DM is a jerk. He should have allowed at least a knowledge: religion of some sort so you know what to do, or even consider it common knowledge amognst people in the religion.

And then chaotic neutral is not about killing people, is about being selfish and paying little heed to the laws. Even CE should not have killed those people, as the drawbacks are way bigger than the "evil" he would acomplish, as it impedes the completion of it's ultimate goal.

I'd also look for another group of people.

Btw, you might be looking for the "atonement" spell, if I remember right it's made for this kind of things.

And there is an object, not very expensive, but i don't quite remember the name, that tells you if anything you're gonna do will make you fall from grace Before you do it, might be useful if playing the tricky alignments.


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Two things:

1st) if someone is cheating make sure he knows how it works, so it's not a mistake, specially if you're all new to the game.

My group is also in it's first campaign and our game barely seems pathfinder because we forget or don't know lots of things, and used to do some pretty OP stuff.

2nd) I really like the silence==>kill all idea, but I'd advise maybe killing them the roleplay way: block the doors and set the building on fire, or block the doors and bring it down on them (stone to mud or something like that existed right?)

The other one I see is going first for the hobgoblins, especially the one that is alone with 2 gobs: cast silence, axe the little ones while the barb grapples the hob, and poke him to death with pointy sticks.

For the other 2, hope the barb can grapple one for long enough that the 3 of you can kill the other one and go help him.

Then the goblins are free xp.

Hope it helps, we also have this problem in that everything is becoming easy because we ignore some handicaps by not knowing them and we've grown a little too strong, I'd like some of those puzzle like chalenges where you can't just kick the door and kill everything in sight.


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Hi people! I don't have a lot of experience in this game, and my group is looking to playing a kingmaker campaign (wich sounds pretty awesome btw) as we finish the current one, and I'd like to play a switch-hitter ranger, but I'm looking for advice on some things:

1) I'm pretty ok with using a greatsword (and don't see the why of using a falchion unless I dump a lot of feats into crits), but also looking at a bastard sword/dwarven waraxe plus a buckler, because then I can choose between using a sword-and-board style for some AC or a two-hander.

I have to say I've been playing a Paladin that reached 32AC at lvl 7 and a dex fighter with 29, so I'm used to high ACs, I don't know if it's that important.

Is it worth the feat/dwarf selection (still costs me the bonus feat)?

At the beginning is only 1 AC, but then it is another thing you can enchant, so it's cheaper to buff the AC.

2)I'm also torn between playing as a human or a dwarf (hence the waraxe), liking both for flavor. The human gives the extra feat and skill points plus +2STR, and the dwarf +2Con and Wis (primary stats) in exchange for CHA (main dump stat). What I'm thinking of is something like: (15 point buy?

Human:
STR 15 (17)
Dex 14
Con 14
Int 10
Wis 12
Cha 7

Dwarf
Str 17
Dex 14
Con 11 (13)
Int 10
Wis 10 (12)
Cha 7 (5)

The idea with the human is getting Str at 4th level and from there on either more strenght or 1 wis for the spells and 1 cha to get rid of the -2 (or another in Wis for the bonus). The bonus feat compensates for weapon familiarity in case I wana get the bastard sword to basicaly be Aragorn or John Snow, or is better if I get, for example, power attack/quick draw with it.

The dwarf is what I see weird, it has the same statblock minus 1 Con (heresy for a dwarf?) and -2 Cha (great for roleplaying the grumpiest grumpy ever, but bad for handle animal checks) and in exchange gets the weapon familiarity (compensates with the bonus feat if going buckler, not even that if going two-hander), darkvision, better saves against some things and lots of circunstantial bonuses against varied things. They also lose a skill point/level, maybe not too bug for a ranger.

Any advice? is it better to go the 16(18)/13/13/10/13/7 route that Treantmonk advises (have to say my human is plain better past 4, and just makes more centered arround shooting things dead before 4th)? is the dwarf handicap too much?

3) And now the tricky part:
I'd like, once I've got a companion (prolly wolf), to Awaken it and either get leadership or ask the DM to keep it as a Companion without it geting the benefits (the other one is running arround with two giant wolves (maybe even the secons one Booned, wich is also pretty awesome).

The feat is not that important since I won't be getting the falchion or critical feats, as the dice gods make it so I hit as normal but it's never a threat or they are never confirmed.

The thing is, how do I decide wich level does it have as a companion?

What I've found is (assuming it gets back to normal wolf as I dimiss it, and I've seen this is not clear either):
- You give it 2HD, as in Bestiary 1 (pag 295), thus making it large (as it doubles its HP, yay!) and getting it to 4HD.
- Determine it's CR, I guess via the table 1-2 in page 291 (so magical beast with 4 HD=CR3)
- Use this as a base to make a PC as per the rules in page 313 "Monsters as PCs", so it would be level 3.
- Also when it gets level 5.5 it gets an extra level, and at 8.5.

Does it work like this? It's the only way I've seen to take an advanced monster (via "awaken") and translate it into PC levels so it can be taken via Leadership.

It would be better to get boon companion? it's surely simpler, but I'd like to eventually give it a "Permanency telepathic bond", or at least have it understand me.

Oh, and get levels in ranger with the Natural weapon Combat style, for reasons (skills, feats...).

Is this how it's suposed to be done? I'd really like to awaken it for fluff reasons, because int 2 is boring.

I have to say that we're not minmaxing a lot, thus loosing a feat on Boon, proficiency or leadership is not such a big deal, but I'd like to know for if it ever gets any serious.

That's it folks, sorry for the wall of text, but a noobie has issues.

TL,DT: Is the buckler+One/two hands weapon a good idea?
Dwarf/human? decens attribute choices made?
Does my system for taking the awakened companion as a creature work? Did I calculate it properly?

Also English is not my main language, so feel free to point out any mistakes I made so I can improve.