N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
This is literally my first completed scenario. I am not sure how these things work, I believe that in the future I could purchase the Ghibrani Huchket Rifle because I have completed this scenario, Is that correct? The GM didn't mention a monetary reward does that indicate there is not one or is there a standard? Sorry for all of the questions.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder nods, an odd light behind their eyes changes and they come to stand behind Thorval, "Sounds like we have a dicision. Lets make it happen. "
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Player: MrStr4ng3
Wow, I might switch to another charicter. there are alot of exocortecs in this room. I have a Operative, if that is ok.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder pulls out their Custom rig and begins to work on repairing the Computer Computers: 1d20 + 10 ⇒ (15) + 10 = 25 As they work with a glance over to Tolmu "How are we getting home?"
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
meekly Builder raises their hand, I am a specialist. I suspect that the coding they use in nonbianary...[technobabble]" Aid another Computer: 1d20 + 10 ⇒ (1) + 10 = 11
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder moves into the open confident that their new friend will prevent it from getting to them. PulseCaster: 1d20 + 3 ⇒ (9) + 3 = 12
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder levels their rifle again at 'blue' PulseCaster: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder moves forward and takes cover behind a bank of computers. 'Triuns forgivness' Their exocortex selects Thorval's target as primary and they raise there Pulsecaster for a shot. PulseCaster: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
"Mr. Shuto, I believe that Thorval^18, feels the need to externalize his frustrations, however I have observed that the act of externalization acts as a catharsis for him and interruption of that process might be damaging to his psyche"
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder has a very hard time taking a e-weapon into the server environment. but decides to trust his companions and swaps a fresh battery into the his rifle.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
"Personal Protection Equipment. In this case I suspect the coveralls are for the protection of the servers. Static is a killer in the server room, Well not literally. Soon that will be you" 'I think that was a joke'
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
"First rule of the server room, wear the proper PPE" Builder grabs a set of coveralls and begins to pull them on.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder walks over to inspect the coveralls, do they look like they would fit over Builders armor?
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
In Common Builder asks "Do we tell them about the battle with the orbital guardian?"
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder walks up to the platform and crouches to look at the workmanship, then slowly walks around it until they see an access panel. With a quick tap behind their ear they produce a fine screwdriver an lean in to open the panel, that is about the time Builder notices that the rest of the team has climbed on their platforms and they follow suit. When the question about speaking ghibrani is asked Builder meekly raises a hand.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder would meakly request use of the rifle, "This Pulsecaster is reliable, but it only hits marginally harder than a flashlight" Builder watches carefully, hoping to memorize the sequence that Klarima used to open the door, it might come in handy later. Rolls: Perception +4: 1d20 + 4 ⇒ (8) + 4 = 12
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder steps next to Thorval and quietly says, "I believe that you where excluded for your observed aggressive behavior and not any assumed racial weaknesses"
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder moves to follow, and makes it 5 steps before remembering and running back to pickup their Rifle.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Seeing the young aliens brings a smile to Builders face, they place their rifle against a stump and gather some "Pine-cones" without approaching they begin to juggle the cones where the children can see. Slight of hand: 1d20 + 7 ⇒ (20) + 7 = 27
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
As the creatures gesture and move off the Exocortex programming lets go and Builder relaxes, checks the charge in their pulsecaster and moves to follow.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder moves forward, still following the exocortex programming, their combat tracking jumping from native to native. The Pulsecaster still gripped and ready but pointed towards the ground. They move behind Tolmu prepared to push him to the ground of projectiles should start to fly.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder raises the Pulsecaster to their shoulder and snaps off a shot. PulseCaster: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builders AI takes momentary control, it assigns the creature as the 'Primary' and starts Builder moving for cover drawing it's pulse caster as they run.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder seems to give a seconds wait, as if expecting a shouted counter order. "I'll take it nice and careful"
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
"Now we are talking" Pilot:
Pilot Initiative: 1d20 + 4 ⇒ (6) + 4 = 10 Action Flip and burn w/ Computer +1 Flip and burn TN=17 : 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Ship moved Many of the yellow warning lights on the panel go from Amber to Red
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
"It is a poor gunner that blames the pilot, the computer compensates for the ships relative moti... a look over their shoulder at the angry Orc cuts Builder off mid-sentence. they reach over to overdrive the internal dampeners and fires off the reverse thrusters Pilot:
Pilot Initiative: 1d20 + 4 ⇒ (14) + 4 = 18 Action Stunt:Back off Back off TN=14: 1d20 + 7 ⇒ (4) + 7 = 11
The warning lights on the pilots console draws Builders attention.
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
"Aye, Aye Builder nearly jumps from their seat, and quickly lays in an alternative course. Builder-42 is easily swayed
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
A small part of Builders brain begins to wonder if this is where they would begin to sweat if they where human. Builder looks over their shoulder between the Captain and Thorval. "Breaking for the planet I'll try and get the rear gun pointed at the platform" Pilot:
Pilot Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Evade TN=14: 1d20 + 7 ⇒ (7) + 7 = 14
I really thought we had a chase gun. Hopefully this will spread the damage SD and aft
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
The yelling from half orc and the flashing warning lights threaten to overwhelm Builder. The voice from the back of his head whispers 'Your heart rate is elevated, your showing clear signs of stress. I flat tone calming fills head' "Taking evasive action, I'll put the bogies to our rear." Pilot:
Pilot Initiative: 1d20 + 4 ⇒ (3) + 4 = 7 Action Stunt:Evade Evade TN=14: 1d20 + 7 ⇒ (9) + 7 = 16 Success ship AC+2
Ship moved
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
"Break for the Planet, Aye Aye!"
Pilot:
Pilot Initiative: 1d20 + 4 ⇒ (20) + 4 = 24 Action Maneuver Maneuver TN=19: 1d20 + 7 ⇒ (15) + 7 = 22 Which way is the planet? I'll move once I have an idea of where to go
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder follows Tolmu's commands not sure what the Captain is thinking but complies. I had not moved, I will if I lose the initiative Pilot:
Pilot Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Evade TN=14: 1d20 + 7 ⇒ (20) + 7 = 27 Ship Moved
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder closes his eyes, ’1,2,3,4,5' breathes deeply, and she speaks quietly "They keep coming Captain" Pilot: Pilot Initiative: 1d20 + 4 ⇒ (16) + 4 = 20 Action Stunt:Slide Slide TN=14: 1d20 + 7 ⇒ (19) + 7 = 26
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
Builder is focused on the Drake pilots station. Without looking up Builder says. "Incoming, I am going to try to bring the main gun to bear on the drone" Pilot: Pilot Initiative: 1d20 + 4 ⇒ (3) + 4 = 7 Action Stunt:Evade Evade TN=14: 1d20 + 7 ⇒ (2) + 7 = 9
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
"Evasive, Aye, Aye!" Builder concentrates on the Drake pilots station. Stunt (Helm Phase, Push) turning to Port trying to keep distance Rules:
Stunt (Helm Phase, Push)
You can attempt any one of the stunts described on page 319. The DCs of the Piloting checks required and the results of success and failure are described in each stunt’s description. Evade The ship moves up to its speed and can turn as normal, but it gains a +2 circumstance bonus to its AC and TL until the start of the next round. To perform this stunt, you must succeed at a Piloting check (DC = 10 + 2 × your starship’s tier). If you fail, the starship moves as normal. If you fail the check by 5 or more, the starship moves as normal, but it also takes a –2 penalty to its AC and TL until the start of the next round. Evade TN=14: 1d20 + 7 ⇒ (1) + 7 = 8 Fail by 6 -2AC The Whole bridge shutters and the drive lets out a painful whine
N/A CG Criminal Android Mechanic 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 15 | Fort +2; Ref +5; Will +0 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | (Darkvision, Low-Light) | Spells: n/a | Active conditions: None.
I am happy to pilot either boat and will slot the Tattoo of the Starfinder welcome boon
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