I DM for a regular Friday night group; we've been gaming together almost 11 years now. We're comfortable with each other, we understand each other styles, and know what each other brings to the table. I'm a story teller; not a tactical gamer, and my combats sometimes suffers for this. We have a mix of power gamers (it's just a term; lets say optimizer?) and folks that just show up for the draft beer, and ask what dice they roll each time. Good buncha folks.
We switched to Pathfinder around two years ago; the current campaign is set in Ptolus using Pathfinder, everyone is currently 11th level. When the casual gamers started to complain that the optimizers were outshining them; the ones with the optimized characters offered to nerf themselves. I said no; and asked them to help the others with optimization. Re-organize a few feats, optimize the builds, etc. Make the others cooler, I said. Last Friday when a ranger crit an opponent for over 100 damage on a single arrow, I started thinking I might have allowed it to be overdone.
Can I get some input on a build here? At 11th level this Orc can rage for 27 rounds a day (so he's just always in a rage), crit threats on a 15-20, and has four attacks per round (speed weapon). Thats a potential max of 136 around NOT critting. Anything he can't single round can't be hit by almost anyone else, so it's a little harder to balance challenges.
Big thing here is; is the build legit, is anything combined incorrectly, or something I am missing? I've dumped the stat block out of Hero Lab; let me know if anything relevant is missing.
Male Half-Orc Barbarian (Invulnerable Rager) 11
CN Medium Humanoid (orc)
Init +3; Senses Darkvision; Perception +16
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Defense
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AC 15, touch 8, flat-footed 12 (+7 armor, +3 Dex)
hp 205 (11d12+88)
Fort +15, Ref +7, Will +9
DR 14/lethal, 7/all, Resist fire 2, Extreme Endurance (Fire)
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Offense
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Speed 50 ft.
Vengence: +2 Falchion with Speed
Melee Vengence +24/+24/+19/+14 (2d4+26/15-20/x2)
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Statistics
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Str 22/30, Dex 16, Con 16/24, Int 15, Wis 14, Cha 10
Base Atk +11; CMB +21; CMD 29
Feats:
Cleave
Improved Critical (Falchion)
Power Attack -3/+6
Raging Vitality
Toughness +11
Weapon Focus (Falchion)
Traits Brute (APG), Killer
Skills Acrobatics +16, Climb +22, Escape Artist +2, Fly +2, Intimidate +16, Knowledge (local) +12, Perception +16, Ride +7, Sense Motive +3, Stealth +5, Survival +11, Swim +14
SQ Fast Movement +10, Increase Damage Reduction, Increase Damage Reduction, Orc Ferocity (1/day), Quick Reflexes, Rage (27 rounds/day), Reckless Abandon (+/-3), Renewed Vigor 2d8+7 HP (1/day)
Combat Gear +1 Sonic Resistance Mithral Breastplate, Leather, Vengence; Other Gear Backpack (empty), Belt of Giant Strength, +2, Boots of Striding and Springing, Cloak of Resistance, +1