M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
RIZZENMAGNUS wrote: of course, itd be easy to convert the setting for use with pathfinder rules.... pathfinder already has rules for regular firearms. itd be easy to apply the MDC variable to the game, with MDC still equalling 100HPs, and having MDC damage weapons. Using the stats for the weapons, ie rail gun X with rolling 2d6MDC damage.... This thread might be of some help for you then. ;)
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Robert Henry wrote:
Sorry to see you [and Navarre] go, Robert Henry; on the plus side, now you can say that you got try out them [house-ruled] Palladium Rift rules, unfamiliar as it was, with the rest of us. :)
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Buckmund, "L" Finster wrote: I've heard stuff like Zinc and the various Vitamins D and B being very helpful for things like Covid and the colds/flus. Also as a very minor addendum, I've heard said by relatives that taking too much Zinc might not always be desirable; luckily, with a bog-standard pill-cutter, you can get away with cutting a Zinc pill in half and taking just that daily; Zinc pills here in the US tend to be 50 milligrams each- not sure how they are sold in other countries though... RIZZENMAGNUS wrote:
Reilly Tanaka wrote: "Hey, anyone need a robot repaired?" Buckmund blinks back in startled surprise as the hallucinatory, mirage-like vision unfolds before the group's very eyes. Reilly's uncertain query brings the lone Mystic's focus back into the here and now- surrounded by ominous Graves where none were present before. Are we having some kind of weird vision-quest? They're supposed to be very personal though- spirit animals and all- and I damn well never heard of any comprising of this many people! The tall Mystic novice cautiously informs his fellow aloud with, "This might be some kind of supernatural or psychic phenomenon; we'd best be cautious...", as he proceeded to utilize his psionic Aura Sight towards the lone stranger. Minus the requisite ISP's for Aura Sight.
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
RIZZENMAGNUS wrote: everyone. Just wanted to let you all know that i may be hit or miss with posting the next few days. Wife and i got the call that our kkds have been in close contact with someone who has corona virus. i'll be assuming the role of teacher for my kids for the next week, so my posting may be a bit spotty. No worries; take the time you'll need for your family. I've heard stuff like Zinc and the various Vitamins D and B being very helpful for things like Covid and the colds/flus. Buckmund, "L" Finster wrote:
Okay, hopefully the link will work; it was some stuff I read about in the Rifts Primer; mostly basic game stuff that may be helpful for those new to the ruleset. The link in question:
PS. Not the greatest resolution for reading so there's a [non-edited] text file included.
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Mebbe it does sounds like the dodge should go with the first action of the 2nd round... although the idea of "cherry-picking" which shot to designate as a dodge is mighty tempting if one of those shots was already a clear miss. ;)
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Navarre "Two-Fingers" wrote:
I think I read somewhere that a dodge does take up one of your actions; only Juicers don't have to spend any actions to dodge and can "auto-dodge" any attacks they see or spot [they still gotta roll that opposed check]. I'll put up a link later about it, when I can get around to it.
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Mebbe for something like a Juicer auto-dodge, how about doing a 5e style advantage of rolling twice and taking the better result for the purposes of the pbp setup or would that be too powerful a feature? RIZZENMAGNUS wrote: as for movement, in the combat cheat sheet, first page, upper left corner, there is a handy section about movement. It says your speed x20 for 1 full minute of movement. and you take your SPD x5 for a combat round/15 seconds. Good to know, Rizzenmagus; that's what I get for not checking the other cheat sheet. ;p RIZZENMAGNUS wrote:
For the next round of combat. ;) Some of the pre-rift literature I've seen used to go on about how it wasn't fair for people to hunt animals with automatic firearms. They never had to deal with wildlife- let alone supernatural forces- that can shrug off conventional small arms! Smiling broadly as the one An'arouch goes down in a hail of MDC fire, Buckmund prepares to fire off another burst at another An'arouch that is closest in range. 1d20 + 1 ⇒ (5) + 1 = 6. 6d6 ⇒ (5, 4, 5, 1, 3, 2) = 20. 1d20 ⇒ 14. If a dodge is needed... 1d20 ⇒ 6. If a parry is needed...
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Navarre "Two-Fingers" wrote:
Although the Rifts book doesn't really say anything about moving in combat (that I'm aware of, anyways), the Speed Stat is supposed to be how far you can run in a minute and since each Melee/Combat round is supposed to be 15 seconds a round, it might not be all that far-fetched to have it where you could "move" at your Speed running total divided by four. It might not have too much impact since Rifts doesn't really use a battlemap like 3.5/PF/4e/PF2e but if you really wanted to get all granular with it, mebbe it further gets divided down further based on the combat actions taken? Otherwise, I figured it might get "handwaved" away usually.
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Trace Jenkins wrote: Or rather, I would dot the gameplay page, but it will not let me. You could do what I do- just hafta favorite a post, any post in the particular topic section. For instance, favoriting something on both the recruitment and discussion section allows you to see both topics as they "grow"- but not the gameplay section 'cuz nothing got "favorited" there. ;)
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Merry X-Mas, everyone. :) "L" Finster Buckmund, deciding that a burst of fire is better off at putting down an auroch [providing it hits], lets off with one 1d20 + 1 ⇒ (11) + 1 = 12.
It might be just one burst instead; in that case, probably take the first roll... If it hits... 6d6 ⇒ (5, 6, 6, 2, 6, 3) = 28.
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Hmm, I'm wondering if the ranged attack stuff (our Guns and ranged powers/spells) gets handled differently than the melee attack stuff. That's my uneducated guess since there's no "aiming" action for melee compared to Guns that I'm aware of. RIZZENMAGNUS wrote:
Wow, there's alotta of stuff in there; the skill listing has stuff that's not even in the book- things like creative writing, mythology, juggling, and fencing. ;p
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
RIZZENMAGNUS wrote:
Heh, looks like shooting them from behind seems to be ideal; presumably the locals would have informed our group about where to shoot the An'arouch?
Edelsmirge wrote: If you don't get another player I could go juicer or dogboy Welcome back, Edelsmirge; dunno if you'd want to do so... but if you really had your heart set upon playing a Dragon, mebbe you could roll all over again for a different type of dragon? (If Rizzenmagus is okay with it, of course) ;) Still, a Juicer or a Dogboy would be fun to have in the group too. :)
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
RIZZENMAGNUS wrote:
Heh, glad you noticed that, Rizzenmagus; figured it would be a cute little, humorous touch for Buckmund. :) As for breaking that 8th wall, I don't mind if it comes up during the game but with his 30% literacy rate... just imagine the kinda "creative-interpretation" silliness that can come up during play; heck, within Buckmund's personal context, all of the armors that he knows about in his Rift-based reality are practically environmentally-sealed so if something like poison gas (let's say, as an example) ever came up during play- armored folks come out just fine; the unarmored ones... maybe not so much. ;P Now that being said, I am aware that different folks have their own tolerances in terms of what they would find humorous in any game they're in, so I've no problem at all changing the game-books into something else- most likely one of them can easily be switched out for a Gas-gun and various ammo, etc.; just let me know via posting or private messaging (offer open to all my fellow players and GM). :)
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Navarre "Two-Fingers" wrote: Rizz, any Idea what part of the country were starting in? I just saw Buckmund is rolling a horse. Should we all have horses or does it matter? Navarre, if I recall correctly, we all would be in the Colorado/Denver area, I think. Figured that I'd get started rolling up the horse stats just in case (because that's really all Buckmund is trained to "pilot" with)... but we'd have to see in-game if it'll matter or not. :) PS. Edit: Buckmund, "L" Finster wrote:
For those of you curious about what a Hangdrum and a Singing Bowl sounds (and looks) like.
M Human Mystic 1st Level | HP: 12 | SDC: 21 | MDC: 60 | ISP: 48 | PPE: 21
Just remembered, gotta roll up a Horse Stat too... 4d6 ⇒ (6, 2, 5, 6) = 19. 19 PPE 6d6 ⇒ (6, 6, 5, 6, 4, 4) = 31+10. 41 Hp His finalized equipment list comes out to:
Spoiler: Money: 35 credits left [3000 credits initially] Black Market Items: 0 credits left [4000 credits initially] Standard Equipment: [Note: Highly likely that many of his possessions would be under a Mystic Alarm or a Concealment spell, if not both] ===Provided for free=== Set of clothing
===Purchased=== Slap gloves [+2 to dmg.]: 30 credits
=2965 total credits spent [35 left] ===Purchased [Black-Market]=== Pre-rift Comic/Graphic Novel [Dr. Strange]: 200 credits
1 Pre-rift Hardbound fiction [FRPG Gamebook/player-gm?]: 700 credits
Pre-rift Singing Bowl [4" Singing Bowl (12 oz); made of precious metals: Copper alloy]: 240 credits
1 Forbidden Book [Erin Tarn's HUMANKIND'S RISE FROM CHAOS]: 300 credits
1 Underground Book [magic handbook from a magical group? religious tract? p0rn?]: 30 credits 1 Techno-Wizard Medium-size heavy-duty battery [for field radios, optical systems, etc.; Duration of Charge: two months; To Recharge: All you need is to cast a Globe of DayLight into the energy cell]: 200 credits
Pre-rift Trinkets [Crown-Royal Bag full of various Polyhedral Dice]: 27 credits
=4000 total credits spent
Just a few more rolls; all for equipment, this time... 1d4 ⇒ 2 small sacks. 3d4 ⇒ (3, 3, 1) = 7x100; hardbound fiction 8d6 ⇒ (4, 1, 3, 5, 4, 3, 6, 1) = 27; trinket 8d6 ⇒ (2, 5, 3, 5, 2, 4, 1, 3) = 25; trinket 8d6 ⇒ (6, 5, 5, 6, 3, 2, 6, 4) = 37; trinket 8d6 ⇒ (6, 6, 5, 4, 3, 3, 4, 6) = 37; trinket? 1d6 ⇒ 1x100; old coin? 2d4 ⇒ (1, 2) = 3x100; forbidden book So the results seem to be: 2 small sacks, 700 credit of 1 Hardbound fiction 27 credit trinket, 25 credit trinket, and two 37 credit trinkets; probably stuff like candles, incense, and other stuff. 100 credit old coin 300 forbidden book; Erin Tarn's? Some other rolls in case they're needed; won't necessarily get them or do anything with these rolls... 8d6 ⇒ (3, 3, 3, 4, 4, 1, 5, 1) = 24 8d6 ⇒ (6, 2, 4, 4, 4, 5, 3, 2) = 30 8d6 ⇒ (5, 6, 5, 1, 1, 2, 5, 5) = 30 2d4 ⇒ (4, 3) = 7 3d4 ⇒ (4, 3, 3) = 10 Otherwise, I've narrowed down my spell and psionic lists. For spells: Blinding Flash/1st [1], Globe of Daylight/1st [2], See the Invisible/1st [4], Mystic Alarm/2nd [5], Befuddle/2nd [3], and Concealment/2nd [6]. Am willing to change some spell choices based on the party's needs. For psionics: Clairvoyance [4], 6th-Sense [2], Exorcism [10], Total Recall [2], ?Object-Reading [6], Speed-reading [2], Bio-Regeneration [6], ?Psychic Purification [8], See Aura [6], Telekinesis [3/8/8+(1=10lbs each)]; Am willing to change Object-reading and Psychic Purification to some other power based on the party's needs. |