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588 posts. Alias of Rimrock.



Liberty's Edge

Pathfinder Rulebook Subscriber

The review stars shown on this page: http://paizo.com/store/downloads/goodmanGames/dungeonCrawlClassics don't correspond with what you see when you go to the product page

Liberty's Edge

Pathfinder Rulebook Subscriber

Would it be possible to drop the Fluxx 4.0 Deck from the order and just ship the Shackled City hardcover?

Thanks in advance.


If you have ranks in the skills below you can make a check and know the following facts about the Blot from the highest DC your check equals or exceeds, and from all those lower than it:

Knowledge (arcana)
DC 10:

Spoiler:
Riiddleport has a long history of mysterious phenomena connected to its infamous Cyphergate Riddle—the long-sought hidden purpose of the stone arch that rises over the harbor. Old accounts tell of strange lights moving in the sky and sounds issuing forth from it without explanation. The manifestation of a shadow in the sky is something new, though.

DC 16:
Spoiler:
No known magical traditions explain the existence of the hovering shadow, and it does not bear the trappings of any known spell.

DC 20:
Spoiler:
The wizard Argentus Blakely (a noted Cyphergate scholar) postulated that the Blot is some sort of convergence for focusing arcane energies. He has yet to prove his hypothesis but is running several experiments to test its validity

Knowledge (local)
DC 10:

Spoiler:
A local cyphermage and stargazer Argentus Blakely first noticed the Blot before it was visible to the naked eye. He called it an "atmospheric shadow" and it was subsequently named for him as it became more visible.

DC 14:
Spoiler:
Blakely flew up to investigate the eerie shadowy Blot a week after it appeared and reported that the interior was strangely cold but that the Blot itself seemed no different than a regular cloud, apart form it's unusual color.

DC 18:
Spoiler:
Blakely's been out of town lately, on a long journey to Magnimar and thence to Korvosa to research the Blot in the libraries there. In his absence, the Order of Cyphers has been leading the charge on additional localized investigations of the Blot.

Knowledge (nature)
DC 10:

Spoiler:
The Blot has no known analogy in nature

DC 15:
Spoiler:
Birds and flying creatures appear to avoid the air space around the Blot. Although it resembles a dark cloud, the wind seems to have no real effect on it.

DC 21:
Spoiler:
The movements of the Blot seem to be related to the tides - it is at its largest at high tide and its smallest at low tide, although periodically, changes in its size seem to occur at random as well.


We can start discussing characters and background in detail here. If any of you don't have access to the Second Darkness Player's Guide let me know; we can work something out.

Liberty's Edge

Pathfinder Rulebook Subscriber

I would like to take a crack at a DMing a Second Darkness PbP game if there is enough interest.

We would use Pathfinder Beta Rules and anything from the Golarion setting is allowed.

20 point buy for abilities.

Max hit points for 1st level, for each level after your choice to take average rounded up hit points or gamble and roll.

Maximum starting gold for the class.

Pick traits as described in the Second Darkness Player's Guide (I highly recommend that players have access to this book - unfortunately it is not a free download).

I would like everyone to be able post daily (give or take).

How you roll is up to you, you can use invisiblecastle or real dice.

To speed up encounters I propose that I make initiative rolls, passive Perception rolls and perhaps attack of opportunity rolls. What do you think?

I will keep this thread open for a few days then I will choose no more than six characters.

A caveat - although I have been playing in a few PbP games for a while, I am a relatively inexperienced PbP DM, so bear with me.

Liberty's Edge

Pathfinder Rulebook Subscriber

When is this going to ship? I subscribed to the APs in August. Now I won't get PF13 until November? Does the "ship with next monthly shipment" option mean nothing ever ships?

Can you ship the stuff you have now?


The town Falcon's Hollow rests perilously close to the infamous Darkmoon Wood, and Droskar's Crag casts shadow of gloom over the desperate souls who call Falcon's Hollow home.

Falcon's Hollow is little more than a lumber camp, being entirely owned by the Lumber Consortium, who cut down logs in Darkmoon Wood and ship them off to more civvilized regions to the south.


The town Falcon's Hollow rests perilously close to the infamous Darkmoon Wood, and Droskar's Crag casts shadow of gloom over the desperate souls who call Falcon's Hollow home.

Falcon's Hollow is little more than a lumber camp, being entirely owned by the Lumber Consortium, who cut down logs in Darkmoon Wood and ship them off to more civilized regions to the south.


Welcome to the thread guys

Liberty's Edge

Pathfinder Rulebook Subscriber

In play-testing Alpha 3, our group had some confusion about the bit of luck Luck domain ability, specifically when the luck runs out and you can no longer roll two dice for one attack. The rule says:

Pathfinder RPG Alpha 3 wrote:
The target must decide to use this ability before rolling the dice. This effect fades after 3 rounds or when the reroll is used.

I thought this could be interpreted two ways:

1. The luck runs out after the target decides to roll two dice for a single attack, regardless of what the result of either roll is.

2. The target can keep rolling two dice for each attack until he actually uses the second roll to resolve the attack (or thee rounds elapses).

Liberty's Edge

Pathfinder Rulebook Subscriber

If you start out as a multi-classed (character level higher than 1st), it is not clear if a human's favored class is from first class level taken or if it can be any class (one of the class levels taken after the first class).

For example, I started a character as a Rogue 1/Sorcerer 3 and I assumed the level of Rogue was the first one taken. However I wanted the character's favored class to be Sorcerer. Can I do this? The rules as written aren't clear.

Full Name

M Human 5 [ HP 4/40 | AC 20 Tch 12 FF 10 | Fort +6 Ref +6 Will +6 | CMD 15 | Init +2 | Perc +11, | Hero Points: 1 | Effects: none

Race

M Human 5 [ HP 4/40 | AC 20 Tch12 FF 16 | Fort +6 Ref +6 Will +6 | CMD 15 | Init +2 | Perc +12, | Hero Points: 1 | Effects: none

About Lysander Volpe

Male Human (Vistani) Druid/3 (M. Lion Shaman), Shifter/2
NG medium humanoid (Human)
Init +2; Senses (None), Perception +12,
Languages: Common, Varisian, Druidic
Favoured Class (Druid) Ability: +1 Skill
--------------------
DEFENSE
--------------------
AC 20, touch 14, flat-footed 16 ACP= -1
HP 40/40 (5HD)
Fort +6, Ref +6, Will +6
Resistance:
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee: Dagger +5 & Damage 1d4+1
Space 5 ft. Reach 5 ft.
Ranged Sling +5 1d4 20/x2 B
Base Atk +4; CMB +5; CMD 19

--------------------
STATISTICS
--------------------
Str 13, Dex 14, Con 12, Int 10, Wis 18, Cha 13
Feats:

  • H - Skill Focus (Know (Nature))
  • 1 - Eldritch Heritage (Magic)
  • 3 - Boon Companion

    Spells
    2*2nd (Cure Med)
    3*1st (Cure Light Wounds, Longstrider)
    4*Cantrips (Create Water, Detect Magic, Mending, Purify Food & Water)
    --------------------
    SKILLS
    --------------------
    Acrobatics/1 + 6
    Craft (Locks) */2
    Disable Device*/5 +11
    Heal*/3 + 10
    Knowledge*/3 (Engineering) +7
    Knowledge*/5 (Nature) +13
    Perception*/5 + 12
    Sense Motive/1 + 8
    Stealth/5 + 7
    Survival*/5 + 15
    --------------------
    GEAR/POSSESSIONS
    --------------------
    Location On Persons (2.5)
    Dagger (2/1)
    Flask (.03/1.5)
    Clothes Worn.

    Location Pouch (1/.5) (10)
    Sling
    Bullets (.2/10)

    Location Pouch (1/.2) (2/-)

    Location* Waterskin (1/4) (4)

    Location Backpack* (2/2) (24)

    Blanker_ Winter (.5/3)
    Caltrops (1/2)
    Candle (5) (.05/-)
    Cards (playing) (.5/-)
    Chalk (5 piece) (.05/-)
    Fish Hook (0.1/-)
    Flint and Steel (1/-)
    Charcoal (.5/-)
    Iron Spike/2 (.1/2)
    Iron Pot (.8/4)
    Lamp Oil (.2/2)
    Mapcase (1/.5)
    Marbles (0.1/2)
    Paper (sheet) (x5) (1/-)
    Rope (silk/50 ft.) (10/5)
    Sealing Wax (1/1)
    Sewing Needle (.5/-)
    Twine (50 ft.) (0.01/.5)
    Ordinary Clothes (Spare set) (5/2)

    Boots of the Cat, Ioun Stone [Cracked Dusty Rose Prism], Masterwork Chain Shirt/Lamellar, +1 Buckler, 55gp

    40.4lb Encumberance

    Ca$h = 150gp, 1sp 6cp
    -----------------------
    Special Abilities
    -----------------------

    Traits - Orphaned +1 trait bonus to Reflex & +1 to Know (Engineering)

    Vagabond Child - +1 trait bonus & Class skill in Disable Device

    Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
    Totem Transformation (Su): At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent), or natural weapons (bite [1d4], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple). While using totem transformation, the lion shaman may speak normally and can cast speak with animals (felines only) at will
    Shifter Claws (Su): At will, a shifter in her natural form can extend her claws as a swift action to use as a weapon.
    Shifter Aspect (Su): At 1st level, a shifter gains her first aspect. For 4 minutes.
    Wild Empathy (Ex): A shifter can improve the attitude of an animal.
    Lycanthrope Aspect (Su): At 1st level, a weretouched gains the shifter aspect ability, except the animal aspect chosen is the only animal aspect the weretouched can gain.
    Tiger Minor Form: You gain a +2 enhancement bonus to your Dexterity score. This bonus increases to +4 at 8th level and +6 at 15th level.

    Kruss
    Feytouched Familiar/Companion
    Mountain Cat
    Starting Statistics: Size Small; Speed 50 ft.; AC18 +2 natural armor; Attack bite (1d4 plus trip), 2 claws (1d2); Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
    3HD (23HP), +2BAB Saves 4/8/2 3skills- Acrobatics/2, Stealth/1 Feats: Dodge, Improved Natural Armour

    Hakkar the Hawk Familiar
    N Tiny animal
    Init +3; Senses low-light vision; Perception +14
    Defense
    AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
    hp 4 (1d8)
    Fort +2, Ref +5, Will +2
    Offense
    Speed 10 ft., fly 60 ft. (average)
    Melee 2 talons +5 (1d4–2)
    Space 2-1/2 ft., Reach 0 ft.
    Statistics
    Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7
    Base Atk +0; CMB +1; CMD 9
    Feats Weapon Finesse
    Skills Fly +7, Perception +14; Racial Modifier +8 Perception