Saul Vancaskerkin

Brus Kato's page

No posts. Alias of Hubaris.


Full Name

Brus Kato

Race

Human

Classes/Levels

Bard (Duettist) 1 - HP 10/10 - AC 17 - TAC 13 - FF 14 - Init +3 - Fort +1 - Ref +5 - Will +2 - Perc +4 - 1st 2/2 - Performance 7/7

Gender

M

Alignment

CN

Deity

Calistria

Languages

Common

Strength 8
Dexterity 16
Constitution 12
Intelligence 8
Wisdom 10
Charisma 17

About Brus Kato

Fluff

Spoiler:

Belief:
Goal:
Instinct:
Virtue:
Vice:

Basic

Spoiler:

Male Human Bard (Duettist) VMC Sorcerer (Scorpion)
N Medium Humanoid (human)

Init +3; Perception +4
Favored Class: Bard (+1 HP)

Human Racial Traits: Bonus Feat, Skilled

Traits: Ascendant Recollection, <>

Offense and Defense

Spoiler:

AC 17, touch 13, flat-footed 14 (+10 Base, +4 Armor, +3 Dex)
Fort +1, Ref +5, Will +2
Base Attack +0
CMD 12 (+10 Base, +0 BAB, -1 Str, +3 Dex)
Speed 30 feet

Melee Attacks
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Whip +3 [1d3-1 nonlethal] [trip, disarm] [15 feet]
Dagger +3 [1d4-1] [5 feet / 10 feet thrown]

Ranged Attacks
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Shortbow +3 [1d6/20/3x] [60 feet]

Common Buffs
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Inspire Courage +1 Attack/Damage/Saves v. Fear

Statistics, Skills

Spoiler:

Str 8, Dex 16, Con 12, Int 8, Wis 10, Cha 17

Skills (5 Ranks, 1 Skilled, 2 background*)

Acrobatics +8 (1 Rank, 3 Trained, 3 Dex, -2 ACP, 3 Familiar)
Climb +1 (1 Rank, 3 Trained, -1 Str, -2 ACP)
Escape Artist +5 (1 Rank, 3 Trained, 3 Dex, -2 ACP)
K: Local +3 (1 Rank, 3 Trained, -1 Int)
Perception +4 (1 Rank, 3 Trained, 0 Wis)
P: Sing +7 (1 Rank, 3 Trained, 3 Cha)*
Sleight of Hand +5 (1 Rank, 3 Trained, 3 Dex, -2 ACP)*
Stealth +5 (1 Rank, 3 Trained, 3 Dex, -2 ACP)

Gear, Magic and Other

Spoiler:

Weapons and Armor
Whip 1 gp
Dagger 2 gp
Shortbow 30 gp
Lamellar (Light) 60 gp
Leather (Barding, Light, bipedal) 10 gp

Equipment, Tools and Gold
musical instrument (accordian) 5 gp
grappling hook 1 gp
50-foot hemp rope 1 gp
3x chalk 3 cp
10-foot pole 2 sp
backpack 2 gp
bedroll 1 sp
1-pint flask 3 cp
7 days’ trail rations 3.5 gp

0 GP

Class Features

Spoiler:

Familiar - As wizard.

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Spells

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Performance - Countersong, Inspire Courage, Distraction, Fascinate

Feats

Spoiler:

Human: Lingering Performance
HD 1: Weapon Finesse

Spells Known

Spoiler:

0th - Sift, Mage Hand, Dancing Lights, Ghost Sound
1st - Charm Person, Saving Finale

Nobicu, Monkey Familiar

Spoiler:

Tiny Monkey Familiar (Pilferer)

Basic
-----
HP 5/5
Init +2
Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5

Offense and Defense
-------------------
AC 16, TAC 14, FF 12 (10 Base, 2 Size, 2 Dex, 1 Armor, 1 Familiar Natural)
Speed 30; Climb 30
Low-Light Vision

Fort +3; Ref +5; Will +3

Bite +4 (1d3-4) [0 feet]
Steal +4 (0 Bab, 2 Dex, 2 Size to Attack, -2 Size to CMB, 2 Improved Steal)

Skills (Uses master's ranks)
----------------------------
Acrobatics +14 (1 Rank, 3 Trained, 2 Dex, 8 Racial)
Climb +10 (1 Rank, 3 Trained, 2 Dex, 4 Racial)
Escape Artist +8 (1 Rank, 3 Trained, 2 Dex, 0 ACP, 2 Feat)
K: Local -1 (1 Rank, -2 Int)
Perception +5 (1 Rank, 3 Trained, 1 Wis)
P: Sing -2 (1 Rank, -3 Cha)*
Sleight of Hand +6 (1 Rank, 3 Trained, 2 Dex, 0 ACP)*
Stealth +16 (1 Rank, 3 Trained, 2 Dex, 0 ACP, 2 Feat, 8 Size)

Feats
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HD 1: Stealthy
Pilf 1: Improved Steal

Abilities
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Pilfering - A pilferer treats Disable Device, Escape Artist, and Sleight of Hand as class skills. A pilferer gains Improved Steal as a bonus feat.

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Nondetection - A pilferer is under the constant effect of nondetection with a caster level equal to its master’s class level. The DC of the caster level check to penetrate this nondetection effect is equal to 15 + the master’s caster level.

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Share Spells - The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

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Empathic Link - The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.