It has been a looong time since I have been a DM and I am about to run my group through the Shackled City. I love everything about it except I might want to make magic and specifically magic items not as common as they are. I dont want a Skie's Wal-Mart of magic items where players can walk in and browse the shelves for that Bastard Sword +4. I want any magic item that is found to be something of great importance with possibly a bit of history, not just a bauble pumped out from the College Magica's Crafting Items 101.
I know that a lot of 3.5 is based around the creation of and the availability of magic items, especially as characters gain levels and meet beasties that are tougher and tougher.
I was hoping to get your thoughts on this. Is it possible? Will it make life hell for me and my group? Like I said it has been a long time since I DMd and I don't have a ton of time (2 kids) to invest in re-writing things. Has anyone done this?
Thanks for the input.