Ury Sevenskulls

Brox Varr'Uk's page

8 posts. Organized Play character for DragoonV.


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Grand Lodge

Normally when changes are made to things like this, they include the text "This ability otherwise functions like the X spell" or at least "This ability functions like X spell except where noted here" and the Reanimator ability doesn't include either of those.

Don't get me wrong, I'm sure thats the intent behind the ability but there is specific way these things are written, and it was not used here.

Is it not possible the ability just shares a name with a spell? Pretty sure that exists in other circumstances as well, although none I could cite at the moment.

Grand Lodge

The second one does indeed. But the first does not. I listed the second one (Alchemical Zombie) to show that it specifically states that they count against the cap, where as the first one listed (Simple Animation) does not list it. This comparison is there to show that they are similar abilities, but clearly operate differently than each other. I'm showing the precedence in similar abilities that if "Simple Animation" counted against the control cap, then it would have been listed in the ability, the same way it is listed in the Alchemical Zombie feat.

At first I even considered that it just worked like Lesser Animate Dead. But even that isn't true, considering that with the actual spell you cannot create Variant Zombies, but with the "Simple Animation" power, it says that you can.

Grand Lodge

So, I had a question about the Reanimator.

They get an ability at 7th level where they add "Lesser Animate Dead" to their extract list. This allows them to create an extract to inject into a body, raising it as a Zombie under their control 1 hour later. This ability also allows them to create variant zombies (unlike the spell of the same name).

But here is the thing. There seems to be no HD cap, creature type or even a control cap listed with these creatures.

"At 7th level, a reanimator adds lesser animate dead to his formula book as a 3rd-level extract. When he uses that extract, rather than drinking it, he injects it into the corpse he intends to animate, which rises as an undead creature under his control 1 hour later. The extract can only create zombies (including variant zombies). "

But, if we look at the Alchemical Zombie discovery for Alchemists ...

"The alchemist gains the ability to animate a relatively complete corpse as an alchemy-powered zombie. This process takes 1 hour and costs 100 gp in alchemical reagents per HD of the corpse being animated; the dead creature gains the zombie template. Zombies that are created in this manner count as undead created by animate dead for the purposes of determining how many undead the alchemist can control. The created zombie is a creature, not a supernatural effect."

This ability specifically states the the undead created are counted towards the control cap. Where "Simple Reanimation" (the Reanimator ability) does not list this as a negative.

So ... wouldn't this ability allow a reanimator the ability to create as many Zombies (only zombies, but hey) of any HD or creature type, without ever worrying about his control Cap?

Grand Lodge

just play with hexes

Grand Lodge

Hawkson wrote:
Brox Varr'Uk wrote:

Boon Companion

Your bond with your animal companion or familiar is unusually close.

Prerequisites: Animal companion or familiar class ability.

Benefit: The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar, you may apply this feat to the replacement creature.

Special: You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.

A friend and I were having a discussion about how this feat works. One of us made the claim that a Pack Lord could use this feat to full effect, which the other one of us argued that as a full classed Druid, the feat would have no effect.

The idea was that taking Boon Companion several times for different animals, would increase their abilities by 4 levels, since none of them are twenty hit dice yet.

But, it was pointed out that Boon companion changes "your class level" not your animal companion ...

Basically, the Pack Lord wants to have 3 animal companions, one at 16 HD, one at 3 HD and the last one at 1HD. Then, he wants to take Boon Companion 3 times, suggesting that since none of teh companions have reaches his character level yet in HD, they would still gain the benefit, bumping each one by 4 levels, giving him 3 animal companions at 20HD, 7HD and 5HD.

Can Boon Companion work this way?

Thanks

So...your Druids Level is 32?=(20+7+5), or 20?=(16+3+1). Boon adds to your total druid level NOT the animal level that is how I read this (hopefully I did the link right). Your Total Animal Druid Level can not be over you level. If your are 6 level you can not have over 6 levels in animals (1 6th level, 2 3rd Levels,...

Yeah, I've been reading the feat a lot and talking with several people, and I've come to the realization that this feat (even in a 3.5 setting) has never been designed to work with a full classed Druid. They would recieve no benefit.

Grand Lodge

Another question about the Pack Lord (since I'm here) ...

Under Improved Empathic Link, It says ...

This ability replaces the 6th-level additional use of wild shape.

Does that mean at 8th level, I still gain "wild shape 3/day" or does losing the additional use at 6th reduce the entire progression ... does that mean they do not get wild shape at/will at 20th level as well?

Grand Lodge

8 people marked this as FAQ candidate.

Boon Companion

Your bond with your animal companion or familiar is unusually close.

Prerequisites: Animal companion or familiar class ability.

Benefit: The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar, you may apply this feat to the replacement creature.

Special: You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.

A friend and I were having a discussion about how this feat works. One of us made the claim that a Pack Lord could use this feat to full effect, which the other one of us argued that as a full classed Druid, the feat would have no effect.

The idea was that taking Boon Companion several times for different animals, would increase their abilities by 4 levels, since none of them are twenty hit dice yet.

But, it was pointed out that Boon companion changes "your class level" not your animal companion ...

Basically, the Pack Lord wants to have 3 animal companions, one at 16 HD, one at 3 HD and the last one at 1HD. Then, he wants to take Boon Companion 3 times, suggesting that since none of teh companions have reaches his character level yet in HD, they would still gain the benefit, bumping each one by 4 levels, giving him 3 animal companions at 20HD, 7HD and 5HD.

Can Boon Companion work this way?

Thanks

Grand Lodge

Does anybody know of a list of "Orc" Weapons? Or is it just the Orc Double Axe?

Has anybody come across any special weapons in their adventures that randomly had the "orc" tag on weapon that are generally not listed as such?