![]() About Brother TocOrc () Male Soulknife (Augmented Blade / Gifted Blade?) 1
Skills:
(Rank + Ability + Class + Other)
Climb +8 (1+4+3) Intimidate +6 (1+1+3+1) Perception +6 (1+2+3) Swim +8 (1+4+3) Lore(Grom) +2 (1+3-1)
ACP: 0
_______________________________________________________________________ Feats: Power Attack, Psicrystal Affinity, Dirty Fighting,Improved Overun (not Sure), Alertness (With Psicrystal),Wild Talent
Extraordinary and Supernatural Abilities and Traits:
Wolf Rider:
Orcs get a +1 bonus on Handle Animal (wolf) and Intimidate checks. Smeller:
Orcs with this racial trait gain a limited scent ability with half the normal range. Low-Light Vision:
Orcs can see twice as far as a race with normal vision in conditions of dim light. Psicrystal Augment:
At 1st level, the augmented blade learns how to attach her psicrystal to a weapon and cause it to bond to the item as a move action (reclaiming the psicrystal is a free action). Some weapons become covered in a thin sheen of crystal, for other augmented blades the entire weapon becomes psychic energy – the result is the same regardless of the cosmetic appearance. Once bonded, this psicrystal augmentation allows for the bonded weapon to be used with blade skills and is treated as a masterwork item when augmented. Weapons created through temporary means (such as the call weaponry power, or the flame blade spell) may not be bonded with the augmented blade’s psicrystal due to their ephemeral nature.
If the augmented blade is ever separated from her weapon (or an item augmented by her psicrystal), the psicrystal stays with that object(s) as long as the item stays within range of the augmented blade and his telepathic link (one mile) with the psicrystal. At any time, the augmented blade can cause the psicrystal to abandon them item as a free action within that range and command her psicrystal as normal. Starting at 3rd level, the bonded weapon gains a cumulative +1 enhancement bonus that increases every odd level thereafter that they may spend on an actual enhancement bonus or on weapon special abilities. An augmented blade’s level determines her maximum enhancement bonus. The augmented blade may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. This overrides any magical or psionic enhancements that may already be on this weapon, but the weapon retains any material or masterwork bonuses it may have. An augmented blade can choose any combination of weapon special abilities and/or enhancement bonus for attack and damage rolls before assigning any special abilities each time that the augmented blade uses this ability. This counts as Form Mind Blade and Enhanced Mind Blade for prerequisites or requirements. Called:
Your deity or a powerful spirit spoke to you when you were young, dropping cryptic hints about the important destiny that lay before you and how you must win your fights if you are to achieve your predetermined greatness. Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead. Big Boned:
Your abnormally great size has gifted you with an exceptionally sturdy frame. You gain a +1 trait bonus on combat maneuver checks made to overrun opponents, as well as a +1 trait bonus to your CMD against trip attempts. Resilient:
Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your constitution as a result. You gain a +1 trait bonus on Fortitude saves Misbegotten:
Whether due to the influence of malign magic, disease, or the scorn of the gods, you were born with a troublesome deformity that interferes with your movement. You take a –2 penalty on all Dexterity-based skill checks. _______________________________________________________________________ Powers:
Other:
Equipment:
Dagger 1lb Earthbreaker 14lbs Sling - Needs Update 15lbs Carried Light
Psicrystal:
[url=https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/equipment/psicrystals]Nimble Psicrystal (+2 Initiative) _______________________________________________________________________ History and Appearance:
10 Minute Character:
Five concept capturing points 1) Born physically ‘different’ (see appearance) bony, lean, facial structure is more simian than traditional orc. Toc also has regular dreams, unusually vivid dreams. Toc was maltreated as a child and eventually left his society as a young adult. To what extent this was his own decision vs it being forced upon him is debatable. He survived, barely, through a combination of self-sufficiency and working as a guard on the occasional mercantile caravan. 2) Finds an old hammer, abandoned in the wastes, and as he touches it it changes in his grip, a crystalline shell forms around it and the haft seems to mould to his fist. To Toc this is obviously an ancient relic. Toc’s mind drifts back to stories he had heard, to watching brutal soldiers sparing. The Sons of Grom. In Toc’s rather simple mind there is no doubt, this is The Hammer of Grom. 3) Following the finding of the hammer Toc’s dreams begin to feel almost prophetic, he gets the idea that he must travel to The City, that under the city lie the answers, the meaning. He is Grom’s Chosen one and he must follow his destiny. 4) Arrives in the city and has been working as a foundry assistant. Working bellows and breaking raw materials. He is biding his time for the opportunity to travel the undercity and follow his ‘destiny.’ 5) Toc is a fanatically driven and zealous character. He is unapologetically physical and considers it his destined duty to honour his god, Grom, to the extent that he refers to himself as Brother Toc (a nod to his parallel path with the sons of Grom.) He is slow of speech and unlearned but wise in his own way. He is loyal just so long as that loyalty does not get in his way and serves his agenda (as defined by his interpretation of his dreams/what he believes Grom wants him to do) Two character goals
Two secrets
Dramatis Personae
Key memories
…and a fear!
Backstory:
Appearance:
Future?:
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