Full Name |
Brother Jericho |
Race |
Male Human |
Gender |
AC15 Touch10 FF15 HP:9/[9]|Fort +4/Ref +0/Will +6 Init:+0|CMD12 |
Strength |
14 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
8 |
Wisdom |
18 |
Charisma |
14 |
About Brother Jericho
Brother Jericho
Human cleric of Magdh 1
N Medium humanoid (human)
Init +0; Senses Perception +4
--------------------
Defense
--------------------
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 9 (1d8+1)
Fort +4, Ref +0, Will +6; +2 vs. death
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee switchscythe +2 (2d4+3/×4)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—blast rune
Cleric Spells Prepared (CL 1st; concentration +5)
1st—bane[D] (DC 15), bless, inflict light wounds (DC 15)
0 (at will)—detect magic, guidance, light
D Domain spell; Domains Luck (Curse subdomain), Rune (Wards subdomain)
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 12, Int 8, Wis 18, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Fey Foundling[ISWG], Scribe Scroll, Selective Channeling
Traits beacon of faith, resilient
Skills Acrobatics -4 (-8 to jump), Diplomacy +6, Knowledge (religion) +3, Sense Motive +8
Languages Common
SQ malign eye
Combat Gear alkali flask[APG], tanglefoot bag; Other Gear scale mail, switchscythe, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Green Three Pointed Knot, 1 gp
--------------------
Special Abilities
--------------------
Beacon of Faith (1/day) As a free action, cast domain or inquisition spell at 2 levels higher.
Blast Rune (7/day) (Sp) Blast Rune trap deals 1d6 energy damage
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Curse)
Cleric Domain (Wards)
Fey Foundling Magical healing works better on you
Malign Eye (7/day) (Su) Target suffers -2 to saves vs. your spells until they hit you with an attack.
Selective Channeling Exclude targets from the area of your Channel Energy.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.