Gambler

Brother Belchfast's page

29 posts. Alias of Peet.


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Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

GM RelicBlackOUT: Can you go into the campaign page and mark the campaign as "Inactive?" Otherwise it will continue to clutter up our campaign pages.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

That's too bad... but I completely understand. Thanks for all your work.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Brother Belchfast pats Halden on the back. "Keep it up, my boy!"

Next round I will give another bit of luck to Haden.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
Halden Elwood wrote:

And the god of luck truly was on his side!

"Praise Cayden!" Halden said with a grin.

"Praise Cayden indeed!" Brother Belchfast shouts, before taking another swig from the flask.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

GM, do you want any help setting up a proper combat map with tokens?


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
Halden Elwood wrote:
"I could use a little bit of divine intervention right now,"

"All ye need tae do is ask, laddie!" Belchfast grins. With a grin he touches Halden with his flask.

Bit of Luck bonus to Halden. Actually, with his rapid shot ability, until everyone is in melee it would probably be best for Belchfast to keep laying it on Halden every round.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

If any of you guys are in Canada, Happy Thanksgiving!

Those of you in the US, Happy Columbus Day (or Happy "Guy Who Was Looking For China and Ended Up In Puerto Rico" Day).


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Hello folks.

I'm afraid I've been bedridden for several days. My stomach is still in knots but I'm starting to feel better and I hope to catch up soon.

Bot me in the meantime if necessary.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
GM RelicBlackOUT wrote:
“I have given up ale decades ago. I have learned, for me at least, it can turn us into a monster that we should not be... "...

"Ale!? No, laddie! This is dwarven whisky! The finest whisky you can buy with 8 copper pieces... which isn't especially fine, I'll admit. But worth every penny!"

"I'll no begrudge a man who doesn't partake... more for the rest of us. Hah! But if you find your darker side comin' out o' ye when you drink, I'd say you need to find something to be joyful about, and then knock back a few. The wine only brings out what is already within a man."

"As to this camp yonder..."

Belchfast looks around at the others. He turns back to Henrik.

"Those men are bandits, who have been extorting cash and goods from the local traders. Who knows what else they've been up to. Whatever it is, we plan to put a stop to it."


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

"Well well," says Brother Belchfast, looking over the stranger. "You weren't who we were expecting."

He sits himself down clumsily near the fire. "Well, if you're sharing your fire with us, I suppse we should share something with you. Care for a drink?"

Belchfast produces his flask and offers it to Henrik. "So what's your story, Henrik?"

BTW Belchfast's perception is only +4 but he does have darkvision.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

"I don't see anyone..." Belchfast says. "Well, I'll take your word for it. Want me to join you?"

Belchfast draws his rapier and cleans it, preparing for a fight.

BTW, Brother Belchfast would happily try to sneak up on the other camp. But his stealth is -7, so he probably should be encouraged to remain with the others. :)


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Too tired to concetrate on posting right now. Maybe the afternoon.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Totally forgot about the dogs.

"I don't know anything about tracking..." says Brother Belchfast, thinking. "And I certainly wouldn't want to be somewhere else if the bandits came again."

Belchfast turns to the prisoner.

"How long until the men in the camp decide that something's wrong when you don't return? What will they do if the dogs come back without the men?" He turns back to Lordar and points at the amulet. "And while we're at it, what's the story with this amulet? Was Happs a priest of Erastil?"


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
Bertrand Strahnd wrote:
Just checking. Since Lordar's mother was a cleric of Erastil he should recognize the symbol. Is the pendant a holy symbol of Erastil?

For the record, identifying the symbol of a major core religion would probably be a DC 10 check (which Lordar made). It's kind of like identifying a cross or a star of David.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
Lordar, the Honest wrote:
Brother, this wound is still hurting me. I'm sure it won't infect, but could you help me to take of my armor and take a look?

"Not at all! After a good battle everyone needs to rest a bit."

"In fact, let me give my blessing to you all. Drink with me!" Belchfast offers drinks to all around and then raises his flask high. "I consecrate this victory in Cayden Cailean's name! Praise to the victors, for their selfless courage!"

As he holds his flask high, those assembled can feel a wave of positive energy wash over them.

Channel Energy: 1d6 ⇒ 2

Belchfast knocks back a belt from his flask and wipes his mouth with the back of his sleeve.

*hic*

Lordar, the Honest wrote:

Lordar looked at the amulet. Certainly, it could be a clerical symbol, but he doesn't believe the owner was it.

what do you think, brother?

Belchfast eyes the pendant blearily.

Knowledge (religion) untrained: 1d20 + 0 ⇒ (2) + 0 = 2 ...clerics of Cayden Cailean are not known for their booklearnin'. :)

He shrugs. "I dunno. Could be a symbol of Ol' Deadeye maybe. His sort don't usually become bandits though."


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

"What? Bind what? Oh, right," Belchfast looks down at the wounded bandit.

He kneels over and pulls out his flask and pours a bit of clear liquid on the wound. He looks up at the others. "T' keep it from goin septic, you know." He then begins the process of treating the wound, sipping from the flask periodically.

Heal: 1d20 + 9 ⇒ (11) + 9 = 20

What do you know, it's the one skill I'm good at. :) I guess this would be a treat deadly wounds check in which case the guy gets back 1 HP per hit die.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Belchfast comes up behind Lordar. "Seems like ye got a bit of a dent in yer armor there! Lemme see that."

Belchfast bangs the dent with his fist.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

"There y'are! Right as rain. Mostly."


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

BTW is there a tactical map? Or are we just 'winging it?'


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Sorry guys... thought I had posted, but I must have hit "preview" instead of "submit."

After stumbling for a moment, Belchfast charges out into the courtyard. "Have at you, Villains!" He runs up next to Sigga and swings his rapier at the bandit, but at the last moment he stumbles and his rapier flies through the air harmlessly. He loses his balance for a moment, and nearly falls to the side, jostling Sigga. "Blast it! Excuse me," he says.

Giving Sigga a bit of luck which will last through her next turn. All her d20 rolls are made twice and the higher roll is used.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

I'm happy with the plan overall.

I have enough HP to soak a few hits so I don't mind getting into melee range.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Stealth (untrained): 1d20 - 7 ⇒ (10) - 7 = 3 ...looks like I win the lowest steath prize! :)
Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

A tactical note about Belchfast:

Before the bandits walk through the gate I can cast bless.

Once combat begins the most effective use of my abilities would be to grant a bit of luck to others in combat. This allows you to roll every d20 you roll in one round twice, and take the better result. So it's really great for people who have lots of attacks.

My actual attacks are mediocre but not bad for a secondary combatant. But it's probably much better to make sure that Sigga hits with her greatsword for 2d6+7 than me attacking for 1d6+2.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
GM RelicBlackOUT wrote:
““Come on hun, it’s too early to be getting drunk. I will get you some water, it seems that you could use it.” She fills his tankard full of water.

"Water! Don't you know that fish fornicate in that stuff?" Belchfast shouts in outrage, though he accepts the water grudgingly.

Sigra "Sigga" Darastrix wrote:

...Instead she looked to the others and just asked:

"Ambush?"

"WHERE?!" Belchfast spins around, looking at the door, and then frantically goes for his rapier which he realizes he has left on the floor. He scrabbles for a moment and grabs his rapier, jumping to his feet again, his rapier pointed en garde at the door.

Which does not open.

After a moment, he looks around. "Oh, right. We do the ambushing. Yes, that could work." He sits back down. "They say 'Fortune Favors the Bold,' do they not? We strike suddenly and fearlessly and they will fold up like an envelope."

"I think one of us should come from the other side, though. After all, we leave Oleg and Svetlana defenseless if there is no one there to interpose themselves between our dear hosts and these bandits."


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Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
GM RelicBlackOUT wrote:
“Well here you are, Oleg’s Trading Post.”

As the cart lurches to a stop, the snoring dwarf jolts awake. "WHA-" he shouts as he sits up suddenly. He reels and the motion of the cart combined with his lack of balance causes him to fall off the side of the cart, face first in the mud.

He lies there for a moment.

Then another.

Finally he rolls over, with a pained expression on his face. His eyes remain clenched shut, and he clutches his head. "Aaagghhh..." he moans. "Are we there yet? And does anyone else hear that drumming? Or is it just me?"

He gingerly gets up and then wheezes, putting his hands on his knees for support. "I'm all right lads, just give me a minute. There's a medicine for me condition, after all." He reaches under his coat and fishes out a tin flask. He unstoppers it and takes a couple of swigs. "Ahhh... that should clear me head. Be with you in a minute." He wipes his mouth with the back of his muddy sleeve and stands up straight, looking around. At Svetlana's invitation, he blinks a few times.

"Uh, yeah... I could eat. Thanks."

---------Once the situation has been explained over dinner...---------

Brother Belchfast eats mechanically but heartily, periodically mumbling compliments to Svetlana about the food. But as the description of the predations of the bandits continues, Belchfast begins to pay closer and closer attention, and his face darkens with anger.

Finally, he can take no more. "Enough!" he shouts, pounding the table with his tankard. "No decent dwarf can stand idly by while the innocent are oppressed by the wicked!"

He hips out his rapier (nearly taking Bertrand's ear off in the process and cutting the end off one of the candlesticks on the table), and holds it high. He jumps up on his chair pointing his rapier to the sky (or at least the chandelier).

"In Cayden's name we shall drive back the villains and let them see that they are no match for good people who take heart! When good men find their courage the wicked flee! For who can stand against..."

As Belchfast speaks, his chair begins to wobble, and shakes back and forth more and more until-

Acrobatics (to balance) Take 10: 10 - 2 = 8

CRASH!

Belchfast goes tumbling to the floor with a clatter, sending the chair flying. He lies on his back for a moment, the wind knocked out of him.

"And... thus I demonstrate how even mighty tyrants shall fall under the weight of their misdeeds. Ow."

He continues to lie on the floor. But he holds his tankard up in the air. "I'll... get up in a moment. In the meantime, could someone give me a refill?"


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
GM RelicBlackOUT wrote:
@Belchfast once you have a chance head on over to the gameplay section and we can then get this show on the road.

Sorry guys... the site was down Thursday night/Friday morning and I've had a busy weekend I'll try to catch up now.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2
Lordar, the Honest wrote:
GM RelicBlackOUT wrote:
@Lordar your Detect Evil is a (SP) Spell like ability. It just happens. There are no verbal or any gestures you would it. No one would know that you did it.
Thanks, it's just to clear this, because a master in my group plays it as concentration is clearly visible, so, I prefer to ask.

Spell-like abilities do provoke attacks of opportunity, so presumably there is some kind of visible effect, even if it is that the character is concentrating somehow instead of paying attention to combat.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

As far as real-world introductions go...

My real name is Pete and I was first introduced to D&D in around 1978, when I was eight. Fell in love with the concept and that never wore off.

Yeah, that means I'm another old guy. But I have found that roleplaying improves with age. :)

I live in Toronto, Canada (which is EST). I work nights at a hotel, and I have a fair bit of downtime there, so most of my posts will be in that time frame (i.e. after midnight). I often am unable to post on weekends.

I've been PbP'ing for almost 4 years now. I love the format as it allows a lot of things that are difficult in F2F games, though I GM a F2F game and play in another.

Willing to exchange emails with people by PM if folks want, but I'm not willing to post my email address openly because it will be copied by bots.


Cleric 1 | HP 14/14 | AC 14/8/14 CMD 11 (15 vs. Bull Rush & Trip) | F +6 R -1 W +5 | Init -2 Per +4 S.M. +3 | STR +2 DEX -2 CON +3 INT +0 WIS +3 CHA +0 | Diplomacy +4, Heal +9, ACP -5 | Melee +2, Rapier 1d6+2 (18-20), Warhammer/Battleaxe 1d8+2 (x3), CMB +2

Hi guys!

Looking forward to the game.

*burp*

GM: Even if you aren't ready to start gameplay yet, opening a gameplay thread will allow us to dot in and then we will be able to see the game on our campaign page.


Huzzah!

Thanks for the pick.