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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() "This is not the Sons of Antaeus' way of war. I'll be relying on you for this, brother Micrastur."
Don't we take any equipment before leaving? Passing by the armory before going to thunderhawk seems like a good idea to me :) ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Micrastur "Hawkeye" wrote:
Thunderhawk stealth boarding assault on capital ship? They do this ALL THE TIME in novels and fluff in general :D. I can see very well how we could do it :) "Well, Micrastur, I don't really fancy this sort of strategy, but you're the team leader. I'll follow your instructions. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() "Hmmm... We, Sons of Antaeus, don't fancy this sort of engagement. We are Astartes, the Sword of Mankind. We don't know fear. Sons of Antaeus would take opportunity to strike at the head and behead the invasion. All their attention focused on the ground engagement, they will not anticipate a small strike force rushing through their proximity defense, landing on their command ship and purging their command staff. Once their command staff annihilated and their command ship disabled, their xenos allies will be disorganised, and our own ship will be able to chase them down. Cut from their orbital support, chasing down their remaining ground force will be child game." ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() With 3 DoS on his Perception check: As they progress through corridor, Averruncus suddenly raise a hand to request Brother Ulf to freeze. "I heard something". The librarian listen carefully. "I think someone stumbled over some servitor parts". ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Teaming up with the Long Fang, Averruncus progresses at a fast pace to secure the station, searching for any hint of threatening servitors or traps. Target number: 45 (Perception) + 10 (Heightened Senses) + 10 (Autosens) = 65
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Averruncus can get his sword as a free action during the Parry, thanks to dipole mag-lock
Parry: 1d100 ⇒ 42 Success. He tries a counter-attack In a flash of light, the Librarian pull-out his Force Sword and parry the servitor's attack with brute strength. Using the momentum, he counter-attacks swiftly. Target number for Counter-attack: 50 (Weapon Skill) - 20 (CounterAttack) = 30
Target number for Force effect: 50 (Willpower) +15 (Psy level) + 10 (psy focus) = 75
As the sword pierce the body of the servitor, Averruncus unleash a maelstrom of psychic energy through his Force Sword, consuming the servitor.
Target number for Force effect: 50 (Willpower) +15 (Psy level) + 10 (psy focus) = 75
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Resolved to end this quickly, the Librarian of the Sons of Antaeus raise a clenched fist where electric arcs forms before to turn into a massive bolt of eldritch energy that hit the first servitor still standing. Target number: 50 (Willpower) + 15 (Psy level) + 10 (psy focus) + 10 (short range) = 85 Psychic test: 1d100 ⇒ 17 Success!
The psychic bolt of wrath violently hit the servitors frontline. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Scorpelio said wrote: Overwatch: 1d100 ⇒ 57 vs 48 + 20 (FA) - 20 (OW) + 10 (SR) = 58 for a Success. I assume (FA) stands for Full Auto. Unfortunately, bolters cannot fire on Full auto mode. Averruncus knees in front of Ulf, in order to offer him a living shield in case the servitors reach close combat range. He aims to the corridor and ready himself to fire.
Bolter: 1d100 ⇒ 76 That's a miss too ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Turning to the Dreadnought: Ancient One, I salute you. I have for name Averruncus, Librarian of the Sons of Antaeus. What would be your name? After he eventually provide an answer:
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Sorry, I got away a few days. I'm sad that I couldn't give a sarcastic answer to Hawkeye when he said "Prepare for battle, Team!" :) Such as "Seriously? You belong to one of those joke chapters that is not ALWAYS prepared for battle?" ;) Although he is reluctant to do so, the Librarian aligns his attitude to the rest of the squad, lowering his weapons. Yet, knowing his bolter to be of little use against such might opponent, he stands ready to unleash the fury of his mind on the dreadnought, should this one prove unable to recognize his allies. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Well, that's actually much better than what I feared they had. Is the Capital City (along with its anti-orbital facility and spatioport) the only one strategic target for a would be conqueror? Or are there other infrastructures that the Tau and their allies might seek to control during the first few hours of the engagement? ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Brother Averruncus, Librarian wrote: If possible, Averruncus will spend most of this extensive free time in the ship library, reviewing old books and data-crypts, to collect and memorize (thanks to his astartes eidetic memory) all available informations about Kalinas history (especially everything even remotely connected to xenos or chaos), geography, flora and fauna, government organization and proeminent figures, and legends. >> Is it possible for Averruncus to have a rough estimation of the composition of PDF, guards and Arbites on Kalinas? I mean: mostly: how many soldiers they have, and the composition of their armoured assets? Also, what is the autonomy of our thunderhawk gunship in space? What distance can it covers in a round trip?![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() The Son of Antaeus quickly trade his bolter for his Force Sword and, making use of the enhanced mobility confered by his jump-pack, he dashes forward in a charge toward the beast. Target number: 50 (Weapon Skill) + 10 (Charge) + 10 (Ganging up) +10 (Large creature)= 80 Weapon Skill: 1d100 ⇒ 73 That's a hit. Assuming the beast doesn't dodge:
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Agility check: 1d100 ⇒ 75 Averruncus get the warning and turns toward 5 o'clock to fire his bolter at the beast. But as he lift his bolter, he realizes that even though he knows in which direction to look and the beast his charging, he still cannot see it because of its cameleo skin. His eyes scrutinize the dense forest looking for the beast that he can already hear. It takes him a long half second to finally spot it. Too long. Too late. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Drakus Scipio Homeworld: highborn
Reroll Intelligence
Swap Fellowship and Strength Emperor's Blessing: 1d10 ⇒ 7 Miss. Wounds: 1d5 + 9 ⇒ (2) + 9 = 11 Aptitudes: Fellowship, Leadership, Intelligence, Knowledge, Perception, Tech, Willpower Homeworld Bonus: Breeding Counts: Any time a highborn character would reduce his Influence, he reduces it by 1 less (to a minimum reduction of 1).
1500xp expenditure:
150xp left This makes:
Fate: 4
Skills:
Talents:
Equipment:
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Averruncus takes place nearby brother Loghir, ready to swiftly assist him if he get attacked, considering that his skills at healing the kill team is of the utmost tactical importance. Doing so, he scans the jungle around, his physic and psychic senses on full alert. target : 45 (perception) +0 (awareness) + 10 (improved vision) + 10 (armour autosenses)=65
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() I feel like creating a former astra militarum officer of sort, expert in command and scholastic lore : tactica imperialis. Seems fit to organize some PDF to fight back a Tau invasion. I'll generate it next week, when i'm back to home after long weekend away. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Among the few cards which has been faced up, the central one is one coming from the depths of mankind history and it reveals a threat long forgotten, for the card represents a Man of Iron.
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() I'm for option 2. I'm not so much interested in player an inquisitorial agent, but the idea of Tau being "pathetic Xenos [who] fail to conquer even a lightly defended imperial world" is not much realistic. The galaxy would be much less grimdark if xenos are so goofy :)
Also, playing a guerilla war against a full planetary invasion is exciting for the player (much less for the character, for whom it's definitely not the regular modus operandi). I only regret I can't have my Ultramarine tactical marine pen & paper character for such an occasion :) ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Scorpelio wrote: "While it would be preferable to have such a vehicle, we could hardly go wrong with a Rhino either." A rhino in a dense jungle?? The Librarian get his precious psycho-active crystal cards from its protective ornemented golden box.
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Even among his brother, Averruncus of the Sons of Antaeus towers like a giant. For the few months that you know him, you - and any one else in the watch fortress - have yet to see him without his helmet. Hence his voice sounds slightly artificial as he replies, through the vox system of his armour:
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() If possible, Averruncus will spend most of this extensive free time in the ship library, reviewing old books and data-crypts, to collect and memorize (thanks to his astartes eidetic memory) all available informations about Kalinas history (especially everything even remotely connected to xenos or chaos), geography, flora and fauna, government organization and proeminent figures, and legends. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() The Son of Antaeus ponders the situation. The lack of any identified threat to annihilate let him wonder if this mission is really worth the exceptional skills of their kill team. Sons of Antaeus usually identify a target and then annihilate it with overwhelming force... A mission without enemy let Averruncus kinda flat-footed (not sure i'm using the right word here, hope you understand what I mean). But the watch captain certainly knows what he's doing... Yet, some additional informations could be useful.
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Brother Loghir Apothecary wrote: I'm not sure whether or not jump packs will be useful inside the building, of course it never hurts to bring at least 1 though. Even without the ability to move 3D, Jump Pack double the movement speed. Mobility is always useful. Brother Loghir Apothecary wrote: There have been no reports of problems around the fortress so the "threat" if any (yeah right, we KNOW there is something) is locked inside. So approaching the fortress we don't need camo, once inside, I'm not sure there's too much hiding we can do. Camo cloak is great in a large space, but they'd be able to spot us in a 30m corridor. Stummers might be a good idea though to mask our approach. Who talked about hiding? If I opt not to move, camo cloak add one increment of range for enemy firing at me. So, again, I find it very useful. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Now that team Loghir is about to reach the watch captain and secure its position, Averruncus directs destructive power of the Thunderhawk toward the fleeing horde, to prevent it to regroup. He targets the core of the horde with the turbo-laser, reasoning that the most powerful destruction and blast will result in the most confusion, thus reducing the risk of the horde to regroup any time soon. Target: 46 (Ballistic Skill) + 10 (Oath) + 30 (Horde Size) = 86
The laser beam strike the core of the horde, vaporizing several green skin and hopefully pushing by fear the horde to keep fleeing. The Gunship machine spirit add more firepower by directing the fire of its 4 twin-kinked heavy bolters on the horde, raining deadly bolts all over it. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() As team Loghir quickly progresses to assist the watch captain, Averruncus clears their path by providing a suppressing fire over the few xenos who might still be in their way. His brothers are not gonna lose time with mere boyz! Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) - 20 (suppressing fire) + 20 (twin-linked)= 66
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() "Pilot, be prepared to perform a quick landing to allow tactical retreat for our brothers in case one of them is seriously wounded." As he instructs the pilot, Averruncus makes death rain upon the horde firing the heavy bolters weapon system relentlessly.
Spoiler:
Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 106 Firing heavy bolters: 1d100 ⇒ 66 => That's a hit with 4 degrees of success, thus 5 bolts out of 10. It's explosive damage so I have to roll or 6 hits Twin-linked heavy bolter damages 1: 4d10 + 1 ⇒ (3, 4, 4, 2) + 1 = 14 => 12 damages pen 6 (meh!) Twin-linked heavy bolter damages 2: 4d10 + 1 ⇒ (5, 6, 8, 10) + 1 = 30 => 25 damages pen 6 (plus Righteous Fury) Twin-linked heavy bolter damages 3: 4d10 + 1 ⇒ (6, 7, 8, 9) + 1 = 31 => 25 damage pen 6 Twin-linked heavy bolter damages 4: 4d10 + 1 ⇒ (6, 4, 7, 6) + 1 = 24 => 20 damage pen 6 Twin-linked heavy bolter damages 5: 4d10 + 1 ⇒ (3, 7, 9, 4) + 1 = 24 => 21 damage pen 6 Twin-linked heavy bolter damages 6: 4d10 + 1 ⇒ (4, 5, 8, 9) + 1 = 27 => 23 damage pen 6 Meanwhile, the thunderhawk machine spirit also enacts a rightful retribution for its crime of existence:
Spoiler: Target: 40 (Ballistic Skill) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 100 Firing heavy bolters: 1d100 ⇒ 40 => That's a hit with 6 degrees of success, thus 7 bolts out of 10. It's explosive damage so I have to roll or 8 hits Twin-linked heavy bolter damages 1: 4d10 + 1 ⇒ (9, 10, 2, 2) + 1 = 24 => 22 damages pen 6 (plus Righteous Fury) Twin-linked heavy bolter damages 2: 4d10 + 1 ⇒ (3, 9, 7, 2) + 1 = 22 => 20 damages pen 6 Twin-linked heavy bolter damages 3: 4d10 + 1 ⇒ (1, 9, 4, 10) + 1 = 25 => 24 damage pen 6 (plus Righteous Fury) Twin-linked heavy bolter damages 4: 4d10 + 1 ⇒ (10, 2, 4, 6) + 1 = 23 => 21 damage pen 6 (plus Righteous Fury) Twin-linked heavy bolter damages 5: 4d10 + 1 ⇒ (6, 3, 2, 6) + 1 = 18 => 16 damage pen 6 Twin-linked heavy bolter damages 6: 4d10 + 1 ⇒ (1, 10, 10, 5) + 1 = 27 => 26 damage pen 6 (plus Righteous Fury) Twin-linked heavy bolter damages 7: 4d10 + 1 ⇒ (2, 10, 6, 7) + 1 = 26 => 24 damage pen 6 (plus Righteous Fury) Twin-linked heavy bolter damages 8: 4d10 + 1 ⇒ (7, 2, 1, 4) + 1 = 15 => 14 damage pen 6 (meh again!) ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Brother Rollo - Tactical wrote:
That might actually very well be a hit, since you have a sh*tload of bonus: +10 for short range, +10 for oath, +10 for shooting in semi-auto mod, probably +30 (or more?) for firing at a huge horde... This sums up at +60... ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() "Pilot, Hover just above and behind team Loghir as they progress. Co-pilot, use your last missiles onto the horde of greenskins." The Sons of Antaeus take a second to assess the various targets of opportunities. Are there some vehicle or deffdread nearby team Loghir? If there is vehicle or deffdread nearby:
Averruncus takes control of the double-lascannon and aim at the armoured threat.
Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) = 66 Double lascannon shot: 1d100 ⇒ 39 That's a hit Double lascannon damages: 6d10 + 10 ⇒ (5, 7, 5, 3, 5, 5) + 10 = 40 Penetration 10 If there is no vehicle or deffdread nearby: Averruncus takes control of one of the heavy bolters and aim at the green tide.
Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 106 Same dice as above => That's a hit with 6 degrees of success, thus 7 bolts out of 10 Twin-linked heavy bolter damages: 4d10 + 1 ⇒ (6, 2, 10, 3) + 1 = 22 => 20 damage pen 6, with auto-confirmed Emperor's Fury. This is explosive damages. That should make 7 (number of bolt hitting the tide) + 1 (because explosive) = 8 magnitudes damages ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Remember Scorpelio that Orks being xenos, our Deathwatch Training automatically confirms Righteous Fury against them. "Pilot, fly us toward the Captain with maximum celerity. Co-pilot, use your missiles to thin the horde around him and release the pressure. Team Loghir, brace yourself for acceleration." The Sons of Antaeus use remote control to fire one of the heavy bolters toward the greenskin horde. Heavy bolter not manned by team Loghir are fired by the Machine Spirit.
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Scorpelio wrote: "Pilot, bring us as close to the ground as you can so we can jump off once we deal with the boarders. I have faith that you'll be able to shake off these gnats once we're on the ground." Following Loghir's plan, I already instructed the pilot to land 30m away from ta Burna Bunka in the previous round :) The Librarian feels the warp energy gathering and raising dangerously within and without the weirdboyz. They're a threat that needs to be terminated with alacrity.
Target is: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range).
Turbo laser damages: 4d10 + 30 ⇒ (1, 8, 10, 10) + 30 = 59 Pen 20, Blast (8), Felling (2), and a Wrath of the Emperor, automatically confirmed because I'm firing at xenos
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Averruncus gives his instructions with a very fast paced yet surprisingly clear voice:
As he speaks, the Son of Antaeus performs the necessary adjustments to the turbo-laser aim and fires it at the near immobilized battlewagon.
Fire Turbo laser: 1d100 ⇒ 36 That's a hit. Let's see if it can pass through this force field Turbo laser damages: 4d10 + 30 ⇒ (9, 6, 5, 1) + 30 = 51 Pen 20, Blast (8), Felling (2). ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() I need to know a few things about the tactical situation and our options:
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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() "Approaching their rear or operating strafing run will expose our rear armour and endanger the ship. Let's try a first salvo. Pilot, slow down and stabilize the ship as we approach the xenos battlewagon forward. Also fire your lascannons on target. Co-pilot, open the main ramp and fire a Hellstrike missile on the mob. Team Loghir, I have 4 twin-linked heavy bolters for you to use at your leisure." The Son of Antaeus adjusts the aim of the turbo-laser and fires it when they reach 300m from target.
Turbo laser damages: 4d10 + 30 ⇒ (7, 7, 9, 4) + 30 = 57 Pen 20, Blast (8), Felling (2). Even a Titan Warhound would feel that one! I can roll dice for the crew if you want. ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() Brother Loghir Apothecary wrote:
"I'd rather suggest to attack the head of the warband with all our might, right away. Fighting first the full number of the horde will only waste time and ammunitions. Decapitating their head will throw their warband into turmoil. I recommend to opt directly for your second suggestion: use our heavy weapons to stop their vehicle, and assault it directly." ![]()
Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
![]() When reaching the Loghir Squad deployment zone, Averruncus studies the battlefield and searches for the "Da Burna Bunka". I assume they got informations about what the vehicule looks like, otherwise it would be pointless to give them this target if they have no reliable way to identify it. If necessary, here is a sight test. Target for the roll: 45 (base) + 10 (Enhanced Sight) + 10 (Autosens)
Tactical question: can a Thunderhawk Gunship perform stationnary fly? "Team leader, instuctions for team deployment?" Deploying the team right OVER the Burna Bunka would be so cool :)
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