Ezren

Brother Averruncus, Librarian's page

195 posts. Alias of Tristlune.


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Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Well, no, I value my jump pack too much to trade it for a Terminator Armor :)
Ulf might be a more suitable candidate.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"This is not the Sons of Antaeus' way of war. I'll be relying on you for this, brother Micrastur."
The massive librarian then start the preparations for the departure of the base.

Don't we take any equipment before leaving? Passing by the armory before going to thunderhawk seems like a good idea to me :)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Micrastur "Hawkeye" wrote:


Although Avverruncus idea is tempting - but I cannot see how we could do it -,at least not in early stages of the assault...

Thunderhawk stealth boarding assault on capital ship? They do this ALL THE TIME in novels and fluff in general :D. I can see very well how we could do it :)

"Well, Micrastur, I don't really fancy this sort of strategy, but you're the team leader. I'll follow your instructions.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Hmmm... We, Sons of Antaeus, don't fancy this sort of engagement. We are Astartes, the Sword of Mankind. We don't know fear. Sons of Antaeus would take opportunity to strike at the head and behead the invasion. All their attention focused on the ground engagement, they will not anticipate a small strike force rushing through their proximity defense, landing on their command ship and purging their command staff. Once their command staff annihilated and their command ship disabled, their xenos allies will be disorganised, and our own ship will be able to chase them down. Cut from their orbital support, chasing down their remaining ground force will be child game."


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

With 3 DoS on his Perception check:

As they progress through corridor, Averruncus suddenly raise a hand to request Brother Ulf to freeze. "I heard something".

The librarian listen carefully.

"I think someone stumbled over some servitor parts".


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Teaming up with the Long Fang, Averruncus progresses at a fast pace to secure the station, searching for any hint of threatening servitors or traps.

Target number: 45 (Perception) + 10 (Heightened Senses) + 10 (Autosens) = 65
Perception: 1d100 ⇒ 26 3 degrees of success


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Continuation of my precedent post

Perception: 3d10 ⇒ (8, 5, 6) = 19 Penetration 3, all creatures at 3m from the target are also hit


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Averruncus can get his sword as a free action during the Parry, thanks to dipole mag-lock
Target number for Parry: 50 (Weapon Skill) + 10 (Balanced Weapon) = 60

Parry: 1d100 ⇒ 42 Success. He tries a counter-attack

In a flash of light, the Librarian pull-out his Force Sword and parry the servitor's attack with brute strength. Using the momentum, he counter-attacks swiftly.

Target number for Counter-attack: 50 (Weapon Skill) - 20 (CounterAttack) = 30
Counter-Attack: 1d100 ⇒ 25 Success! Unless the servitor manage to dodge, he takes the following damages
Force Sword Damage: 1d10 + 15 ⇒ (1) + 15 = 16 Pen 5.

Target number for Force effect: 50 (Willpower) +15 (Psy level) + 10 (psy focus) = 75
psychic test: 1d100 ⇒ 12 6 degrees of success! I doubt he can resist that... Depending how many success he scores on his willpower test, he will takes the following damagee (i let you adjust the amount of d10 to take depending on his willpower test.
force damage: 6d10 ⇒ (6, 4, 4, 1, 4, 3) = 22 No armor, no Toughness

As the sword pierce the body of the servitor, Averruncus unleash a maelstrom of psychic energy through his Force Sword, consuming the servitor.
His direct opponent swiftly dispatched, he raises his fist again to unleash a new psychic storm on his foes.

Target number for Force effect: 50 (Willpower) +15 (Psy level) + 10 (psy focus) = 75
psychic test: 1d100 ⇒ 6 Success. I have to go to a meeting, I'll roll damange when I'm back :)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Resolved to end this quickly, the Librarian of the Sons of Antaeus raise a clenched fist where electric arcs forms before to turn into a massive bolt of eldritch energy that hit the first servitor still standing.

Target number: 50 (Willpower) + 15 (Psy level) + 10 (psy focus) + 10 (short range) = 85

Psychic test: 1d100 ⇒ 17 Success!
Damages: 3d10 ⇒ (8, 6, 8) = 22 Penetration 3, all creatures at 3m from the target are also hit

The psychic bolt of wrath violently hit the servitors frontline.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Scorpelio said wrote:
Overwatch: 1d100 ⇒ 57 vs 48 + 20 (FA) - 20 (OW) + 10 (SR) = 58 for a Success.

I assume (FA) stands for Full Auto. Unfortunately, bolters cannot fire on Full auto mode.

Averruncus knees in front of Ulf, in order to offer him a living shield in case the servitors reach close combat range. He aims to the corridor and ready himself to fire.
Overwatch down the corridor, triggered when the first group of enemies are all in the corridor. Target number: 46 (BS) + 10 (Short range) + 10 (Semi auto) - 20 (Overwatch)

Bolter: 1d100 ⇒ 76 That's a miss too


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Turning to the Dreadnought: Ancient One, I salute you. I have for name Averruncus, Librarian of the Sons of Antaeus. What would be your name?

After he eventually provide an answer:
Ancient *insert name*, could you provide us with a rough map of the area, so that i can use the fittest itinerary to lure these mad servitors and bring them here?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"If such is your plan, I volunteer to bait them and attract them in whatever killzone you see fit"


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Sorry, I got away a few days. I'm sad that I couldn't give a sarcastic answer to Hawkeye when he said "Prepare for battle, Team!" :) Such as "Seriously? You belong to one of those joke chapters that is not ALWAYS prepared for battle?" ;)

Although he is reluctant to do so, the Librarian aligns his attitude to the rest of the squad, lowering his weapons. Yet, knowing his bolter to be of little use against such might opponent, he stands ready to unleash the fury of his mind on the dreadnought, should this one prove unable to recognize his allies.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Averruncus stands a few meters away or brother Scorpelio, ready to lend him his arm ans his sword against any threat that could come out of that door.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

this synthetic voice mentioned about trespassing. If we don't enter, no ancient terror is gonna get out or this station. We still have to break in. I suggest you try another way to force ourselves in. Maybe plasma?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Well, that's actually much better than what I feared they had. Is the Capital City (along with its anti-orbital facility and spatioport) the only one strategic target for a would be conqueror? Or are there other infrastructures that the Tau and their allies might seek to control during the first few hours of the engagement?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Averruncus, Librarian wrote:
If possible, Averruncus will spend most of this extensive free time in the ship library, reviewing old books and data-crypts, to collect and memorize (thanks to his astartes eidetic memory) all available informations about Kalinas history (especially everything even remotely connected to xenos or chaos), geography, flora and fauna, government organization and proeminent figures, and legends.

>> Is it possible for Averruncus to have a rough estimation of the composition of PDF, guards and Arbites on Kalinas? I mean: mostly: how many soldiers they have, and the composition of their armoured assets?

Also, what is the autonomy of our thunderhawk gunship in space? What distance can it covers in a round trip?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

The Son of Antaeus quickly trade his bolter for his Force Sword and, making use of the enhanced mobility confered by his jump-pack, he dashes forward in a charge toward the beast.

Target number: 50 (Weapon Skill) + 10 (Charge) + 10 (Ganging up) +10 (Large creature)= 80

Weapon Skill: 1d100 ⇒ 73 That's a hit. Assuming the beast doesn't dodge:
damages: 1d10 + 15 ⇒ (7) + 15 = 22 Penetration 5; assuming it dealt at least 1 damage:
Focus Power target number: 50 (Willpower) + 10 (Psy-focus) + 15 (Psy-rating)= 75
Focus power test: 1d100 ⇒ 71 Success with 0 level of success; assuming the creature fails its opposed willpower test, it will deal additional damages


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Agility check: 1d100 ⇒ 75

Averruncus get the warning and turns toward 5 o'clock to fire his bolter at the beast. But as he lift his bolter, he realizes that even though he knows in which direction to look and the beast his charging, he still cannot see it because of its cameleo skin. His eyes scrutinize the dense forest looking for the beast that he can already hear. It takes him a long half second to finally spot it. Too long. Too late.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Team leader, I suggest we swiftly dispose of this little lizard and proceed with the mission."


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

The Son of Antaeus keeps progressing, but unsheathes his Force Sword and ready his bolter in the process, and keep his senses on alert.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Drakus Scipio

Homeworld: highborn
Background: Imperial Guard (background aptitude: Leadership)
Role: Sage
Weapon Skill: 2d10 + 20 ⇒ (7, 6) + 20 = 33
Ballistic Skill: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Strength: 2d10 + 20 ⇒ (9, 7) + 20 = 36
Toughness: 3d10 + 20 ⇒ (7, 6, 1) + 20 = 34
Agility: 2d10 + 20 ⇒ (3, 10) + 20 = 33
Intelligence: 2d10 + 20 ⇒ (3, 5) + 20 = 28
Perception: 2d10 + 20 ⇒ (10, 6) + 20 = 36
Willpower: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Fellowship: 3d10 + 20 ⇒ (2, 9, 2) + 20 = 33
Influence: 3d10 + 20 ⇒ (8, 6, 4) + 20 = 38

Reroll Intelligence
Intelligence: 2d10 + 20 ⇒ (7, 8) + 20 = 35

Swap Fellowship and Strength

Emperor's Blessing: 1d10 ⇒ 7 Miss.

Wounds: 1d5 + 9 ⇒ (2) + 9 = 11

Aptitudes: Fellowship, Leadership, Intelligence, Knowledge, Perception, Tech, Willpower

Homeworld Bonus: Breeding Counts: Any time a highborn character would reduce his Influence, he reduces it by 1 less (to a minimum reduction of 1).
Background Bonus: Hammer of the Emperor: When attacking a target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman can re-roll any results of 1 or 2 on damage rolls.
Role Bonus: Quest for Knowledge: In addition to the normal uses of Fate points, a Sage character may spend a Fate point to automatically succeed at a Logic or any Lore skill test with a number of degrees of success equal to his Intelligence bonus.

1500xp expenditure:
100: Intelligence +5 (Intelligence, Knowledge)
250: Fellowship +5 (Fellowship)
200: Command +10 (Fellowship, Leadership)
100: Scholastic Lore: Tactica Imperialis (Intelligence, Knowledge)
200: Scholastic Lore: Tactica Imperialis +10(Intelligence, Knowledge)
300: Scholastic Lore: Tactica Imperialis +20(Intelligence, Knowledge)
200: Awareness (Perception)

150xp left

This makes:
Weapon Skill = 33
Ballistic Skill = 25
Strength = 31
Toughness = 27
Agility = 33
Intelligence = 40
Perception = 36
Willpower = 32
Fellowship = 41
Influence = 34

Fate: 4
Wounds: 11

Skills:
Athletics
Command +10
Common Lore (Imperial Guard)
Medicae
Navigate (Surface)
Scholastic Lore: Tactica Imperialis +20
Perception

Talents:
Weapon Training: Las
Weapon Training: Low-Tech
Ambidextrous

Equipment:
Lasgun
Combat Vest
Imperial Guard flak Armour
Grapnel and line
12 lho sticks
Magnoculars
Additional equipment: Auspex/Scanner
Additional equipment: Medi-kit
Additional equipment: Red-Dot Laser Sight


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Averruncus takes place nearby brother Loghir, ready to swiftly assist him if he get attacked, considering that his skills at healing the kill team is of the utmost tactical importance.

Doing so, he scans the jungle around, his physic and psychic senses on full alert.

target : 45 (perception) +0 (awareness) + 10 (improved vision) + 10 (armour autosenses)=65
perception: 1d100 ⇒ 66 probably a failure by a narrow margin


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I feel like creating a former astra militarum officer of sort, expert in command and scholastic lore : tactica imperialis. Seems fit to organize some PDF to fight back a Tau invasion. I'll generate it next week, when i'm back to home after long weekend away.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Among the few cards which has been faced up, the central one is one coming from the depths of mankind history and it reveals a threat long forgotten, for the card represents a Man of Iron.
"An ill-omen for a killing machine. But I have no doubt that we will prevail"


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I'm for option 2. I'm not so much interested in player an inquisitorial agent, but the idea of Tau being "pathetic Xenos [who] fail to conquer even a lightly defended imperial world" is not much realistic. The galaxy would be much less grimdark if xenos are so goofy :)
Hence, option 2.

Also, playing a guerilla war against a full planetary invasion is exciting for the player (much less for the character, for whom it's definitely not the regular modus operandi). I only regret I can't have my Ultramarine tactical marine pen & paper character for such an occasion :)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Scorpelio wrote:
"While it would be preferable to have such a vehicle, we could hardly go wrong with a Rhino either."

A rhino in a dense jungle??

The Librarian get his precious psycho-active crystal cards from its protective ornemented golden box.
The cards start floating in the air as they are shuffled and spread in a complex pattern.
"Oh Emperor, disperse the darkness that befall on your sons and cast your divine light upon our path. Reveal the treachery and perils that await us."
As he pronounces these words, he starts turning up some of the cards.
Cast "Augury". Question: since Hawkeye spoke about his bad feelings regarding the higher probability target, Averruncus asks what are perils awaiting us in this place. Target: 50 (Willpower) + 15 (Psychic level) + 10 (Psy-focus)
Psychic test: 1d100 ⇒ 14 Success! Psy Level 3


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

The Librarian listen silently to everyone before asking:
"In order to fasten our transition between both sites, maybe you can let the shuttle at our disposition. Or maybe you can provide us with a landspeeder of sort"


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Even among his brother, Averruncus of the Sons of Antaeus towers like a giant. For the few months that you know him, you - and any one else in the watch fortress - have yet to see him without his helmet. Hence his voice sounds slightly artificial as he replies, through the vox system of his armour:
"I would follow your lead. We, Sons of Antaeus, have contempt for the rules of honor. We care for only one thing: what is the most efficient way to utterly obliterate the enemies of the Emperor. Show me that way, and I'll follow you."


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Fine for me. Hawkeye seems to me to be actually quite fitting for leading this mission, I think.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

If possible, Averruncus will spend most of this extensive free time in the ship library, reviewing old books and data-crypts, to collect and memorize (thanks to his astartes eidetic memory) all available informations about Kalinas history (especially everything even remotely connected to xenos or chaos), geography, flora and fauna, government organization and proeminent figures, and legends.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Because it's worth it:
http://www.spikeybits.com/2016/09/deathwatch-new-member-orientation-pamphle t.html


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Browman wrote:
Averruncus, scorpelio have you settled on your gear?

Yes:

- Dipole Mag-Lock (5)
- Jump Pack (15)
- Psy Focus (15)
- Camo Cloak (20)
- Hand Flamer (10)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

The Son of Antaeus ponders the situation. The lack of any identified threat to annihilate let him wonder if this mission is really worth the exceptional skills of their kill team. Sons of Antaeus usually identify a target and then annihilate it with overwhelming force... A mission without enemy let Averruncus kinda flat-footed (not sure i'm using the right word here, hope you understand what I mean). But the watch captain certainly knows what he's doing... Yet, some additional informations could be useful.
"What do we know about the existing threats on Kalinas? Surely they're is a reason for an inquisitor and his servant to be on this planet and explore the wild jungles. Did they get hints of heresy? Xenos activity? Sorcery? Or warp activities?"


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Loghir Apothecary wrote:
I'm not sure whether or not jump packs will be useful inside the building, of course it never hurts to bring at least 1 though.

Even without the ability to move 3D, Jump Pack double the movement speed. Mobility is always useful.

Brother Loghir Apothecary wrote:
There have been no reports of problems around the fortress so the "threat" if any (yeah right, we KNOW there is something) is locked inside. So approaching the fortress we don't need camo, once inside, I'm not sure there's too much hiding we can do. Camo cloak is great in a large space, but they'd be able to spot us in a 30m corridor. Stummers might be a good idea though to mask our approach.

Who talked about hiding? If I opt not to move, camo cloak add one increment of range for enemy firing at me. So, again, I find it very useful.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I might take something close to the following:
- Dipole Mag-Lock (5)
- Jump Pack (15)
- Psy Focus (15)
- Camo Cloak (20)
- Hand Flamer (10)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I save these 400xp for later.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Now that team Loghir is about to reach the watch captain and secure its position, Averruncus directs destructive power of the Thunderhawk toward the fleeing horde, to prevent it to regroup. He targets the core of the horde with the turbo-laser, reasoning that the most powerful destruction and blast will result in the most confusion, thus reducing the risk of the horde to regroup any time soon.

Target: 46 (Ballistic Skill) + 10 (Oath) + 30 (Horde Size) = 86
Firing Turbo laser: 1d100 ⇒ 83 It's a hit. I assume rolling damage is irrelevant given the absurd damages of the turbo laser.

The laser beam strike the core of the horde, vaporizing several green skin and hopefully pushing by fear the horde to keep fleeing. The Gunship machine spirit add more firepower by directing the fire of its 4 twin-kinked heavy bolters on the horde, raining deadly bolts all over it.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I don't forget it. But I don't actually shoot at the horde. I shoot at the eventual lone orks who didn't flee with the horde and might make you lose a few seconds if I don't pin them down :)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

As team Loghir quickly progresses to assist the watch captain, Averruncus clears their path by providing a suppressing fire over the few xenos who might still be in their way. His brothers are not gonna lose time with mere boyz!

Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) - 20 (suppressing fire) + 20 (twin-linked)= 66
Firing heavy bolters: 1d100 ⇒ 32 By the suppressing fire rules, I score 3 hits
Twin-linked heavy bolter damages 1: 4d10 + 1 ⇒ (1, 5, 4, 2) + 1 = 13 12 damages pen 6
Twin-linked heavy bolter damages 2: 4d10 + 1 ⇒ (7, 3, 6, 10) + 1 = 27 24 damages pen 6 and Emperor's Fury
Twin-linked heavy bolter damages 3: 4d10 + 1 ⇒ (5, 1, 2, 10) + 1 = 19 18 damages pen 6 and Emperor's Fury
Most importantly, Orks still on the path toward the Warboss must take a Hard (-20) Pinning test


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Pilot, be prepared to perform a quick landing to allow tactical retreat for our brothers in case one of them is seriously wounded."

As he instructs the pilot, Averruncus makes death rain upon the horde firing the heavy bolters weapon system relentlessly.

Spoiler:

Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 106
Firing heavy bolters: 1d100 ⇒ 66 => That's a hit with 4 degrees of success, thus 5 bolts out of 10. It's explosive damage so I have to roll or 6 hits
Twin-linked heavy bolter damages 1: 4d10 + 1 ⇒ (3, 4, 4, 2) + 1 = 14 => 12 damages pen 6 (meh!)
Twin-linked heavy bolter damages 2: 4d10 + 1 ⇒ (5, 6, 8, 10) + 1 = 30 => 25 damages pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 3: 4d10 + 1 ⇒ (6, 7, 8, 9) + 1 = 31 => 25 damage pen 6
Twin-linked heavy bolter damages 4: 4d10 + 1 ⇒ (6, 4, 7, 6) + 1 = 24 => 20 damage pen 6
Twin-linked heavy bolter damages 5: 4d10 + 1 ⇒ (3, 7, 9, 4) + 1 = 24 => 21 damage pen 6
Twin-linked heavy bolter damages 6: 4d10 + 1 ⇒ (4, 5, 8, 9) + 1 = 27 => 23 damage pen 6

Meanwhile, the thunderhawk machine spirit also enacts a rightful retribution for its crime of existence:

Spoiler:

Target: 40 (Ballistic Skill) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 100
Firing heavy bolters: 1d100 ⇒ 40 => That's a hit with 6 degrees of success, thus 7 bolts out of 10. It's explosive damage so I have to roll or 8 hits
Twin-linked heavy bolter damages 1: 4d10 + 1 ⇒ (9, 10, 2, 2) + 1 = 24 => 22 damages pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 2: 4d10 + 1 ⇒ (3, 9, 7, 2) + 1 = 22 => 20 damages pen 6
Twin-linked heavy bolter damages 3: 4d10 + 1 ⇒ (1, 9, 4, 10) + 1 = 25 => 24 damage pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 4: 4d10 + 1 ⇒ (10, 2, 4, 6) + 1 = 23 => 21 damage pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 5: 4d10 + 1 ⇒ (6, 3, 2, 6) + 1 = 18 => 16 damage pen 6
Twin-linked heavy bolter damages 6: 4d10 + 1 ⇒ (1, 10, 10, 5) + 1 = 27 => 26 damage pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 7: 4d10 + 1 ⇒ (2, 10, 6, 7) + 1 = 26 => 24 damage pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 8: 4d10 + 1 ⇒ (7, 2, 1, 4) + 1 = 15 => 14 damage pen 6 (meh again!)


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Rollo - Tactical wrote:

bolter fire

1d100 ⇒ 80

Unless there's bonuses, that's a miss...

Just in case

1d10 ⇒ 10

That might actually very well be a hit, since you have a sh*tload of bonus: +10 for short range, +10 for oath, +10 for shooting in semi-auto mod, probably +30 (or more?) for firing at a huge horde... This sums up at +60...


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Pilot, Hover just above and behind team Loghir as they progress. Co-pilot, use your last missiles onto the horde of greenskins."

The Sons of Antaeus take a second to assess the various targets of opportunities.

Are there some vehicle or deffdread nearby team Loghir?

If there is vehicle or deffdread nearby:
Averruncus takes control of the double-lascannon and aim at the armoured threat.
Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) = 66
Double lascannon shot: 1d100 ⇒ 39 That's a hit
Double lascannon damages: 6d10 + 10 ⇒ (5, 7, 5, 3, 5, 5) + 10 = 40 Penetration 10

If there is no vehicle or deffdread nearby:
Averruncus takes control of one of the heavy bolters and aim at the green tide.
Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 106
Same dice as above => That's a hit with 6 degrees of success, thus 7 bolts out of 10
Twin-linked heavy bolter damages: 4d10 + 1 ⇒ (6, 2, 10, 3) + 1 = 22 => 20 damage pen 6, with auto-confirmed Emperor's Fury. This is explosive damages. That should make 7 (number of bolt hitting the tide) + 1 (because explosive) = 8 magnitudes damages


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Remember Scorpelio that Orks being xenos, our Deathwatch Training automatically confirms Righteous Fury against them.

"Pilot, fly us toward the Captain with maximum celerity. Co-pilot, use your missiles to thin the horde around him and release the pressure. Team Loghir, brace yourself for acceleration."

The Sons of Antaeus use remote control to fire one of the heavy bolters toward the greenskin horde. Heavy bolter not manned by team Loghir are fired by the Machine Spirit.
Browman, I assume the horde is so gigantic that actually rolling dice and tracking damages is irrelevant for you.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Scorpelio wrote:
"Pilot, bring us as close to the ground as you can so we can jump off once we deal with the boarders. I have faith that you'll be able to shake off these gnats once we're on the ground."

Following Loghir's plan, I already instructed the pilot to land 30m away from ta Burna Bunka in the previous round :)

The Librarian feels the warp energy gathering and raising dangerously within and without the weirdboyz. They're a threat that needs to be terminated with alacrity.
In the purest Sons of Antaeus style - using absolute power to annihilate the enemy, without letting him a chance for a fair fight (but which enemy of the Emperor deserves a fair fight anyway?), he aims the turbo laser at the weirdboyz.
"Sorry to steal your prey, brothers, but I can't let these xenos damage the ship I'm responsible for" he mutters as he presses the trigger.

Target is: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range).
Fire Turbo laser: 1d100 ⇒ 2 That's a success

Turbo laser damages: 4d10 + 30 ⇒ (1, 8, 10, 10) + 30 = 59 Pen 20, Blast (8), Felling (2), and a Wrath of the Emperor, automatically confirmed because I'm firing at xenos
Turbo laser additional damages: 4d10 + 30 ⇒ (9, 10, 2, 10) + 30 = 61 Wrath of the Emperor again
Turbo laser additional damages: 4d10 + 30 ⇒ (5, 5, 9, 2) + 30 = 51 So this is a total of 171 damage (OMG!!! Titan killer shot!), Pen 20, Blast (8), Felling (2). The Blast (8) makes it likely to hit all the weirdboyz and the big boss. Strength D weapons are really too powerful.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Averruncus gives his instructions with a very fast paced yet surprisingly clear voice:
"Pilot, thrust the ship through this puny flying beasts. Let's tank shock them with the gunship. Then, hover 30m away of the immobilized battlewagon, as instructed by brother Loghir. Keep firing at it with your lascannons.
Co-Pilot, fire another missile in the horde.
Team Loghir, brace yourself, but get ready to disembark once we hover."

As he speaks, the Son of Antaeus performs the necessary adjustments to the turbo-laser aim and fires it at the near immobilized battlewagon.
Target is: 46 (Ballistic Skill) + 10 (Oath: I didn't choose the effect related to Psy powers because I don't plan to use much) + 10 (Short range) +40 (Massive Target) = 96.
Fire Turbo laser: 1d100 ⇒ 98 That's a jam! I cannot accept that. I use a Fate Point to reroll.

Fire Turbo laser: 1d100 ⇒ 36 That's a hit. Let's see if it can pass through this force field

Turbo laser damages: 4d10 + 30 ⇒ (9, 6, 5, 1) + 30 = 51 Pen 20, Blast (8), Felling (2).


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I need to know a few things about the tactical situation and our options:
- Can the Thunderhawk perform static fly?
- Is the battlefortress surrounded by hordes of running greenskin? Or is it surrounded by many smaller vehicles? Or maybe it's alone at the tip of the assault?


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Approaching their rear or operating strafing run will expose our rear armour and endanger the ship. Let's try a first salvo. Pilot, slow down and stabilize the ship as we approach the xenos battlewagon forward. Also fire your lascannons on target. Co-pilot, open the main ramp and fire a Hellstrike missile on the mob. Team Loghir, I have 4 twin-linked heavy bolters for you to use at your leisure."

The Son of Antaeus adjusts the aim of the turbo-laser and fires it when they reach 300m from target.
Target is: 46 (Ballistic Skill) + 10 (Oath: I didn't choose the effect related to Psy powers because I don't plan to use much) + 10 (Short range) +30 (or is it +40? Massive Target) = 96.
Fire Turbo laser: 1d100 ⇒ 58 That's a success

Turbo laser damages: 4d10 + 30 ⇒ (7, 7, 9, 4) + 30 = 57 Pen 20, Blast (8), Felling (2). Even a Titan Warhound would feel that one!

I can roll dice for the crew if you want.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Loghir Apothecary wrote:

"If they are moving we deploy in their path, wedge formation with me as the spear tip, followed by bolters and then heavy weapons, jump packs in the back. Optimal range would be 200m, if there aren't too many orks around, otherwise far enough for us to stop them. If this sort of landing is impossible we will see if our heavy weapons or the thunderhawk can't simply stop their vehicle. Otherwise. let loose as soon as they come into range with heavy weapons focusing on immobalizing the vehicle. Afterwards we close in."

" If they are stationary, or if we destroy their vehicle we will deploy 30m away in a similar manner, let them charge us as we soften them up with ranged weaponry as they close, and again heavy weapons making sure their vehicle goes nowhere if it is mobile"

"Questions, comments or recommendations brothers?"

"I'd rather suggest to attack the head of the warband with all our might, right away. Fighting first the full number of the horde will only waste time and ammunitions. Decapitating their head will throw their warband into turmoil. I recommend to opt directly for your second suggestion: use our heavy weapons to stop their vehicle, and assault it directly."


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

When reaching the Loghir Squad deployment zone, Averruncus studies the battlefield and searches for the "Da Burna Bunka". I assume they got informations about what the vehicule looks like, otherwise it would be pointless to give them this target if they have no reliable way to identify it.

If necessary, here is a sight test. Target for the roll: 45 (base) + 10 (Enhanced Sight) + 10 (Autosens)
Perception: 1d100 ⇒ 14 Possibly I spot the Burna Bunka.

Tactical question: can a Thunderhawk Gunship perform stationnary fly?

"Team leader, instuctions for team deployment?"

Deploying the team right OVER the Burna Bunka would be so cool :)

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