Grand Duches Trietta Ricia

Bronwyn d'Deneith's page

1,013 posts. Alias of Shari.


Full Name

Bronwyn d'Deneith

Race

Human

Classes/Levels

Fire Adept Wizard/5 | HP 32 | Init +2 | AC12 | Mage armor AC15 |

Gender

Female

Age

18

Strength 8
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 13

About Bronwyn d'Deneith

Female human (House Deneith/Dragonmarked) wizard (fire adept) 6
CG medium humanoid (human)
Init +2
---------
Defense
Armor: None
AC: 12 (15 w/Mage Armor)
HP: 32
HD: 6

Offense
Speed: 30ft
Melee
Dagger +5 (1d4 +2 piercing; Finesse, light, thrown(20/60))

Ranged
Light Crossbow +5 (1d8 piercing; range 80/320,loading, 2handed, ammunition)

Statistics
Str 8(-1) Dex 14(+2) Con12(+1) Int 16(+3); 18(+4)w/headband Wis10(+0) Cha13(+1)
Proficiency Bonus: +3
Spell Attack Modifier: +7
Saving Throws: Intelligence and Wisdom

Feat
Elemental Adept (Fire): Fire spells ignore resistance to damage. Rolled damage – treat all 1’s rolled as 2’s.

Skills
Acrobatics +2
Animal Handling +0
*Arcana +7
Athletics -1
Deception +1
*History +7
Insight +0 (+1d4 - Sentinel Intuition)
Intimidation +1
*Investigation +7
Medicine +0
Nature +4
Perception +0 (+1d4 - Sentinel Intuition)
Performance +1
*Persuasion +6
Religion +4
Sleight of Hand +2
Stealth +2
Survival +0
* proficiency

Tools: None
Languages: Common, Elven, Halfling
Gear: Dagger, Arcane Focus (grandfather’s ring), Spellbook, set of fine clothes, playing card set, glammerweave dress, light crossbow, crossbow bolts (20), crossbow bolt case, alchemist’s fire (x1), bell, scrollcase, chalk, mirror, potion of healing (x1); Scrolls Comprehend Languages (1st level), Identify (1st level), Enlarge/Reduce (2nd level)
Wealth: 25gp

Class/Racial Traits
Racial
Mark of Sentinel Traits:
Ability Score Increase. Your Constitution score +2 and Wisdom score +1.
Sentinel’s Intuition. When you roll for Insight or Perception (Wisdom) check, you can roll one Intuition die, a d4, and add it to the ability check.
Guardian's Shield. You can cast the spell shield once with this trait and regain the ability to do so after you finish a long rest. Wisdom is spellcasting ability for this spell.
Vigilant Guardian. As an action, you can designate an ally you can see as your ward. When you are within 5 feet of your ward, and that creature is the target of an attack that you can see, you can use your reaction to swap places with your ward. When you do, you become the target of the attack. Can't use again without a long rest.
Spells of the Mark: If you have spellcasting ability, the following spells are added to spell list:
1st - compelled duel, shield of faith
2nd - warding bond, zone of truth
3rd - counterspell, protection from energy
4th - death ward, guardian of faith
5th - Bigby's hand

Background: Noble
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of gaming set (playing cards)
Language: one of your choice
Equipment: Set of fine clothes, signet ring, scroll of pedigree, 25gp, playing card set
Feature: Position of Privilege – People are inclined to think the best of you. You are welcomed in high society and people assume you have the right to be wherever you are. Common folk make every effort to accommodate you and avoid your displeasure. Can get a meeting with a local noble if need to.

Class
Spellcasting
Arcane Recovery: Once per day when finish short rest, you can recover expended spell slots. The spell slots have a combined level that is equal to or less than half your wizard level rounded up (=3)
Arcane Tradition = Evocation:
Evocation Savant: gold and time to copy an evocation spell into spellbook is halved
Sculpt Spells: Can create safe pockets within evocation spells. Choose # of creatures = 1+spell’s level to automatically succeed on saving throw and take no damage
Potent Cantrip:When a creature succeeds on a saving throw against your cantrip (useless because none of my cantrips have saving throws). the creature takes half the cantrip's damage

Spellcasting
Spell Attack Modifier = 7
Spell save DC = 15
Spells prepared per day = Int bonus + wizard level = 9
Burning Hands
Feather Fall
Mage Armor
Magic Missile
Magic Weapon
Scorching Ray
Fireball
Protection from Energy
Slow
Spell slots per day
1st level – 4
2nd level – 3
3rd level – 3
Cantrips - known=4
Fire Bolt
Light
Mending
Prestidigitation

Spellbook:
Spells in Spellbook
1st level
Burning Hands
Identify
Grease
Magic Missile
Mage Armor
Feather Fall
Detect Magic
Chromatic Orb (Fire)
Witch Bolt
Shield (bonus from Sentinel Trait)
Compelled Duel
Shield of Faith
2nd level
Scorching Ray
Flaming Sphere
Gust of Wind
Magic Weapon
Misty Step
Warding Bond
Zone of Truth
3rd level
Fireball
Dispel Magic
Gaseous Form
Counterspell
Protection from Energy
Slow

10min background:

Step 1: Write at least 5 concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
• Dragonmark manifested on her neck behind her left ear
• Has always been fascinated by fire. After nearly burning down part of her home when fairly young, her father Kavros (who had hoped to train her to become part of one of the guilds belonging to House Deneith) realized that Bronwyn’s obsession needed to be channeled into the discipline of arcane magic. Bronwyn studied hard to become a Fire Elementalist.
• Bronwyn’s grandfather Henrik doted on her when she was young and spoiled her. He had only had brothers and sons and so having a little girl in the family made him treat her differently as someone to be protected. This was often a source of contention between Bronwyn’s father and grandfather.
• Bronwyn has her grandfather’s pinky ring which she wears on her middle finger (arcane bond)
• Appearance: She has long dark brown hair which she keeps tied back in a high ponytail and wears a pair of small, shiny flower barrettes that were a gift from her grandfather. She’s almost always in a dress and wears well-made leather boots.
Step 2: : List at least 2 goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
• To find a dragonshard rather than buying one (don’t know if this is possible)
• As a player, for her to become less naïve without becoming jaded
Step 3: : List at least 2 secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
• A servant died in the fire Bronwyn had set in their home. Her parents covered it up and said that the servant had run off the day before the fire. They never told Bronwyn the truth.
• Having been either at home or at school, Bronwyn doesn’t really know how to take care of herself but she’s also fiercely independent and will never admit this.
Step 4: : Describe at least 3 people that are tied to the character. Two of them are friendly to the character, one is hostile.
• Henrik d’Deneith and Kavros d’Deneith, both deceased but have been huge influences in Bronwyn’s life
• Mentor at the Twelve, Alisandra Clemente, channeled Bronwyn’s energies into focused study and saw her potential
• As far as Bronwyn is concerned, everyone loves her and no one is hostile
Step 5: : Describe at least 3 mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavour.
• She gravitates towards the colours found in fire which is reflected in the clothing she wears
• Doesn’t like touching food with her hands
• When sitting around without something else to hold her attention, she will often have a small flame flickering over her open palm which she can sit and stare at for minutes on end