Ezren

Bron Bearclaw's page

No posts. Alias of andreww.


Full Name

Bron Bearclaw

Gender

Male Human Sorcerer 12

About Bron Bearclaw

Active Buffs:

These are all cast at the end of each day.

Extended Mage Armour (24 hours)
Extended Ant Haul (48 hours)
Extended Darkvision (24 hours)
Extended False Life (24 hours)
Extended Raiment of Command (24 hours)
Extended Overland Flight (24 hours)

Extended Shadow Conjuration (used for various purposes, to create a Web Shelter for sleeping while travelling (24 hours), to conjure a Phantom Steed while travelling (24 hours) and to conjure a Draconic Ally (24 days) in the form of an astral pseudodragon. This is mostly for the 60' blindsense and telepathy).

Contingency (cast once per 12 days using Mnemonic Vestment, set to cast greater invisibility on clicking his fingers)

Greater Assume Appearance (cast once per 7 days using the Mnemonic Vestment. Normally set to appear as an elderly gnome)

Life Bubble (cast daily using the Mnemonic Vestment when not used for the other two. 24 hours)

Stat Block:

Bron Bearclaw Male human (Ulfen) sorcerer 12
NG Small humanoid (human, orc)
Init +10; Senses darkvision 60 ft., low-light vision; Perception +31

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Defense
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AC 21, touch 15, flat-footed 17 (+4 armor, +4 Dex, +2 natural, +1 size)
hp 86 (12d6+36)
Fort +16, Ref +15, Will +17

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Offense
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Speed 20 ft., fly 40 ft. (good)

Sorcerer Spells Known (CL 12th; concentration +25)

6th (4/day)—chains of fire (DC 26)

5th (6/day)—burst of force (DC 25), spell resistance, overland flight, teleport

4th (8/day)—boneshatter (DC 22), dragon's breath[APG] (DC 24), fear (DC22), greater invisibility, resilient sphere (DC 24), shadow conjuration

3rd (8/day)—dispel magic, fireball (DC 23), fly, haste, heroism, slow (DC 21), tongues

2nd (8/day)—boneshaker[HA] (DC 20), burst of radiance (DC 22), create pit[APG] (DC 20), darkvision, false life, glitterdust (DC 20), mirror image, raiment of command (DC 20), resist energy, scorching ray, see invisibility, stricken heart[ACG]

1st (8/day)—ant haul[APG] (DC 19), burning disarm (DC 19), comprehend languages, detect secret doors, ear-piercing scream[UM] (DC 21), feather fall, grease, heightened awareness[ACG], identify, liberating command[UC], mage armor, magic missile, obscuring mist, protection from evil, shield, snowball[UW], stone shield[ARG], unseen servant, unwelcome halo (DC 21), vanish[APG] (DC 19)

0 (at will)—arcane mark, detect magic, detect poison, ghost sound (DC 18), mage hand, mending, message, open/close (DC 18), prestidigitation

Bloodline Draconic (Gold)

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Statistics
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Str 7, Dex 18, Con 16, Int 18, Wis 14, Cha 26
Base Atk +6; CMB +3; CMD 17 (15 vs. bull rush, 15 vs. trip)

Feats Alertness, Blind-fight, Craft Wondrous Item, Empower Spell, Eschew Materials, Extend Spell, Great Fortitude, Greater Spell Focus (evocation), Improved Initiative, Skill Focus (Perception), Skill Focus (Sense Motive), Spell Focus (evocation)

Traits fate's favored, magical lineage (dragons breath), world traveler

Skills Bluff +28, Craft (painting) +12, Diplomacy +30, Disguise +13, Fly +22, Intimidate +22, Knowledge (arcana) +21, Knowledge (geography) +18, Knowledge (history) +18, Perception +31, Sense Motive +30, Spellcraft +26, Stealth +10, Survival +19 (+24 when tracking, +21 to avoid becoming lost), Use Magic Device +17

Languages Abyssal, Common, Giant, Skald, Sylvan

Equipment:

Magic Items lesser extend metamagic rod, mnemonic vestment[UE], belt of physical might +4 (Dex, Con), boots of the cat[UE], circlet of persuasion, cloak of resistance +4, cracked pale green prism ioun stone (saves), dark blue rhomboid ioun stone, gloves of elvenkind[ARG], handy haversack, headband of mental prowess +4 (Int, Cha), incandescent blue sphere ioun stone, lenses of detection, lesser talisman of freedom[OA] (3), page of spell knowledge (ant haul, comprehend languages, detect secret doors, false life, feather fall, grease, heightened awareness, identify, obscuring mist, protection from evil, raiment of command, scorching ray, snowball, stone shield, stricken heart, unseen servant, vanish), ring of spell knowledge iii (barkskin)[UE], stone of good luck (luckstone), wayfinder[ISWG

Scrolls contingency, greater assume appearance, life bubble, ride the waves

Wands cure light wounds (50 charges), heightened awareness (50 charges)

Armour and weapons +1 spell storing haramaki (loaded with stricken heart)

Alchemical items antiplague[APG] (4), antitoxin (4), blood-boiling pill (4)

Mundane gear masterwork painting tools, bandolier[UE], bandolier[UE], bedroll, book of letters[UE], coffee pot[UE], cold weather outfit, disguise kit, flint and steel, hammock[UE], ink, inkpen, journal[UE], masterwork painting tools, portrait book[APG], pot, silk rope (50 ft.), skillet[UE], smoked goggles[APG], soap, spell component pouch (2), spellbook, winter blanket
804gp

Special Abilities:

Blind-Fight Re-roll misses because of concealment, other benefits.
Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Blood Piercing +8 (Sorcerer Bloodline Power [9th], 2/day) Reduce energy resistance or SR of foe by listed amount.
Draconic Bloodline Arcana: Whenever you cast a spell that deals fire damage, that spell deals +1 point of damage per die rolled.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.