"Brommyl Ironbeard of Clan Ironbeard," the solitary dwarf chimed in. "Like Dusk, I'm not entirely sure why I'm here, to be honest. It's something to do with my tattoos, but considering I don't even know where they came from, I don't have much to go on. For now, I'll assist as best as I am able."'
Brommyl was happy to return to the Rusty Dragon Inn. The food was good, the waitstaff was friendly, and the location made it easy to get to most areas of the town quickly in case another attack happened overnight.
Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d12 ⇒ 2
I'll be summoning my lucerne hammer to flank with whichever melee PC gets there first. Actually, based on the number of enemies, it's probably more worthwhile for the hammer to flank with Nerak, as he takes up more space. XD
Brommyl follows the others toward the gate.
"Brommyl Ironbeard of Clan Ironbeard. I agree with Rick."
The lucerne hammer fades back into Brommyl's tattoos as he joins the group. He gave the skinwalker an odd look before shaking his head and chuckling grimly. "I'd assume they're from whatever wood's closest to here. That's typically where you'd find plants and fey, after all." Looking over everyone, he grins. "Whoever's responsible, I doubt they expected to face more than some humble country folk - certainly not a pair of mages, a skinwalker, an alchemist, and a warrior maiden. Let's show them the error of their ways."
As Brommyl walked closer, the hammer slammed down on the impaled gremlin.
Attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Damage: 1d12 ⇒ 11
AoO: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Damage: 1d12 ⇒ 3
I'm assuming flanking, so subtract 2 if that isn't the case
As the gremlin turned to flee, the floating hammer took a swipe at its head.
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Brommyl calmly begins to walk closer to the melee, making sure to stay out of reach of the big half-orc. The pinned gremlin should be relatively harmless, but there was no sense in getting his head taken off by an errant swipe.
Move: maintain concentration; Standard: move up to 20ft closer
Sorry about the delay. In addition to the aforementioned medical stuff, I'm also dealing with a minor case of food poisoning.
Knowledge(arcana): 1d20 + 5 ⇒ (18) + 5 = 23
Cursing his short legs, Brommyl huffs his way toward the shouting and arrives just in time to see everyone attacking a giant of a half-orc. He's about to join in the fight when he notices the gremlins. "Hoi! Those buggers are -" (I'll leave it to the GM to determine what that roll tells me about them. Assume I share it with you right now. XD
As the dwarf speaks, his tattoos glow brightly and his hammer materializes in front of one of the creatures. (preferably in a flanking position)
Move Action: summon bound equipment; Move Action: concentrate to maintain
"Didn't they come from inside the wagon? Perhaps they snuck aboard there. Does anyone know who drove the wagon here?"
Just a quick heads-up: my wife's going through some serious medical stuff at the moment, and it's occupying almost all of my time and energy. As such, I won't be posting a whole lot for a while. I'll do my best to check in every couple days, but feel free to bot me if necessary. I don't want to hold everyone else up on my account.
The floating hammer vanishes as Brommyl steps forward, his glowing tattoos fading back to their normal hue. "I agree. Perhaps they stowed away from wherever the butterflies came from."
Re: Diplomacy - it's also typically necessary to have a shared language XD
Fort: 1d20 + 5 ⇒ (3) + 5 = 8
The nerve of this creature! Daring to attack him! Brommyl doubled over and gagged as he struggled to keep from losing his delicious meal. As if it had a mind of its own, the hammer continued attacking the beastie.
Attack: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7 Damage: 1d12 ⇒ 4
Yay for modifications! XD
With a flick of his hand, Brommyl sends the lucerne hammer flying toward the acid-spitting monster, point-first.
Melee Attack: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 Damage: 1d12 ⇒ 7
If successful, the beastie is impaled
Knowledge(history): 1d20 + 2 ⇒ (2) + 2 = 4 (+3 to result if Know:arcana is a better fit)
... Never mind. :-(
Wild Magic?: 1d100 ⇒ 68 (not this time)
Brommyl's tattoos flash in a vaguely hypnotic pattern as energy flows forth from his hands and coalesces in the form of an elaborately-carved lucerne hammer that hovers in front of the monster attacking Father Zantus.
Mechanics: move action to summon my bound equipment; move action to make it hover. Spending a SP to allow it to remain without concentration for up to 1min.
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Brommyl's a dwarf, so he has darkvision and is almost certainly at or near the front of crowd. Cost of being short. XD Weapon is positioned such that the creature will provoke an AoO if it tries to get to Father Zantus.
With a pleasantly full belly, Brommyl exits the Rusty Dragon Inn and begins to meander toward the cathedral. He'd never seen a luna moth before, so this promised to be quite the treat.
The salmon is delicious. A bit under-spiced, perhaps, but that's to be expected. Dwarves have a high tolerance for such things, after all. Brommyl's meal is unexpectedly interrupted by a Tien man with some tattoos of his own. "Brommyl Ironbeard of Clan Ironbeard at your service. My tattoos are Thassallonian in origin. I'm a bit of a historian, so ancient lore is of interest to me." Hopefully that would satisfy the man, as a more detailed explanation would likely make him sound insane. "That's a rather fearsome beast on your arm. Is it a linnorm?"
I just walked in the front door. Might not be able to post today due to unpacking and such, but I'll definitely get something up tomorrow at the latest.
Since you'll already be doing katas and breathing exercises to cast, perhaps the Mental Focus drawback? It looks like a good flavor match.
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@Everyone: I'll be attending a conference this weekend, so posting will be sporadic until Monday.
Magical Signs is also a decent option. It makes it impossible to cast stealthily, but that's about the only downside.
Brommyl gave an appreciative smile. "Such a pleasant surprise! Thank you very much." To be honest, he'd half-expected prices to be higher during the festival. Sometimes he could be a bit too cynical.
Entering the Rusty Dragon, Brommyl was pleasantly surprised by its cleanliness and decor. Often, small-town businesses tended to be a little run-down, but it was really nice in here. And the food smelled delicious. He waited for the Tien woman who seemed to be in charge to look his way. "Excuse me, miss. Do you have a special today?"
Considering RotRL is by far the best-known Paizo AP, I'd say that any and all changes will be beneficial. Keeping things fresh is a good thing - especially when you're running for a bunch of GMs. XD
Brommyl wanders into town near the end of Cydrak's speech. Evidently they'd known he was coming and were throwing a festival in his honor. ... Wait, no. That would be ridiculous. The ceremonial ribbon across the cathedral's doors came into view a moment later. A commencement ceremony, then. That sounded fun. Trying not to draw too much attention to himself (but not in a shady way or anything) the tattooed dwarf set about exploring what this place had to offer. There was a host of delicious smells coming from direction of the building with the dragon weather-vane. Perhaps he'd sit down and get something to eat.
Aside from gear, I think I'm ready.
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