Xotani

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Can you hit the same space with multiple ice spears on the same casting? Subsequent Ice Spears shatter the previous one?

Spell is from Inner Sea Magic for reference.


Hi, I am Gashnal's current GM in one of the games he is playing and I understand his trepidations at using magic when it can backfire to such a terrible degree. As the following situation occurred to a PC in our group: He was Crit by a mage casting Acid Arrow, the critical hit was called planar rift, I gave him a DC 10 will save to negate the effect. He failed. We rolled his random plane. Ethereal.

We use the crit hit/fumble deck simply because we always have, it gives a fun aspect other than double damage, etc.

I don't have a problem no longer using them but some of the effects can be quite funny.

As for using the ranged or melee sections instead of using the Magic ones, that would be fine by me as well it's just something we'll have to discuss as group.


I explained in my post why a member would be inclined to do that, we are also in book 2 so the harrowstone incident is behind them. And if you've read the adventure path at all it gives specific ways to handle a evil or neutral party. Ie the

Spoiler:
the incident with the mob justice at trial of the beast, it specifically tells how an evil party might handle it.


I am GMing carrion crown for a group of my friends and one of them approached me about taking agent of the grave levels. They saw it on the pfsrd and thought it was a cool idea and class.

My question to all of you is, do you see a problem with this? I know it requires a year of membership in the whispering way but they operate in cells and some work against each other so story wise, he could be from a rival cell of the whispering way.

The party is currently evil/neutral.

Thoughts? Comments? Concerns?

Thank You for your time.


I hearby request a spell called cone of excrement! Fort saves all around.


Bard-Sader wrote:
Whenever you play a paladin, you should always ask yourself: What Would Michael Carpenter Do? Or WWMCD?

+5 for the Dresden Files reference. Love that series.


Hmm, I see. It's why I asked, I'm used to playing around neutral and chaotic characters and this the first lawful character Ive played.

Thanks for the advice.


Ok, so were playing kingmaker and the following situation occurs.

I'm playing the paladin of the group, I walk upon a campfire in the afternoon hours, not completely dark yet and there are two ruff looking guys there. Thinking they may be bandits, I detect evil on them. Theyre evil.

As I continue to approach they ask who I am and tell me to come no closer. I make an intimidate check, state my name and the I am exploring this region. One moves off into the brush out of sight. I ask where he's going and get no reply So I move closer to the campfire, about fifteen feet from the other guy. He fails an intimidate check against me and tells me to get out of here. I say charge...and am met with protests from the DM saying they were doing nothing wrong and that I may need an atonement spell if I do charge them.

Do you think my intended action was justified or not?

The Dm and I argue for a minute, I decide not to charge and am attacked by the guy I was about to charge. Turns out they were werewolves.

My main question is, was it unreasonable for me to act that way when a NPC I know is evil fails an intimidate check and acts hostile.


Dire Hobbit wrote:
Catharsis wrote:


Being half-good at melee combat is as useful as having one leg.
Speaking as a parapalegic, I would appreciate a little more care and sensitivity in choosing your anologies.

Speaking as a person with one leg instead of two useless ones, I liked his analogy.

Back to the topic at hand.

I agree with Kevin Mack, the mechanic is a little clunky, who wants to give up a hit vs touch AC for a -2 or more penalty to a normal AC attack for an extra die of damage from a weapon.

This class may become on of those that you see multi-classed into for a few useful skills then off to better things.


Yes, the guy DMing it for us has read and according to him it doesn't really matter for the purposes of story if you're evil or not.

This is all helpful thanks! Keep it coming.


Ok, so I am starting Kingmaker with some friends and I will be playing a evil cleric of Norgorber with the Death domain mainly to raise an undead army and commence with the evil laughter. I suck at stat distribution. So if you guys wouldn't mind lending me a hand. 20 point buy. Go. Thank you in advance!


Great ideas all. I am definitely gonna use some of the Alchemical pollution ideas.

Fecal-Elemental made me lol hard.

I like the storm idea for giving them a time limit.

Definitely using blue lined graph paper. (Free time in college is great.)

Traps galore since Im the only one who ever plays a rogue. >:)


Kolokotroni wrote:
Brogue wrote:

Hi, I've never DMed a game in my life but, ive been playing for about 7 months and know most of the rules through and through .

I was asked to DM a 1 shot homebrew dungeon next week for a group of 4 level 3 characters who are being played by 4 of my friends.

The requirements are sewers-like area under cheliax (city of devils and general wrongness for anyone who hasn't played CoT) and not terribly hard.

So I am requesting any suggestion or mechanics to make this a fun experience for them and challenging as we have pretty much steam rolled up to this point. Also any amount of "clive barker effed up ness" (i.e. "babies clawing their own eyes out for no apparent reason") is bonus points.

Also any monster combinations that produce awesome effects in group together would be appreciated.

Thank you all in advance and I look forward to it.

If you want specific monsters/encounters it would be helpful to know A why are the characters in the sewers? Or do you have to put them there? Are they fleeing hellknights?

Is this 1 shot independant of your general campaign? Or is it in the middle of it to get the characters up a level or something? Are you in the middle of council of thieves?

Next and really important, if you want to challenge a party you need to look at what they can do. What are the 4 characters? Give as much info on class/race/stats/play style/favorite tactics or abilities. The more we know about that, the better the encounters will be. If you dont have that info, ask your friends for it. It's important for a DM to know his party if he really wants to make his adventure/campaign exciting and challenging.

They are in the sewers to kill a were-rat monk (splinter lol), this is in the same setting and timeline of CoT just after delvehaven but not with the characters we used for delvehaven. No they are not fleeing hellknights.

Party wise 1 human cavalier likes to challenege his foes and ride his house in mounted charges which he will be discouraged to bring the mount in the sewers as it will be near impossible to use effectively.
1 gnome bard likes to sing and shoot arrows. no melee weps. and 2 unknowns, they will be making them this week before next tuesday.

Thanks hope this helps.


Hi, I've never DMed a game in my life but, ive been playing for about 7 months and know most of the rules through and through .

I was asked to DM a 1 shot homebrew dungeon next week for a group of 4 level 3 characters who are being played by 4 of my friends.

The requirements are sewers-like area under cheliax (city of devils and general wrongness for anyone who hasn't played CoT) and not terribly hard.

So I am requesting any suggestion or mechanics to make this a fun experience for them and challenging as we have pretty much steam rolled up to this point. Also any amount of "clive barker effed up ness" (i.e. "babies clawing their own eyes out for no apparent reason") is bonus points.

Also any monster combinations that produce awesome effects in group together would be appreciated.

Thank you all in advance and I look forward to it.


@James: As far as the phylactery goes, my back story explains it. My character was a caster whose ritual of undeath went wrong and he lost all memory of who he was.

@Dragonborn I went monk because I see too many caster lich types and I wanted to see an undead monk. I loled at the bard lich though.

Also wanted to stay away from rogue as Im already playing one in another cmapaign.

Thanks for all the great suggestions keep them coming.


Some of my friends are going to be starting a home-brew evil campaign soon and I am going to make a Lich Monk.

My DM has said it's fine but I have to take a 21 point buy instead of everyone else 25 and I have to start two levels below everyone else.

So I am starting at level 1 and they at 3.

Could anyone give me some suggestions about how I should point buy this? The only rules he put on me for it is that I cannot dump stat con, it must remain at 10.

Also feat suggestions would be great. Thanks!


This next part explains a little about why it happened.

Spoiler:
Were running the CoT ad path, we had to get this statue to talk to it because its the petrified remains of blah blah blah anyway, our Dwarf said he needed a distraction at this place called the devildrome which was filled with a huge croud. So I went to the otherside of the stadium and threw a bomb at a statue so as not to hurt anyone but make an explosion. Then attempted to stealth out with the croud. He did not like this. In addition to below we lost a fame point.

After the above spoiler happened, I was incapacitated in combat by a monk/something and drug away by him and got to sit through a 2 hour combat as my party tried to keep me from being drug away.

Then I was tied up, manacled to a chair. And the man who owned the devildrome cut my hand off for the trouble.

I leave it up to you if you think it was out of spite.

I like the Evil Dead idea.


My character is a 7th level Two-Weapon Fighting rogue, my DM decided to cut off one of my hands...

Suggestions besides get regenerate cast on yourself?


Thank you both, Email is jrlail@hotmail.com if you wouldnt mind sending me that template. My DM is pretty open minded and will prolly go with Udalrich's system but, I like to have more options so send away.

Seems to me after all this time and having multiple classes that use poisons, Paizo would have came up with some system or atleast expanded on the poison making rules. After reading the Core book for pathfinder then going back to the 3.5 book and finding almost the exact thing it got kinda frustrating.


So, I am currently in the Council of Thieves AdPath playing a Rogue. I opted to be a traveler from a Nadal family and trained in the use of poisons.

We have a druid in our group who is doing craft alchemy as well as herbalism.

Our current conundrum is that I am having him make poisons for me and we wanted to try to gain some of the raw materials for them using his herbalism skill but there is no place in the core rule book or anything else we can find that shows what exactly the base materials are for each poison and where to find them or if we can find them.

So in short:

1. How can we tell what the raw materials are for each poisons?

2. How can we know if these will be available to buy in Cheliax or find in the area around it? (Using Herbalism)

3. Should we just house rule it?

Thank you in advance.