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I may be mistaken, but isn't there a city on the Chultan Peninsula in the Forgotten Realms that was, until very recently, hidden from general view by massive illusion spells?

I haven't kept up with the history of Greyhawk, but because of this Chultan city I didn't bat an eye when I read that Sesserine was hidden. It adds a sort of mystique to the place that's good for ambiance.

FWIW, I also agree that, by the maps, Sessarine is so far away that it might as well be a figment of the imagination except to the Scarlet B'hood and the Sea Princes.


airwalkrr wrote:
So what time of year should the Age of Worms AP start?

For what it's worth, I think Eric Boyd set the Forgotten Realms timeline in "late spring" of 1374 DR.


Waterdeep is THE city in FR. You don't even have to follow the "directions" given for Diamond Lake from the Free City. Just put it near a big city anywhere on the map and I think you'll be able to adapt any storyline that runs from or through the big city.

I'm partial to the FR and the extensive history and background that's been created. I'm gonna try to make it work in Daggerford, but it will be much different than originally written for Greyhawk


I am also planning to convert the AoW to a Fortotten Realms adventure. I realize, however, that the way Erik Boyd has suggested to covert it means this task is much more complicated than expected. This isn't as simple as changing Diamond Lake to Daggerford and altering the names of deities, if you want to keep in touch with the spirit and history of the Realms.

For starters, Daggerford is an established village with a long history of its own. It isn't a dead-end mining town; it is an important stop-over along the Trade Way. So changing the PCs' reason for being there and/or reason for adventuring is necessary. I may still take Diamond Lake and drop it in some random place as-is, because there is a certain air of desperation in trying to claw your way out of a miserable existence. We'll see.

Second, I'm going for huge historical significance to the adventure path, which means I'm trying to fit the elemental peoples and their whole story of defeating the Queen of Chaos into some period in the region's history. Lost Empires of Faerun has a good "generally specific" timeline you can play with to accomplish this.

That's about as far as I've gotten. I have some time before I actually have to start the path, so I'm eagerly awaiting any more hints or conversion suggestions in future installments.

I'll be happy to share whatever it is I have with respect to converting the adventure.