Brix's page
134 posts. No reviews. No lists. No wishlists.
|
Since WotC will support multiple iterations of the game I wondered if they will use 3.5E or Pathfinder for the 3E era.
We fought long and hard. Finally our enemy is defeated.
However there is a shadow looming on the horizon. Friend or Foe? Only time will tell.

Hi everybody.
I was challenged that it is not possible to create a quality product for a relative small amount of money.
I'm a publisher for a non-gaming magazine, so I have a little background to get this thing rolling.
Since I want to use Pathfinder rules for this product, I'd like to use this thread to collect the stuff. I already invested a little bit into the developing of a map, that you can use as a start.
I'm aiming at a generic and easy to use campaign setting for starters (and pros alike)
I hope you like the idea, and I'm looking forward to your submissions.
In order to get things up and running there is a deadline: 16th January.
Then we'll see what we have
Here are the Rules
THE RULES
* You submit your ideas here
* Although not every entry will make it in the book, every contributer will get a free copy, when the product is finished
* All new crunch will of course be open content
* compliant to Pathfinder RPG with regards to rules and formatting
* I take care of the layout and missing artwork
ARTWORK
* If you want to contribute some artwork, feel free to drop a note as well (with a link to your art)
EDITOR
* Since I'm not a native speaker I need someone to proofread and to streamline the draft.
RACES
* Twists for existing races (not so much rulewise, but fluffwise)
* Exciting new races
CLASSES/ ARCHTYPES
* Since it's hard to create cool new base classes, I'd suggest you create new Archtypes for the setting
NEW TRAITS
* max 600 letters per trait
ORGANIZATIONS
* 600 letters for description
* NPCs (short stats)
PRESTIGE CLASSES
* There are many articles describing, what a good prestige class is
* 600 letters for description plus crunch
THE KINGDOM OF CALHALIGON OVERVIEW
The Kingdom of Calhaligon stretches approximately 3000 miles in diameter from north to south and covers about 6000 square miles. Most of the land is wilderness (76%, 4600 square miles), the rest is civilized area (24%, 1400 square miles).
A total of 252,000 people of different races live in Calhaligon, with about 42 per square mile. Most of the population lives in urban regions (91% 231,840 people). Only 5 percent (12,600 people) live in cities. The rest (3%, 7,560 are wandering or have no residence). These number change slightly, depending on the season.
The biggest urban population centers are:
* Thunderhold 9445
* Gatetown 1635
* Elvenwatch 1520
LOCATIONS
* 1000 letters per write up
* find a map of locations here: http://2.bp.blogspot.com/_TlrSHDUFt20/SJ6PRuEH02I/AAAAAAAAAWk/OGO_jBCmm9A/s 1600/motherland-tex.jpg
* Description and a "campaign secret"
DEITIES
* find some good deities here: http://3point75.blogspot.com/2008/08/motherland-campaign-setting-part-3-goo d.html
* find some evil deities here: http://3point75.blogspot.com/2008/08/motherland-campaign-setting-part-3-evi l.html
* Feel free to modify the domains
* 600 letters for the description of the deity should be enough
NEW EQUIPMENT
* 300 letters per write up
MAGICAL ITEMS
* 600 letters per write up
ADVENTURE HOOKS
* One liners
* or 1500 letters write up
MONSTERS
* 600 letters for description plus crunch

Paizo is a company that earns money. As such they are subject to criticism if something went wrong. This is ok.
Paizo is also a company that is imo a role model with regards to customer care.
They give away free beta rules, ask for your input, answer your questions, are active at social media plattforms, offer contests like the RPG Superstar, etc.
On a side note, they publish the best iteration of D&D related gaming so far. They even banished the undefeatable giant on rank number two.
Paizo is absolutly awesome.
Now they are building a computer game (with a partner). I'm sure it will be awesome at the end. They don't develope the game in a dark and hidden laboratory, but again ask people about their input.
I really finf that comments like "if you do this or that, you'll piss me off" are not appropriate.
I think it's ok to give suggestions, but not to threat someone.
I want that the team is motivated and that they do the best possible product. I don't want them to be frustrated, before the released the first single screenshot.
I don't if this has been done before or if it is even realistic:
You can declare another player (or another faction) to be your enemy.
If the other player declares you to be an enemy too, they can attack each other. Otherwise not.
That would solve the pvp problem.
Suggestion: Give use some rules to play with.
Basically I like skill-based based games (including a casting skills), and I would love to test it on our gaming table.
My two cents:
MMO - personally I'm sceptictical of MMOGs. I'm aware of the huge success some of these games have, but everytime I gave such a game a chance it was either a huge emptiness or filled with freaks. Both things were not fun. However I think that paizo is one of the finest companies in the world and that this also reflects the fans. So I think I has the chance to offer an actual roleplaying experience.
Sandbox approach - Absolutly yes. With the above mentioned risks and chances
Keep it generic / like NWN - While Golarion is certainly one of the best settings around, I'd love to have the opportunity to create my own sandboxes, with my own npcs, deities etc. Consider that there are many - let's say - FR-fans that are playing pathfinder. So I'd start with Golarion presets but allow players to create their own worlds.

Please join me if you like :)
Klingons
======================
TYPE
Humanoid (0)
SIZE
Medium (0)
BASE SPEED
Normal (0)
ABILITY MODIFIERS
+2 Strenght, +2 Constitution (2)
LANGUAGES
Klingon (0)
RACIAL ABILITIES
Forcefull Personality (2 = Skill Bonus): Klingons recieve a +2 bonus on intimidation checks.
Keen Senses (2 = Skill Bonus): Klingons receive a +2 bonus on sight- and smell based perception checks.
Brak’lul: Qo’noS is a harsh environment, unforgiving to the weak. Klingons posses duplicates of many of their vital organs to help them survive. Called brak’lul, this redundancy, which includes an eight-chambered heart and two livers, makes it harder to kill a Klingon.
* Hardy (2) Klingons gain a +2 racial bonus on saving throws against poison, spells and spell-like abilities.
* Elemental Resistance (1): DR 5 against fire or electricity (depending what energy you substitute for phaser weapons)
Warlike Demeanor (Weakness approx -1): Klingons suffer a -2 penalty on diplomacy checks when dealing with non Klingons.
Fearless (1): +2 racial saving throws against fear
Weapon Familiarity (1): Klingons may use their traditional special melee weapons (such as the bat'leth, d’k tahg, and mk’leth) as if they had the Exotic Weapon Proficiency feat

Pathfinder is currently one of the top notch pen & paper rpgs around.
But there needs to be a pathfinder light edition!
Why?
I'm playing D&D games for more than 20 years now, seeing a lot of iterations of the game. As I'm growing older (pun intended) I become more and more interessted in retro clones, things like true20 or green ronins Dragon Age game, because they are much more easy to play.
IMO the main problem is feats, they make the game so cumbersome. My vision of the game is one that uses the d20 engine, and almost anything is handled by skills.
I noticed that during our sessions, we often need to pause, to flip through the books, in order to find a rule, which we knew to be hidden somewher. That often takes up to five minutes. That's not good.
I compare the various D&D editions with computer operation systems. At first we had oses like DOS (D&D 1E) which was very fast and solid, but could not do much things. Now we have windows7 (D&D 3+) which can do everything, but gets slower the longer it runs on your computer.
What we need is a hybrid. Fast, solid mechanics which allow you still to play a variable game. I think Pathfinder is the best candidate for this, since the engine IS already very good (3E > 3.5E > Pathfinder)
Wouldn't that be a great product?
Some things that I'd like to see in such a game could be..
* drop feats
* drop redundant mechanics, e.g.
** make saving throws a skill
** make initiative a skill
** make attack a skill with certain weapon groups
What do you think?
I think that the ability to create instant potions from spells should be removed.
I'd rather like to see unique potion effects.
I know that it's maybe easier to use the spell mechanics for standard effects like fly, but basically you play a weak wizard who dabbles with potions instead of spells. Each class should be unique.
Otherwise I like the ideas very much.
* An option book: many good rules or ideas didn't made to the beta. A book that features the best of these rules, fully compatible to the final PRPG would be cool.
* The Tome of Horror/Pathfinder mega almanach. Featuring all monster from ToH I,II,III completely pathfinderized
* Although not covered by d20 system ref, I really like some of the newer core classes like the warlock, spirit shaman, and some others. Maybe there is an possibility to create such classes, and maybe many other core/prestige classes in a class book.
* The of course large magical item and spell collections.
* The we have our already confirmed critters as pcs book
Although Golarion is a really nice campaign setting, I would vote for keeping the rules free of campaign specific material. Instead keep it general.
It has become quite with news of other companies going 4E or joining Pathfinder or doing whatever..
Do you have any news....
Necromancer Games
Kobold Quarterly
Malhavoc Press
Sean K. Reynolds Games ;o)
Sword & Sorcery
others?
I know that
Goodman Games is lost to 4E
Hey guys at paizo. I love you! I mean - I really love you.
Much success at 2009!

Hi,
I've done a poll at 3point75.org in august asking people what product they would like to see pathfinderized:
Here are the results:
1. Book of monsters 19
2. alternate classes, like warlock 17
3. campaign settings 14
4. Book of spells 11
5. Book of magic items 9
Book of feats 9
Book of skills 9
modern roleplaying 9
6. future roleplaying 7
Most people would like to see a book of monsters. As you might already know this may happen. There are plans to do a Tome of Horror (Necromancer games) Pathfinder edition.
Second place is 'alternate classes'. As some popular classes like the warlock are not part of the SRD, it is interessting to see what paizo, or other companies will do to make this come true.
Third place is 'campaign settings'. Obviously people are not happy about the way WotC changes their realms. Check out our new poll about this topic.
A 'book of spells' is fourth in line. Of course we have the massive spell compendium, but there is still much to do, for example remove absolutes.
'Book of magical items' is fifth. We already have a magic item compendium. Still some people would like to see basic items overhauled, and new items added to this book.
'Book of feats' is fifth. As PRPG claims to be compatible with 3e this is no surprise. However it would be nice to have a single reference with balanced feats.
'Book of skills' also fifth. PRPG changed the skill system slightly. Maybe a book about expanded skill use would be interessting to some people.
'Modern roleplaying' the pathfinder way is of minor interest for most people.
'Future roleplaying' as well, but check out WARP20 to change your mind ;o)
Check out the new poll at 3point75.org
We'd like to know...
If you could cast a powerful spell that would be able to steal a WotC campaign setting, and give it to Paizo, what setting would that be.
Check out WARP20 at www.3point75.org
WARP20 is a conversion of star trek related material to PathfinderRPG with a twist.
Sounds strange? It is.
WARP20 is less science more fantasy. Remember the DS9 episode that showed how Worf retrieved the Sword of Kahless . Well, something like that. Vulcan Psi-Masters, Klingon warriors specialized in bat'leth, Bajoran clerics, Ferengi rogues... got it?
If you like this experiment I'd be thrilled to hear your what you think of it. Contributions are welcome.
For traditional gamers there is also a continuing series about an original campaign setting that employs the Pathfinder RPG rules. Contributions are welcome.
In addition we soon start our first adventure path Rise of the Runelord. We'll post stuff and reviews about this campaign there (or here), too.
Long live Paizo.
With regards to the recent GSL discussions and problems for third-party-publishers like Necromancer Games:
Take the Monsters from ToH I&II
Make them compatible with the new pathfinder rules.
Add some news monsters, put it in a large Tome.
Add some cool new artwork
Sell it as a Necromancer/Paizo cooperation
Easy content, smart move, powerfull allies against evil wizards.
I'd buy it.
Anyone else?
ENWORLD:
Quote: With the imminent launch of 4E and the popularity of other games such as Pathfinder, we've decided to redesign the forum structure a little. The intent is to provide space for 4E fans, players of 3.x, and also to bring some other games a little more up-front and center. source: www.enworld.org
Now read the board description carefully
Quote: D&D 3rd Edition and Older
These forums are for talking about the rules and house rules of 3.x Edition D&D, 2nd Edition D&D, 1st Edition D&D, OD&D and any other pre-4E version of D&D.
So the new 3E Pathfinder movement already seems to be "historic" and "outfashioned" prior to it's release. That's what remains after their 'intentions' vanish from the front page.
I really can't take these guys serious anymore.
lackeys..
Today WoTC announced racial-feats.
http://www.wizards.com/default.asp?x=dnd/4ex/20080502a
I promoted this on other occasions in the past, and will repeat it again.
I think racial feats (or half feats) would add dramatically to the games fun factor.
* No need for racial paragon levels (3E paragon from UA)
* You can easily modell powerful races by giving them ECL 0 abilities, and the option to get the powerful abilities laters (e.g. drow powers)
* Races become more unique over the time
* Again more things to play with every level
I suggest giving racial levels every other level. As stated above half feats (less powerful than full feats) could also do the trick.
I think Monte Cook discussed half feats somewhere, SKR has a similar system with feat points.
I guess there will be a (new) flying race in the corebook, maybe a Dragon-Kin?
The artwork is cool, except the manga-elf-ears of course ;o)
The double lines you use for spell descriptions however make the document unreadable IMO
How about giving fighters (only) special boni on combat maneuvers, when using a weapons from certain weapon families (instead of only granting a flat bonus)
Lets say a fighter who attacks with a weapon from the flais group ignores shield bonus from an enemy (maybe even the shield spell)
Or hammers grant a devastating bonus to sunder attacks?
Something like that?
like it?
I like the artwork.
Only exception: Races overview on page 5.
No Manga style please :o)

And here is the skill system
Acrobatics (Dex) AP
Use this skill to test your balance on narrow or unstable surfaces,
to escape from a grab or from restraints, and (if your trained) to
reduce your damage when you fall
• Balance
• Cross Difficult Terrain*
• Sprinting Balance
• Escape Bonds
• Fall Prone as Free Action*
• Reduce Falling Damage*
• Resist Trips
• Stand Up From Prone as Swift Action*
• Tumble*
Arcana (Int)
You have knowledge about magic and magical effects, and (if
your're trained) you know how to detect a persitent magical effect.
• Knowledge Magic
• Spellcraft
• Read Magic
• Use magic device
• Find, understand, avoid magic traps
• Identify
Athletics (Str) AP
Use this skill to climb, swim, or jump
• Jump (Long Jump, High Jump, Jump Down)
• SwimTread Water
• Run
• Climb Surface
• Catching a Falling Character While Climbing
• Combat Climb
• Accelerated Climbing
• Catching Yourself When Falling
• Making Handholds and Footholds
• Rapid Climb
Concentation (Con) AP
• Focusing your mind
• Cast magic defensively
Craft (Int)
• Craft mundane items
• Craft masterwork items
• Craft magic items*
• Disabke Device, Open Lock
• Appraise
see craft points rule (UA)
– craft magic items becomes a skill
– no XP cost dafür skill check (chance failure)
– Bonus Craft Points für Talented Crafter feat (500)
Decipher Script (Int)
• Understand unfamiliar language
• Create private cipher
Deception (Cha)
• Deceive
• Create Diversion to Hide
• Feint
• Disguise
Diplomacy (Cha)
Use this skill to influence others with tact and social grace, change
opinions, inspire good will, and to negotiate a deal in good faith
Dungeoneering (Wis)
You have knowledge about forgin a path through a dungeon
complex, recognizing dungeon hazards, and finding food in the
Underdark
• Stonecunning
• Spelunking
• Fungus & Caverns
• Find, understand, avoid dungeon traps
Endurance (Con) AP
Use this skill to stave off ill effects and to push beyond normal
physical limits
• Force March
• Ignore Hunger
• Ignore Thirst
• Sleep in Armor
Gather Information (Cha)
• Learn News and Rumors
• Learn Secret Information
• Locate Individual
Heal (Wis)
Use this skill to administer first aid, stabilize a dying character,
grant a saving throw, or treat a disease.
• First Aid
• Long-Term Care
• Heal Damage
• Revivify*
• Treat Disease*
• Treat Poison*
History (Int)
You have knowledge about history, including significant events,
legends, customs, and traditions.
Insight (Wis)
Use this skill to discern intent and decipher body language, making
a best guess as to a target's motives, attitudes, and truthfullness
Intimidate
Use this skill to influence others through hostile actions and overt
threats.
Initiative (Dex) AP
• Start Battle
• Avoid Feint
Nature (Wis)
You have knowledge related to finding your way through the
wilderness, recognizing natural hazards, and living off the land.
• Find, understand, avoid natural traps
• Handle Animal
• Survival
• Basic Survival
• Endure Extreme Temperatures
• Know Direction
• Track*
Perform (Cha)
• artistic expression
• dsiplay combat prowess
Perception (Wis)
Use this skill to notice clues, spot imminent dangers, and locate
hidden objects
• Avoid Surprise
• Eavesdrop
• Hear Noise
• Notice Targets
• Search
• Sense Deception
• Sense Influence
Religion (Int)
You have knowledge of religious traditions
Ride (Dex) AP
• Ride Mount
• Control Mount in Battle
• Fast Mount or dismount
• Guide with Knees
• Leaps
• Soft Fall
• Stay in Saddle
• Use Mount as Cover
Stealth (Dex) AP
Use this skill to hide and move silently
• Sneak
• Conceal Item
• Create a Diversion to Hide
• Pick Pocket
• Sleight of Hand
• Snipe
Streetwise (Cha)
You know how to get the lay of the land in an urban setting
Thievery (Dex)
Use this skill to disable traps, open locks, pick pockets, and
performa other sleights of hand.
• Find, understand, avoid and disable any traps
• Open Lock
• Sleight of hand
You asked for it, now go for www.3point75.org
3POINT75 is the only point of light in the D&D Community. It is the makeshift home of dissapointed Players and Dungeon Masters alike, who wish to stick to their favorite game and polish it, rather than to buy a new game (again) they don't like.
Here you find
- central message boards for all 3.x diehearts
- petition for 3.75
- A list of all publishers who join the 3.75 call
more content to come as more refugees arive
Find us at
www.3point75.org
About Emrin Aerilin
Race: Human
Class: Fighter (3) Rogue (5)
Hit Points: 68 (68)
Armor Class: 29 (with shield spell)
CMD: 24
Saves: Fort + 7 Ref + 12 Will + 3
Perception: + 10
Full Character Sheet
|