Initiate of Flame

Brimlii Titanforge's page

3 posts. Alias of turnip_head.


About Brimlii Titanforge

Story:

Brimlii Titanforge was born into a long line of reputed craftsman, a trade that lived up to their namesake. Since his early years, he had accompanied his parents at the forge and foundry of their family business deep in the halls of Janderhoff in which both his mother and father competed as head craftsman. Thifkal, his father, fashioned frightfully effective weapons - skull shattering hammers, rending sawblades and stone-piercing crossbows - while his mother, Badla, tempered the strongest metals into an impenetrable fortress of armor. They claim that their skill with hammer and anvil is blessing from Torag, who they worship devoutly and praise with every creation. Naturally, Brimlii was drawn to the clash of hot iron under the mighty smithing hammer and soon began crafting himself. He followed along in his father's footsteps, favoring a strong offense over strong defense and crafting mighty weapons, however, his Badla made sure he knew the value of good protection.

At 43 years old, Brimlii was sent out to Magnimar in hopes of exhibiting his artisanal excellence in weapon and armorsmithing as part of a potential trade agreement. While en route, he noticed a strange change in the air that came suddenly and sullenly. An unexplained wave a dread fell over him as if some ethereal connection to his parents was severed by their gruesome death. He had tucked away the strange feelings and decided to press on. It was halfway between Magnimar and Lake Syrantula when he was made well aware of the source of his peculiar uneasiness.

Not far from the bog town of Wartle, Brimlii and his caravan made plans to make rest in a small outpost just outside Sanos Forest. The dark skies and thick cover of fog made what was already a horrifying experience worse than it should have been. As they approached the gates of the small outpost lumbering figures came shuffling out of the thorpe and surrounding fog. Slavering undead husks swarmed the group, who were hardly trained enough for such numbers. One by one, the caravan of ten was reduced to three. The two trained guardsmen were the only reason for Brimlii's survival. Cutting down corpse after corpse, they cleared a line back out away from the town for him to escape. He leapt up to the drivers seat of the cart to usher the horses in an expeditious retreat, but the wave of frenzied ghouls overtook them too. His only option was to run. He hopped into the supply cart, grabbed his favorite axe, a pack with his tools, and some leather scraps intended to reinforce steel and fled the scene. The few scavengers who had made it out so far were put to rest by the broad head of his greataxe. He never looked back to check on the bodyguards, he didn't have to - their terrified screams told him everything. He wandered the roads for months, avoiding what he knew to be previously populated areas, he made for small fishing, farming and logging towns that would have necessary supplies and little resistance.

Along the way he had encountered other survivors. He wasn't sure if he was the only one, after all, it had been months since he had seen living flesh. They stuck together, looking out for each other and ensuring survival. Now, they have arrived at what once would have been called Sandpoint...


Questions:

Where were you and what were you doing on the night of Red Harvest?
On the road between the town or Wartle and Lake Syrantula. I was caravanning across the country side to Magnimar in the hopes of impressing a wealth armor and striking a business deal.

Have you had to do anything you regret in order to make it this far?
Leaving my good friends and close bodyguards to be torn apart a horde of zombies haunts Brimlii every night. Otherwise, he has made it a mission to avoid troublesome situations that would lead to doing things he would regret.

Have you got family out there or just a strong desire to survive? What gets you through?
Brimlii is unsure of whether or not his parents are still alive, they were lived in the thick of Janerhoff, and if the strange magic spread that far east, then their chances are slim. Brimlii looks at the sliver of chance as a beacon home, one day planning on returning to Janderhoff when he as the supplies and manpower enough to overrun the potential zombie infestation that would reside.

Character Sheet:

Brimlii Titanforge
Dwarf Fighter 1

LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +0
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Defense
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hp 15 (1d10+5)

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
Fort +4, Ref +1, Will +0; +2 vs. poison, spells, and spell-like abilities

Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

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Offense
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Speed 20 ft.

Melee
........greataxe +4(1d12+4/×3)
........greataxe +3(1d12+5/×3) [power attack]

Special Attacks +1 on attack rolls against goblinoid and orc humanoids

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Statistics
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Str 17
Dex 12
Con 14
Int 10
Wis 10
Cha 8

Base Atk +1 CMB +4 CMD 15 (19 vs. bull rush, 19 vs. trip)

Feats Power Attack, Toughness

Skills:
Appraise +1
Craft (armor) +4 (+6 on checks related to metal or stone)
Craft (weapons) +4 (+6 on checks related to metal or stone)

Languages Common, Dwarven

Gear hide armor
greataxe
ale (per gallon)
artisan's tools (weaponsmithing)
artisan's tools(armorsmithing)
backpack
bedroll
blanket
bread (5)
flint and steel
tankard
torch (5)
waterskin,
whetstone
1 cp

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Special Abilities
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Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.