Balazar

Brimbli's page

1 post. Organized Play character for Aaron Reichgott.



Wayfinders

I have a soldier character who primarily uses thrown melee weapons, but have a bit of a conundrum. For the purposes of abilities that refer to melee/ranged weapons, are thrown melee weapons considered melee, ranged, or both when using them to make a ranged attack? For example, the Melee Striker gear boost adds damage to melee weapons, and the Far Shot feat reduces range penalties for ranged weapons (which has been discussed on this thread).

If those abilities referred to melee/ranged attacks instead of melee/ranged weapons, or if the thrown weapon property clarified which type of weapon it counts as when thrown, it would certainly make things clearer.

Wayfinders

On the boon from the Skitter Shot chronicle, it has boxes that you check based on future games that you play or GM. If you play a normal scenario, you get one box checked. If you GM a normal scenario, you get two boxes checked. However, the boon also says:

Skitter Shot wrote:
You cannot earn credit from a particular adventure (even a repeatable one) more than once.

So if I were to play a scenario and check a box, what happens if I GM the same scenario later? Do I get no additional boxes checked? Do I check one additional box to bring the total boxes checked for that adventure to 2? Do I count GMing separately and check two additional boxes?

Wayfinders

Harm Undead wrote:
"When you use your healing channel, you can expend a mystic spell slot of the highest level you can cast to also deal damage equal to the amount you heal to all undead foes in the area."

If a 4th-level mystic with this feat has expended all of their available 2nd-level slots for the day, would they be able to use their 1st-level spells, since that's now the highest they can cast? I'm a little torn which way to lean on this. If they can't, then it means that mystics lose total available uses of this ability whenever they gain higher spell levels. If they can, then mystics may have too many available uses of it (though they'd still be limited by resolve points).

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So I spent several hours making this, only to realize that The Lucky Halfling had actually done this a couple months back. Still though, I figured I'd share what I made.

I have difficulty keeping track of off-character-sheet info. This is particularly the case with the new boons, so I figured I'd create cards to help keep track of what I have available to slot in a given scenario. The cards are organized alphabetically, and are color-coded by faction:

Black = All
Light blue = Acquisitives
Dark blue = Dataphiles
Gold = Exo-Guardians
Purple = Second Seekers
Green = Wayfinders

There are also some blank template cards if you want to create your own. Say, for example, after receiving a chronicle sheet with new boons.

Here is the PDF file of the cards.

Also, I figured I'd share my raw data in case someone wants to take a stab at it themselves. The data is better organized on the second tab.
Here is the Excel file.

Wayfinders

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The two new scenarios (7-18 and 7-19) are not downloading when I click them in My Downloads. The other scenarios still appear to work. We're running 7-18 this weekend at MAG Con and I'd like to start prepping as soon as possible. Is there a fix for this? Thanks.

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Sign up on Warhorn here.

The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure.

Content in “Test of Tar Kuata” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.

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Moved from last Wednesday. As of right now, we just need one more player to make this a legal table. Sign up on Warhorn here:

https://warhorn.net/events/tactical-encounters-pfs/schedule/2015/07/06/sess ions/80773

An email with the VTT link will be sent out on Sunday requesting character details.

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Sign up on Warhorn here.

An email with the VTT link will be sent out on Tuesday evening requesting character details.


Advanced Race Guide wrote:
Benefit: Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. You also gain a +4 bonus on critical confirmation rolls made while fighting defensively or making an attack of opportunity using this feat.

Does the bonus to critical confirmation rolls apply only once per day? Or is it a constant benefit?

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I have a question regarding the secondary success condition for this scenario:

Spoiler:

Secondary Success Condition wrote:
The PCs successfully complete their secondary mission if they finish the scenario in possession of Amenopheus’s geode and are not caught sabotaging one of Grandmaster Torch’s missions more than once; he finds a single show of rebellion amusing but begins to act against the Society if he senses any further insubordination.

If the PC's do not attempt to sabotage Grandmaster Torch, they obviously wouldn't get either of the associated boons, but would they automatically complete the secondary success condition? I'm leaning towards yes because they would avoid any unwanted attention from Torch, they just wouldn't get the benefit of sabotaging him.


I want to make a character who is good at hindering/disabling enemies, but I'd rather not rely on spells or limited use abilities if I can avoid it. While the witch's hexes effectively do accomplish this, I already have a witch character (who is a blast to play), and would like to try something that relies on martial ability. Right now I am thinking some kind of fighter or monk and relying on combat maneuvers, but am open to ideas. Any suggestions or guides?

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I've been playing in PFS for about a year now and am having tons of fun, but half of the time I have no clue who I'm dealing with or why certain story points are important. What would you guys suggest for learning more about who's who and what's what in these scenarios?