Kobold

Brimble Palescale's page

278 posts. Alias of stormraven.


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HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Prof: Miner vs DC18: 1d20 + 8 ⇒ (12) + 8 = 20
Perception vs DC18: 1d20 + 7 ⇒ (19) + 7 = 26

Brimble keeps a rag over his snout, not trusting that there aren’t poison gasses or particles in the furnaces. ”It’s too clean. They burn nothing in here. Maybe they draw heat from deep below.” Changing his focus to this level and above, he squints into the high darkness. ”If we can find a way up, this looks safer – or better secured – than the lift shaft. What’s that square thing up there? Maybe it’s another lift.”


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

The kobold puts the magic gem in his bandolier for safekeeping. They’d figure out what it does some other time.

Houndsfang wrote:
:Peace. I am not fashioned in the right form for this...

Brimble breathes a little heavily after his largely pointless exertions. :: Yeah, well, I’m not fashioned to fight the dead in a stoneborn ruin or play brood-mother to this lot. But that’s life – sometimes you have to muddle through the best you can with the tools you got. ::

He cleans the head of the pick and puts it back in his belt.

Em wrote:
”Xira, Brimble, would you deign to watch over me while I conduct a little investigation of no consequence?"

By the time Brimble is able to follow, Em is already working on the door. He stands back a bit and watches. He would have advised caution but some talls were headstrong and had to get burned before they learned to be wary of fire.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Status:
HP: 6 / 10 | AC:20 / T:15 / FF:18 | CMD:14/12

Bullets, Normal (10): x
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1): x
Vengeance (1):

Effects:
Poisoned - -1 STR
Smite – +2 to HIT & AC, +1 to DAM


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble stares at the chain as possible solutions are debated and discarded. ”OR… we just bash it into pieces. Raka, help me smash this thing.” The kobold looks for a good weak spot - a vertebrae or softer metal. He throws his work tunic over a portion of the chain then steps on it to keep it in place. He works the point of the pick into the gaps, and tries to snap the links with his underwhelming strength and underwhelming body weight.

SUNDER: Houndsfang (crit: 20/4x | P)
Mods: Cold Iron, Piranha Strike, Bless?
CMB: 1d20 + 0 + 1 - 1 + 1 ⇒ (18) + 0 + 1 - 1 + 1 = 19 | DAM: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6

SUNDER: Houndsfang (crit: 20/4x | P)
Mods: Cold Iron, Piranha Strike, Bless?
CMB: 1d20 + 0 + 1 - 1 + 1 ⇒ (17) + 0 + 1 - 1 + 1 = 18 | DAM: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6

The kobold checks the link to see if he's making any progress or just making a fool of himself.


2 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')
Argatha wrote:
"Very pretty."

The kobold quips, "I know. I'm a real looker."

Houndsfang wrote:
: That accursed soul sought to force others to pay his debts. Such is not justice.

”Agreed.” Brimble replies, giving the chain a hard look. ”I can smell the evil in the links. Houndsfang says Smokestack there was trying to force others to pay his debts… As I see it, we can’t leave it here or someone – possibly a goblin – could stumble on it and maybe become the new Smokestack. So, can we break the links somehow to destroy the power? Or should we find a way to heat up one of these kilns and try to melt the whole shebang into ash and slag? It’d be great if we had a deep dark shaft to throw it into… I suppose there could be one in the mining tunnels. OR, if none of that works, maybe we should hurl the lot into the reservoir – not near the Courageous?”

Hmmm…. Could I smite an evil chain?


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Right! Let me just check my character sheet… Detect Magic? No. Spellcraft? No. K:Arcana? No. K:Religion? No...
Wait! What about Dwarven Lore? Uh... No. LMAO

Brimble waits while the egghea… er… arcanists examine the objects. He does note one thing… ”That’s just one chain wrapped around him. You’ll have to spin him like a top to get it off’im.” Just because he’s got nothing else to do, he scans the chain with Dranngvit’s gift.

Using Detect Eeeeeeeevil.

Sense Motive vs DC17: 1d20 + 1 ⇒ (7) + 1 = 8
Perception vs DC17: 1d20 + 7 ⇒ (15) + 7 = 22


2 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Perception vs DC22: 1d20 + 7 ⇒ (18) + 7 = 25 YES

Argatha wrote:
he points at the vertebrae, "is vertebrae strung together on wire. Small vertebrae too. Like dwarf child, or goblin." He glances at Brimble, but doesn't say anything.

Brimble looks from Argatha, to the bones, to Argatha again. ”What’re ya lookin’ at me for? I didn’t kill him.”

The kobold spies something in the cooling crucible and practically climbs into the thing – checking for hotspots first – and emerges with the gemstone in his gloved hand. He marvels at the pretty stone. ”We’ll need a crown for this bauble. When I become Emperor of the Great Kobold Empire, this’ll look good on me.”


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Round 8

He should probably rush in pursuit of ‘smokestack’ and leave Houndsfang on the ground, but he just can’t do it. Brimble grabs up the pick then presses forward… only to stop before entering the Fires of Torag. There were others who might have a chance to hit the creature and all he’d do is get in the way.

MOVE: Pick up Houndsfang
MOVE: on map

Status:
HP: 6 / 10 | AC:20 / T:15 / FF:18 | CMD:14/12

Bullets, Normal (10): x
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1): x
Vengeance (1):

Effects:
Poisoned - -1 STR
Smite – +2 to HIT & AC, +1 to DAM


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Round 7

Stepping into the hot smoke was asking for trouble… and he had enough trouble already. Bringing his best weapon to bear was no good if he was blind and burning. Brimble carefully drops Houndsfang onto his foot trying to soften its landing, then pulls the sling and a stone from his pocket before sending it flying...

The stone SPANGS off Bastion. The kobold has the good sense to wince at the errant shot. "Sorry, sorry, sorry!"

FREE: Drop Houndsfang GENTLY
MOVE: Pull sling
STAND: Play David (size small) vs Goliath (size medium)

STAND: Sling (crit: 20/2x | B | 50’ range)
Mods: Bless, Smite, Inspire Courage
HIT: 1d20 + 4 + 1 + 2 + 1 ⇒ (8) + 4 + 1 + 2 + 1 = 16 | DAM: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Concealment < 80% is good: 1d100 ⇒ 93 AUTO MISS

Status:
HP: 6 / 10 | AC:20 / T:15 / FF:18 | CMD:14/12

Bullets, Normal (10): x
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1): x
Vengeance (1):

Effects:
Poisoned - -1 STR
Smite – +2 to HIT & AC, +1 to DAM


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Reflex Save vs DC:11: 1d20 + 3 ⇒ (10) + 3 = 13

Round 6

Once again, the kobold shields his eyes in the nick of time… but he is beginning to feel a little broiled from all the embers hitting him. He blinks through the smoke at the decomposing dwarf and utters a name like a curse. ”Dranngvit! Help me shut this smoke-stack up!” (Smite!) The kobold swings his magic pick, trying to bury it in the monster’s throat. Then he tumbles backwards and around the corner, trying to get clear of the choking smoke without encountering the chained hook again.

SWIFT: Smite
STAND: Pick on him!
MOVE: On Map using Acrobatics to hopefully avoid the AoO

STAND: Houndsfang (crit: 20/4x | P)
Mods: Cold Iron, Piranha Strike, Bless, Smite!
HIT: 1d20 + 5 - 1 + 1 + 2 ⇒ (13) + 5 - 1 + 1 + 2 = 20 | DAM: 1d3 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5

Concealment < 80% is good: 1d100 ⇒ 56

Acrobatics (avoid AoO): 1d20 + 6 ⇒ (20) + 6 = 26

Status:
HP: 6 / 10 | AC:20 / T:15 / FF:18 | CMD:14/12

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1): x
Vengeance (1):

Effects:
Poisoned - -1 STR
Smite – +2 to HIT & AC, +1 to DAM


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Round 5

Brimble watches the door closely. When nothing happens, he slides past Raka to check it. He holds his claws out, feeling for heat, before he inspects the door closely - maybe it's stuck? - and eventually listens at it.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Status:
HP: 8 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Round 4

Brimble keeps running, drawing Houndsfang as he does so. He doesn’t have the strength to stop anyone from opening the door and there isn’t room for two people to get in there. He races in front of the door – hoping he isn’t greeted by the chain-wielding dwarf in the doorway. If the door is closed, Brimble slides past the alcove, leaving room for Raka to get into the gap to secure it. If he sees the dwarf, he pushes into the alcove, swinging his pick.

MOVE: On map & pull weapon
READY: Attack

STAND: Houndsfang (crit: 20/4x | P)
Mods: Cold Iron, Piranha Strike
HIT: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13 | DAM: 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Status:
HP: 8 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR

I've got 5' of move left when I'm standing in front of the door's alcove. I'm thinking if the dwarf is in the doorway (or through it), I'll attack him. If not, I'll use the last 5' to take my current position on the map.


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Round 3

Brimble keeps hustling toward the door, hoping they don't arrive too late.

2x move (on map)


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Round 2

Brimble waves the cinders away from his face and glances around - seeing far too many people just milling about the Hammers. As the folks nearest to the corridor already, he yells to Raka and Colin, ”GO! Keep the Fires of Torag door SHUT! Hang on the handle if you have to!” He immediately bolts for the exit, heading for the Fires of Torag himself. ”Clear this room! I want one of you with sharp eyes in the corridor watching this pipe. We’ll need to know if something comes through. Everyone else… in the corridor now! Move move move!”

Even as he runs, he’s talking and glaring at anyone who hasn’t started moving like their ass is on fire. ”We got some fire-breathing, rotting, dwarf wrapped in chains… and he can whip that thing like it’s his only hobby. I’m thinking he’s another undead – cuz I don’t believe stoneborn just rot from birth.”

2x move on map

Status:
HP: 8 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Reflex Save vs DC11: 1d20 + 3 ⇒ (10) + 3 = 13

Justifiable fear makes Brimble fast. He ducks away, avoiding an eyeful of hot embers. " 's probably better if you don't see this fella."

Status:
HP: 8 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Round 1

Fun facts about kobolds… due to their scaly hides they don’t display surprise by a rapid widening of their eyes like the soft-skin races. Rather, their irises enlarge dramatically instead. So the big-ass metal HOOK slamming into the wall by Brimble’s head results in his irises nearly eclipsing the entire sclera of his eyes.

F!%# me! Brimble shoves himself back down the chute yelling, ”Pull! Pull! PULLLL!” and then he tries to be the skinniest kobold ever born, hoping he is yanked out of the chute like a… like a… something REAL fast. As he waits for rescue, he whispers orders via the message spell. Secure the Fires of Torag door! Don’t let it open!

The GMC ain’t paying me enough.

Mechanically, Brimble is backing up as fast as he can until he starts getting pulled and then he is trying to be ‘thin’.

No apology necessary, Dien. The Dice Gods deliver the verdicts.


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble waits for a minute… before continuing to creep slowly forward. Fatal decision? Possibly.


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

When the jangles stop, so does Brimble. There was nothing fire-breathing or fire-wielding that he wanted to meet in a narrow metal tube. It’s possible that whatever was in the Fires of Torag was unfriendly. Even if it was friendly, like Forgewise, the drakeborn could easily be mistaken for a slagborn. And - if he announced himself in dwarven - there was no telling how it would be taken. For all he knew, there might be a fiery Clanker in there. So he goes silent and waits.


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

”I’m not saying we go into the room from here, just one of us takes a quick peek to get eyes on whoever is making that jangling. I’d rather we take a look from here rather than cracking the main door and then finding out it’s a surly fire giant.” He considers the risks. ”You could tie a rope around my ankle and, if I call for help, you can yank me out double-quick.” He shrugs, thinking of no better way to recon the jangly potential threat.


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble glances at the silent hammers and the counter. He points at the tracks. ”Carts bring in the ore, which gets pulverized here, then onto the counter and pushed into the Fires of Torag room for smelting. That’d be my guess.” He looks into the chute, trying to determine what kind of light he’s seeing, stretches out a claw to feel for heat, then wafts a bit of the air toward his snout for a brief sniff, ”So, somethin’ is still burning in there…” Concern is in his tone… but he also gauges the size of the pipe and if he might be able to crawl through it with a breathing mask on.


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Hands on tiny hips, Brimble considers the dire dwarven warning on the door, debating the best course of action… Then everyone starts running off in different directions. He mutters to himself, ’s Like herding cats here. And while cat is a good meal, they aren’t fun to wrangle.

The kobold tries to keep his eyes on everyone moving to and fro. He settles on the strange behavior and focus of Argatha and Xira, as it seems the most urgent. He sneaks along the cart tracks from the other direction, wondering what’s drawn their attention.

Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Status:
HP: 9 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Sorry for the delayed post, life has been ‘eventful’. Here are a few retroactive responses.

Argatha wrote:
”…though I dunno how we draw them out.”
Em wrote:
”Maybe we can take a prisoner, find out how many there are.”

As they proceed to the Vault, the kobold replies casually, ”We don’t lure them. We watch the panel and jump them after they come out. We may already have a prisoner – trapped in our dormitory. It explains why the thief left gear out on a bed. If we surprised ‘em before they could escape, they likely hid in a dark corner or in one of the footlockers. That’s why I was in favor of closing the door. Whether any of them speaks Common is another question.”

GM wrote:
"I apologize. It does not appear either of those items are in stock at the moment. I will submit a request for manufacture and restock," the clockwork steward says, tinnily.

Brimble wants to swear but he realizes it won’t help matters. He changes tack. ”Maybe I can speed up the requisitioning process. Where might that trapsman kit be coming from?”

Wish and a prayer rolls…
Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22
Sense Motive vs DC10: 1d20 + 1 ⇒ (10) + 1 = 11

Brimble leads as the team votes dictate. Personally, he has doubts they’d be able to get the power on… whether that was in the furnace room or elsewhere. They didn’t know anything about how this craftsmanship worked. There was no telling if it was purely mechanical, like a waterwheel to grind grain, or if it was some magi-chanical thing. And turning on the power would alert the mellies and anyone else, that they were here. And the mellies were also the reason they should avoid the Gold strata. They only knew of one exit on Gold… and that was blocked by the pit in the floor that dropped them into the drink. So, what was the plan? Try to scout a level that had soul-sucking mellies roaming in the dark corners, in the hopes of finding another exit before the mellies got to them? The kobold is convinced that Gold is a death trap. He doesn’t believe the open doorway in the first shaft to Gold is an accident. Something is VERY wrong on Gold. By Brimble’s reckoning, the safest course is to bypass Gold and go further up. Maybe they could try to get out through an air vent or something on the higher levels. He’d never seen a mine that didn’t have air pumped in somehow. He didn’t understand stoneborn technology but he knows they had to breathe. And maybe they had some clever windows up there to let real light in.

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Perception: 1d20 + 7 ⇒ (6) + 7 = 13


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble frowns at Xira’s words, recalled from the journal. ”I heard something behind the Fires of Torag door. Might not be whatever was in the tunnels… but we should move quiet just so. We can take a look at those tunnels a bit and then choose the best approach.”

Assuming no one objects…

Brimble heads to the northern corridor with a quick stop in the Steel Vault to enquire about a trap-springer’s kit and if the clockwork there has seen any slagborn.

Status:
HP: 9 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

When the team gathers by the second common room door, Brimble motions them into a tight huddle. He checks both corridors, looking for any signs of hidden goblins before speaking. His voice is only a step above a whisper. The gobbos are likely coming down through a vent or maybe a dumbwaiter behind the waterfall picture. I heard some of them gabbing. If the vent is small enough only someone my size could pass… it’s an advantage for them, especially since they blocked the stairs. So, we have three choices there. We can try to block the panel from opening, or trap it, or watch it covertly. We let some gobbos come down, block their exit, and kill them.

His voice returns to a normal volume, ”The furnace is risky. It could be hot, it also could be filled with poison fumes. Even if we can find a way up in there… the problem is we only have one set of dwarf gear to get through the hazards. How do we get everyone through it? The other option, which may be better is checking the mining tunnels in the north end. Those mines might be a slightly safer way to go up. The problem there, according to Houndsfang, is that the stoneborn set traps in the mines to stop any unfriendlies. There’s also an emergency door or something over that way. Might be a staircase behind it.”

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Status:
HP: 9 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble shoots a glare and a headshake at Xira. "Not here." He shoos the rest of the party after Em and follows in their wake, keeping the panel in his peripheral vision until he rounds the corner.


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

I totally missed the level of detail in the diorama. So, if we came in on Gold Strata… that’s where all the undead are. Yikes.

Brimble chimes in, ”Hold up. What’s the plan here? If ya don’t think the goblins can’t get into any closed rooms, then why pop the door to the common room?”

Status:
HP: 9 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


2 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble looks at the mountain model eagerly. When they first fell into the cistern, he had estimated there might be seven-ish level to the surface. It looks like six...

A gentle *ahem* from Houndsfang corrects his count.

... seven is probably the magic number. He revises his mental map from the elevator shaft.

Levels Strata
Arkhorianite
Adamantine
Mithral
> Platform blocking shaft <
Gold (door open – unknown)
Silver (door closed – Gobbo level)
Steel (door closed – Forgewise level)
Iron (door open - base of shaft – fish & kitchen)

”Maybe those dwarf-gold power threads aren’t gold. Maybe that is Arkhorianite. If it makes it possible for their stuff to work, I can see why they’d value it more than mithral.”

Status:
HP: 9 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')
Houndsfang wrote:
:: I wouldst think the vault the place most likely, on this strata, as a general tools repository. If such craft be aught else... perhaps near the entrance to the unworked caverns proper. Stoneborn often set skillful snares for the creatures of the dark. ::

Brimble chews on this information for a moment. :: Thanks. I appreciate the help and it’s good to know the Stoneborn may have left traps near the mines. If I go missing some obvious point… feel free to say something. I’m making this all up as I go along. ::

Em wrote:
”You were bitten by a diseased Goblin last night, and that suppurating poison in your foot cannot have helped. Do you feel feverish?“

Brimble blinks and Em is standing right there. He doesn’t quite jump. ”Not unless feverish means ‘pissed off’ about the nut we have to crack. I’m probably alright. I don’t have time not to be. What did you find in that room?” The kobold heads into the lavish room, wanting any further discussion away from the panel.

Brimble looks around the room and admires the clever wire-art, but finds little else of interest.

Perception vs DC20: 1d20 + 7 ⇒ (11) + 7 = 18 Wah wah WAHHH

Status:
HP: 9 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble doesn’t open the panel, instead he steps back to lean against the opposite wall and have a good think. The kobold stares at the waterfall in the scene – reptilian eyes slitting – as he considers how to use this information to their best advantage. Without opening the panel to confirm, his best guess is it conceals an air vent or possibly a dumbwaiter of sorts. Hiding a trash chute behind a pretty panel just doesn’t feel right to him. But maybe that irony would please the Stoneborn, there was just no way to tell.

Naturally (for a kobold), his first thought goes to trapping the panel. They trap the stairs; we trap their tunnel. And with Colin’s surprising skill with chemicals, well, cooking gobbos was literally just around the corner. But Brimble would need to find a trapsman’s kit somewhere around here and, unlike other kobolds, Brimble had spent more time learning how to defeat traps rather than build them. Still, he had the innate skills… and he also had that spiky urchin shell. But what’s better than a trap? An ambush. Let them think we don’t know this route. Keep an eye on it. Let a few of them through, close it behind them, then hunt them down. Yeah, that could work nicely. And since they’ve blocked their other exits… payback is a b#@&#.

Brimble nods to himself. This could work out. And depending on how wide the vent is, it could be a way to counter-attack.

He lays a hand on the pick, reaching out to the weapon mentally. :: Heya, Houndsfang! Do you have any ideas where I might find a Stoneborn trapsman’s kit? I’m of a mind to return the goblin’s coin in turn. :: Brimble hopes the idea of equal vengeance may appeal to the pick.

I think you need to have different artisan toolkits for different crafts… so I expect I’ll need a dedicated toolkit for Craft: Traps. If I’m wrong about that, let me know.


3 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Wait! I took STR damage AND 1 HP physical damage? Now, I’m outraged. I swear bloody vengeance!

RE: Encumbrance. I’m happy to RP it a bit. Given the weight of his new armor, Brim wants to drop about 10 lbs of gear to keep him pretty firmly in light encumbrance. I was hoping to wheedle Raka and Argatha into carrying some of his less important GMC-issued safety crap. This toxin just gave me a great excuse to do it. :)

Brimble is a little taken aback by all the attention paid to him due to his injury. It was kind of nice, too. And Em taking on the unneeded load… well, he didn’t know what to make of that. When he’s fixed up, his thanks are brusque but heartfelt. He hefts his somewhat lighter pack then pulls out a safety tunic and a couple other baubles. He weighs them in his claws then looks to the strongest miners. ”Argatha, Raka… could one or both of you carry these for me?”

A little later…

Limping only a bit, Brimble follows Em into the southern corridor but he stops at the ‘waterfall’ panel. If all the doors in this place were as tough to open as the ones they’d already seen, then the gobbos would need to retreat through one they’d been able to open before. It made any closed door an unlikely option… But a hidden panel might just work.

The kobold pulls out his fine tools and gets to work. He checks the panel for traps before carefully putting his earhole to it, wondering if he’ll hear something gobliny on the other side… probably some little bastard laughing about setting urchins on a staircase.

Average Trap Check: 10 + 7 = 17
Average Disable Device: 10 + 8 = 18
Perception (listening): 1d20 + 7 ⇒ (10) + 7 = 17

Status:
HP: 9 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble pulls the caltrop, or whatever it is, out of his foot and curses silently. Never push a bad position. His backpack has already been a bit of a burden. With the poison weakening his muscles, it is feeling more like an anchor. He waves Argatha back down the stairs then follows him, taking the nasty little spike with him.

When they are back in the lower hall, Brimble holds up the spike for Argatha to see. ”Poisoned. It’s making me weak. I need you to carry my pack for a bit – just til we get some place safer.”

Stealth: 1d20 + 10 - 3 ⇒ (7) + 10 - 3 = 14 I think that is the encumbrance penalty
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Fort Save (GULP): 1d20 + 2 ⇒ (8) + 2 = 10

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:
Poisoned - -1 STR


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

I'd like to Take 20 on that save, please... :P

Fort Save: 1d20 + 2 ⇒ (12) + 2 = 14


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble is impressed with how quiet the rest of the team is being… because he doesn’t realise they aren’t actually following the scouts. He continues very slowly up the stairs, almost creeping on all fours. He can think of a few likely reasons to explain the empty stairway:

1. The traps in this area scared the goblins off.
2. The goblins never reached this area because something nasty is over here.
3. It's a goblin trap... but since the gobbos were encountered near the other stairwell and we never saw them here - a re-route to a trap here seemed unlikely... unless they knew there was something nasty we'd run into if we stumbled on this staircase.

There is, of course, the pie-in-the-sky idea that the goblins simply haven’t explored this area. He puts no stock in that notion. He continues his slow creep, hoping to just peek above floor level at the next strata.

Stealth (Take 10): 10 + 10 = 20 If possible to Take 10 here
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

If not, then the rolls are Stealth 12 and Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


2 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Previously…

Brimble hrmphs at the silence. He’d given them a chance.

Em wrote:
”Let's… seal it off.”

The kobold agrees, for his own reasons. It was possible the sneaker was still in the room. Sealing it off would keep it contained, whatever it was. ”Closing the door sounds good.”

Near the Stairwell…

Argatha wrote:
"Perhaps they are tossing things down the stairwell in the hopes of triggering whatever trap lies there so they may come in force?"

”Maybe… but if it were me, I’d be doing it for other reasons.” He enumerates his thoughts with upraised claws. ”One, it’s defensive. We already pasted some of their boys and they’d be right to worry we’d come up the stairs; blocking it off makes sense. Two, it will slow our approach and make noise, giving them warning and time to gather. Three, debris is a great way to hide traps. I might want to test that defense later… or at least make it seem like we are. But, yeah, let’s go check that other stairway and hope it goes up as well as down.”

Brimble heads off to the other stairway. (moved my icon to it)

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Previously…
Perception vs DC15: 1d20 + 7 ⇒ (13) + 7 = 20

Brimble does a double-take in the dormitory. ”That’s not right. That footlocker was closed when we left, and those clothes weren’t on the bed… I think we got a sneak. I guess it could be a stray gobbo but why steal clothes? Why leave the evidence in the open? Maybe it’s something else.”

On the off-chance, the thief isn’t an enemy – or is flexible in its loyalties – Brimble speaks aloud while making sure someone is blocking the doorway. He speak in common and repeats himself in stone tongue, loud enough that his words carry into the hall. ”Hey. If we’re not enemies, we wouldn’t mind making a new friend here. If you’re cold or just like clothes, you are welcome to any of this stoneborn clothing. Let’s talk, eh? No one is gonna pull a weapon on you, I swear.”

Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')
Colin Bazalgette wrote:
Colin replied jovially "I'm actually halfway through making a vial of what The Professor describes as alchemist's fire.”

”That’s too bad. Well… let’s go.” Brimble leads the way, staying well ahead of the group as he creeps down the hall, just in case there are any unwanted visitors on Steel. He pauses at the base of the stairway. The team’s choices were few, and reconnaissance of the stairs was almost certainly necessary. He makes a halt signal as the team arrives within 30’ of his position.

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Perception (hallway): 1d20 + 7 ⇒ (7) + 7 = 14

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

”I hope not. Cuz that means they are already on this level and comfortable enough to pick up a snack.”


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Perception vs DC20: 1d20 + 7 ⇒ (13) + 7 = 20

Brimble is as pleased as only the paranoid can be when a trap isn’t sprung. He glances around the bath chamber briefly. ”Weren’t there more rats before? Hm. Maybe they cannibalize.”

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:

I thought orange bandana retreated up the stairs. Or am I misremembering?


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

"If we have enough salt to handle the leeches, we should go the path we know." The kobold veers off on a tangent, looking to Collin. "You got anything that explodes big - good amount of noise and damage in all directions?"


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Once the hatch is sorted, the kobold is ready to move on. ”OK, I think we need to find out what those gobbos are up to, and hopefully give them a bloody nose. If we don’t, they’ll keep coming.”

My vote is for heading back up to do a bit of recon and goblin-hunting.

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble rides the bundle down the pipe, pushing against the walls to keep it from snagging until they reach the waterline. A couple quick pulls of the slipknots and the Courageous are let loose. Dangling on the rope just above the surface of the water, the kobold watches the bundle sink into the depths, hoping to get an idea of how far they go. ”I hope the Stoneborn find you.”

After a brief time, he calls to be pulled up. Once he’s out of the pipe, it’s time to seal up the panel.

Disable Device: 1d20 + 8 ⇒ (5) + 8 = 13 (using MW picks)
If that didn’t work, can I Take 10 on the re-assembly?

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


2 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble nods, "Agreed. I don't want to dangle like a worm on the end of the line. Those lights might make some big fish curious and my people are supposedly delicious. I'm just hoping to see how far the bundle drops."


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Unaware of Xira’s telepathic conversation, Brimble tests the knot of the two connected ropes. Deeming it ‘good enough’, he ties up the bundle, making sure it will hang vertically. He talks mostly to himself or perhaps he’s sharing his thoughts with Houndsfang as he measures out about 10’ of rope from the bundle and ties it off with a slipknot to the strongest table leg or stanchion he can find. ”With luck the Courageous will stay hidden until the stoneborn return. They’ll get the systems running again and wonder why the fish aren’t coming up the pipe. When they investigate, they find the weapons.” He was making several assumptions but the rest of the team didn't need to know that.

He nods to Argatha and Raka. ”You two ready to be winches? Let’s get that bundle into the chute. Xira, can you light it up, please-and-thanks? I’d like to see where it goes when I let it loose.”

Dien, what kind of rolls would you like from me?


2 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')
Em Salt wrote:
"When you see something like this," she taps the hatch that fish come out of, "is your first thought whether or not you can fit?"

Brimble’s lips (such as they are) pull back to reveal some sharp teeth. It appears to be as close to a human smile as he can emulate. ”In here? Bet your pink ass it is! Just about the first thing I did when we climbed up here was check for empty pipes. Any mine needs air and it’s liked to be vented from above. That’s a great escape route or hiding spot, if things go wrong. More steel than a suit of armor and limits the angles and size of anyone coming for you. Good way to bypass somethin’ nasty you don’t wanna face, too.”

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


3 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

His reply is so matter-of-fact, someone might mistake it for an attempt at humor. "I'm going to ride the bundle down and untie it, of course."


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')
Xira wrote:
"Clever! Yes, if we can get them down far enough, this should work."

Brimble sticks his head through the access panel and watches the glowy-whatever drop away into the darkness, estimating the length of the fall and if there are any turnings. He was less concerned about magical detection range than total distance. ”If I’m right this pipe drops straight down through this floor, and that little antechamber below, then down to and through the platform in the water. This might drop a hun’erd feet or more. Then I close the panel up and the Courageous are safe as we can make’em… unless wizards can smell magic through an inch of metal and probably 20’ of rock.”

If the distance looks to be more than 50’, Brimble starts tying two or even three ropes together. (I think we have three ropes).

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Disable Device vs DC12: 1d20 + 8 ⇒ (11) + 8 = 19 (using MW picks)

Houndsfang wrote:
…earns him a dry chuckle from his own weapon. :Thou remainest a member of no tribe, whether it be drakeborn or other sort, I ween. Walking alone-- though now, of course, thou hast me. It sounds as much threat as reassurance, somehow.

Brimble snorts, a note of humor creeping into his quiet response. ”Don’t threaten me with a good time. I’ll take quality over quantity and common sense over nonsense every time.”

The kobold sets to work in the kitchen. It takes some time but his efforts pay off. Later, he returns to the shrine to see how the cleaning is progressing and borrow a few things… ”This is lookin’ better. Hey, Xira, can I maybe have one of them glowing stones, please? Argatha, bring the Courageous, we got a hiding spot for’em. An’ the Courageous should say their goodbyes.”

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


3 people marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Possibly jumping to a conclusion here but Kazha… I’m guessing she needs us to finish her task list to be set free. Presumably, she already handled the rats. She also ‘handled’ the shrine – by scrawling all that Droskar graffiti. Which means, we may need to repair the furnace. And if I recall her chalk marks in the hall correctly – she had a stripped screw or bolt that she wanted to replace.

Apologies to ya’ll for what Brimble is about to think. I have no issues with what you guys are doing but Brimble thinks you are nuts. Don’t let his reaction dissuade you from doing what you want to do or take it as my personal rebuke.

Based on the nonsensical choices of his colleagues, Brimble briefly wonders if maybe the air in the temple is poisoned – blue bloaters and pink puffers, indeed! Then he realizes it is just talls being rose-visioned talls…

Argatha is haulin’ a crate full of weapons around while looking for a stash spot, some people are talkin’ ‘bout building boats, some people want to clean a bit of scrawl from a shrine right now, and too many folks are too busy listenin’ to weapons talk. And only yours truly thinks all of that can wait when we have a stack of goblins two stories up who might sweep down real quick when their first scout figures out Clank ain’t patrolling the halls anymore… We’ll be ass-deep in bitey gobbos and all of these boats, stashes, and clean temples won’t mean a damn.

If the stoneborne had left any serious liquor, Brimble would get drunk. As it is, he looks to solve the (hopefully) easiest problem and get a little distance from the talls before he says something that won’t help the situation. He hrmphs and heads to the kitchen to examine the hatch-or-whatever that delivered the big fish to the cutting tables. With the magic power off, the pipes would likely be dry. The exit for the fish was likely large – judging by the size of some of those whoppers. With luck, that’d be a great place to stash the Courageous, either temporarily or permanently. Bet it is hard to sniff magic through a pipe or stonework.

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Only his player got swallowed by work, some chores, and some personal business. I'll jump back in. Sorry for the absence.


1 person marked this as a favorite.
HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

”Yeah, but anything you build up here, you gotta fit through the hatch down.” Brimble sneaks through the door and down the hall. He pauses briefly to check the stairs going up – looking for signs of goblins – before continuing down the hall. He’s curious about the corridor stretching off east.

Stealth: 1d20 + 10 ⇒ (10) + 10 = 20
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Status:
HP: 10 / 10 | AC:18 / T:13 / FF:16 | CMD:12/10

Bullets, Normal (10):
Bullets, Sharp (5):
Bullets, Soft (5):
Arrows (15):
Frost Spitter (1):
Smite (1):
Vengeance (1):

Effects:


HP:10 | AC:18 ; T:13 ; FF:16 ; CMD:12/10 | Fort:+2 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

Brimble takes a turn with the string and the glowy-rock tied to it. He spools out and lot of twine and casts the rock away from the platform five or ten feet and lets it sink… hoping to see if the water is a little deeper further away.

”We haven’t explored half of the Iron level. There may be another way down we just haven’t seen yet. Before we go mucking about in the furnace room with all the warnings, maybe we should check for an easier way.”

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