Kobold

Brimble Palescale's page

107 posts. Alias of stormraven.


Classes/Levels

HP:8 | AC:15 ; T:13 ; FF:13 ; CMD:11/9 | Fort:+0 ; Ref:+3 ; Will:+3 | Init:+2 ; SM:+1 ; PER:+7 (Dark Vision 60')

About Brimble Palescale

Brimble Palescale

Male white kobold expert 1 (FCB: Expert HP)
LG Small humanoid (reptilian)

Init +2; Senses darkvision 60 ft.; Perception +7

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Defense
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AC 15, touch 13, flat-footed 13 (+1 armor, +2 Dex, +1 natural, +1 size)
HP 8 (1d8-1+1 FCB)

Fort +0, Ref +3, Will +3

Weaknesses light sensitivity

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Offense
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Speed 30 ft.
Melee sharpened tool (pick) +3 (1d6)
Ranged sling +3 (1d3)

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Statistics
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Str 10, Dex 14, Con 8, Int 10, Wis 12, Cha 12

BAB +0; CMB -1; CMD 11

Feats Weapon Finesse

Traits Frost Spitter, Indentured Servant, Life of Toil, Drawback: Paranoid

Skills
Acrobatics +6 (1 rank)
Bluff +1
Climb +4 (1 rank)
Craft (traps) +0 (+2 w/standard tools)
Diplomacy +1
Disable Device +4 (+6 w/standard tools) (1 rank)
Escape Artist +6 (1 rank)
Intimidate +1
Linguistics +1 (1 rank)
Perception +7 (1 rank)
Profession (miner) +5 (1 rank)
Ride +2
Sense Motive +1
Stealth +10 (1 rank)
Survival +1
Swim +0

Racial Modifiers +2 Craft (traps), +2 Perception, +2 Profession (miner)

Languages Common, Draconic

SQ crafty, kobold cryomania, paranoid

Gear
peasant clothes
reinforced tunic
Stone holy symbol of Dranngvit

sharpened tool (miner's pick)
(2) daggers (dwarf paring knives)
MW dagger (size: medium)
sling
> bullets (20)

backpack
> Carver's helmet
> bedroll
> silk rope 50'
> trail rations (1)
> waterskin
> General Kit: lantern, waterskin, gloves, helmet, signal whistle, rock hammer, chisel
> Safety Kit: dissipating fan, filter hood, dyed tunic

bandolier
> (2) tindertwigs
> (2) oil flasks
> flint and steel
> Thieves' tools
> (1) iron nail
> (2) pitons
> (2) ear plugs
> rope runner
> 1 gp, 6 sp, 9 CP

Mining Load: 22.25 lbs (LIGHT to 24.75 lbs)

Special Abilities:

Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Darkvision (60 feet) You can see in the dark (black and white only).
Kobold Cryomania +1 to the save DC of all cold spells you cast.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Paranoid Aid Another DC 15 for attempts to help you.
Trait: Indentured Servant +1 Reflex Save, +2 Trait Bonus on PER, SM, and Initiative vs higher ranked GMC employees.

Background:
As one would imagine, being a white-scale kobold born into a black-scale family, Brimble was fated to face difficulties. Aside from his embarrassing pigmentation, he just wasn’t normal. Unlike other kobold, he didn’t trap and torment weaker creatures. He didn’t nurse grudges, hate without cause, or ambush others for fun and profit. And when fighting became necessary, he even chose to fight mostly fair… In short, he was a bad seed and a terrible role-model. Naturally, he was banished from his clan at the first opportunity, lest he compromise their reputation even further or worse - breed.

Thus began Brimble’s foray into professional mining among the ‘talls’. His reception by the other races was little better than what he got from kobolds BUT the GMC (to their slight credit) had more liberal (i.e. profitable) policies regarding ‘exotic’ laborers. They somewhat protected their labor force… because coin is their only king. As Brimble had no better options and enjoyed that modicum of protection, he contracted with GMC. Having more than a touch of naivete and no experience with legal matters, Brimble signed on the dotted line… not realizing the GMC-pitched ‘generous contract’ actually indentured him for 5 years.

The last four and a half years spent scrabbling to survive the hazards of the Dawnspear, Heartford, and Feldspar mines have educated and jaded the little kobold. Ironically, it also brought out his one distinctly kobold personality trait… a desire to avenge himself on anyone that has wronged him, including (but not limited to) the GMC administration, some of his black-scale cousins, select mine foremen, the old man who set his dog on Brimble every time he passed by, barristers, and any lying sack-of-s@&* agents of the company.

But his time with GMC hasn’t been all bad. Brimble didn’t know anything about the strange metallic talisman he found in the Feldspar mines. It fascinated him and he was tempted to pocket it for himself especially after the disaster killed all the other miners. Maybe it was just superstition but he felt like it was the lucky charm that kept him alive. He reluctantly turned it over to the GMC – per his contract – despite its appeal. A deal was a deal, after all. Still, he studied it enough so that in his free time he carved a crude stone replica of it… hoping that it would bring him a little luck in his last hitch with the company.

Description:
Ht: 3', Wt: 30 lbs
White scales, black eyes

GMC Boss Ratings:

Lord Highcliff -253.75
Alithea Highcliff 3
Brazali 1
Ubek 2
Carver 1.5