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Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

When we started this game, I only had one kid and lived in another apartment :-)
And I still have not seen Advengers Endgame.

Thanks for everyone for this game.

This was a fun game, the third adventure path I completed online but the first with heroic game. Thanks to everyone for this enjoyable experience.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Before Skizza uses Balmberry Bush:

Forensic Physician: reveal to heal 1d4 + 1 ⇒ (2) + 1 = 3 then discard it.

Brielle is healed for 3: (Venture-Captain, Magic Spyglass, Pit Gladiator (Core)). Deck shuffled.

Then Balmeberry Bush heals 1:

Brielle is healed for 1: (Ukwar Axe). Deck shuffled.

Brielle wrote:

Hand: Hellknight Plate, Crowbar, Mattock, Scarab of Ptah, Blessing of Norgorber

Displayed:
Deck: 8 Discard: 5 Buried: 4
Current Location: Library
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Improvised Monster, Pit Gladiator (Core), Improvised Boulder, Blessing of Yaezhing, Blessing of Ptah, Ukwar Axe, Venture-Captain, Magic Spyglass
Recharged:
Discard Pile: Robe of Items, Wayfarer, Berserker Totem, Blessing of Gorum #2, Forensic Physician,
Buried Pile: Wayfinder, Kazavon's Shield, Blessing of Kofusachi, Star Candles,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Brielle’s 19 turn

Hour: Gozreh's Growth: On your check against an Animal or Elemental card, add 1d4.

Too many monster at current location, better to go to the other one.

Move to Bank Of Abadar.
Scenario rule: Bank Of Abadar is replaced by 1d3 ⇒ 2.

Ossuary:

AT THIS LOCATION
On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
TO CLOSE OR TO GUARD
Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated.
WHEN CLOSED
You may exchange a card in your discards with 1 in your bury pile.
TRAITS
Sacred,Urban

The closing condition with the combination of Harrow of Crowns and Harrow of Hammers is not nice…

Explore, and encounter

Bank Of Abadar Card 1: Scabbard of Keen Edges:

CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Intelligence
Craft 12
On your Piercing or Slashing combat check, freely discard to add 2d4. If any die rolled on this check shows 4, count it as a 6. If you reload, recharge, or discard a weapon on the check, you may recharge this card instead of discarding it.

For once, no penalty on failing on acquiring a boon so no need for help.
Intelligence 12: 1d6 ⇒ 5
Boon is banished.

Plenty of blessing to use to explore but that would kill Brielle, so let’s use Lem’s Seek Quary.

Lem put Seek Quary in recovery to examine next 5 cards in Ossuary:
2: Henchman Proxy A2: closing henchman Mysterious Relic
3: Landshark Whelp
4: Yzahnum the Efreeti
5: Scarlet Walker
6: Wyvern Poison
Nice, no trigger
Set aside the henchman, shuffle card 3-6 and put them at the bottom of the location.

Display Hellknight Plate.

Discard Ukwar Axe to explore. This exploration, on all checks against Undead banes, add 1d8.

Encounter Henchman Proxy A2: closing henchman Mysterious Relic
Varrian recharges Giant Form to add d4+1+4, Lem recharges a card to add d4+3 (Varrian has cards that adds d4+7 but that is not an automatic success and I want to avoid the chance to fail.
Intelligence 4+#=10: 1d6 + 1d4 + 1 + 4 + 1d4 + 3 ⇒ (3) + (3) + 1 + 4 + (1) + 3 = 15
Automatic success

Closing:
Each local character summons and encounters the story bane Ancient Skeleton: Brielle, Lem, Varrian, Varril. Harrow of Crowns adds 4 to the difficulty
I’ll start as I should be able to succeed without help

Ancient Skeleton:

Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.

Before acting, either recharge a Divine card or suffer 1 Combat damage.


Before acting: 1 combat damage, augmented to 2 by deadly, draw Hellknight Plate to reduce it by 3.
Combat: use power and discard Star Candles to use Melee +d12+4+d8+3, Ukwar Axe adds a d8, use power and bury Blessing of Ptah to add d12+1
Combat 11+##+4=27: 1d8 + 7 + 1d12 + 4 + 1d8 + 3 + 1d8 + 1d12 + 1 ⇒ (6) + 7 + (10) + 4 + (2) + 3 + (5) + (10) + 1 = 48
Success so recharge blessing of ptah, more than 5 so no Harrow of Hammers.
Whatever Lem, Varrian, Varril results are, the location will be closed.

When closed: Exchange Star Candles from discard for Berserker Totem from bury.

New location to build (tavern, library, bank of abadar): 1d3 ⇒ 2 Library

Wildcard that get replaced: 1d7 ⇒ 3 Unhallowed

Display Hellknight Plate.

End turn:
- Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2 Fire damage + 1 from deadly. draw Hellknight Plate to reduce that damage by 2. Discard Blessing of Gorum #2 to damage.
- reset hand, drawing 4.
- Confusing: After you reset, shuffle a random card into your deck. 1d7 ⇒ 7 Blessing of Yaezhing

As Brielle joins some of her teammates, the location shifts again. The ossuary is quite gloomy, and while Brielle is searching for something to do, Lem points her to a mysterious relic. With the help of Varrian and Lem she is able to activate it. As she completes the ritual, a group of skeleton animates and attacks the team. Brielle quickly takes some big firework out of her backpack and manages to fire it, using it to behead the skeleton, taking the head far away in a shower of light.
She turns around to see how her companion are doing.

Brielle wrote:

Hand: Hellknight Plate, Crowbar, Mattock, Scarab of Ptah, Forensic Physician, Blessing of Norgorber

Displayed:
Deck: 4 Discard: 8 Buried: 4
Current Location: Library
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Improvised Monster, Improvised Boulder, Blessing of Ptah, Blessing of Yaezhing,
Discard Pile: Robe of Items, Magic Spyglass, Venture-Captain, Pit Gladiator (Core), Wayfarer, Ukwar Axe, Berserker Totem, Blessing of Gorum #2,
Buried Pile: Wayfinder, Kazavon's Shield, Blessing of Kofusachi, Star Candles,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Brielle’s previous turn

Curse of the Worm:

CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Knowledge 14
OR Wisdom
Divine 12
If undefeated, display this barrier.
While displayed:
* At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
* When a power would remove 1 of your scourges, you may instead banish this barrier.

Varrian recharges a non spell card (instead of Ice Storm), so need to roll that without the +4.

Intelligence 14: 1d6 + 1d4 + 1 + 2d6 ⇒ (2) + (1) + 1 + (4, 2) = 10


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Discard Wayfarer to explore.
Varian discard Ice Storm for support, adding 1d4+1+4, Wayfarer adds 2d6.
Intelligence 14: 1d6 + 1d4 + 1 + 4 + 2d6 ⇒ (1) + (4) + 1 + 4 + (5, 5) = 20
Barrier is banished, but scenario recharges it.

End turn:
- reset hand, drawing 3 cards

Brielle wrote:

Hand: Blessing of Ptah, Blessing of Yaezhing, Scarab of Ptah, Star Candles, Ukwar Axe, Blessing of Gorum #2, Hellknight Plate

Displayed:
Deck: 6 Discard: 5 Buried: 4
Current Location: Bridge
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mattock, Blessing of Norgorber, Crowbar, Forensic Physician
Recharged: Improvised Monster, Improvised Boulder,
Discard Pile: Robe of Items, Magic Spyglass, Venture-Captain, Pit Gladiator (Core), Wayfarer,
Buried Pile: Wayfinder, Kazavon's Shield, Blessing of Kofusachi, Berserker Totem,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Skizza’s turn

Move to Ruin, that changes to a bridge

Brielle’s turn

The Inquisitor
Hour Power: You may not use powers to reroll dice.

No move so Harrow of Keys: discard from deck: Pit Gladiator (Core).

Discard Robe of Items to draw 3 items from deck: Scarab of Ptah, Star Candles, Magic Spyglass.

Discard Magic Spyglass to look at next 3 cards: Shining Child, Ancient Black Dragon, and Curse of the Worm. Leave them in that order.

Explore and encounter

Shining Child:

CotCT
Monster 5
Traits:
Fire
Outsider
To Defeat:
Combat 20
Immune to Fire and Poison. All damage is Fire.
Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.

Before acting: use power to use melee
Melee 8: 1d8 + 7 ⇒ (8) + 7 = 15
Varrian and Skizza needs to do that check too.
Combat: Use power and reveal Scarab of Ptah to use Melee+d12+6, use other power and bury Improvised Monster to add a d12+1
Combat 20: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 ⇒ (6) + 7 + (6) + 6 + (9) + 1 = 35
Choose to recharge Improvised Monster due to success on the check.

Discard Venture Captain to explore (and add 2d6 to non combat checks)

Ancient Black Dragon:

CotCT
Monster 6
Traits:
Acid
Dragon
To Defeat:
Combat 28
OR Diplomacy 18
Immune to Acid. All damage is Acid.
Before acting, each local character must succeed at a Dexterity or Acrobatics 11 check or suffer 1d4 damage and the scourge Wounded.

Before acting: use power to use melee, Venture-Captain adds 2d6
Melee 11: 1d8 + 7 + 2d6 ⇒ (3) + 7 + (5, 5) = 20
Varrian and Skizza needs to do that check too.
Diplomacy: Venture-Captain adds 2d6, use power and bury Improvised Boulder to add d12+1
Diplomacy 18: 1d10 + 6 + 2d6 + 1d12 + 1 ⇒ (3) + 6 + (1, 1) + (8) + 1 = 20
Choose to recharge Improvised Boulder due to success on the check

Next step depends on weither Skizza still has a way to get rid of the scourges Brielle will likely get from failing the barrier’s check.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Skizza’s turn

Heal 1 (Balmberry Bush)

Brielle is healed for 1: (Blessing of Norgorber). Deck shuffled.

Heal 1 (Balmberry Bush)

Brielle is healed for 1: (Crowbar). Deck shuffled.

Brielle’s turn

Hour: Rovagug's Destruction
Hour Power: On your check, you may banish a random blessing from your discards to bless.

Move: Ossuary
Random demi-plane locatiion: 1d8 ⇒ 8 Arena

Arena:

AT THIS LOCATION

On your combat check to defeat, add your Charisma die and the number of ally cards in your hand, but increase the difficulty by 1d12.

TO CLOSE OR TO GUARD

Summon and defeat a new monster.

WHEN CLOSED

Draw a new ally.

TRAIT

Urban

Discard Magic Spyglass to examine top 3 cards: Fury Devil, Ghast, Landshark Trigger!

Trigger is encounter:

Examined landshark:
CotCT
Monster 4
Traits:
Aberration
Trigger
To Defeat:
Combat 21
When examined, encounter this monster.
Cannot be evaded.
If undefeated, recharge this monster into its location.

Combat: Arena adds d10+3 (3 allies in hand), but the difficulty is increased by 1d12 ⇒ 2. Reveal Scarab of Ptah to use Melee+d12+6. Divine Fortune adds a d6.

Combat 21+2=23: 1d8 + 7 + 1d12 + 6 + 1d10 + 3 + 1d6 ⇒ (7) + 7 + (5) + 6 + (7) + 3 + (6) = 41
Scenario recharges instead of banish the monster.

Then put Fury Devil then Ghast on top.

Explore and encounter Fury Devil

Fury Devil:
CotCT
Monster 5
Traits:
Devil
Outsider
To Defeat:
Combat 23
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourges Entangled and Frightened.
If undefeated, each local character suffers 1d4 Force damage.

Before acting: Use power to use melee, divine fortune adds a d6
Melee 11: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17
Combat: Arena adds d10+3 (3 allies in hand), but the difficulty is increased by 1d12 ⇒ 9. Reveal Scarab of Ptah to use Melee+d12+6. Divine Fortune adds a d6. Use power and bury Forensic Physician to add d12+1
Combat 23+9=32: 1d8 + 7 + 1d12 + 6 + 1d10 + 3 + 1d6 + 1d12 + 1 ⇒ (6) + 7 + (8) + 6 + (5) + 3 + (6) + (2) + 1 = 44
Recharge Forensic Physician due to success on the check
Scenario recharges instead of banish.

Discard Pit Gladiator (Core) to explore, and choose to draw Ukwar Axe from discard.

Ghast:

Core
Monster 3
Traits:
Ghoul
Undead
Veteran
To Defeat:
Combat 13+##
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
If undefeated, banish an ally; if you cannot, suffer the scourge Dazed.

BA: Brielle uses power automatically succeed with divine fortune.
Melee 6: 1d8 + 7 + 1d6 ⇒ (8) + 7 + (2) = 17
Other local characters need to do the check, hopefully, with Divine Fortune, odds are not too bad.
Combat: Arena adds d10+1 (1 ally in hand), but the difficulty is increased by 1d12 ⇒ 2. Reload Ukwar Axe to use Melee+3d8+1, Divine Fortune adds a d6
Combat 13+##+2=27: 1d8 + 7 + 1d10 + 1 + 3d8 + 1 + 1d6 ⇒ (6) + 7 + (1) + 1 + (2, 2, 1) + 1 + (2) = 23
Use Hero point on that roll, only 1 left now.
Combat 13+##+2=27: 1d8 + 7 + 1d10 + 1 + 3d8 + 1 + 1d6 ⇒ (7) + 7 + (3) + 1 + (8, 8, 1) + 1 + (6) = 42
Monster recharged.

Discard Venture-Captain to explore, adding 2d6 to non-combat checks.

Ossuary/Arena Card 4: Infernal Warhounds:

CotCT
Monster 6
Traits:
Outsider
To Defeat:
Combat 21
Immune to Fire. Vulnerable to Cold.
Before acting, each local character suffers 1 Fire damage.
After the encounter, a random local character summons and encounters this monster.

BA: Deadly makes that 2 damage, recharge Scarab of Ptah to reduce that to 0.
Other local characters need to deal with that fire damage too.
Combat: Arena adds d10 (no more ally in hand), but the difficulty is increased by 1d12 ⇒ 10. Bury Improvised Boulder to use Strength+3d12, divine fortune adds a d6, Use power and bury star candles to add d12+1
Combat 21+10=31: 1d8 + 4 + 3d12 + 1d10 + 1d6 + 1d12 + 1 ⇒ (3) + 4 + (2, 12, 6) + (5) + (2) + (5) + 1 = 40
Success on the check, so recharge star candles.
Try to recharge Improvised Boulder: Divine Fortune adds a d6, Venture-Captain adds 2d6
Strength 12: 1d8 + 4 + 3d6 ⇒ (5) + 4 + (6, 2, 5) = 22 recharged
After acting, infernal hounds, Skizza, Varril, Lem, Brielle: 1d4 ⇒ 4 Brielle
BA: Deadly makes that 2 damage, no card to discard.
Other local characters need to deal with that fire damage too.
Combat: Brielle has no card in hand to lose, and no consequence from failing.
Combat 21: 1d8 + 7 + 1d10 + 1d6 - 1d12 ⇒ (3) + 7 + (1) + (1) - (10) = 2

Ask Skizza to use angelstep (plan is to empty discard to avoid harrow of shields)
Healing: 1d4 + 1 ⇒ (4) + 1 = 5

Brielle has all cards in her discard pile healed: (Magic Spyglass, Pit Gladiator (Core), Venture-Captain). Deck shuffled.

End turn:
- Harrow of Shields: nothing in discard.
- draw 7 cards.

Brielle wrote:

Hand: Robe of Items, Venture-Captain, Blessing of Ptah, Improvised Monster, Blessing of Yaezhing, Wayfarer, Improvised Boulder

Displayed:
Deck: 11 Discard: 0 Buried: 4
Current Location: Arena
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum #2, Crowbar, Hellknight Plate, Forensic Physician, Magic Spyglass, Ukwar Axe, Mattock, Blessing of Norgorber, Scarab of Ptah, Star Candles, Pit Gladiator (Core)
Recharged:
Discard Pile:
Buried Pile: Wayfinder, Kazavon's Shield, Blessing of Kofusachi, Berserker Totem,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Before acting: Use power to use Melee instead. Divine Fortune adds a d6, no boon played so the hour blesses the check.
Melee 10: 1d8 + 7 + 1d6 + 1d8 ⇒ (7) + 7 + (5) + (4) = 23
Everyone else also needs to do the check.
Combat: Use power and reveal Scarab of Ptah to use Melee+d12+6, Divine Fortune adds a d6, hour blesses (no boon played)
Combat 22: 1d8 + 7 + 1d12 + 6 + 1d6 + 1d8 ⇒ (1) + 7 + (1) + 6 + (2) + (5) = 22
Harrow of Hammers: discard top card of deck (Blessing of Norgorber)

Back to planar rift:
Recharge Mattock to use Melee instead of Arcane on the Obstacle Barrier. Divine Fortune adds a d6. Use power and bury Improvised Monster to add a d12+1.
Melee 6+#+2=14: 1d8 + 7 + 1d6 + 1d12 + 1 ⇒ (2) + 7 + (6) + (12) + 1 = 28
Choose to recharge improvised monster due to success on the check.

Closing: Succeed at a Charisma or Diplomacy 5+# check.
Divine Fortune adds a d6, use power and bury Blessing of Yaezhing to add a d12+1, hour power blesses.
Diplomacy 5+#=11: 1d10 + 6 + 1d6 + 1d12 + 1 + 1d10 ⇒ (6) + 6 + (2) + (9) + 1 + (8) = 32
Recharge Blessing of Yaezhing due to success on the check.
The location closes!
When Permanently Closed: Search your deck for a card and draw it.: draw Venture-Captain.

build a random location from the demi-plane stack: 1d9 ⇒ 4 Ruin. Due to Monstrous, I think there is 6 monsters shuffled in ruin :-/
Brielle moves to the Arena.
Random wildcard is replaced, I’ll let the BR deal with that

Brielle sees a giant coming for the group. She charges in and as usual uses some item to bash his head.
After that, out of some strange portal, someone pops out and starts pretending to be the Queen of this world. As the halfling has no intention to do what she’s asking, she attacks. Brielle grabs a nearby furniture and breaks the queen’s head.
Out of idea on how to deal with the portal, Brielle grabs her mattock and tries to hack at it. Surprisingly, that seems effective and she sees it open wider, some sort of ruin seems to be accessible from here.

End turn:
- reset hand, drawing 3 (Magic Spyglass, Improvised Boulder, Star Candles)

Brielle wrote:

Hand: Improvised Boulder, Scarab of Ptah, Magic Spyglass, Star Candles, Venture-Captain, Forensic Physician, Pit Gladiator (Core)

Displayed:
Deck: 8 Discard: 3 Buried: 4
Current Location: Arena
Hero Points: 2
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum #2, Wayfarer, Hellknight Plate, Blessing of Ptah
Recharged: Robe of Items, Mattock, Improvised Monster, Blessing of Yaezhing,
Discard Pile: Crowbar, Ukwar Axe, Blessing of Norgorber,
Buried Pile: Wayfinder, Kazavon's Shield, Blessing of Kofusachi, Berserker Totem,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Monster is recharged.

Discard Ukwar Axe to explore

Manor Card 2 Henchman Proxy B2/ Planar Rift:

Story Bane
Type: Barrier
Traits: Magic Obstacle Veteran
To Defeat: Combat 11+## OR Arcane Divine 6+#
Cannot be evaded. Before acting, a local character summons and encounters the danger. The difficulty to defeat is increased by the number of locations.

Before acting, Brielle summons and encounter the danger:
random danger, column then row I guess: 2d6 ⇒ (1, 3) = 4 Queen Ileosa

Queen Ileosa:

When examined, shuffle this monster into a pile with a number of new blessings equal to the number of locations minus 1, then shuffle a card from the pile into each location.

Immune to Mental.

Before acting, each local character must succeed at a Wisdom, Arcane, or Divine 10 check or shuffle a random card into their deck and move to a random location. If you move to another location, this monster is evaded.

Pausing again, I think that if Brielle is moved to another location, she cannot close it if she succeeds at defeating the henchman.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Hourglass: The Peacock
Hour Power: On your check, if no boons are played, it is blessed.
Manor power: recharge Robe of Items to draw a card (Pit Gladiator (Core)).

Move: no move
Harrow of Keys: discard from deck. (crowbar)

Explore and encounter

Manor Card 1: Ash Giant:

CotCT
Monster 4
Traits:
Giant
To Defeat:
Combat 22
Immune to Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued

Use power and reveal Scarab of Ptah to use Melee+d12+6, Divine Fortune adds a d6, hour blesses (no boon played)
Combat 22: 1d8 + 7 + 1d12 + 6 + 1d6 + 1d8 ⇒ (4) + 7 + (2) + 6 + (1) + (7) = 27
More than five, no harrow of hammers.
Pausing to see if I can use Improvised Monster to draw the monster.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Ember Ghoul after acting: Lem recharges a card to add d4+3
Constitution 8: 1d8 + 1d4 + 3 ⇒ (1) + (1) + 3 = 5
Bury top deck card (Berserker Totem)


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Start at manor.
Loot:
Hellknight Plate instead of Hide Armor of Fire Resistance
Ukwar Axe instead of Improvised Greatclub
Kazavon's Shield instead of Ebon Thorn.
Draw hand then deal with Impoverished.

Brielle wrote:

Hand: Blessing of Yaezhing, Ukwar Axe, Improvised Monster, Forensic Physician, Mattock, Scarab of Ptah, Robe of Items

Displayed:
Deck: 12 Discard: 0 Buried: 3
Current Location: Manor
Hero Points: 2
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Berserker Totem, Pit Gladiator (Core), Blessing of Ptah, Improvised Boulder, Wayfarer, Blessing of Gorum #2, Blessing of Norgorber, Venture-Captain, Crowbar, Magic Spyglass, Hellknight Plate, Star Candles
Recharged:
Discard Pile:
Buried Pile: Wayfinder, Kazavon's Shield, Blessing of Kofusachi,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Ally 6: Replace Valet by Venture-Captain
Item 6: Replace Rage Totem by Berserker Totem


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

6-6D: The Demilich's Domain

1. Save hero points, 2 saved points left now.

2. Draw Ally 6

3. Deck upgrades (besides the ally 6):

1. Item 6: 1d1000 ⇒ 403
2. Armor 6: 1d1000 ⇒ 586

4. Same loot, the new ring can not be used as a weapon so less useful to Brielle.

5. Will go on!


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

The Hidden Truth
Hour Power: The first time you examine cards this turn, heal 1d4-1 cards.

Explore and encounter:

Sadomasochism:

CotCT
Spell 6
Traits:
Arcane
Divine
Loot
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 15
Display. While displayed:
* On local characters' checks to defeat monsters and Skirmish barriers, after the roll, they may add up to 4 d4s. After the check, they suffer an amount of Mental damage that cannot be reduced equal to the number of d4s they added.
* At the end of the turn, banish.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 17 check to recharge it instead.


No way to get that so it gets banished.

Discard Blessing of Kofusachi to draw Wayfinder from deck.

Discard Wayfinder to examine.

Henchman Proxy B4/Animated Object:

Story Bane
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 3. Armor 2. Spell 4. Item

Hour power: heal 1d4 - 1 ⇒ (2) - 1 = 1
Brielle is healed for 1: (Returning Totem Spear). Deck shuffled.
Choose to explore and encounter the monster.
Only local character is Brielle.
Use power and reveal Scarab of Ptah to use Melee+d12+6, use power and bury Ash Giant to add d12+1, discard Rage Totem to add a die
Combat 12+##=24: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 + 1d8 ⇒ (3) + 7 + (10) + 6 + (4) + 1 + (7) = 38
Defeated by more than 5
Choose to recharge Ash Giant due to success on the check.
random encountered boon: 1d4 ⇒ 4 Item. Scabbard of Keen Edges. No way to make the Intelligence 12 check so it is banished.
Display Improvised Monster to draw Henchman Proxy B4/Animated Object.

Closing henchman defeated: attempt to close.
Summon and encounters the story bane Ancient Skeleton
Before acting: no divine card so 1 damage, discard mattock.
Recharge improvised monster and banish animated object to use Strength+12+##+2, vulnerable to bludgeoning so adds 4
Combat 11+##=23: 1d8 + 4 + 24 + 4 ⇒ (5) + 4 + 24 + 4 = 37
Automatically beaten by more than 5

Location is closed.
9 cards in discard, more than hand size so no discard
Move to repository

End turn:
- reset hand, drawing 6
- 9 cards in discard, more than hand size so no discard

As Brielle is exploring the ossuary, she fails to notice some magical writings.
She is then attacked by an animated scabbard. She’s surprised to see that someone else thought of using items in combat. She’s hearing the sound of a skeleton so she grabs the scabbard and before it has the time to get free, rushes the undead and bash it. In the process she ruins the item but the skeleton is defeated.
With only calm remaining in the area, she decides she needs a snack and starts looking for Lem.

Brielle wrote:

Hand: Dancing Dagger, Kazavon's Shield, Scarab of Ptah, Headband of Mental Superiority, Wayfarer, Blessing of Gorum #2, Shining Child

Displayed:
Deck: 8 Discard: 9 Buried: 6
Current Location: Repository
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scarlet Walker, Improvised Boulder, Landshark, Forensic Physician, Returning Totem Spear, Magic Spyglass
Recharged: Ash Giant, Improvised Monster,
Discard Pile: Blessing of Ptah, Hellknight Plate, Blessing of Yaezhing, Pit Gladiator (Core), Ukwar Axe, Blessing of Kofusachi, Wayfinder, Rage Totem, Mattock,
Buried Pile: Blessing of Norgorber, Valet, Crowbar, Star Candles, Robe of Items, Horrorbane Heavy Pick,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Moved to the base on Varrian’s turn

Brielle is healed for 3: (Hellknight Plate, Blessing of Kofusachi, Shining Child). Deck shuffled.

Lem’s turn: Receive ring of regeneration.

Advance the hour: Orison.
Reveal Ring of Regeneration to recharge a random card from discard: 1d2 ⇒ 1 Forensic Physician

Give the ring of regeneration to Skizza

Move to #5: Ossuary.

Explore and encounter

Ossuary Card 1: Landshark:

CotCT
Monster 4
Traits:
Aberration
Trigger
To Defeat:
Combat 21
When examined, encounter this monster.
Cannot be evaded.
If undefeated, recharge this monster into its location.

Use power and reveal Scarab of Ptah to use Melee +d12+6, use other power and bury Scarlet Walker to add a d12+1.
Combat 21: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 ⇒ (2) + 7 + (1) + 6 + (1) + 1 = 18
Freely recharge Kazavon's Shield to reroll a die, one of the d12.
Combat 21: 17 + 1d12 ⇒ 17 + (5) = 22
Recharge Scarlet Walker due to success on the check.
Harrow of Hammers: discard from deck: Hellknight Plate.
Reveal Improvised Monster to draw Landshark.

Discard Blessing of Yaezhing to encounter top card of location:

Ossuary Card 2: Ash Giant:

CotCT
Monster 4
Traits:
Giant
To Defeat:
Combat 22
Immune to Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Use power and reveal Scarab of Ptah to use Melee +d12+6, use other power and bury Landshark to add a d12+1.
Combat 22: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 ⇒ (8) + 7 + (4) + 6 + (12) + 1 = 38
Recharge Landshark due to success on the check, beaten by more than 5, no harrow of hammers.
Reveal Improvised Monster to draw Ash Giant.

Discard Pit Gladiator (Core) to explore.

Ossuary Card 3: Returning Totem Spear:

CotCT
Weapon 4
Traits:
2-Handed
Magic
Melee
Ranged
Respect
Spear
To Acquire:
Strength
Melee 12
OR Dexterity
Ranged
Survival 14
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Survival + 1d8+2 and the Piercing or Slashing trait.
If proficient, on a local combat check or your Acrobatics check, reload to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.

Melee 12: 1d8 + 7 ⇒ (7) + 7 = 14

End of turn:
- reset hand, drawing 3 cards
- scenario power: discard Returning Totem Spear from hand, and Ukwar Axe from deck

Hearing sound from the ossuary and hoping she will find opponents there, the angry halfling uses her size to destabilize opponents, evading them and using one against another.

Brielle wrote:

Hand: Improvised Monster, Scarab of Ptah, Mattock, Rage Totem, Blessing of Kofusachi, Ash Giant

Displayed:
Deck: 12 Discard: 6 Buried: 6
Current Location: #5: Ossuary
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spyglass, Shining Child, Improvised Boulder, Wayfinder, Blessing of Gorum #2, Dancing Dagger, Headband of Mental Superiority, Wayfarer
Recharged: Forensic Physician, Kazavon's Shield, Scarlet Walker, Landshark,
Discard Pile: Blessing of Ptah, Hellknight Plate, Blessing of Yaezhing, Pit Gladiator (Core), Ukwar Axe, Returning Totem Spear,
Buried Pile: Blessing of Norgorber, Valet, Crowbar, Star Candles, Robe of Items, Horrorbane Heavy Pick,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Hour Power: On your check, the first item or ally played is played freely.

Brielle moves to Location #1: Blood Pool.

Explore and encounter card 1

Scarlet Walker:

CotCT
Monster 6
Traits:
Outsider
Sorcerer
To Defeat:
Combat 27
OR Arcane
Divine 14
Immune to Acid, Cold, and Poison.
Resistant to Attack.
Before acting, succeed at a Constitution or Fortitude 12 check or bury 1d4 random cards from your discards.

Apparently this is the bury from discard scenario…
Use power to use Melee instead of Constitution for the before acting check. Bury Dancing Dagger to add d12+1
Melee 12: 1d8 + 7 + 1d12 + 1 ⇒ (6) + 7 + (6) + 1 = 20
Success so choose to recharge dancing dagger.

For combat use power and reveal Scarab of Ptah to use Melee+d12+6, use other power and bury Headband of Mental Superiority to add a d12+1.
Combat 27: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 ⇒ (8) + 7 + (6) + 6 + (6) + 1 = 34
Success, so recharge the headband, and by more than 5 so no harrow of hammers. Reveal Improvised Monster to draw the scarlet walker.

Discard Blessing of Ptah to explore. (not used on a check so no unhallowed).

Nethys's Duality:

Core
Blessing 1
Traits:
Deity: Nethys
Divine
Veteran
When this is the hour: On your check against a spell, add 1d4.
To Acquire:
Intelligence
Arcane
Divine 4+#
On any check, discard to bless.
On an Intelligence or a Wisdom check, freely discard to bless.
Discard to examine the top 2 cards of your location and return them in any order.

Intelligence 4+#=10: 1d6 ⇒ 5
Automatic failure.

End of turn:
- reset hand, drawing 3 cards, (Pit Gladiator (Core), Blessing of Yaezhing, Shining Child)
- then discard one and discard one from deck. Choose to discard Shining Child from hand

Brielle wrote:

Hand: Improvised Monster, Kazavon's Shield, Scarab of Ptah, Pit Gladiator (Core), Blessing of Yaezhing, Scarlet Walker

Displayed:
Deck: 10 Discard: 5 Buried: 6
Current Location: #1: Blood Pool
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ukwar Axe, Rage Totem, Magic Spyglass, Blessing of Gorum #2, Wayfinder, Wayfarer, Improvised Boulder, Mattock
Recharged: Dancing Dagger, Headband of Mental Superiority,
Discard Pile: Forensic Physician, Hellknight Plate, Blessing of Ptah, Blessing of Kofusachi, Shining Child,
Buried Pile: Blessing of Norgorber, Valet, Crowbar, Star Candles, Robe of Items, Horrorbane Heavy Pick,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Start of Skizza’s turn, Constitution check due to Plagued.
Divine Fortune adds a d6.
Constitution 5+#=11: 1d8 + 1d6 ⇒ (8) + (1) = 9
Harrow of Shields: bury Horrorbane Heavy Pick.

Varian start of turn: both scourges are removed.

Brielle wrote:

Hand: Improvised Monster, Dancing Dagger, Kazavon's Shield, Scarab of Ptah, Headband of Mental Superiority, Blessing of Ptah

Displayed:
Deck: 12 Discard: 2 Buried: 6
Current Location: Repository
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator (Core), Improvised Boulder, Wayfinder, Wayfarer, Shining Child, Blessing of Yaezhing, Rage Totem, Ukwar Axe, Blessing of Gorum #2, Blessing of Kofusachi, Magic Spyglass, Mattock
Recharged:
Discard Pile: Forensic Physician, Hellknight Plate,
Buried Pile: Blessing of Norgorber, Valet, Crowbar, Star Candles, Robe of Items, Horrorbane Heavy Pick,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Discard Robe of Item to draw Wayfinder from discard, and Scarab of Ptah and Star Candles from deck.

Heading for the repository, Brielle starts by grabbing some items out of her robe.

Explore and encounter Repository Card 1:

Evil Eye:

Core
Barrier 0
Traits:
Curse
Magic
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Knowledge
Stealth 8+#
When examined, suffer the scourge Dazed then banish this barrier.
Cannot be evaded.
If undefeated, suffer the scourge Dazed then banish this barrier.


Varril adds 4 to local Divine checks. Divine Fortune adds a d6. Ask Lem to recharge a card to add d4+3
Divine 6+#=12: 1d4 + 4 + 1d6 + 1d4 + 3 ⇒ (3) + 4 + (6) + (4) + 3 = 20
Bane is banished.

As she is about to get cursed, Varril says a quick prayer to dispel it, encouraged by Lem.

Discard Wayfarer to explore with an extra 2d6 on checks, encountering Repository Card 2:

Dancing Dagger:

CotCT
Weapon 6
Traits:
Finesse
Knife
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 17
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 2d4+3.
On a local combat check, freely reveal to add 1d4. You may use this power even if you have previously revealed this card on this check.

Wayfarer adds 2d6 during the exploration, Divine Fortune adds a d6.
Melee 17: 1d8 + 7 + 3d6 ⇒ (5) + 7 + (6, 5, 6) = 29
Acquired.

She then manages to find a nice dagger…

Discard Ukwar Axe to explore with an extra d8 vs undead banes, encountering Repository Card 3:

Headband of Mental Superiority:

CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Intelligence
Wisdom
Charisma 13
On your Intelligence, Wisdom, or Charisma check, freely reveal to add 1d4.

Divine Fortune adds a d6, use power and bury Star Candles to add d12+1. (I really want to avoid the poison damage)
Charisma 13: 1d10 + 3 + 1d6 + 1d12 + 1 ⇒ (3) + 3 + (2) + (1) + 1 = 10
Use folio reroll to reroll the 1.
Charisma 13: 9 + 1d12 ⇒ 9 + (8) = 17
Recharge Star Candles due to success on the check.

…and a headband.

Discard Pit Gladiator (Core) to explore, drawing Ukwar Axe from discard. Encontering:

Shining Child:

CotCT
Monster 5
Traits:
Fire
Outsider
To Defeat:
Combat 20
Immune to Fire and Poison. All damage is Fire.
Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.

Everyone else also need to do that check, remember Harrow of Shields if you have any card in discard like Brielle does…
Before acting: Divine Fortune adds a d6
Constitution 8: 1d8 + 1d6 ⇒ (3) + (5) = 8
Combat: Use power and reveal Scarab of Ptah to use Melee+d12+6, divine fortune adds a d6, freely reveal Dancing Dagger to add a d4.
Combat 20: 1d8 + 7 + 1d12 + 6 + 1d6 + 1d4 ⇒ (2) + 7 + (6) + 6 + (3) + (4) = 28
Beaten by more than 5, no harrow of hammers.
Reveal Improvised Monster to draw the monster.

Before being attacked by a fiery creature. She manages to resist his blinding attempt and bashes its head. Before exploring further.

Discard Ukwar Axe to explore, encountering card 5

Haunt:

Core
Barrier 2
Traits:
Task
Trigger
Undead
Veteran
To Defeat:
Charisma
Diplomacy 8+#
OR Divine 6+#
When examined, suffer the scourge Frightened.
Cannot be evaded.
If undefeated, suffer the scourge Drained.

It’s been a while since I did a Diplomacy check.
Ukwar Axe adds a d8, divine fortune a d6, freely reveal Headband of Mental Superiority to add a d4
Diplomacy 8+#=14: 1d10 + 6 + 1d8 + 1d6 + 1d4 ⇒ (2) + 6 + (6) + (2) + (1) = 17

The victims of the creature seems to still haunt the place. Brielle, in her usual manners, shouts to the spirits “Your killer’s dead, just get to rest spirits!

Discard Wayfinder to examine card 6:

Horrorbane Heavy Pick:

CotCT
Weapon 5
Traits:
Magic
Melee
Pick
Piercing
To Acquire:
Strength
Melee 13
For your combat check, reveal to use Strength or Melee + 1d6+3; against an Aberration bane, add another 1d8.
If proficient, you may additionally discard to add another 1d8. If proficient, if any die rolled on this check shows 1, count it as a 6.

Choose not to shuffle and explore.
Divine Favor adds a d6, use power and bury Shining Child to add d12+1.
Melee 13: 1d8 + 7 + 1d6 + 1d12 + 1 ⇒ (5) + 7 + (2) + (3) + 1 = 18
Success on the check so recharge the monster.

And after that, the angry halfling finds another weapon.

Reveal Forensic Physician to heal 1d4 + 1 ⇒ (3) + 1 = 4 then discard it
Brielle is healed for 4: (Ukwar Axe, Wayfinder, Pit Gladiator (Core), Wayfarer). Deck shuffled.

End turn:
- Plagued: Constitution 8: 1d8 + 1d6 ⇒ (5) + (1) = 6 Bury Star Candles from deck. Harrow of Shields: choose to bury robe of items.
- reset hand, draw 1.
- After you reset and when you close a location, if your maximum hand size exceeds the number of cards in your discards, discard a card from your deck and a card from your hand: discard Hellknight Plate from deck, and choose to discard Horrorbane Heavy Pick.

Brielle wrote:

Hand: Improvised Monster, Dancing Dagger, Scarab of Ptah, Headband of Mental Superiority, Blessing of Ptah, Kazavon's Shield

Displayed:
Deck: 12 Discard: 3 Buried: 5
Current Location: Repository
Hero Points: 1 // Brielle has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rage Totem, Magic Spyglass, Shining Child, Blessing of Gorum #2, Ukwar Axe, Blessing of Yaezhing, Improvised Boulder, Wayfinder, Blessing of Kofusachi, Wayfarer, Mattock, Pit Gladiator (Core)
Recharged:
Discard Pile: Forensic Physician, Hellknight Plate, Horrorbane Heavy Pick,
Buried Pile: Blessing of Norgorber, Valet, Crowbar, Star Candles, Robe of Items,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Sands of the Hour: no effect.
Everyone is already plagued, so no point in rolling.
Wounded: discard Wayfinder.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Usual loot exchange:
- Hellknight Plate replaces Hide Armor of Fire Resistance
- Ukwar Axe replaces Improvised Greatclub
- Kazavon's Shield replaces Ebon Thorn

Start at Lem’s location

Draw starting hand then deal with Impoverished.

Brielle wrote:

Hand: Robe of Items, Wayfarer, Forensic Physician, Ukwar Axe, Blessing of Ptah, Improvised Monster, Pit Gladiator (Core)

Displayed:
Deck: 12 Discard: 0 Buried: 3
Current Location: Lem’s
Hero Points: 1 // Brielle has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Hellknight Plate, Magic Spyglass, Improvised Boulder, Rage Totem, Blessing of Kofusachi, Mattock, Scarab of Ptah, Wayfinder, Blessing of Gorum #2, Star Candles, Kazavon's Shield
Recharged:
Discard Pile:
Buried Pile: Blessing of Norgorber, Valet, Crowbar,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 ☑+3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Deck upgrades:

1. Ally 4. To replace master cartman by Pit Gladiator (Core).
2. Blessing 6 1d1000 ⇒ 631. To replace Blessing of Gorum by Blessing of Ptah.

Hero point: Power feat: you may additionally discard it to add another 1d8 (☐ +3).


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Hourglass: Benefaction.

Stay at the Ruin.
With the mattock Brielle can deal with the obstacle, so I’ll give it a try.

Explore and encounter known Brain Mold.

Brain Mold:

CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.

BA: mark the location.
Recharge Mattock to use Melee instead of Wisdom/Survival of the Obstacle barrier. Drained removes 1 from each die.
Melee 7: 1d8 + 7 - 1 ⇒ (1) + 7 - 1 = 7
Banished, the scourges are removed.

Warned about the mold, Brielle grabs her mattock and clears it, taking care to not inhale any of it.

One chance out of 7 to encounter Warning Bells again. Let’s hope I face something else. Even dazed, as this is not an encounter Blessing of Yaezhing can be played.
Discard Blessing of Yaezhing to encounter the top card of your location deck; if it is a non-villain, non-henchman monster, it is defeated.
Ruin card 2 is:

Warning Bells:
When examined or if undefeated, each local character suffers 1d4 Mental damage that cannot be reduced and the scourge Dazed.
If defeated, examine your location until you find a Curse or Undead card. Shuffle the rest of the location, then reload or recharge the card into the location.

Discard Blessing of Gorum to bless.
Constitution 13: 2d8 ⇒ (4, 8) = 12
Use t-shirt to reroll the 4.
Constitution 13: 1d8 + 8 ⇒ (5) + 8 = 13
:-)
> If defeated, examine your location until you find a Curse or Undead card. Shuffle the rest of the location, then reload or recharge the card into the location.
Card 3 is Henchman Proxy A4. That’s an undead so choose to reload the henchman on the shuffled location.

As Brielle starts hearing bells again, she tries her best at resisting it. She manages to do so and spots some of the skeletons that seems to accompany the banshee.

End of turn:
- withering 1d2 ⇒ 1 Blessing of Yaezhing gets buried
- dazed: ends after shuffling hand in deck
- draw 7
- confusing 1d7 ⇒ 5 Wayfinder

Brielle wrote:

Hand: Ukwar Axe, Kazavon's Shield, Rage Totem, Mattock, Master Cartman, Wayfarer

Displayed: Hellknight Plate
Deck: 9 Discard: 1 Buried: 5
Current Location: Ruin
Hero Points: 1 // Brielle has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Improvised Monster, Robe of Items, Improvised Boulder, Forensic Physician, Scarab of Ptah, Blessing of Kofusachi, Blessing of Gorum #2, Star Candles
Recharged: Wayfinder,
Discard Pile: Blessing of Gorum,
Buried Pile: Valet, Blessing of Norgorber, Magic Spyglass, Crowbar, Blessing of Yaezhing,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Hour power: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.

Move to Ruin

Display Hellknight Plate

Explore, and encounter Ruin card 1:

Warning Bells:

CotCT
Barrier 5
Traits:
Curse
Trigger
To Defeat:
Constitution
Fortitude 13
OR Intelligence
Perception 15
When examined or if undefeated, each local character suffers 1d4 Mental damage that cannot be reduced and the scourge Dazed.
If defeated, examine your location until you find a Curse or Undead card. Shuffle the rest of the location, then reload or recharge the card into the location.

Varril discards Lady of Valor to add 2d8.
Constitution 13: 3d8 ⇒ (1, 5, 1) = 7
Mental Damage: 1d4 ⇒ 1 Discard crowbar and get Dazed.

End of turn:
- Withering: crowbar gets buried,
- draw 2 cards (Blessing of Yaezhing, Ukwar Axe)
- Confusing: 1d7 ⇒ 7 Ukwar Axe

Brielle wrote:

Hand: Kazavon's Shield, Scarab of Ptah, Robe of Items, Mattock, Blessing of Gorum, Blessing of Yaezhing

Displayed: Hellknight Plate
Deck: 11 Discard: 0 Buried: 4
Current Location: Ruin
Hero Points: 1 // Brielle has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Blessings are available for use.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfarer, Forensic Physician, Wayfinder, Improvised Monster, Master Cartman, Blessing of Kofusachi, Rage Totem, Improvised Boulder, Star Candles, Blessing of Gorum #2
Recharged: Ukwar Axe,
Discard Pile:
Buried Pile: Valet, Blessing of Norgorber, Magic Spyglass, Crowbar,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Brielle finally joins the others at the Crypt.

Loot:
- Hellknight Plate replace Hide Armor of Fire Resistance
- Ukwar Axe replaces Improvised Greatclub
- Kazavon's Shield replaces Ebon Thorn

Draw hand, no item in it, so draw again, then deal with Impoverished.

Brielle wrote:

Hand: Hellknight Plate, Kazavon's Shield, Scarab of Ptah, Crowbar, Robe of Items, Mattock, Blessing of Gorum

Displayed:
Deck: 12 Discard: 0 Buried: 3
Current Location: Crypt
Hero Points: 1
NOTES:
Available Support: Blessings are available for use. Yaezhing can be used for out of turn explores, so maybe Brielle can clear out a boon that way.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Improvised Boulder, Wayfinder, Blessing of Yaezhing, Blessing of Gorum #2, Improvised Monster, Blessing of Kofusachi, Rage Totem, Master Cartman, Forensic Physician, Star Candles, Ukwar Axe, Wayfarer
Recharged:
Discard Pile:
Buried Pile: Valet, Blessing of Norgorber, Magic Spyglass,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

For the item 6, Brielle replaces Gem of Mental Acuity by Scarab of Ptah.

For the new Blessing slot, Blessing of Gorum (the level 3 one) from Barbarian deck.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

For 2, after discussion, Brielle will take Aviva Racovick’s supporter feat.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

6-6B

1. Use hero point, use it on card feat: blessing (going from 4 to 5)

2. Do we want Aviva Racovick’s supporter feat? I see no one took it, I guess our Arcane casters probably care more about his ability to draw a spell.

3. Upgrades:

- 1. Item 6: 1d1000 ⇒ 516
- 2. Ally 6: 1d1000 ⇒ 377
- 3. Blessing 6: 1d1000 ⇒ 89
- 4. Armor 6: 1d1000 ⇒ 153

4. Leave Achaekek's Claws to Varril (did not forget, and removed it from Brielle’s deck). Keep using Hellknight Plate, Ukwar Axe, Kazavon's Shield.

5. Brielle wants to fight! Mainly because most of those assassins are humans, and she’s often angry at people. As we are going parley, she will probably shout at them instead.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Skizza’s turn: Brielle discard Blessing of Norgorber to bless, and additionally recharge another card of her choice.
Choose Banudor to discard.


Varrian turn: The Mountain Man lists Constitution in its check to acquire, so as written, Brielle will recharge Blessing of Kofusashi to draw Robe of Items.
After that Lem draws the Mountain Man.

Hour power: The first time you examine cards this turn, heal 1d4-1 cards.
Nice as I planned to go grab my wayfinder.

Discard Robe of Items to draw Wayfinder and Rage Totem out of discard, and Magic Spyglass from deck.

Due to Harrow of stars I will not be able to do that many exploration, so
Recharge Wayfinder to move to Ruin then examine 2 top cards.
That triggers the hour power, healing Brielle 1d4 - 1 ⇒ (3) - 1 = 2
Brielle is healed for 2: (Valet, Blessing of Norgorber). Deck shuffled.
Examined cards:
Exploding Runes. Trigger to encounter the barrier.
Pick Divine to get the +4 from Varril, Lem displayed Divine Fortune that adds a d6, Lem uses his power and recharge a card to add d4+3
Divine 6+#=12: 1d4 + 4 + 1d6 + 1d4 + 3 ⇒ (2) + 4 + (6) + (2) + 3 = 17
Harrow of stars: 1d6 ⇒ 1 Ukwar Axe recharged
Card 2 is Moon Maiden Armor

Brielle tries to find out Zenobia Zanthret but looking around she almost steps on an Explosive Runes; she is stopped by the bard and the inquisitor.

Move back to Ravine.

Discard Magic Spyglass to examine 3 cards. I wonder if I’ll get another trigger.
Ravine Card 1 is Xenarth and known, card 2 is Sawtooth Saber, card 3 is Obsession of Servitude.
Leave the monster on top. For the rest, that really depends on others choices, especially Skizza. I think he will prefer to go against the barrier, and maybe leave the weapon for Varrian?

Explore, encounter Xenarth.
BA: 2 acid damage, reveal Kazavon's Shield to reduce that by 2. Varrian has no card to discard.
Use power and discard Crowbar to use Melee+d12+d8, discard Rage Totem to add a d8, use power and bury Master Cartman to add d12+1, location adds # to the difficulty.
Combat 24+#=30: 1d8 + 7 + 1d12 + 1d8 + 1d8 + 1d12 + 1 ⇒ (6) + 7 + (5) + (4) + (1) + (12) + 1 = 36
Choose to recharge Master Cartman instead of bury due to success on the check.
No harrow of hammers, but harrow of stars makes Brielle recharge Kazavon's Shield

Brielle uses her spyglass to look around the ravine but she only manages to spot the demon observed earlier. She decides to get rid of the menace and sneak onto it, and use her crowbar to shove the demon into the ravine.

End of turn:
- draw 7

Brielle wrote:

Hand: Valet, Mattock, Wayfinder, Star Candles, Blessing of Norgorber, Blessing of Yaezhing, Gem of Mental Acuity

Displayed:
Deck: 10 Discard: 5 Buried: 0
Current Location: Ravine
Hero Points: 1
NOTES:
Available Support: Blessings are available for use. Yaezhing can be used for out of turn explores, so maybe Brielle can clear out a boon that way.
Movement: Follow Lem
Other: Accessory Perk (folio) reroll used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Improvised Boulder, Hellknight Plate, Banudor, Improvised Monster, Wayfarer, Forensic Physician
Recharged: Ukwar Axe, Master Cartman, Kazavon's Shield,
Discard Pile: Achaekek's Claws, Robe of Items, Magic Spyglass, Crowbar, Rage Totem,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Gave Ring of Energy Resistance to Varrian.

Brielle followed Lem to Ravine.

Lady of Mysteries.
Hour Power: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.

Give Blessing of Abadar back to Lem.

Brielle could either fight the monster at Ravine or go get the weapon at Graveyard. She’ll try to defeat the monster and go the risky route of trying to defeat it with a smaller chance of success in hope to use Blessing of Yaezhing on the next encounter.
Explore and encounter examined Azer at +# difficulty

Azer:

Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.

Relead Banudor to use Melee+2d8, remove a d8 and the fire trait, discard Rage Totem to add a die, Divine Fortune adds a d6, use power and bury Mattock to add d12+1.
Combat 11+###=29: 1d8 + 7 + 1d8 + 1d8 + 1d6 + 1d12 + 1 ⇒ (8) + 7 + (4) + (8) + (5) + (7) + 1 = 40
No discard from deck, but harrow of stars 1d2 ⇒ 2 Blessing of Yaezhing, and choose to recharge Mattock due to success on the check
Well that did work except I recharged the card I planned to use, with a empty hand, I would have played the blessing and defeated the monster despite not beating its combat 30…
After acting: reloading Banudor allows Brielle to ignore that fire damage.

Warned about the fiery creature, Brielle grabs the mace, and bashes the outsider with it. She hoped her momentum would allow her to push on fighting on the demon but she does not manage to find her path to the creature.

End turn:
- reset hand, draw 6

Brielle wrote:

Hand: Banudor, Ukwar Axe, Kazavon's Shield, Crowbar, Master Cartman, Blessing of Norgorber, Blessing of Kofusachi

Displayed:
Deck: 11 Discard: 4 Buried: 0
Current Location: Ravine
Hero Points: 1
NOTES:
Available Support: Blessings are available for use, except Blessing of Kofusachi I use if the hour list constitution in its check to acquire to go grab robe of item and grab some of my discarded items
Ready to avenge
Movement: Follow Lem
Other: Accessory Perk (folio) reroll used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Robe of Items, Hellknight Plate, Magic Spyglass, Star Candles, Improvised Boulder, Wayfarer, Gem of Mental Acuity, Improvised Monster
Recharged: Forensic Physician, Mattock, Blessing of Yaezhing,
Discard Pile: Achaekek's Claws, Valet, Wayfinder, Rage Totem,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

End of Varian’s turn, Lem casts Holy Feast.
Brielle is healed for 3: (Improvised Monster, Blessing of Kofusachi, Improvised Boulder). Deck shuffled.

Varril’s turn:
Use power for BA, to use melee, divine fortune adds a d6
Melee 10: 1d8 + 7 + 1d6 ⇒ (8) + 7 + (2) = 17 No poison damage nor Poisoned
Harrow of Stars 1d7 ⇒ 6 Forensic Physician

On Varril closing, Everyone may choose to give a boon to any other character.
Would is interested in Brielle’s Ring of Energy Resistance? She can not use it for her power and has a nice shield in hand so she can do without.

Blessing of Abadar received from Lem.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Zon-kuthon's Pain.
Hour Power: After discarding any number of cards as damage, draw a card.

Brielle moves to River. To be hit by the holy feast

Explore and encounter River card 1.

Troll:

Core
Monster 2
Traits:
Troll
Veteran
To Defeat:
Combat 8+##
THEN Combat 10+##
Vulnerable to Fire.
Before acting, each local character suffers 1 Combat damage.
If neither check to defeat has either the Acid or Fire trait, this monster is undefeated; you may reload it into its location.

Before acting: Varril, Lem and Brielle takes 1 combat damage.
Lem displays Mist Horn so no one takes damage from that, unless Varril or Lem wants to take advantage of the hour power to discard then draw.
Reveal Banudor to use Melee+2d8, which has the fire trait, so +4 for vulnerable to fire
Combat 8+##=20: 1d8 + 7 + 2d8 + 4 ⇒ (8) + 7 + (8, 5) + 4 = 32
Harrow of Hammers does not apply, Harrow of Stars: 1d6 ⇒ 4 Gem of Mental Acuity
Combat 2: Reveal Banudor to use Melee+2d8, which has the fire trait, so +4 for vulnerable to fire, use power and bury Crowbar to add a d12+1
Combat 10+##=22: 1d8 + 7 + 2d8 + 4 + 1d12 + 1 ⇒ (1) + 7 + (4, 2) + 4 + (4) + 1 = 23
Recharge crowbar due to success on the check.
Harrow of Hammers: discard Improvised Monster. Harrow of Stars: 1d4 ⇒ 4 Wayfarer

As Brielle starts to join Lem and Varril she faces a troll barring her path. Unfortunately for the creature, Brielle just found a fiery mace and she shows the troll how well she can swing it.

Discard Wayfinder to examine the top card of your location deck: River card 2 is Wyvern Poison.
Due to desperate, I’m going to choose to shuffle, then explore.
random card: 1d5 + 1 ⇒ (2) + 1 = 3 Ring of Energy Resistance
Item 6, very nice. Brielle wants an item 6 so I’m going to ask for plenty of help.
Lem displays Divine Fortune, and recharge a card to add d4+3[/dice]
Constitution 8: 1d8 + 1d6 + 1d4 + 3 ⇒ (1) + (5) + (4) + 3 = 13
Harrow of Stars: 1d3 ⇒ 2 Magic Spyglass

In the river, Brielle finds a nice ring. The halfling picks it up and get it closer to her eyes “[b]That looks quite precious, let’s keep it.

End of turn:
- reset hand, drawing 5 cards.

Brielle wrote:

Hand: Banudor, Kazavon's Shield, Ring of Energy Resistance, Rage Totem, Mattock, Forensic Physician, Blessing of Yaezhing

Displayed:
Deck: 10 Discard: 6 Buried: 0
Current Location: River
Hero Points: 1
NOTES:
Available Support: Blessings are available for use
Ready to avenge
Other: Accessory Perk (folio) reroll used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Robe of Items, Hellknight Plate, Star Candles, Blessing of Norgorber, Master Cartman
Recharged: Ukwar Axe, Gem of Mental Acuity, Crowbar, Wayfarer, Magic Spyglass,
Discard Pile: Improvised Boulder, Blessing of Kofusachi, Achaekek's Claws, Valet, Improvised Monster, Wayfinder,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Scenario BA:
Use power to use melee instead of the listed skill, reveal crowbar to add a die
Melee 10: 1d8 + 7 + 1d8 ⇒ (8) + 7 + (2) = 17
Not dazed.
Harrow of stars: 1d7 ⇒ 1 Ukwar Axe. That would have been useful against the vampire…


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

No hour power.

Move to Campsite

Discard Blessing of Kofusachi to get Robe of Items from deck.
Discard Robe of Items and choose 3 Object items to draw from discard: Rage Totem, Star Candles, Gem of Mental Acuity.

Explore and encounter examined Fury Devil.
Before acting: use power to use melee, use other power and bury Gem of Mental Acuity to add d12+1
Melee 11: 1d8 + 7 + 1d12 + 1 ⇒ (1) + 7 + (12) + 1 = 21
Choose to recharge the Gem after success on the check.
Harrow of stars: 1d9 ⇒ 4 Blessing of Norgorber
Combat: use power and reveal Star Candles to use melee+d12+4, use other power and bury Rage Totem to add d12+1, discard Achaekek's Claws to bless
Combat 23: 1d8 + 7 + 1d12 + 4 + 1d12 + 1 + 1d8 ⇒ (8) + 7 + (12) + 4 + (6) + 1 + (8) = 46
Choose to recharge Rage Totem due to success and no harrow due to beaten by more than 5 and blessed.

Reveal Forensic Physician to heal 1d4 + 1 ⇒ (1) + 1 = 2.
Brielle is healed for 2: (Hellknight Plate, Robe of Items). Deck shuffled.
Then discard Forensic Physician.

Discard Valet to explore. Encounter examined Banudor.
Valet adds a d6 to non-combat checks, use power and bury Star Candles to add d12+1
Melee 14: 1d8 + 7 + 1d6 + 1d12 + 1 ⇒ (7) + 7 + (5) + (11) + 1 = 31
Recharge Star Candles due to success.
Acquired, harrow of stars: 1d2 ⇒ 1 Blessing of Yaezhing

End of turn.
Use location power to heal.

Brielle is healed for 1: (Forensic Physician). Deck shuffled.
Draw 5 cards.

As the team tries to recover from the assault of the vampires, Brielle joins the other around the fire. That’s when a fury devil decides to attack the group!
Brielle shouts at it “Don’t I recognize your ugly face, I’ve banished you before, let me do that again!” then proceeds to charge in the creature. She dodges one of its spell throws a gem into one of its eyes, use firework to deafen it then bash its head with her totem, almost breaking it in half.
As she’s looking around after the creature vanished, banished from this plane, she notices a nice hammer that the devil probably dropped. Swinging it she notices it produces fire “Isn’t that useful to lit a camp fire?

Brielle wrote:

Hand: Ukwar Axe, Banudor, Wayfinder, Crowbar, Gem of Mental Acuity, Magic Spyglass, Wayfarer

Displayed:
Deck: 11 Discard: 4 Buried: 0
Current Location: Campsite
Hero Points: 1
NOTES:
Available Support: Blessings are available for use
Ready to avenge
Other: Accessory Perk (folio) reroll used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Forensic Physician, Robe of Items, Master Cartman, Star Candles, Blessing of Norgorber, Kazavon's Shield, Rage Totem, Blessing of Yaezhing, Mattock, Hellknight Plate, Improvised Monster
Recharged:
Discard Pile: Improvised Boulder, Blessing of Kofusachi, Achaekek's Claws, Valet,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Brielle may have to do more Dex/Acrobatics checks but she already had no more cards in hands.
The danger has been defeated by several characters so the barrier is banished.

As the last vampire are driven off, Brielle sees that some of her companion looks badly damaged, and everyone looks exhausted.

End turn:
- draw 7 cards

Brielle wrote:

Hand: Achaekek's Claws, Blessing of Kofusachi, Blessing of Yaezhing, Forensic Physician, Blessing of Norgorber, Valet, Ukwar Axe

Displayed:
Deck: 9 Discard: 5 Buried: 0
Current Location: Trail
Hero Points: 1
NOTES:
Available Support: Blessings are available for use, except Blessing of Kofusachi
No avenging possible for now
Will use Blessing of Kofusachi if the hour lists Constitution to acquire to go grab Robe of Items and use it to get items from discard
Other: Accessory Perk (folio) reroll used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spyglass, Master Cartman, Mattock, Kazavon's Shield, Wayfarer
Recharged: Robe of Items, Improvised Monster, Crowbar, Wayfinder,
Discard Pile: Rage Totem, Star Candles, Gem of Mental Acuity, Improvised Boulder, Hellknight Plate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Fixing my post

Harrow of Star applies on BA check so Brielle.
Harrow of Stars: After your check that was not blessed, recharge a random card.
random card among 6: 1d6 ⇒ 1 Robe of Items

Vampire combat check:
Going to use power, which count as playing a card, so recharge Improvised Monster, use power and discard Star Candles to use Melee+d12+4+d8, Divine Fortune adds a d6, Skizza recharges a card and discard a blessing to bless
Combat 10+###=28: 1d8 + 7 + 1d12 + 4 + 1d8 + 1d6 + 1d8 ⇒ (1) + 7 + (7) + 4 + (5) + (1) + (2) = 27
Use accessory to reroll a 1
Combat 28: 1d8 + 26 ⇒ (5) + 26 = 31
Harrow of stars does not apply, Harrow of Hammers makes Brielle discard Rage Totem.

Vampire second combat check:
Going to use power, which count as playing a card, so recharge Crowbar, use power and discard Gem of Mental Acuity to use Melee+d12+2+d8, Divine Fortune adds a d6, use Hellknight Plate power to add d10 to combat, and recharge Wayfinder to be able to do that.
Combat 10+###=28: 1d8 + 7 + 1d12 + 2 + 1d8 + 1d6 + 1d10 ⇒ (3) + 7 + (9) + 2 + (2) + (2) + (4) = 29
No card to recharge for Harrow of stars, Harrow of Hammers makes Brielle discard Improvised Boulder.

Brielle wrote:

Hand:

Displayed:
Deck: 16 Discard: 5 Buried: 0
Current Location: Trail
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Ready to avenge on monsters
Other: Accessory Perk (folio) reroll used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Achaekek's Claws, Blessing of Kofusachi, Magic Spyglass, Forensic Physician, Mattock, Ukwar Axe, Kazavon's Shield, Valet, Blessing of Yaezhing, Master Cartman, Wayfarer, Blessing of Norgorber
Recharged: Robe of Items, Improvised Monster, Crowbar, Wayfinder,
Discard Pile: Rage Totem, Star Candles, Gem of Mental Acuity, Improvised Boulder, Hellknight Plate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.


BA Varril’s Story Bane: Use melee instead

Melee 10: 1d8 + 7 ⇒ (8) + 7 = 15 No damage


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

During Lem’s turn, Brielle displays Hellknight Plate.

Advance the hour: The Winged Serpent (Your ranged checks are blessed)

Explore and encounter Trails card 3

Foes On All Sides:

CotCT
Barrier 2
Traits:
Skirmish
Veteran
To Defeat:
None 0
Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated.

That’s pretty horrible given that everyone is local, that the danger is a story bane with the scenario BA for story bane.
Let’s start with Brielle’s encounter.

Danger: Vampire:

Story Bane
Type: Monster
Traits: Undead Vampire Veteran
To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

Before acting: 1d6 ⇒ 1
1. Each local character must succeed at a Dexterity or Acrobatics 10 check or suffer 1d4+1 Fire damage.
Use power to use Melee instead of the listed skill, reveal Crowbar to add a die, Divine Fortune adds a d6
BA Melee 10: 1d8 + 7 + 1d8 + 1d6 ⇒ (8) + 7 + (8) + (5) = 28
Pass, no fire damage for Brielle.
Everyone else needs to handle the check too.
Encounter:
First check: Going to use power, which count as playing a card, so recharge Improvised Monster, use power and reveal Star Candles to use Melee+d12+4, Divine Fortune adds a d6, use power, so recharge Robe of Items for vampire, and bury Gem of Mental Acuity to add d12+1
Combat 10+###=28: 1d8 + 7 + 1d12 + 4 + 1d6 + 1d12 + 1 ⇒ (8) + 7 + (1) + 4 + (3) + (8) + 1 = 32
Choose to recharge Gem of Mental Acuity due to success on the check
Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.
Discard Rage Totem
Harrow of Stars: After your check that was not blessed, recharge a random card. 1d3 ⇒ 2 Star Candles
Second combat check:
Recharge Crowbar to use power for vampire, use power and reveal Wayfinder to use Melee+d12+2, then discard Hellknight Plate to add a d10 to combat, recharging Wayfinder to the vampire, Divine Fortune adds a d6
Combat 10+###=28: 1d8 + 7 + 1d12 + 2 + 1d10 + 1d6 ⇒ (5) + 7 + (11) + 2 + (4) + (4) = 33
Passed by 5 so no harrow of hammers, no card in hand for harrow of stars.
Brielle’s Vampire is defeated meaning the barrier will be defeated.
Everyone else needs to encounter Vampire.
After that Brielle’s turn is over as she has no card left in hand.

As the team is on the trail, a group of vampire jumps at them.
Brielle grabs some of her stuff, breaking anything she can on the undead head. After blinding it, throwing rocks at them, she manages to put it down, only to see it transform into mist and get away.
She turns down to her companions, hoping they are fine…

Brielle wrote:

Hand:

Displayed:
Deck: 19 Discard: 2 Buried: 0
Current Location: Trail
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Ready to avenge on monsters
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spyglass, Kazavon's Shield, Achaekek's Claws, Master Cartman, Valet, Forensic Physician, Blessing of Norgorber, Wayfarer, Blessing of Kofusachi, Improvised Boulder, Ukwar Axe, Mattock, Blessing of Yaezhing
Recharged: Improvised Monster, Robe of Items, Gem of Mental Acuity, Star Candles, Crowbar, Wayfinder,
Discard Pile: Rage Totem, Hellknight Plate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Brielle follows Lem.

Start at same location than Lem.
Hellknight Plate replaces Hide Armor of Fire Resistance.
Kazavon's Shield replaces Ebon Thorn.
Achaekek's Claws replaces Blessing of Gorum.
Ukwar Axe replaces Improvised Greatclub.

Brielle wrote:

Hand: Robe of Items, Improvised Monster, Gem of Mental Acuity, Hellknight Plate, Wayfinder, Star Candles, Crowbar

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Lem’s
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Ready to avenge on monsters
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kofusachi, Master Cartman, Rage Totem, Valet, Blessing of Yaezhing, Forensic Physician, Blessing of Norgorber, Wayfarer, Kazavon's Shield, Mattock, Magic Spyglass, Improvised Boulder, Ukwar Axe, Achaekek's Claws
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.


Brielle will display Hellknight Plate ASAP.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

6-6A

1.) Hero Point: spend it on Skill feat, increasing charisma from +2 to +3

2.) Deck upgrades:

1. Weapon 6: 1d1000 ⇒ 995 To improve Improvised Club to Improvised Boulder. I could pass on that if someone really wanted a weapon 6 upgrade.
2. Armor 6: 1 = 1 Just to increase the one in the character’s deck, because available loot is better than those.

3.) Roll for your convention boon: Boon: 1d20 ⇒ 13

4.) That Hellknight Plate seems even better than the Demon Armor I planned to get. There’s also the Angel armor and the shield and Brielle only has 2 armor cards for now.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Discard Blessing of Norgorber for Varrian.

Castrothane
Before acting, suffer 1d4 ⇒ 1 Fire damage.
Safety Bubble reduces damage by 1d4 ⇒ 3
Mist Horn reduces damage by 1d4 + 1 ⇒ (1) + 1 = 2
If there was any damage left, Brielle had armor to reduce the damage.
Combat: recharge Improvised Monster and banish Fury Devil to use Strength+23, monster is Vulnerable to Bludgeoning so add 4
Combat 26: 1d8 + 4 + 23 + 4 ⇒ (2) + 4 + 23 + 4 = 33
Automatic success

Villain acid damage: 1 left, reveal Kazavon's Shield to reduce it by 2 to 0.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Brielle plan worked, she went and bashed the head of the wyvern with her spyglass while attracting the fury devil.
The devil launched something at Brielle who took cover behind the wyvern body. Once there she jumps at the creature, having kept her spyglass in hand. She takes a couple of cuts from the devil but manages to banish the creature back to its home plane.

Discard Magic Spyglass to examine the next 3 cards of the location and put them back in any order:
Graveknight (Villain), The Bear (blessing 1, hammer which is not the harrow suit), Obsession of Battle (Barrier 5)
Unless someone says otherwise, put them back in the same order.

Ask Lem to use Wand of Restorative Touch on Brielle. 1d4 + 1 ⇒ (3) + 1 = 4
Brielle has all cards in she/her discard pile healed: (Ukwar Axe, Robe of Items, Forensic Physician, Magic Spyglass). Deck shuffled.

Cleaning up the spyglass, Brielle checks out if it still works. She spots a strange looking skeleton. She warns the other, pointing it “This creature looks different from the other
While doing that, Lem uses the wand Brielle found to heal her.

End of turn:
- ablaze Acid: 1d4 - 2 ⇒ (3) - 2 = 1 reveal Kazavon's Shield to reduce by 2 to 0.
- draw 3 cards (magic spyglass, wyvern, Blessing of Norgorber)

Brielle wrote:

Hand: Improvised Monster, Kazavon's Shield, Magic Spyglass, Blessing of Kofusachi, Blessing of Norgorber, Wyvern, Fury Devil

Displayed: Angelic Armor, Ketrik
Deck: 12 Discard: 0 Buried: 4
Current Location: Swamp
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Ready to avenge on monsters
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mattock, Wayfarer, Robe of Items, Improvised Greatclub, Forensic Physician, Blessing of Gorum, Crowbar, Rage Totem, Wayfinder, Sawtooth Saber, Blessing of Yaezhing, Ukwar Axe
Recharged:
Discard Pile:
Buried Pile: Gem of Mental Acuity, Master Cartman, Star Candles, Valet,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

During Varril’s turn, the ghast has Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
Use power to use Melee instead of the listed skills, using d8+7 and automatically succeed.

Hour Power: On your check, you may banish a random blessing from your discards to bless.

Give Wand of Restorative Touch to Lem

Discard Robe of Items to get Wayfinder, Magic Spyglass and Rage Totem from deck.

Recharge Wayfinder to move at same location and examine 2 cards from top of location: Wyvern, Fury Devil

Brielle starts getting some items out of her robe to look ahead at any sign of danger. She spots various monsters and starts thinking of a plan.

Explore and encounter the examined Wyvern

Wyvern:

CotCT
Monster 4
Traits:
Dragon
To Defeat:
Combat 18
OR Survival 12
Damage suffered from this monster may not be reduced.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer 1 Poison damage and the scourge Poisoned.

Before acting: use power to use Melee instead of listed skill, automatically succeed with d8+7.
For combat, use power and reveal Magic Spyglass to use Melee+d12+5, use other power and recharge Rage Totem to add d12+1
Combat 18: 1d8 + 7 + 1d12 + 5 + 1d12 + 1 ⇒ (3) + 7 + (10) + 5 + (3) + 1 = 29
Recharge Rage Totem due to success on the check.
Reveal Improvised Monster to draw the Wyvern

Discard Blessing of Yaezhing to encounter the top card of your location deck; if it is a non-villain, non-henchman monster, it is defeated.
Before acting: use power to use melee, use power and bury Wyvern to add d12+1 to Strength check.
Melee 11: 1d8 + 7 + 1d12 + 1 ⇒ (5) + 7 + (5) + 1 = 18
Recharge Wyvern instead of bury due to success.
Reveal Magic Spyglass to use Melee+d12+5
Combat 23: 1d8 + 7 + 1d12 + 5 ⇒ (5) + 7 + (3) + 5 = 20 draw Angelic Armor to reduce that by 3 to 0.
Fury Devil is defeated anyway due to blessing power.
Reveal Improvised Monster to draw it.

Display Angelic Armor.
Reveal Forensic Physician to heal 1d4 + 1 ⇒ (2) + 1 = 3

Brielle is healed for 3: (Wayfarer, Blessing of Yaezhing, Sawtooth Saber). Deck shuffled.
Forensic Physician is discarded.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Brielle is healed by Lem, but has no cards in discard.

The Winged Serpent.
Hour Power: Your Ranged check is blessed.
That’s probably not going to matter.

Explore and encounter ruin 1:

Sawtooth Saber:

CotCT
Weapon 3
Traits:
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
Veteran
To Acquire:
Strength
Acrobatics
Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.

I’d prefer not to take damage due to hostile, or not too much.
Varrian recharges a card to add d4+1
Melee 13: 1d8 + 7 + 1d4 + 1 ⇒ (6) + 7 + (3) + 1 = 17
Acquired

In the ruins, Brielle finds one of the weapon used by the red mantis assassins. She looks left and right expecting one of them to jump at her but there’s none in sight.

I know realize there’s no monster left in the location. I’m not going to explore too much then.
Discard Wayfarer to explore, encounter ruins 2:

Wand of Restorative Touch:

CotCT
Item 4
Traits:
Divine
Healing
Magic
Wand
To Acquire:
Wisdom
Divine 10
Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character.

DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead.


Use divine, Varril adds 4 to the check, wayfarer adds 2d6 to checks during the exploration.
Divine 10: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (2, 5) = 13

She finds a piece of wood, she remembers Varril’s advice about magic and looks at it more closely. She’s sure that’s a magic wand; I should give it to Lem or Varril.

I would discard due to too much card in hands, so I’m going to explore once more instead.
Discard Ukwar Axe to explore, encounter ruins 3:

Red Mantis Ambush:

CotCT
Barrier 4
Traits:
Red Mantis
Skirmish
To Defeat:
None 0
Before acting, a random character other than you summons and encounters the story bane Red Mantis Assassin, then a character other than you summons and encounters the story bane Ashwing Gargoyle.
Summon and encounter the story bane Red Mantis Assassin; if it is defeated, this barrier is defeated.

The ambush of the assassin came latter than she expected, they probably used the blade as a way to scry on her.

Random character other than you: Turn Order: Skizza, Varian, Varril, Lem: 1d4 ⇒ 4
Lem summons and encounters the story bane Red Mantis Assassin
A character other than you summons and encounters the story bane Ashwing Gargoyle
Then Brielle encounters Red Mantis Assassin

Red Mantis Assassin:

Combat 10+##

POWERS
Resistant to Attack and Fire.

Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.

If undefeated, suffer the scourge Wounded.


Before acting: use power to use Melee instead of the listed skill
Melee 4+#=10: 1d8 + 7 ⇒ (7) + 7 = 14
Combat: discard Sawtooth Saber to use Melee+d6+2+d8+#, use power and bury Improvised Greatclub to add d12+1
Combat 10+##=22: 1d8 + 7 + 1d6 + 2 + 1d8 + 6 + 1d12 + 1 ⇒ (1) + 7 + (5) + 2 + (3) + 6 + (9) + 1 = 34
Recharge Improvised Greatclub due to success on the check.
The barrier is defeated

End turn:
Acid Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1 Reveal Kazavon's Shield to reduce that to 0.
Draw 2 cards

Brielle wrote:

Hand: Improvised Monster, Kazavon's Shield, Forensic Physician, Blessing of Kofusachi, Wand of Restorative Touch, Blessing of Yaezhing, Robe of Items

Displayed: Angelic Armor, Ketrik
Deck: 8 Discard: 3 Buried: 4
Current Location: Ruins
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Ready to avenge on monsters
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mattock, Blessing of Gorum, Rage Totem, Magic Spyglass, Blessing of Norgorber
Recharged: Crowbar, Wayfinder, Improvised Greatclub,
Discard Pile: Wayfarer, Ukwar Axe, Sawtooth Saber,
Buried Pile: Gem of Mental Acuity, Master Cartman, Star Candles, Valet,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Ancient Black Dragon BA: use power to use Melee instead of the listed skill. Lem recharges a card to add d4+2 (Brielle does not need more help than that, but if it’s better to use Varrian’s help instead, fine with it)
Melee 11: 1d8 + 7 + 1d4 + 2 ⇒ (6) + 7 + (3) + 2 = 18 Automatically pass the check


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Displayed Angelic Armor earlier

Explore the Bridge, and encounter: Henchman Proxy A1

Wraith:

Story Bane
Type: Monster
Traits: Incorporeal Undead Veteran Wraith
To Defeat: Combat 13+## OR Divine 8+#
Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained.

Reload Ukwar Axe to use Melee+3d8+1, reveal Kazavon's Shield to add a d6 vs the Incorporeal bane. Use power and bury Crowbar to add d12+1.
Combat 13+##=25: 1d8 + 7 + 3d8 + 1 + 1d6 + 1d12 + 1 ⇒ (4) + 7 + (7, 7, 4) + 1 + (4) + (4) + 1 = 39
No scenario reroll, the check has the melee trait.
recharge crowbar due to success on the check

Closing Henchman so closing, bury Valet.

As the team is crossing a bridge quickly to avoid the acid rain, Brielle spots one of the undead ready to attack. She draws her axe and charges the wraith. After a couple of swing, the creature dissipates, she runs after the other to catch up, using her shield as an umbrella.

Every one else move somewhere, Brielle makes a stop at the base.
Free exploration of the Base - draw the top 6 cards. Keep and display Ketrik. Return the rest in the same order.
Recharge wayfinder. Use Adventure Reward to move to whatever location Lem chose when Bridge closed.

End of turn:
- acid ablaze: 1d4 - 2 ⇒ (2) - 2 = 0 reveal Kazavon's Shield to reduce that by 2 (to 0) if needed
- reset hand, drawing 5

Brielle wrote:

Hand: Ukwar Axe, Improvised Greatclub, Improvised Monster, Kazavon's Shield, Wayfarer, Forensic Physician, Blessing of Kofusachi

Displayed: Angelic Armor, Ketrik
Deck: 9 Discard: 0 Buried: 4
Current Location: Lem’s
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Ready to avenge on monsters
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Blessing of Norgorber, Rage Totem, Robe of Items, Mattock, Magic Spyglass, Blessing of Gorum
Recharged: Crowbar, Wayfinder,
Discard Pile:
Buried Pile: Gem of Mental Acuity, Master Cartman, Star Candles, Valet,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Loot:
Hide Armor of Fire Resistance -> Angelic Armor
Ebon Thorn -> Kazavon's Shield
Improvised Club -> Ukwar Axe
Start at Ravine
Dealt with impoverished. Will display Angelic Armor asap.

Brielle wrote:

Hand: Wayfinder, Blessing of Kofusachi, Kazavon's Shield, Crowbar, Valet, Ukwar Axe, Angelic Armor

Displayed:
Deck: 11 Discard: 0 Buried: 3
Current Location: Ravine
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Ready to avenge on monsters
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mattock, Improvised Monster, Blessing of Norgorber, Blessing of Yaezhing, Forensic Physician, Improvised Greatclub, Wayfarer, Robe of Items, Rage Totem, Magic Spyglass, Blessing of Gorum
Recharged:
Discard Pile:
Buried Pile: Gem of Mental Acuity, Master Cartman, Star Candles,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.



Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Blessing 5 deck upgrade: replace Blessing of the Quartermaster by Blessing of Yaezhing.

Is someone interested in the loot Achaekek's Claws?


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

6-5D: An Unwelcome Reunion

1.) Save Hero Point. It’s been a while since I’ve got one.

2.) Use bonus feat on skill and bonus Hero Point goes into Strength +1

3.) Tiering up.

4.) Roll for your upgrades

Blessing 5: 1d1000 ⇒ 673

5.) Loot:

Could use Kavazon’s shield, would replace Ebon Thorn with it.
Could use the ally if no one wants it.

6.) Bask in glory for a bit.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

On Varrian’s turn

Brielle followed everyone to the Pits when the location closes.

Lem’s turn

Brielle is healed for 3: (Magic Spyglass, Robe of Items, Mattock). Deck shuffled.

Then Brielle recharges Wayfinder to go to Oubliette.

Brielle’s turn

Brielle explores and encounters a Mammoth.
Before acting: 1 combat damage, increase to 2 due to the location power. Brielle draws Angelic Armor to reduce that by 3 to 0.
Harrow of Books increase DC due to non-combat check: 1d6 ⇒ 3
She uses her power and reveal Star Candles to use Melee+d12+4, and buries Crowbar to add d12+1, hour adds a d4 vs animal
Combat 21: 1d8 + 6 + 1d12 + 4 + 1d12 + 1 + 1d4 ⇒ (5) + 6 + (8) + 4 + (8) + 1 + (3) = 35
Recharge Crowbar due to success on the check, draw Mammoth after revealing Improvised Monster.

Display Angelic Armor

Brielle follows Lem because she’s hungry. Once sated, she goes alone to the Oubliette, trying to find the villain there. A part of the group rejoins with her while she’s beating up a mammoth. The creature tries to trample everyone but it does not seem to cause any injury to the experienced adventurers. Brielle pauses for a moment, wondering if she can use the enormous creature to beat others, maybe if I lay some traps of some sort, and push it on them, they’d be crushed.

End turn, reset hand, draw 2, Confusing: 1d7 ⇒ 5 Mammoth.
I was so looking forward to narrate using that creature to beat up another…

Brielle wrote:

Hand: Improvised Monster, Gem of Mental Acuity, Star Candles, Valet, Banudor, Forensic Physician

Displayed: Angelic Armor
Deck: 12 Discard: 3 Buried: 1
Current Location: Oubliette
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Ready to avenge on monsters
Other: Accessory Perk (folio) reroll unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfarer, Mattock, Magic Spyglass, Rage Totem, Ukwar Axe, Blessing of Gorum, Master Cartman, Robe of Items, Blessing of Norgorber
Recharged: Wayfinder, Crowbar, Mammoth,
Discard Pile: Achaekek's Claws, Blessing of Kofusachi, Improvised Greatclub,
Buried Pile: Ebon Thorn,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d10 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +3

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies: Weapons | ☑ Armor

POWERS:
You may bury a card from your hand to add 1d12 ☑ +1 ☐ +2 to your Strength or Charisma check. If you succeed at the check, you may recharge that card instead.
For your combat check, you may reveal an item that has the Object or Tool trait to use your Melee skill + 1d8 ☑ 1d12 plus the card's adventure deck number; you may additionally discard it to add another 1d8 +3 and the card's traits.
☑ When you attempt a check before you act, you may use you Melee skill instead of any listed skill.


Reminder: Brielle will automatically pass the Cytillipede before acting check due to her power that let’s her use Melee instead.


Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian

Varian’s turn

Ancient Skeleton
Before acting: Draw Angelic Armor to reduce the damage from 1 to 0.
Use power and reveal Star Candles to use Melee +d12+4, use other power and bury Rage Totem to add d12+1
Combat 11+##=21: 1d8 + 6 + 1d12 + 4 + 1d12 + 1 ⇒ (8) + 6 + (5) + 4 + (1) + 1 = 25
Choose to recharge Rage Totem due to success on the check

Brielle goes to Oubliette to cover the locations.
That seemed to be the consensus from Varian’s turn

Later in the turn, she displays Angelic Armor back.

Varril’s turn

Knowing Lem wants to heal everybody and give her a card, Brielle uses Wayfinder to move to the Pits.
I would have probably used the wayfinder examine powers, so maybe I should deal with the trigger rather than Lem…

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