Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Before Skizza uses Balmberry Bush: Forensic Physician: reveal to heal 1d4 + 1 ⇒ (2) + 1 = 3 then discard it. Brielle is healed for 3: (Venture-Captain, Magic Spyglass, Pit Gladiator (Core)). Deck shuffled. Then Balmeberry Bush heals 1: Brielle is healed for 1: (Ukwar Axe). Deck shuffled. Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Brielle’s 19 turn Hour: Gozreh's Growth: On your check against an Animal or Elemental card, add 1d4. Too many monster at current location, better to go to the other one. Move to Bank Of Abadar.
Ossuary:
AT THIS LOCATION On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings. TO CLOSE OR TO GUARD Each local character summons and encounters the story bane Ancient Skeleton; at least 1 must be defeated. WHEN CLOSED You may exchange a card in your discards with 1 in your bury pile. TRAITS Sacred,Urban The closing condition with the combination of Harrow of Crowns and Harrow of Hammers is not nice… Explore, and encounter
Bank Of Abadar Card 1: Scabbard of Keen Edges:
CotCT Item 5 Traits: Accessory Magic To Acquire: Intelligence Craft 12 On your Piercing or Slashing combat check, freely discard to add 2d4. If any die rolled on this check shows 4, count it as a 6. If you reload, recharge, or discard a weapon on the check, you may recharge this card instead of discarding it. For once, no penalty on failing on acquiring a boon so no need for help. Intelligence 12: 1d6 ⇒ 5 Boon is banished. Plenty of blessing to use to explore but that would kill Brielle, so let’s use Lem’s Seek Quary. Lem put Seek Quary in recovery to examine next 5 cards in Ossuary:
Display Hellknight Plate. Discard Ukwar Axe to explore. This exploration, on all checks against Undead banes, add 1d8. Encounter Henchman Proxy A2: closing henchman Mysterious Relic
Closing:
Ancient Skeleton:
Combat 11+## Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
Before acting: 1 combat damage, augmented to 2 by deadly, draw Hellknight Plate to reduce it by 3. Combat: use power and discard Star Candles to use Melee +d12+4+d8+3, Ukwar Axe adds a d8, use power and bury Blessing of Ptah to add d12+1 Combat 11+##+4=27: 1d8 + 7 + 1d12 + 4 + 1d8 + 3 + 1d8 + 1d12 + 1 ⇒ (6) + 7 + (10) + 4 + (2) + 3 + (5) + (10) + 1 = 48 Success so recharge blessing of ptah, more than 5 so no Harrow of Hammers. Whatever Lem, Varrian, Varril results are, the location will be closed. When closed: Exchange Star Candles from discard for Berserker Totem from bury. New location to build (tavern, library, bank of abadar): 1d3 ⇒ 2 Library Wildcard that get replaced: 1d7 ⇒ 3 Unhallowed Display Hellknight Plate. End turn:
As Brielle joins some of her teammates, the location shifts again. The ossuary is quite gloomy, and while Brielle is searching for something to do, Lem points her to a mysterious relic. With the help of Varrian and Lem she is able to activate it. As she completes the ritual, a group of skeleton animates and attacks the team. Brielle quickly takes some big firework out of her backpack and manages to fire it, using it to behead the skeleton, taking the head far away in a shower of light.
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Brielle’s previous turn Curse of the Worm:
CotCT Barrier 5 Traits: Curse Task To Defeat: Intelligence Knowledge 14 OR Wisdom Divine 12 If undefeated, display this barrier. While displayed: * At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled. * When a power would remove 1 of your scourges, you may instead banish this barrier. Varrian recharges a non spell card (instead of Ice Storm), so need to roll that without the +4. Intelligence 14: 1d6 + 1d4 + 1 + 2d6 ⇒ (2) + (1) + 1 + (4, 2) = 10
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Discard Wayfarer to explore.
End turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Skizza’s turn Move to Ruin, that changes to a bridge Brielle’s turn The Inquisitor
No move so Harrow of Keys: discard from deck: Pit Gladiator (Core). Discard Robe of Items to draw 3 items from deck: Scarab of Ptah, Star Candles, Magic Spyglass. Discard Magic Spyglass to look at next 3 cards: Shining Child, Ancient Black Dragon, and Curse of the Worm. Leave them in that order. Explore and encounter
Shining Child:
CotCT Monster 5 Traits: Fire Outsider To Defeat: Combat 20 Immune to Fire and Poison. All damage is Fire. Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. Before acting: use power to use melee Melee 8: 1d8 + 7 ⇒ (8) + 7 = 15 Varrian and Skizza needs to do that check too. Combat: Use power and reveal Scarab of Ptah to use Melee+d12+6, use other power and bury Improvised Monster to add a d12+1 Combat 20: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 ⇒ (6) + 7 + (6) + 6 + (9) + 1 = 35 Choose to recharge Improvised Monster due to success on the check. Discard Venture Captain to explore (and add 2d6 to non combat checks)
Ancient Black Dragon:
CotCT Monster 6 Traits: Acid Dragon To Defeat: Combat 28 OR Diplomacy 18 Immune to Acid. All damage is Acid. Before acting, each local character must succeed at a Dexterity or Acrobatics 11 check or suffer 1d4 damage and the scourge Wounded. Before acting: use power to use melee, Venture-Captain adds 2d6 Melee 11: 1d8 + 7 + 2d6 ⇒ (3) + 7 + (5, 5) = 20 Varrian and Skizza needs to do that check too. Diplomacy: Venture-Captain adds 2d6, use power and bury Improvised Boulder to add d12+1 Diplomacy 18: 1d10 + 6 + 2d6 + 1d12 + 1 ⇒ (3) + 6 + (1, 1) + (8) + 1 = 20 Choose to recharge Improvised Boulder due to success on the check Next step depends on weither Skizza still has a way to get rid of the scourges Brielle will likely get from failing the barrier’s check.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Skizza’s turn Heal 1 (Balmberry Bush) Brielle is healed for 1: (Blessing of Norgorber). Deck shuffled. Heal 1 (Balmberry Bush) Brielle is healed for 1: (Crowbar). Deck shuffled. Brielle’s turn Hour: Rovagug's Destruction
Move: Ossuary
Arena:
AT THIS LOCATION On your combat check to defeat, add your Charisma die and the number of ally cards in your hand, but increase the difficulty by 1d12. TO CLOSE OR TO GUARD Summon and defeat a new monster. WHEN CLOSED Draw a new ally. TRAIT Urban Discard Magic Spyglass to examine top 3 cards: Fury Devil, Ghast, Landshark Trigger! Trigger is encounter:
Examined landshark:
CotCT
Monster 4 Traits: Aberration Trigger To Defeat: Combat 21 When examined, encounter this monster. Cannot be evaded. If undefeated, recharge this monster into its location. Combat: Arena adds d10+3 (3 allies in hand), but the difficulty is increased by 1d12 ⇒ 2. Reveal Scarab of Ptah to use Melee+d12+6. Divine Fortune adds a d6. Combat 21+2=23: 1d8 + 7 + 1d12 + 6 + 1d10 + 3 + 1d6 ⇒ (7) + 7 + (5) + 6 + (7) + 3 + (6) = 41
Then put Fury Devil then Ghast on top. Explore and encounter Fury Devil
Fury Devil:
CotCT
Monster 5 Traits: Devil Outsider To Defeat: Combat 23 Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourges Entangled and Frightened. If undefeated, each local character suffers 1d4 Force damage. Before acting: Use power to use melee, divine fortune adds a d6 Melee 11: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17 Combat: Arena adds d10+3 (3 allies in hand), but the difficulty is increased by 1d12 ⇒ 9. Reveal Scarab of Ptah to use Melee+d12+6. Divine Fortune adds a d6. Use power and bury Forensic Physician to add d12+1 Combat 23+9=32: 1d8 + 7 + 1d12 + 6 + 1d10 + 3 + 1d6 + 1d12 + 1 ⇒ (6) + 7 + (8) + 6 + (5) + 3 + (6) + (2) + 1 = 44 Recharge Forensic Physician due to success on the check Scenario recharges instead of banish. Discard Pit Gladiator (Core) to explore, and choose to draw Ukwar Axe from discard.
Ghast:
Core Monster 3 Traits: Ghoul Undead Veteran To Defeat: Combat 13+## Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted. If undefeated, banish an ally; if you cannot, suffer the scourge Dazed. BA: Brielle uses power automatically succeed with divine fortune. Melee 6: 1d8 + 7 + 1d6 ⇒ (8) + 7 + (2) = 17 Other local characters need to do the check, hopefully, with Divine Fortune, odds are not too bad. Combat: Arena adds d10+1 (1 ally in hand), but the difficulty is increased by 1d12 ⇒ 2. Reload Ukwar Axe to use Melee+3d8+1, Divine Fortune adds a d6 Combat 13+##+2=27: 1d8 + 7 + 1d10 + 1 + 3d8 + 1 + 1d6 ⇒ (6) + 7 + (1) + 1 + (2, 2, 1) + 1 + (2) = 23 Use Hero point on that roll, only 1 left now. Combat 13+##+2=27: 1d8 + 7 + 1d10 + 1 + 3d8 + 1 + 1d6 ⇒ (7) + 7 + (3) + 1 + (8, 8, 1) + 1 + (6) = 42 Monster recharged. Discard Venture-Captain to explore, adding 2d6 to non-combat checks.
Ossuary/Arena Card 4: Infernal Warhounds:
CotCT Monster 6 Traits: Outsider To Defeat: Combat 21 Immune to Fire. Vulnerable to Cold. Before acting, each local character suffers 1 Fire damage. After the encounter, a random local character summons and encounters this monster. BA: Deadly makes that 2 damage, recharge Scarab of Ptah to reduce that to 0. Other local characters need to deal with that fire damage too. Combat: Arena adds d10 (no more ally in hand), but the difficulty is increased by 1d12 ⇒ 10. Bury Improvised Boulder to use Strength+3d12, divine fortune adds a d6, Use power and bury star candles to add d12+1 Combat 21+10=31: 1d8 + 4 + 3d12 + 1d10 + 1d6 + 1d12 + 1 ⇒ (3) + 4 + (2, 12, 6) + (5) + (2) + (5) + 1 = 40 Success on the check, so recharge star candles. Try to recharge Improvised Boulder: Divine Fortune adds a d6, Venture-Captain adds 2d6 Strength 12: 1d8 + 4 + 3d6 ⇒ (5) + 4 + (6, 2, 5) = 22 recharged After acting, infernal hounds, Skizza, Varril, Lem, Brielle: 1d4 ⇒ 4 Brielle BA: Deadly makes that 2 damage, no card to discard. Other local characters need to deal with that fire damage too. Combat: Brielle has no card in hand to lose, and no consequence from failing. Combat 21: 1d8 + 7 + 1d10 + 1d6 - 1d12 ⇒ (3) + 7 + (1) + (1) - (10) = 2 Ask Skizza to use angelstep (plan is to empty discard to avoid harrow of shields)
Brielle has all cards in her discard pile healed: (Magic Spyglass, Pit Gladiator (Core), Venture-Captain). Deck shuffled. End turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Before acting: Use power to use Melee instead. Divine Fortune adds a d6, no boon played so the hour blesses the check.
Back to planar rift:
Closing: Succeed at a Charisma or Diplomacy 5+# check.
build a random location from the demi-plane stack: 1d9 ⇒ 4 Ruin. Due to Monstrous, I think there is 6 monsters shuffled in ruin :-/
Brielle sees a giant coming for the group. She charges in and as usual uses some item to bash his head.
End turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Monster is recharged. Discard Ukwar Axe to explore
Manor Card 2 Henchman Proxy B2/ Planar Rift:
Story Bane Type: Barrier Traits: Magic Obstacle Veteran To Defeat: Combat 11+## OR Arcane Divine 6+# Cannot be evaded. Before acting, a local character summons and encounters the danger. The difficulty to defeat is increased by the number of locations. Before acting, Brielle summons and encounter the danger:
Queen Ileosa:
When examined, shuffle this monster into a pile with a number of new blessings equal to the number of locations minus 1, then shuffle a card from the pile into each location. Immune to Mental. Before acting, each local character must succeed at a Wisdom, Arcane, or Divine 10 check or shuffle a random card into their deck and move to a random location. If you move to another location, this monster is evaded.
Pausing again, I think that if Brielle is moved to another location, she cannot close it if she succeeds at defeating the henchman.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Hourglass: The Peacock
Move: no move
Explore and encounter
Manor Card 1: Ash Giant:
CotCT Monster 4 Traits: Giant To Defeat: Combat 22 Immune to Poison. Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued Use power and reveal Scarab of Ptah to use Melee+d12+6, Divine Fortune adds a d6, hour blesses (no boon played) Combat 22: 1d8 + 7 + 1d12 + 6 + 1d6 + 1d8 ⇒ (4) + 7 + (2) + 6 + (1) + (7) = 27 More than five, no harrow of hammers. Pausing to see if I can use Improvised Monster to draw the monster.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Ember Ghoul after acting: Lem recharges a card to add d4+3
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Start at manor.
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Ally 6: Replace Valet by Venture-Captain
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
6-6D: The Demilich's Domain 1. Save hero points, 2 saved points left now. 2. Draw Ally 6 3. Deck upgrades (besides the ally 6): 1. Item 6: 1d1000 ⇒ 403
4. Same loot, the new ring can not be used as a weapon so less useful to Brielle. 5. Will go on!
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
The Hidden Truth
Explore and encounter:
Sadomasochism:
CotCT Spell 6 Traits: Arcane Divine Loot Magic To Acquire: Intelligence Wisdom Arcane Divine 15 Display. While displayed: * On local characters' checks to defeat monsters and Skirmish barriers, after the roll, they may add up to 4 d4s. After the check, they suffer an amount of Mental damage that cannot be reduced equal to the number of d4s they added. * At the end of the turn, banish. DURING RECOVERY
No way to get that so it gets banished. Discard Blessing of Kofusachi to draw Wayfinder from deck. Discard Wayfinder to examine.
Henchman Proxy B4/Animated Object:
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 12+## OR Arcane 7+# A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 3. Armor 2. Spell 4. Item Hour power: heal 1d4 - 1 ⇒ (2) - 1 = 1 Brielle is healed for 1: (Returning Totem Spear). Deck shuffled. Choose to explore and encounter the monster. Only local character is Brielle. Use power and reveal Scarab of Ptah to use Melee+d12+6, use power and bury Ash Giant to add d12+1, discard Rage Totem to add a die Combat 12+##=24: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 + 1d8 ⇒ (3) + 7 + (10) + 6 + (4) + 1 + (7) = 38 Defeated by more than 5 Choose to recharge Ash Giant due to success on the check. random encountered boon: 1d4 ⇒ 4 Item. Scabbard of Keen Edges. No way to make the Intelligence 12 check so it is banished. Display Improvised Monster to draw Henchman Proxy B4/Animated Object. Closing henchman defeated: attempt to close.
Location is closed.
End turn:
As Brielle is exploring the ossuary, she fails to notice some magical writings.
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Moved to the base on Varrian’s turn Brielle is healed for 3: (Hellknight Plate, Blessing of Kofusachi, Shining Child). Deck shuffled. Lem’s turn: Receive ring of regeneration. Advance the hour: Orison.
Give the ring of regeneration to Skizza Move to #5: Ossuary. Explore and encounter
Ossuary Card 1: Landshark:
CotCT Monster 4 Traits: Aberration Trigger To Defeat: Combat 21 When examined, encounter this monster. Cannot be evaded. If undefeated, recharge this monster into its location. Use power and reveal Scarab of Ptah to use Melee +d12+6, use other power and bury Scarlet Walker to add a d12+1. Combat 21: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 ⇒ (2) + 7 + (1) + 6 + (1) + 1 = 18 Freely recharge Kazavon's Shield to reroll a die, one of the d12. Combat 21: 17 + 1d12 ⇒ 17 + (5) = 22 Recharge Scarlet Walker due to success on the check. Harrow of Hammers: discard from deck: Hellknight Plate. Reveal Improvised Monster to draw Landshark. Discard Blessing of Yaezhing to encounter top card of location:
Ossuary Card 2: Ash Giant:
CotCT Monster 4 Traits: Giant To Defeat: Combat 22 Immune to Poison. Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued. Use power and reveal Scarab of Ptah to use Melee +d12+6, use other power and bury Landshark to add a d12+1. Combat 22: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 ⇒ (8) + 7 + (4) + 6 + (12) + 1 = 38 Recharge Landshark due to success on the check, beaten by more than 5, no harrow of hammers. Reveal Improvised Monster to draw Ash Giant. Discard Pit Gladiator (Core) to explore.
Ossuary Card 3: Returning Totem Spear:
CotCT Weapon 4 Traits: 2-Handed Magic Melee Ranged Respect Spear To Acquire: Strength Melee 12 OR Dexterity Ranged Survival 14 For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Survival + 1d8+2 and the Piercing or Slashing trait. If proficient, on a local combat check or your Acrobatics check, reload to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter. Melee 12: 1d8 + 7 ⇒ (7) + 7 = 14 End of turn:
Hearing sound from the ossuary and hoping she will find opponents there, the angry halfling uses her size to destabilize opponents, evading them and using one against another. Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Hour Power: On your check, the first item or ally played is played freely. Brielle moves to Location #1: Blood Pool. Explore and encounter card 1
Scarlet Walker:
CotCT Monster 6 Traits: Outsider Sorcerer To Defeat: Combat 27 OR Arcane Divine 14 Immune to Acid, Cold, and Poison. Resistant to Attack. Before acting, succeed at a Constitution or Fortitude 12 check or bury 1d4 random cards from your discards. Apparently this is the bury from discard scenario… Use power to use Melee instead of Constitution for the before acting check. Bury Dancing Dagger to add d12+1 Melee 12: 1d8 + 7 + 1d12 + 1 ⇒ (6) + 7 + (6) + 1 = 20 Success so choose to recharge dancing dagger. For combat use power and reveal Scarab of Ptah to use Melee+d12+6, use other power and bury Headband of Mental Superiority to add a d12+1. Combat 27: 1d8 + 7 + 1d12 + 6 + 1d12 + 1 ⇒ (8) + 7 + (6) + 6 + (6) + 1 = 34 Success, so recharge the headband, and by more than 5 so no harrow of hammers. Reveal Improvised Monster to draw the scarlet walker. Discard Blessing of Ptah to explore. (not used on a check so no unhallowed).
Nethys's Duality:
Core Blessing 1 Traits: Deity: Nethys Divine Veteran When this is the hour: On your check against a spell, add 1d4. To Acquire: Intelligence Arcane Divine 4+# On any check, discard to bless. On an Intelligence or a Wisdom check, freely discard to bless. Discard to examine the top 2 cards of your location and return them in any order. Intelligence 4+#=10: 1d6 ⇒ 5 Automatic failure. End of turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Start of Skizza’s turn, Constitution check due to Plagued.
Varian start of turn: both scourges are removed. Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Discard Robe of Item to draw Wayfinder from discard, and Scarab of Ptah and Star Candles from deck. Heading for the repository, Brielle starts by grabbing some items out of her robe. Explore and encounter Repository Card 1:
Evil Eye:
Core Barrier 0 Traits: Curse Magic Trigger Veteran To Defeat: Arcane Divine 6+# OR Knowledge Stealth 8+# When examined, suffer the scourge Dazed then banish this barrier. Cannot be evaded. If undefeated, suffer the scourge Dazed then banish this barrier. Varril adds 4 to local Divine checks. Divine Fortune adds a d6. Ask Lem to recharge a card to add d4+3 Divine 6+#=12: 1d4 + 4 + 1d6 + 1d4 + 3 ⇒ (3) + 4 + (6) + (4) + 3 = 20 Bane is banished. As she is about to get cursed, Varril says a quick prayer to dispel it, encouraged by Lem. Discard Wayfarer to explore with an extra 2d6 on checks, encountering Repository Card 2:
Dancing Dagger:
CotCT Weapon 6 Traits: Finesse Knife Magic Melee Piercing Ranged To Acquire: Strength Dexterity Melee Ranged Stealth 17 For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 2d4+3. On a local combat check, freely reveal to add 1d4. You may use this power even if you have previously revealed this card on this check. Wayfarer adds 2d6 during the exploration, Divine Fortune adds a d6. Melee 17: 1d8 + 7 + 3d6 ⇒ (5) + 7 + (6, 5, 6) = 29 Acquired. She then manages to find a nice dagger… Discard Ukwar Axe to explore with an extra d8 vs undead banes, encountering Repository Card 3:
Headband of Mental Superiority:
CotCT Item 5 Traits: Accessory Magic To Acquire: Intelligence Wisdom Charisma 13 On your Intelligence, Wisdom, or Charisma check, freely reveal to add 1d4. Divine Fortune adds a d6, use power and bury Star Candles to add d12+1. (I really want to avoid the poison damage) Charisma 13: 1d10 + 3 + 1d6 + 1d12 + 1 ⇒ (3) + 3 + (2) + (1) + 1 = 10 Use folio reroll to reroll the 1. Charisma 13: 9 + 1d12 ⇒ 9 + (8) = 17 Recharge Star Candles due to success on the check. …and a headband. Discard Pit Gladiator (Core) to explore, drawing Ukwar Axe from discard. Encontering:
Shining Child:
CotCT Monster 5 Traits: Fire Outsider To Defeat: Combat 20 Immune to Fire and Poison. All damage is Fire. Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. Everyone else also need to do that check, remember Harrow of Shields if you have any card in discard like Brielle does… Before acting: Divine Fortune adds a d6 Constitution 8: 1d8 + 1d6 ⇒ (3) + (5) = 8 Combat: Use power and reveal Scarab of Ptah to use Melee+d12+6, divine fortune adds a d6, freely reveal Dancing Dagger to add a d4. Combat 20: 1d8 + 7 + 1d12 + 6 + 1d6 + 1d4 ⇒ (2) + 7 + (6) + 6 + (3) + (4) = 28 Beaten by more than 5, no harrow of hammers. Reveal Improvised Monster to draw the monster. Before being attacked by a fiery creature. She manages to resist his blinding attempt and bashes its head. Before exploring further. Discard Ukwar Axe to explore, encountering card 5
Haunt:
Core Barrier 2 Traits: Task Trigger Undead Veteran To Defeat: Charisma Diplomacy 8+# OR Divine 6+# When examined, suffer the scourge Frightened. Cannot be evaded. If undefeated, suffer the scourge Drained. It’s been a while since I did a Diplomacy check. Ukwar Axe adds a d8, divine fortune a d6, freely reveal Headband of Mental Superiority to add a d4 Diplomacy 8+#=14: 1d10 + 6 + 1d8 + 1d6 + 1d4 ⇒ (2) + 6 + (6) + (2) + (1) = 17 The victims of the creature seems to still haunt the place. Brielle, in her usual manners, shouts to the spirits “Your killer’s dead, just get to rest spirits!” Discard Wayfinder to examine card 6:
Horrorbane Heavy Pick:
CotCT Weapon 5 Traits: Magic Melee Pick Piercing To Acquire: Strength Melee 13 For your combat check, reveal to use Strength or Melee + 1d6+3; against an Aberration bane, add another 1d8. If proficient, you may additionally discard to add another 1d8. If proficient, if any die rolled on this check shows 1, count it as a 6. Choose not to shuffle and explore. Divine Favor adds a d6, use power and bury Shining Child to add d12+1. Melee 13: 1d8 + 7 + 1d6 + 1d12 + 1 ⇒ (5) + 7 + (2) + (3) + 1 = 18 Success on the check so recharge the monster. And after that, the angry halfling finds another weapon. Reveal Forensic Physician to heal 1d4 + 1 ⇒ (3) + 1 = 4 then discard it
End turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Sands of the Hour: no effect.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Usual loot exchange:
Start at Lem’s location Draw starting hand then deal with Impoverished. Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Deck upgrades: 1. Ally 4. To replace master cartman by Pit Gladiator (Core).
Hero point: Power feat: you may additionally discard it to add another 1d8 (☐ +3).
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Hourglass: Benefaction. Stay at the Ruin.
Explore and encounter known Brain Mold.
Brain Mold:
CotCT Barrier 4 Traits: Obstacle Plant To Defeat: Intelligence Knowledge 10 OR Wisdom Survival 7 Before acting, mark your location with the scourges Drained and Poisoned. If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location. If undefeated, display this barrier at your location. While displayed, at this location: * At the start of your turn, you may encounter this barrier. * When this location is closed, banish this barrier. BA: mark the location. Recharge Mattock to use Melee instead of Wisdom/Survival of the Obstacle barrier. Drained removes 1 from each die. Melee 7: 1d8 + 7 - 1 ⇒ (1) + 7 - 1 = 7 Banished, the scourges are removed. Warned about the mold, Brielle grabs her mattock and clears it, taking care to not inhale any of it. One chance out of 7 to encounter Warning Bells again. Let’s hope I face something else. Even dazed, as this is not an encounter Blessing of Yaezhing can be played.
Warning Bells:
When examined or if undefeated, each local character suffers 1d4 Mental damage that cannot be reduced and the scourge Dazed.
If defeated, examine your location until you find a Curse or Undead card. Shuffle the rest of the location, then reload or recharge the card into the location. Discard Blessing of Gorum to bless. Constitution 13: 2d8 ⇒ (4, 8) = 12 Use t-shirt to reroll the 4. Constitution 13: 1d8 + 8 ⇒ (5) + 8 = 13 :-) > If defeated, examine your location until you find a Curse or Undead card. Shuffle the rest of the location, then reload or recharge the card into the location. Card 3 is Henchman Proxy A4. That’s an undead so choose to reload the henchman on the shuffled location. As Brielle starts hearing bells again, she tries her best at resisting it. She manages to do so and spots some of the skeletons that seems to accompany the banshee. End of turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Hour power: When you encounter a card, you may draw a card; if you do, discard the top card of your deck. Move to Ruin Display Hellknight Plate Explore, and encounter Ruin card 1:
Warning Bells:
CotCT Barrier 5 Traits: Curse Trigger To Defeat: Constitution Fortitude 13 OR Intelligence Perception 15 When examined or if undefeated, each local character suffers 1d4 Mental damage that cannot be reduced and the scourge Dazed. If defeated, examine your location until you find a Curse or Undead card. Shuffle the rest of the location, then reload or recharge the card into the location. Varril discards Lady of Valor to add 2d8. Constitution 13: 3d8 ⇒ (1, 5, 1) = 7 Mental Damage: 1d4 ⇒ 1 Discard crowbar and get Dazed. End of turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Brielle finally joins the others at the Crypt. Loot:
Draw hand, no item in it, so draw again, then deal with Impoverished. Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
For the item 6, Brielle replaces Gem of Mental Acuity by Scarab of Ptah. For the new Blessing slot, Blessing of Gorum (the level 3 one) from Barbarian deck.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
For 2, after discussion, Brielle will take Aviva Racovick’s supporter feat.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
6-6B 1. Use hero point, use it on card feat: blessing (going from 4 to 5) 2. Do we want Aviva Racovick’s supporter feat? I see no one took it, I guess our Arcane casters probably care more about his ability to draw a spell. 3. Upgrades: - 1. Item 6: 1d1000 ⇒ 516
4. Leave Achaekek's Claws to Varril (did not forget, and removed it from Brielle’s deck). Keep using Hellknight Plate, Ukwar Axe, Kazavon's Shield. 5. Brielle wants to fight! Mainly because most of those assassins are humans, and she’s often angry at people. As we are going parley, she will probably shout at them instead.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Skizza’s turn: Brielle discard Blessing of Norgorber to bless, and additionally recharge another card of her choice.
Hour power: The first time you examine cards this turn, heal 1d4-1 cards.
Discard Robe of Items to draw Wayfinder and Rage Totem out of discard, and Magic Spyglass from deck. Due to Harrow of stars I will not be able to do that many exploration, so
Brielle tries to find out Zenobia Zanthret but looking around she almost steps on an Explosive Runes; she is stopped by the bard and the inquisitor. Move back to Ravine. Discard Magic Spyglass to examine 3 cards. I wonder if I’ll get another trigger.
Explore, encounter Xenarth.
Brielle uses her spyglass to look around the ravine but she only manages to spot the demon observed earlier. She decides to get rid of the menace and sneak onto it, and use her crowbar to shove the demon into the ravine. End of turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Gave Ring of Energy Resistance to Varrian. Brielle followed Lem to Ravine. Lady of Mysteries.
Give Blessing of Abadar back to Lem. Brielle could either fight the monster at Ravine or go get the weapon at Graveyard. She’ll try to defeat the monster and go the risky route of trying to defeat it with a smaller chance of success in hope to use Blessing of Yaezhing on the next encounter.
Azer:
Core Monster 1 Traits: Elemental Fire Outsider Veteran To Defeat: Combat 11+## Immune to Fire. Vulnerable to Cold. After acting, suffer 1d4-1 Fire damage. Relead Banudor to use Melee+2d8, remove a d8 and the fire trait, discard Rage Totem to add a die, Divine Fortune adds a d6, use power and bury Mattock to add d12+1. Combat 11+###=29: 1d8 + 7 + 1d8 + 1d8 + 1d6 + 1d12 + 1 ⇒ (8) + 7 + (4) + (8) + (5) + (7) + 1 = 40 No discard from deck, but harrow of stars 1d2 ⇒ 2 Blessing of Yaezhing, and choose to recharge Mattock due to success on the check Well that did work except I recharged the card I planned to use, with a empty hand, I would have played the blessing and defeated the monster despite not beating its combat 30… After acting: reloading Banudor allows Brielle to ignore that fire damage. Warned about the fiery creature, Brielle grabs the mace, and bashes the outsider with it. She hoped her momentum would allow her to push on fighting on the demon but she does not manage to find her path to the creature. End turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
End of Varian’s turn, Lem casts Holy Feast.
Varril’s turn:
On Varril closing, Everyone may choose to give a boon to any other character.
Blessing of Abadar received from Lem.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Zon-kuthon's Pain.
Brielle moves to River. To be hit by the holy feast
Explore and encounter River card 1.
Troll:
Core Monster 2 Traits: Troll Veteran To Defeat: Combat 8+## THEN Combat 10+## Vulnerable to Fire. Before acting, each local character suffers 1 Combat damage. If neither check to defeat has either the Acid or Fire trait, this monster is undefeated; you may reload it into its location. Before acting: Varril, Lem and Brielle takes 1 combat damage. Lem displays Mist Horn so no one takes damage from that, unless Varril or Lem wants to take advantage of the hour power to discard then draw. Reveal Banudor to use Melee+2d8, which has the fire trait, so +4 for vulnerable to fire Combat 8+##=20: 1d8 + 7 + 2d8 + 4 ⇒ (8) + 7 + (8, 5) + 4 = 32 Harrow of Hammers does not apply, Harrow of Stars: 1d6 ⇒ 4 Gem of Mental Acuity Combat 2: Reveal Banudor to use Melee+2d8, which has the fire trait, so +4 for vulnerable to fire, use power and bury Crowbar to add a d12+1 Combat 10+##=22: 1d8 + 7 + 2d8 + 4 + 1d12 + 1 ⇒ (1) + 7 + (4, 2) + 4 + (4) + 1 = 23 Recharge crowbar due to success on the check. Harrow of Hammers: discard Improvised Monster. Harrow of Stars: 1d4 ⇒ 4 Wayfarer As Brielle starts to join Lem and Varril she faces a troll barring her path. Unfortunately for the creature, Brielle just found a fiery mace and she shows the troll how well she can swing it. Discard Wayfinder to examine the top card of your location deck: River card 2 is Wyvern Poison.
In the river, Brielle finds a nice ring. The halfling picks it up and get it closer to her eyes “[b]That looks quite precious, let’s keep it.” End of turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Scenario BA:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
No hour power. Move to Campsite Discard Blessing of Kofusachi to get Robe of Items from deck.
Explore and encounter examined Fury Devil.
Reveal Forensic Physician to heal 1d4 + 1 ⇒ (1) + 1 = 2.
Discard Valet to explore. Encounter examined Banudor.
End of turn.
As the team tries to recover from the assault of the vampires, Brielle joins the other around the fire. That’s when a fury devil decides to attack the group!
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Brielle may have to do more Dex/Acrobatics checks but she already had no more cards in hands.
As the last vampire are driven off, Brielle sees that some of her companion looks badly damaged, and everyone looks exhausted. End turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Fixing my post Harrow of Star applies on BA check so Brielle.
Vampire combat check:
Vampire second combat check:
Brielle wrote:
BA Varril’s Story Bane: Use melee instead Melee 10: 1d8 + 7 ⇒ (8) + 7 = 15 No damage
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
During Lem’s turn, Brielle displays Hellknight Plate. Advance the hour: The Winged Serpent (Your ranged checks are blessed) Explore and encounter Trails card 3
Foes On All Sides:
CotCT Barrier 2 Traits: Skirmish Veteran To Defeat: None 0 Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated. That’s pretty horrible given that everyone is local, that the danger is a story bane with the scenario BA for story bane. Let’s start with Brielle’s encounter. Danger: Vampire:
Story Bane Type: Monster Traits: Undead Vampire Veteran To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+# Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained. Before acting: 1d6 ⇒ 1 1. Each local character must succeed at a Dexterity or Acrobatics 10 check or suffer 1d4+1 Fire damage. Use power to use Melee instead of the listed skill, reveal Crowbar to add a die, Divine Fortune adds a d6 BA Melee 10: 1d8 + 7 + 1d8 + 1d6 ⇒ (8) + 7 + (8) + (5) = 28 Pass, no fire damage for Brielle. Everyone else needs to handle the check too. Encounter: First check: Going to use power, which count as playing a card, so recharge Improvised Monster, use power and reveal Star Candles to use Melee+d12+4, Divine Fortune adds a d6, use power, so recharge Robe of Items for vampire, and bury Gem of Mental Acuity to add d12+1 Combat 10+###=28: 1d8 + 7 + 1d12 + 4 + 1d6 + 1d12 + 1 ⇒ (8) + 7 + (1) + 4 + (3) + (8) + 1 = 32 Choose to recharge Gem of Mental Acuity due to success on the check Harrow of Hammers: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck. Discard Rage Totem Harrow of Stars: After your check that was not blessed, recharge a random card. 1d3 ⇒ 2 Star Candles Second combat check: Recharge Crowbar to use power for vampire, use power and reveal Wayfinder to use Melee+d12+2, then discard Hellknight Plate to add a d10 to combat, recharging Wayfinder to the vampire, Divine Fortune adds a d6 Combat 10+###=28: 1d8 + 7 + 1d12 + 2 + 1d10 + 1d6 ⇒ (5) + 7 + (11) + 2 + (4) + (4) = 33 Passed by 5 so no harrow of hammers, no card in hand for harrow of stars. Brielle’s Vampire is defeated meaning the barrier will be defeated. Everyone else needs to encounter Vampire. After that Brielle’s turn is over as she has no card left in hand. As the team is on the trail, a group of vampire jumps at them.
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Brielle follows Lem. Start at same location than Lem.
Brielle wrote:
Brielle will display Hellknight Plate ASAP.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
6-6A 1.) Hero Point: spend it on Skill feat, increasing charisma from +2 to +3 2.) Deck upgrades: 1. Weapon 6: 1d1000 ⇒ 995 To improve Improvised Club to Improvised Boulder. I could pass on that if someone really wanted a weapon 6 upgrade.
3.) Roll for your convention boon: Boon: 1d20 ⇒ 13 4.) That Hellknight Plate seems even better than the Demon Armor I planned to get. There’s also the Angel armor and the shield and Brielle only has 2 armor cards for now.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Discard Blessing of Norgorber for Varrian. Castrothane
Villain acid damage: 1 left, reveal Kazavon's Shield to reduce it by 2 to 0.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Brielle plan worked, she went and bashed the head of the wyvern with her spyglass while attracting the fury devil.
Discard Magic Spyglass to examine the next 3 cards of the location and put them back in any order:
Ask Lem to use Wand of Restorative Touch on Brielle. 1d4 + 1 ⇒ (3) + 1 = 4
Cleaning up the spyglass, Brielle checks out if it still works. She spots a strange looking skeleton. She warns the other, pointing it “This creature looks different from the other”
End of turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
During Varril’s turn, the ghast has Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
Hour Power: On your check, you may banish a random blessing from your discards to bless. Give Wand of Restorative Touch to Lem Discard Robe of Items to get Wayfinder, Magic Spyglass and Rage Totem from deck. Recharge Wayfinder to move at same location and examine 2 cards from top of location: Wyvern, Fury Devil Brielle starts getting some items out of her robe to look ahead at any sign of danger. She spots various monsters and starts thinking of a plan. Explore and encounter the examined Wyvern
Wyvern:
CotCT Monster 4 Traits: Dragon To Defeat: Combat 18 OR Survival 12 Damage suffered from this monster may not be reduced. Before acting, succeed at a Constitution or Fortitude 8 check or suffer 1 Poison damage and the scourge Poisoned. Before acting: use power to use Melee instead of listed skill, automatically succeed with d8+7. For combat, use power and reveal Magic Spyglass to use Melee+d12+5, use other power and recharge Rage Totem to add d12+1 Combat 18: 1d8 + 7 + 1d12 + 5 + 1d12 + 1 ⇒ (3) + 7 + (10) + 5 + (3) + 1 = 29 Recharge Rage Totem due to success on the check. Reveal Improvised Monster to draw the Wyvern Discard Blessing of Yaezhing to encounter the top card of your location deck; if it is a non-villain, non-henchman monster, it is defeated.
Display Angelic Armor.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Brielle is healed by Lem, but has no cards in discard. The Winged Serpent.
Explore and encounter ruin 1:
Sawtooth Saber:
CotCT Weapon 3 Traits: Finesse Magic Melee Red Mantis Slashing Sword Veteran To Acquire: Strength Acrobatics Melee 13 For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#. I’d prefer not to take damage due to hostile, or not too much. Varrian recharges a card to add d4+1 Melee 13: 1d8 + 7 + 1d4 + 1 ⇒ (6) + 7 + (3) + 1 = 17 Acquired In the ruins, Brielle finds one of the weapon used by the red mantis assassins. She looks left and right expecting one of them to jump at her but there’s none in sight. I know realize there’s no monster left in the location. I’m not going to explore too much then.
Wand of Restorative Touch:
CotCT Item 4 Traits: Divine Healing Magic Wand To Acquire: Wisdom Divine 10 Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character. DURING RECOVERY
Use divine, Varril adds 4 to the check, wayfarer adds 2d6 to checks during the exploration. Divine 10: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (2, 5) = 13 She finds a piece of wood, she remembers Varril’s advice about magic and looks at it more closely. She’s sure that’s a magic wand; I should give it to Lem or Varril. I would discard due to too much card in hands, so I’m going to explore once more instead.
Red Mantis Ambush:
CotCT Barrier 4 Traits: Red Mantis Skirmish To Defeat: None 0 Before acting, a random character other than you summons and encounters the story bane Red Mantis Assassin, then a character other than you summons and encounters the story bane Ashwing Gargoyle. Summon and encounter the story bane Red Mantis Assassin; if it is defeated, this barrier is defeated. The ambush of the assassin came latter than she expected, they probably used the blade as a way to scry on her. Random character other than you: Turn Order: Skizza, Varian, Varril, Lem: 1d4 ⇒ 4
Red Mantis Assassin:
Combat 10+## POWERS
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.
Before acting: use power to use Melee instead of the listed skill Melee 4+#=10: 1d8 + 7 ⇒ (7) + 7 = 14 Combat: discard Sawtooth Saber to use Melee+d6+2+d8+#, use power and bury Improvised Greatclub to add d12+1 Combat 10+##=22: 1d8 + 7 + 1d6 + 2 + 1d8 + 6 + 1d12 + 1 ⇒ (1) + 7 + (5) + 2 + (3) + 6 + (9) + 1 = 34 Recharge Improvised Greatclub due to success on the check. The barrier is defeated End turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Ancient Black Dragon BA: use power to use Melee instead of the listed skill. Lem recharges a card to add d4+2 (Brielle does not need more help than that, but if it’s better to use Varrian’s help instead, fine with it)
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Displayed Angelic Armor earlier Explore the Bridge, and encounter: Henchman Proxy A1
Wraith:
Story Bane Type: Monster Traits: Incorporeal Undead Veteran Wraith To Defeat: Combat 13+## OR Divine 8+# Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained. Reload Ukwar Axe to use Melee+3d8+1, reveal Kazavon's Shield to add a d6 vs the Incorporeal bane. Use power and bury Crowbar to add d12+1. Combat 13+##=25: 1d8 + 7 + 3d8 + 1 + 1d6 + 1d12 + 1 ⇒ (4) + 7 + (7, 7, 4) + 1 + (4) + (4) + 1 = 39 No scenario reroll, the check has the melee trait. recharge crowbar due to success on the check Closing Henchman so closing, bury Valet. As the team is crossing a bridge quickly to avoid the acid rain, Brielle spots one of the undead ready to attack. She draws her axe and charges the wraith. After a couple of swing, the creature dissipates, she runs after the other to catch up, using her shield as an umbrella. Every one else move somewhere, Brielle makes a stop at the base.
End of turn:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Loot:
Brielle wrote:
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Blessing 5 deck upgrade: replace Blessing of the Quartermaster by Blessing of Yaezhing. Is someone interested in the loot Achaekek's Claws?
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
6-5D: An Unwelcome Reunion 1.) Save Hero Point. It’s been a while since I’ve got one. 2.) Use bonus feat on skill and bonus Hero Point goes into Strength +1 3.) Tiering up. 4.) Roll for your upgrades Blessing 5: 1d1000 ⇒ 673 5.) Loot: Could use Kavazon’s shield, would replace Ebon Thorn with it.
6.) Bask in glory for a bit.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
On Varrian’s turn Brielle followed everyone to the Pits when the location closes. Lem’s turn Brielle is healed for 3: (Magic Spyglass, Robe of Items, Mattock). Deck shuffled. Then Brielle recharges Wayfinder to go to Oubliette. Brielle’s turn Brielle explores and encounters a Mammoth.
Display Angelic Armor Brielle follows Lem because she’s hungry. Once sated, she goes alone to the Oubliette, trying to find the villain there. A part of the group rejoins with her while she’s beating up a mammoth. The creature tries to trample everyone but it does not seem to cause any injury to the experienced adventurers. Brielle pauses for a moment, wondering if she can use the enormous creature to beat others, maybe if I lay some traps of some sort, and push it on them, they’d be crushed. End turn, reset hand, draw 2, Confusing: 1d7 ⇒ 5 Mammoth.
Brielle wrote:
Reminder: Brielle will automatically pass the Cytillipede before acting check due to her power that let’s her use Melee instead.
Female Halfling Deck Handler Item 6 ×2 > Ally 6, 5, eventually 4, Blessing 4, 5 or 6 > Armor 6 Barbarian
Varian’s turn Ancient Skeleton
Brielle goes to Oubliette to cover the locations.
Later in the turn, she displays Angelic Armor back. Varril’s turn Knowing Lem wants to heal everybody and give her a card, Brielle uses Wayfinder to move to the Pits.
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