I’m creating a character for an Urban campaign setting. Usually, I’m a bit of a min/maxer, but was looking for something a little more wacky. The goal then is to make an bug/arachnid-themed archer/caster to creep about the dark corners of the city, setting up traps and shooting down foes before they can escape.
I started with the Verminous Hunter. Not the strongest archetype, but it gets me access to some cool spider abilities and a vermin companion. Low Int means few tricks, but I figure bugs are fairly expendable anyway, and it makes them easy to retrain.
The new Magic Tactics Toolbox has the Patient Ambusher archetype for Hunters, which is compatible with the archetype and I though captured the creepy vibe of a Spider Queen, waiting for her prey.
Drows have a feat called Spider Summoner, which allows me to summon some vermin when I use Summon Nature’s Ally. I could take this later, but I’d definitely want to pick it up down the line. The Poison use and Darkvision fits the theme.
We’re starting at level 5, and I’ve already rolled for stats (pretty decently). I’m looking for help with Feats for this build, what weapon I should be looking for (longbow?), and for info on traps. Would it better to focus on spell summoning, traps, or something else? I’ve never really used a character like this before and would like some advice. If there is a blank ____, that means I need help filling that slot.
Any advice on spells would be great!
Añara
Female Drow Patient Ambusher/Verminous Hunter 5
Chaotic Neutral
STR 14, DEX 16 (14+2 Drow), CON 12 (14-2 Drow), INT 13, WIS 19 (18+1 lv.4), CHA 14 (12+2 Drow)
Feats and Class Abilities:
Level 1: Feat: Spider Summoner, Vermin companion, Orisons, Vermin Focus, Vermin Empathy
Level 2: Precise Companion: Precise Shot, Track
Level 3: Feat: ____, Trap, Learned Traps: Snare Trap and Freezing Trap
Level 4: Improved Empathic Link
Level 5: Feat: ___, Swarm Stride
Traits:
1: Dangerously Curious (to get UMD)
2: Reactionary
Spells:
Spell-like Abilities-Dancing Lights, Darkness, Faerie Fire
0-Detect Magic, Resistance, Flare, Read Magic, Enhanced Diplomacy
1- Summon Nature’s Ally I, Entangle, Obscuring Mist, Produce Flame, Heightened Awareness
2-Summon Nature’s Ally II, Summon Swarm, Spider Climb, Barkskin