Adowyn

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really quick--where are you getting Disable Device from? Bards don't get it as a class skill and doesn't it have to be trained to use?


Alright...take 2. The other thing I'm considering is going into the Naturalist Archetype and maybe convincing my DM to let me take Vermin Aspects from the Verminous Hunter instead of Animal Aspects (more for theme than anything).

Añara
Female Drow Summoner 5
Chaotic Neutral
STR 12, DEX 16 (14+2 Drow), CON 12 (14-2 Drow), INT 14, WIS 13, CHA 21 (18+2 Drow+lvl 4)

Ranks of Skills: Bluff +5, Spellcraft +2, Linguistics +3 (how does this work to speak to my summons?), UMD +5, Stealth +5

Feats and Class Abilities:
Level 1: FEAT: Spider Summoner, Cantrips, Eidlon, Life Link, Summon Monster I
Level 2: Bond Senses
Level 3: FEAT: Spell Focus (Conjuration), Summon Monster II
Level 4: Shield Ally
Level 5: FEAT: Augment Summoning, Summon Monster III

Traits:
1: Slippery (to get Stealth)
2: Convincing Liar (Fits the spider theme, and gets me Bluff as a class skill for social settings)

Spells:
Spell-like Abilities-Dancing Lights, Darkness, Faerie Fire, Summon Monster III (8/day)
0-Detect Magic, Resistance, Mage Hand, Read Magic, Message, Open/Close
1- Enlarge person, Glue Seal, Grease, Infernal Healing
2-Glitter Dust, Haste, Invisibility
================================
Spider Eidolon 5
Quadraped
STR 16 , DEX 16, CON 14 (13+1vl 5), INT 7, WIS 10, CHA 11
Skills: Perception +5 , Stealth +13 (+5+8), Acrobatics +4, Climb+1, Intimidate +1
Evolutions: 2-Limbs (x2), Climb, Skilled (Stealth), Improved Natural Armor, Bleed
Special: Darkvision, Link, Share Spells, Evasion


I can't believe I forgot about the summoner. I'll definitely give that a try. I love the idea of getting spiders to crawl out of the walls and engulf some terrorized bandits.

Any idea on what my stat spread and feats would look like?


Admittedly, I'm not completely sold on this build. If you have any other ideas for how to create an effective Bug-themed stalker, even in a different class, let me know!


I’m creating a character for an Urban campaign setting. Usually, I’m a bit of a min/maxer, but was looking for something a little more wacky. The goal then is to make an bug/arachnid-themed archer/caster to creep about the dark corners of the city, setting up traps and shooting down foes before they can escape.

I started with the Verminous Hunter. Not the strongest archetype, but it gets me access to some cool spider abilities and a vermin companion. Low Int means few tricks, but I figure bugs are fairly expendable anyway, and it makes them easy to retrain.

The new Magic Tactics Toolbox has the Patient Ambusher archetype for Hunters, which is compatible with the archetype and I though captured the creepy vibe of a Spider Queen, waiting for her prey.

Drows have a feat called Spider Summoner, which allows me to summon some vermin when I use Summon Nature’s Ally. I could take this later, but I’d definitely want to pick it up down the line. The Poison use and Darkvision fits the theme.

We’re starting at level 5, and I’ve already rolled for stats (pretty decently). I’m looking for help with Feats for this build, what weapon I should be looking for (longbow?), and for info on traps. Would it better to focus on spell summoning, traps, or something else? I’ve never really used a character like this before and would like some advice. If there is a blank ____, that means I need help filling that slot.

Any advice on spells would be great!

Añara
Female Drow Patient Ambusher/Verminous Hunter 5
Chaotic Neutral
STR 14, DEX 16 (14+2 Drow), CON 12 (14-2 Drow), INT 13, WIS 19 (18+1 lv.4), CHA 14 (12+2 Drow)

Feats and Class Abilities:
Level 1: Feat: Spider Summoner, Vermin companion, Orisons, Vermin Focus, Vermin Empathy
Level 2: Precise Companion: Precise Shot, Track
Level 3: Feat: ____, Trap, Learned Traps: Snare Trap and Freezing Trap
Level 4: Improved Empathic Link
Level 5: Feat: ___, Swarm Stride

Traits:
1: Dangerously Curious (to get UMD)
2: Reactionary

Spells:
Spell-like Abilities-Dancing Lights, Darkness, Faerie Fire
0-Detect Magic, Resistance, Flare, Read Magic, Enhanced Diplomacy
1- Summon Nature’s Ally I, Entangle, Obscuring Mist, Produce Flame, Heightened Awareness
2-Summon Nature’s Ally II, Summon Swarm, Spider Climb, Barkskin