Brian Turner 355's page

Organized Play Member. 210 posts (245 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters.


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I have found a lot of generators to help me with DMing. But i am trying to find one that will randomly generate a Building such as a house, manor and a castle. Any ideas. thanks for the help.


I am wanting to make two PC's into zombie lords since they get to keep their class levels. But i do have couple of questions:
1) it says they get no special attacks. Does this mean they cant use anything beyond their basic attacks ex: unarmed attacks for rogue, and basic melee with bard. Also can i use flurry with monk since its considered part of its normal attack. does this include magic since the zombie lord says its constitution score is the only one to go down to zero.
2) it also says BAB: A zombie lord’s BAB for its racial HD is equal to 3/4 its HD. Now since these are class levels does this mean they keep their normal bab or should i assume that anything that says racial also includes class.
Thanks for the help.


I am preparing for The Hook Mountain Massacre and I have two questions when my pc's first come across the Giant Skull Staircase. My first is does anyone have any good pictures of it that i can show my group. Second how did other GM's take care of the Acrobatics checks to getup the staircase. It says its nearly 200ft high. so if its a 10ft step that would be around 20 acrobatics checks. And that seems like a lot to me. I was thinking of doing a general check since the dc is so low but since there is a chance of failure. Or should i not worry about it since the wizard can use teleport. Thanks for the help.


Yea, i plan to make it last well past the time they finish the lower dungeon. I figure it will take the queen time to get the necessary forces together (Gray Maidens and Hell Knights) to put down the riot. I figure by the time they finish the lower dungeon they will leave to find the night lit up by fires caused by the rioters. And than ill leave it up to the dice gods. I'll roll a 1d100 and i roll over a 50 the riots will go on for another 1d20 hours.


So that should be pretty easy to hit. i was thinking of having the riot have more affect if he like exceeded the dc by 10 or more showing how much people are listening to his words. Thanks for telling meaboutthe mass combat rules in Ultimate Campaign.


I am running Curse of the Crimson Throne Anniversary Edition. My group is inthe middle of the first floor battleing Queens Physicians, Grey Maidens and YES the city guard. Well at least one the other died but not before he sent for the rest of the town guard. So one of my players idea is to start a riot something like "Their hiding the cure in there its ours lets take it" and it would escalate from their. Im going to have him make a diplomacy/charisma check to see if he starts one. But im not sure what to make the DC. Also how doyou run a riot? Has anyone done this before? And if i can do it. How do i handle the fallout because right now pretty much the entire city has caught the plague so i know some will be killed because the queen will have to send out he rest of the queens physicians and probably the hell knights to contain it, but that will take time as they are spread through out the city. Another question is how long should it last? should i roll a d4 to determine how many days it stays for? Or perhaps a d10 for how many hours it lasts? Thanks for the help.


This is my first time using charm monster as a DM or as a play. But what can i have them do to help the bbg in the party. They know this person is bad. so can i ask them to go down the tower and guard it fromintruders. Could i some how convince them that their is a family in more danger than what they are doing now. And how do i make it more affective against a paladin? Thanks for the help.


Well as far as i can tell From Rise of the Runelords Scarecrow is a one time villain they will either kill or he will run away once he hits the hp threshhold. Im trying to provide more of a challenge.Thanks for the help.


I know improved critical doubles the threat range of a weapon. And fromteh paizo forums ive read a natural 20 crit just goes down to a 19. Im not certain how that's doubled? Is it worth it. The monster im using has a x4 crit multiplier. Thanks for the help.


My group is coming close to the end of Chapter 3 in the anniversary edition. But none of them has the crafting skill (Alchemy) to even try to make a cure for the plague. So my question is how high of a level should i make this Alchemist Wizard. I want them to have a chance but i want to show that the plague has had an affect on the arcane community as well. Thanks for the help.


Umm all it says is how stong the organization is at certain times in the campaign. It just lists teh benefits if the pcs join up


Thank you Morgana you ROCK!!!!!!


I an running the Anniversary Edition and i thought they mentioned the stat block for the Korvosian Guard but i can't find it. Anyone know where to find it? Thanks for the help.


I have noticed that Monsters use Charisma and there for take the sorcerer route with spells. But if i increase a caster level from 9 to 11. would the monster than gain spells as an 11th level caster or is there some rule im not seeing. thanks for the help.


okay thanks.


Now i know many monsters have spell lists. As a player i never cared but now as a DM i am wanting to up a creatures Caster Level to make hium more of a challenge and i know an increase in CL usually means more spells. So where do i draw them from. And also where in the book can i find how to calculate a monsters save dc's that dont have a class. Thanks for the help.


Does anyone know a way i can download my pathfinder books to my nook. It's a color version so i think it can handle it but im not sure how. Thanks for the help.


Awesome idea thanks


Yea im gonna run that past him and if he still wants the griffon than i might make some alterations so that its not too over powering at first. Possible give it an injury that causesits pounce and rake not too work but cant be healed by magic only by time.


rkotitan wrote:
** spoiler omitted **

I tried that but he is dead set on having a Griffon because it can understand common.


This contains Curse of the Crimson Throne spoilers do not read if you are not a DM.:
I am running Curse of the Crimson Throne Anniversary edition and I have a player that plays a Cleric and he has confided in me that he would like to play with a Griffon as a companion that is fighting trained. Now after reading the Griffon entry in the bestiary i know it takes six weeks to get a Griffon Trained. and I have noticed that so far Crimson Thrones is very time sensitive. Now they are investigating the Blood Veil. Now my idea is for him to find one in his travels perhaps trapped in a dungeon or perhaps its previous rider died in the plague and it wants revenge. Unfortunately I have never run Crimson Throne all the way through so i dont know where i would stick the Griffon to be found. Please all help is appreciated. Thanks.

P.S. I was thinking that perhaps he can strike a bargain with the Griffon with the help of Speak with Animals potion (with it being altered for Magical Beasts) Perhaps the Griffon can be found in the were rat sewer in the cage instead of the Otyugh? Thanks for the help again.


Okay thanks


Sorry but i don't know how to find the forums for each adventure path. And how do you make it so that a spoiler button shows? I was thinking of something like through speak with animal (Tweak it to work for magical beasts) that the cleric and the griffon would come to an agreement. The cleric is lvl 6 almost to 7.


I am running Curse of the Crimson Throne Anniversary edition and I have a player that plays a Cleric and he has confided in me that he would like to play with a Griffon as a companion that is fighting trained. Now after reading the Griffon entry in the bestiary i know it takes six weeks to get a Griffon Trained. and I have noticed that so far Crimson Thrones is very time sensitive. Now they are investigating the Blood Veil. Now my idea is for him to find one in his travels perhaps trapped in a dungeon or perhaps its previous rider died in the plague and it wants revenge. Unfortunately I have never run Crimson Throne all the way through so i dont know where i would stick the Griffon to be found. Please all help is appreciated. Thanks.

P.S. Perhaps in the were rat sewer in the cage instead of the otugh? Thanks for the help again.


Okay thanks. i wasnt aware there was a difference till now. Thanks for the help.


I have been using the d20pfsrd link that some people had gone through and updated the 3.5 npc versions in Burnt offerings. Now my question is why does Malfeshnekor a large creature have a 5ft reach. Now i dont have the Anniversary edditon of ROTRL. so i may not have all of the information. Thanks for the help


I have been using the d20pfsrd link that some people had gone through and updated the 3.5 npc versions in Burnt offerings. Now my question is why does Malfeshnekor a large creature have a 5ft reach. Now i dont have the Anniversary edditon of ROTRL. so i may not have all of the information. Thanks for the help


I want to thank everyone for their help. I think i have it narrowed down to three possabilities. A Dervish Dancing Bard, A Mobile Fighter or a WArpriest. The bard because the dervish doubles songs he sings for himself so at 17th level my atk will be at +18, The mobile fighter so taht i can move and hit hard and the warpriest because my sacred weapon can get some pretty awesome atks and its damage is higher.


Thas sounds pretty cool. But unfortunately i cant afford the book right now. If i do the bard dervish archetype can i use Chord of Shards when i use bardic performance on myself. And thanks for all the help.


I've just realized that Kukri even though they only do 1d4 for medium creatures if i get them keened than their crit range goes from 18-20 to 15-20 which means whenever it crits it does 2d4 damage which isn't too bad. Especially if both crit at the same time that would be 4d4 damage.


Yes you can take a 5ft step and still take a full round action. I was wondering if there anyway to make a scimitar be considered a light weapon when its i your off hand. Well i geuss i could do two short swords.


Wow honestly i never thought of Bards as being good Two weapon fighters but with the dervish archetype there pretty bad ass. Id be starting at 6th level so just with inspire courage on me I would be getting a +4 atk and a +4 damage thats pretty good.


I have always wanted to play a Half-Elven Two weapon warrior. I always imagine her as using acrobatics to getting into the best tactical positioons and causing massive amounts of damage. But i know TWF's need a full round for both blades. Now is this possible to do all this moving with a TWF or should i just stick to a single weapon, basically an elven Curved Blade, and do massive amounts of damage that way. Also is there a way to apply dex to dmg. i know weapon finesse can apply des to atk but is there anyway to apply dex to dmg. Also can anyone give me a link to Dawnflower Dervish. I hear lots of good things about it but i cant find a link to it anywhere. Or perhaps what book its in. Thanks for all the help.


According to the Ride by Attack feat my charge while mounted continues in a straight line and i dont take any attack of opportunities. so my question is it possible to hit more than one target in that straight line and if so do i negate the attack of opportunity from all of them or just the first one. Thanks for the help.


This concerns the rooftop chase with the new Anniversay edition of Curse of the Crimson Throne. When doing the the Shingles chase they get bombareded by a burst of stirges now the way to get past them is either an intimidate check or a perception check. Now i understand perception seeing to go around them but how do you intimidate sturges. Thanks for the help.


Im a newish DM and was wondering what kind of skills are used to find out that items are like : Combound Longbow +3, +1 padded armor, +1 shield. Should i just give it to them or is their a skill that can be used to find out what these are. Im thinking appraise might help but im not sure. Thanks for the help.


Heine Stick wrote:
The PDF will be available in a few hours, I believe.

Yay i can't wait. The group i have basically just started this. there on their second adventure. Can't wait to see what's in store for them and me :)


Tried to buy the Pdf but there wasnt a link to do it. I might be too early to buy it though.


I am interested in playing a Master of Many Forms in a current Pathfinder game and was wondering if Paizo has come up with a new prestige class that is essentially the same thing as the Master of Many Forms. If there isn't can you up date a prestige class like you can a character with their conversion guide?


I am interested in playing a Master of Many Forms in a current Pathfinder game and was wondering if Paizo has come up with a new prestige class that is essentially the same thing as the Master of Many Forms. If there isn't can you up date a prestige class like you can a character with their conversion guide?


Thanks i thought that was the case. But how far do humans see. I thought in darkness they only see 5 ft without at torch. And i believe a torch has a normal illumination of 20ft but then soft lightr extends another 20ft past that.


I was asked to DM a game for a group of people and one of the races he chose was a Fetchling. Now it says its has darkvision and lowlight vision. But the player says it stacks Example: if a torch is 60ft at the end of a dark corridor than once his darkvision reaches its limit than his low light vision kicks in giving him im assuming (since its longer than human sight) another 60ft? or is it 30 im not certain how far humans can see with torches? I am setting up Dynamic lightin on roll20 so im just trying to make sure i adjust his sight right.


Thanks guys that helps alot. But i have another question on being stealthy. On my last game of ROTRL. the rogue had a good stealth check for going down a corridor but he wanted to use the same stealth checks for doors. Now personally i think it needs a separate one since youknow hinges squeek, doors are stuck etc. But he started to wine so i let it pass for now. Im just curious what the general concensus is about having separate stealth checks for opening doors etc. Oh this was for an unlocked door. thanks for all the help.


Thanks for the help i just have afew questions:
1. If a creature can fly but the room description doesnt give one should i assume its the same height given for the first room in the dungeon.
2. How easy do you make trap finding? If there is a trap and theres a rogue in the group do i just ask him/her for one or leave it to them to ask and spring it on them if they dont. And do i handle with kid gloves if there is no rogue available for trapfinding?

Thanks for the help again.


bump


Thanks that's exactly what I was looking for.


I want to take a 3.5 campaign and convert it to Pathfinder so that i can run it using Pathfinder rules but im not sure how to do that. Is there a pdf or wiki page that explains it. Thanks for the help.


Thats right. Thanks i forgot about that. Learningnew things everday as a new DM :)


Excellent thanks for the clarification.


Do Sorcerers need to have a spell in the spells known inorder to caste from a scroll. Example does a sorcerer need to know mage armor in order to caste mage armor from a scroll. I dont think so but im not sure.

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