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Any chance the last three parts of the adventure path will see a paper minis set? I enjoy using these and would love to have all the necessary creatures and characters for this path!


Callous Jack wrote:
Brian Torrens wrote:
I have been building some cardstock terrain from Worldworks and I have a large collection of metal miniatures as well (lots of metal Confrontation figures, Reaper stuff, pre-painted plastic stuff), so I plan on having lots of 3D encounters.

There's also paper minis for anything you don't have in Crimson Throne.

Just sayin'...
:-)

I forgot about those, thanks! My miniature collection is quite extensive, but I actually like using the paper minis to fill out encounters. Of course I only see parts 1-4 covered. I suppose that paper minis for part 5-6 were never created? That's a shame!


What Guide books are helpful? I have (so far), The core rulebooks (Player's, GM's and Bestiary 1&2) as well as Ultimate Magic, Ultimate Combat, Advanced Players Guide, Inner Sea World Guide and Inner Sea Magic.

Any other books or tools you would recommend that would help in running the Crimson Throne adventure path?


Hi All,

I am a long time roleplayer/wargamer/boardgamer and I have just recently started reading the Pathfinder system and I plan on starting a campaign sometime later this year. I have my eye on the Curse of the Crimson Throne as a campaign, but I'm flip-flopping between it and Council of Thieves. I like the idea of an urban campaign and I have been leaning towards Curse only because it has some adventures outside of the city as well. I'm curious what everyone thinks about the two adventure paths. What does everyone prefer? Are their any pitfalls in either path?

I have been building some cardstock terrain from Worldworks and I have a large collection of metal miniatures as well (lots of metal Confrontation figures, Reaper stuff, pre-painted plastic stuff), so I plan on having lots of 3D encounters.