Goblin Pirate

Brian Duckwitz's page

RPG Superstar 2014 Top 32. RPG Superstar 7 Season Star Voter. Pathfinder Adventure Path Subscriber. Organized Play Member. 32 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



RPG Superstar 2014 Top 32 , Star Voter Season 7

2 people marked this as a favorite.

A peculiar, lupine grin is fixed on the face of this dashingly attractive elven figure.

Agoravore CR 3
XP 800
CE Medium fey
Init +6; Senses low-light vision, see through the scrum; Perception +7

----- Defense -----
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 27 (6d6+6)
Fort +3, Ref +7, Will +6
DR 5/cold iron

----- Offense -----
Speed 30 ft.
Melee rapier +5 (1d6+1/18-20), touch +5 (1d2 Wisdom drain)
Special Attacks pressing throng, Wisdom drain
Spell-Like Abilities (CL 6th; concentration +10)
3/day – chameleon stride

----- Statistics -----
Str 12, Dex 15, Con 12, Int 12, Wis 13, Cha 19
Base Atk +3; CMB +4; CMD 16
Feats Deceitful, Improved Initiative, Weapon Finesse
Skills Acrobatics +5, Bluff +12, Diplomacy +10, Disguise+12, Knowledge (local) +4, Perception +7, Sense Motive +7, Stealth +8
Languages Aklo, Common, Sylvan
SQ change shape (any humanoid, alter self), one with the crowd

----- Ecology -----
Environment any urban
Organization solitary, pair, or troupe (3-6)
Treasure standard (rapier, other treasure)

----- Special Abilities -----
One With the Crowd (Ex) Agoravores move through crowd squares without impediment.

Pressing Throng (Su) Three times per day the agoravore can cause a humanoid creature within 30 ft. to experience a phantasmal hallucination of a crushing crowd of tightly-packed, pushing, shoving people. The target is allowed a DC 17 Will save to avoid the effect. If he saves, the target is shaken for one round and the hallucination fades. If he fails, the target cowers for 1d4+2 rounds. This is a mind-affecting fear effect and the save is Charisma-based.

See Through the Scrum (Ex) Crowds within 60 ft. of an agoravore grant no penalty to its vision and never provide cover or concealment against it.

Wisdom Drain (Su) With a touch attack the agoravore can drain 1d2 points of Wisdom from a target who is currently suffering from agoraphobia (at the GM's discretion), or is shaken or cowed by Pressing Throng.

Agoravores are shapechanging fey creatures who long ago refused to move from their homelands even while cities grew up around them. They are urban predators that feed off the mental distress of people who are afraid of large, busy public spaces by draining their Wisdom. They live in almost every city in Golarion, but feed just carefully enough to avoid raising suspicion.

In their natural forms, agoravores look like caricatures of elves: their ears are longer and more pointed, their mouths and eyes larger, and their skin slightly luminous. While they spend most of their time shapechanged into other forms to either throw off pursuit or build a victim's trust, they always have trouble repressing a predatory grin.

Agoravores mill about at the edges of crowded marketplaces or near the walls of large taverns, looking for signs of anxiety. When one spots a suitable victim, it approaches in the guise of a friendly guide, an elderly woman, or a child. Capricious, unpredictable, and often brazen, an agoravore is just as likely to feed upon its victim in the middle of a bustling bazaar—where it disguises its actions as comfort for the terrified—as it is to escort the victim to one of its many dens scattered throughout the city or town.

Agoravores hunt at any time of day or night. Some prefer crowded marketplaces during daylight, while others enjoy large, busy taverns. They particularly favor festivals and major religious holidays, since many people who are usually nervous around crowds are willing to come outside and celebrate.

RPG Superstar 2014 Top 32 , Star Voter Season 7

1 person marked this as a favorite.

Voidspun Lenses
Aura moderate divination and enchantment; CL 7th
Slot eyes; Price 18,700 gp; Weight
Description
Snipped from the very essence of the Dark Tapestry and given physical form, these lenses are found in matched pairs as thumbnail-sized fragments of obsidian that sparkle with pinpoints of cold white light. Once the wearer places the lenses directly on her eyes, the lenses liquefy, coat the eyes, and give the eyes the appearance of an inky black sky punctuated by sparks of distant starlight. When worn, the lenses grant occasional visions of possible futures foreseen in the stars. Three times per day as an immediate action, the wearer can gain a +2 insight bonus to one of the following until her next turn: AC, attack rolls, or saving throws. Furthermore, once per day as a standard action, the wearer can stare fixedly at a target within 30 feet. If the target fails a DC 16 Will save, he is affected as if by confusion as his eyes are drawn to the endless depths visible in the lenses while his mind struggles to comprehend the nature of the nothingness between the stars. Both lenses must be worn for the magic to take effect.
Construction
Requirements Craft Wondrous Item, divination, confusion; Cost 9,350 gp