Goblin

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Goblinworks Executive Founder. 19 posts. No reviews. No lists. No wishlists.



Goblinworks Executive Founder

Hello All,

So, as the title suggest, I am on the fence a bit about this next Kickstarter, and I am not exactly sure why. As you can see from my status, I am certainly 'invested' in seeing this project make it to light, and I am personally excited at the prospects of what the game promises. I just find myself holding back a bit and I need some gentle pushing from the community, me thinks.

I think my problem lies in my skepticism surrounding accelerated schedules, which is the main driver of this effort. Being involved in, and having seen, many software development efforts, the inevitable 'slipped' schedule seems almost a formality. So, investing money into advancing a development schedule seems to me something that does not have a solid footing, as I expect schedules to slip and any 'investment in time' to lose its value.

And perhaps, this is where my problem lies, focusing too much on the schedule. I mean, even $100 gets you some decent 'loot', some time in the game and an 'Early' access. Perhaps I should look here and not get some caught up in the technical nature of the Kickstarter?

Admittedly, I am not much of a guild person, but clearly this is a large aspect of the game. A 'shadow guild' would be very interesting to me honestly. So, am I not as enticed by the Guild benefits at the higher levels?

Clearly, I need to decipher my own motivations, but I am curious as to what others, who many have gone through a similar thought process, or those that have gone 'all in', can pass along their experiences to give me that nudge I need.

It seems a reachable goal...10,000 people pledging $100 gets to the target, and certainly the $100 pledge level seems worth while. This would create a solid initial community, and perhaps another motivation for the Kickstarter. I am not looking for additional incentives, just something more tangible to latch on to.

Being an East Coaster, I am off to sleep soon, so I will respond to any discussion in the 'morning' but I am genuinely interested in what others feel on this subject.

--Bart

Goblinworks Executive Founder

Just starting a thread to collect the folks who pledged at the $250 level. I figure we should join forces in the future game and create ourselves a guild and carve out a kingdom. Sound off here and tell us about yourself.

Me...Bart Koehler of NJ. DM of a regular Pathfinder game, father of 3 and been gaming more than the statistics indicate I should. Actively playing Diablo III and SWtoR now and again. I had a maxed LotR character at one point, but have not been back there in a while.

Looking forward to what this game will bring.

Regards,

Bart


I am just getting ready to start the Savage Tide and my players have finalized their characters. For those of you that have run this adventure path, do I need to add in any additional NPC's to support this party based upon the following:

Aasimar Paladin
something Monk
Human Cleric (perhaps adding Ninja, she worships Xan Yae)
Human Bard
something Sorcerer

I know this is not as exotic as some of the party compositions I saw in that thread, but that was by design. I wanted them to stick to the more standard races for this game.

I am seeing a possible lack of up front hitting power and a possible lack of healing at higher levels, depending upon where the cleric goes. It looks like we have one primary figher and 4 support characters. This may or may not work depending upon how they play it. They are very experienced players, so they may be able to pull it off.

Any thoughts?