Jakardros Sovark

Brebork's page

181 posts. Alias of Ersigen.


Full Name

Brebork

Race

Half-Orc

Classes/Levels

Cleric 2

Gender

Male

Size

6' 8' 250 lbs

Age

19

Special Abilities

Intimidation, Diplomacy, Glory, Fire

Alignment

Neutral Good

Deity

Sarenrae

Location

Katapesh

Languages

Orc; Common

Occupation

Missionary

Strength 15
Dexterity 10
Constitution 13
Intelligence 10
Wisdom 16
Charisma 14

About Brebork

BREBORK : MISSIONARY OF SARENRAE

Male Half-Orc: Cleric of Sarenrae Level 2
Favoured Class:Cleric
Alignment: Neutral Good

XP 1350

DESCRIPTION:
6’8” 250 LB’S A big-boned young half-orc of 19 years. Tall with, long-limbs, broad shoulders and bristling facial hair. Wears a loose- fitting camel wool tob and a kufiyeh style headress...common travel clothing for the desert region.

He has a powerful voice with dynamic range from deep to shrill. Deep set eyes have a remarkable paleness which is characteristic of many half-orcs in the region. His eyes are unsettling though - is that glimmer of a fire deep within?

ATTITUDE:
Brebork has been selected in this mission for his dedication to the church, his powerful voice and his passionate zeal. The passion is manifest in the rare magical fire which the Dawnflower bestows on him. Yet not all of his superiors were comfortable with him as a candidate for the task. The faithful of Sarenrae preach redemption and forgiveness - yet Brebork is prone to bouts of viscious anger. Smouldering inside him are painful memories from childhood and he struggles sometimes with vengeful feelings and grievances with past enemies.

BACKGROUND:
Brebork grew up as a street kid amid the filth and scum of Dog Town, outside the walls of Katapesh. His childhood was a brutal one full of of poverty, misery and violence. Half-Orcs were a small but much despised minority there, and they vied with the Gnoll gangs for survival on the streets. Fortunately for Brebork the priests of Sarenrae were active in the quarter and they found him at a young age, and saw to it that he visited their temple for sanctuary. He has spent much of the last several years serving the faith, and his conviction and dedication to the church has impressed many. The faith has long supported him, and he is eager to repay the church in some way.

In Katapesh, the establishment of a new village is always cause for interest to the nation’s churches, as establishing new temples in villages is an excellent way to expand upon the church’s resources and bring in more faithful. If the Pactmasters’ plans to revitalize and rebuild Kelmarane are successful, the village will need a temple, and the faithful are keenly interested in being represented there. Kelmarane was founded near an old monastery dedicated to the Dawnflower, and reconsecrating that monastery is of great interest to Sarenrae’s church. Furthermore, a temple dedicated to her once stood in Kelmarane itself,but it has long since fallen into ruin; whispers among the religion tell that the church’s old pastor may have fallen from grace and may even have been part of the cause of the hard times that befell the village. Brebork joined Garavel’s band in hopes of helping to establish a new temple in the soon-to-be revitalized village.

MEETING GARAVEL:
"Yes, he will do perfectly", says the male figure pointing at you, as he speaks with Father Jezrel, the high priest of the Temple of Sarenrae in Solku. The male is a lantern-jawed 6'1" well-dressed human, with grey hair encroaching on his temples. At his side, dangles the well-notched handle of a longsword. As you look upon them confused, Father Jezrel calls you over. "Brebork, you can finish your cleaning duties later. Please accompany Garavel here, he is a major domo of the merchant princess Almah Roveshki, very important, so you pay attention. He needs to speak to you." As you go, your perceptive eyes catch Father Jezrel put a pretty full coin bag into the folds of his robes.

"Damn, boy, you block the sun, you're so big", says Garavel, straining his neck to look up at your 6'8" frame. After a few minutes walking, he says, "Here, have a seat", motioning to a bench in the small park outside your temple. "Ok, let's be frank, boy", says Garavel, as he lights what would be the equivalent of today's cigar. "I couldn't care less what god you prayed to. Religion in my life has brought me nothing but grief. My sword arm is the only salvation I'll ever need. And as long as you don't sacrifice small children, I don't give a damn what you do. Now, why am I here then, right?" Garavel takes a puff of his cigar. "Simple, actually, I am leading an expedition into the desert on behalf of my Lady, to liberate the gnoll-infested village of Kelmarane and you know what? That godforsaken village is smack dab in the middle of the desert in gnoll country! So if I have any miniscule hope of surviving, I'd better bring a cleric with me, who can kumbaya and chant around a fire and keep my people healthy for combat. And besides, with your size, you'd better damn be able to fight and kill some gnoll ass." Garavel takes another puff. "That is all, think about it." As you get up to leave, he says: "One more thing, kid, out there in the desert", as he points to the north, "in that wasteland, gnoll tribes gather under one banner, that of a gnoll they call the Carrion King and if we don't stop them and teach them a lesson in Kelmarane, then you'd better pray that Sarenrae herself comes down and saves you from the hell on earth they will bring when those gnolls gather and invade!" Garavel pats you on your back, says bye, and starts to walk away. He suddenly stops and without looking back in your direction says: "Oh, one last thing.....you were all I could afford! See you at the North Gate at 8am, pack for the desert." He then continues on his merry way.

STATS:
ABILITIES
ST 15 DX 10 CN 13 IT 10 WS 16 CH 14
Speed: 30’;
Encumbrance: Light: 66 or less Medium: 67–133 lbs. Heavy: 134–200
Initiative: +0
Perception:+3 60’Darkvision
Hit Dice 2 : d8 + 1 (+ 1 optional)per cleric level
HD Count: (8+1), (5+1+1)
Hit Points: HD 16
Orc Blood, Orc Ferocity, Intimidating

SAVES:
Fortitude: +4 (Base +3, CON +1)
Reflex: +0
Will: +6 (Base +3, WIS +3 )
Armour Check Penalty -2

RANKED SKILLS, FEATS AND TRAITS:
SKILLS:
2 (+1 fav class option); Armour Check Penalty -2
Ranked Skills:
Intimidate +8 (Cha. +2, Rank +1, Class +3, Racial +2)
Diplomacy +7 (Cha. +2, Rank +1, Class +3, Trait +1)
Heal +7 (Wis +3, Rank +1, Class +3)
Sense Motive +7 (WIS +3, Rank +1, Class +3)
Knowledge Religion: +4 (Rank +1, Class +3)

LANGUAGES
Orc, Common

FEATS
Extra Channel +2 x per day

TRAITS
Blade of Mercy: Non-lethal: +1 damage and no attack penalty
Missionary: +1 to Diplomacy

CLERIC ABILITIES:
CLERIC OF SARENRAE
Aura of Good

Spontaneously Cast Cure Spells

Channeling Positive Energy:
7x/day: (3 base + 2 CHA + 2 Feat)
1d6
30’
DC 15 will halves damage (DC = 10 +2CHA +1/2 lvl +2 Glory)

FIRE DOMAIN
Fire Bolt – 6x/day; 1d6+1; 30ft
Domain Spell: 1st – Burning Hands

GLORY DOMAIN
Channeling: Save DC +2
Touch of Glory: 1 hr dur.; +1 to a CHA check; 6x per day, touch
Domain Spell: 1st – Shield of Faith

SPELLCASTING
Orisons: 4 x / day : DC 13 at will from Cleric List
1st Spells: 3x per day: prepped from cleric list: DC14
Domain: 1 Bonus Domain spell per level per day.

Typical Daily Spell Selection:
Orisons: Create Water; Detect Magic; Guidance
1st Level Bonus Domain Spell: Burning Hands;
1st Level Spell: Bless; Shield of Faith

COMBAT STATS:
BASE COMBAT STATS
BAB: +1 / CMB: +3 CMD:+12 (Str +2)

DEFENSE
Studded Leather +3; Buckler +1
AC 14; Touch 11 Flatfooted: 14

OFFENSE:

Ranged:
Dagger (+1;1d4+2 19-20x2; 10’)

Melee: with buckler
Scimitar 2 handed no buckler (+3; 1d6+3; 18-20 x2)
Scimitar 1 handed (+3; 1d6+2; 18-20 x2)
Dagger (+3 1d4+2;19-20x2)
Longspear 2 handed with buckler -1 (+2; 1d8+3; x3; 7' brace and reach)

EQUIPMENT:
EQUIPMENT
GPs / LBs
Studded Leather 25 / 20
Buckler 15 / 5
Scimitar 15 / 4
Longspear* 5 / 9
Dagger 2 / 1

Travellers Outfit 1 / 4
Holy Symbol (Gold) 25 -

Backpack 2/ 2
Healer’s Kit (10 units) 50/ 1
Cleric’s Vestments 1/ 3
3 Days Rations 3/ 2.5
Light Bedroll 0.1/ 3
2 Waterskin 2/ 8
2 Flasks of Holy Water - 2
Compact Holy Book - 1
Iron Aspergillum w/ incense* 2 2
(*a slotted container on a chain to dispense holy water or incense. Can be attached to a longspear for use in combat - for example)

Money Pouch - -
Money 3gp -

SPECIAL ITEMS
Brooch of Shielding 98pts

Total Weight: 67 encumbrance / Light Load
Total Gold Value: 150