Brayton Reed's page

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There is a 6th lvl summoner in my campaign. He just evolved his eidolon to a large, serpentine with two tails. I believe he spent his evolution points (9 total) like this: 4 for large, 2 for energy attacks, 1 for an additional tail, 1 for tail slap with the new tail, and 1 for improved damage for his tail attack. My question is does the improved damage effect extend to both tails, or does the improved damage have to be taken for each tail? The exact wording is:

Improved Damage (Ex): One of the eidolon’s natural
attacks is particularly deadly. Select one natural attack
form and increase the damage die type by one step. This
evolution can be selected more than once. Its effects do
not stack. Each time an eidolon selects this evolution, it
applies to a different natural attack.


noob question, what's RAW?


So a sorcerer can use a spellcraft check to "add" a spell to the sorc/wiz list and can then learn it when they level. Would you guys consider it logical to extend this rule to all spontaneous casters, like an inquisitor or summoner? Would that end up overpowering the classes?


Thanks everyone. I'm sure you'll hear more questions from me, the players in this campaign are very creative.


I'm DMing my first campaign and have hit a little snag. This may seem like a dumb question but can sorcerers learn spells? I have milled through the net and the forums and have no definite answers. From what I gather, the book says that sorcerers only get the spells they choose plus bonus spells. That's it. I have a sorcerer in my campaign that wants to learn spells using spellcraft checks, similar to a wizard, but with an additional modifier (dc + 5) or something. Any input would be helpful please. I'm kind of at a loss since I don't have a lot of experience. It seems like it would become a VERY overpowered character really fast once he learns all of the spells on the sorc/wiz spell list.


Here's an idea that makes the ring worth while but not overpowered, imo. Change the words heavy shield to tower shield, and change the standard action to plant the shield for total cover to a move action. This way a caster has the +4 ac (like the shield spell), and can get total cover from one direction. It's not to overpowered because it is a free action to dispel the force shield, standard to cast a spell, free to summon force shield, and a move to plant it for full cover. If the caster needs to move, they can leave the shield active for the +4. Plus this way you have the wanted effect of a wall of force, if only from one direction.


Thank you. The description of the ring just says that it functions as a shield sized and shaped wall of force spell. I think that's where he is getting the spell blocking effect from, since the wall of force spell blocks spells.


I'm running my first campaign and one of the players has a ring of force. He has a lot more DM experience then me, and he is making the argument that the ring of force is a shield that can block spells (like a wall of force). I just want your opinion on this, since I'm only seeing it as a heavy shield (+2ac) that is basically unbreakable, weightless and functional against incorporeal. He feels that it should do more since he payed 8000 gp for it. How would you handle this situation, or is there just something I missed that solves this argument.


I'm running my first campaign and one of the players has a ring of force. He has a lot more DM experience then me, and he is making the argument that the ring of force is a shield that can block spells (like a wall of force). I just want your opinion on this, since I'm only seeing it as a heavy shield (+2ac) that is basically unbreakable and weightless. He feels that it should do more since he payed 8000 gp for it. How would you handle this situation, or is there just something I missed that solves this argument.