Loris Raknian

Brayken's page

70 posts. Alias of Sedoriku.


Full Name

Brayken Jorderland

Race

Human

Classes/Levels

Fighter (Mobile fighter) 2, Brawler 1 | HP 30/30 | AC (enlarged 16) 18 | T 12 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +1 | Init +2 | Perc +5 | SM -1

Gender

M

Size

Medium

Age

35

Alignment

NG

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 10

About Brayken

Male human

Character sheet:
Fighter (mobile fighter) 2, Brawler 1
NG Medium humanoid (human)
Init +2; Senses: Perception +5
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+1 agile breatplate +2 Dex)
hp 30 (3d10+6 +2 FCB)
Fort +7, Ref +4, Will +1 (+1 vs. Mobility hampering effects)
--------------------
Offense
--------------------
Speed 20 ft. (w/ armor)
Melee +10 (1d10+6 Glaive), +9 (1d6+4 Unarmed or 1d12+6 Lucerne Hammer)
Ranged +4 (1d4+4 sling)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 12, Wis 8, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats: Combat reflexes, Stand still, Power attack, Bodyguard, Iron Will
Skills (14): Climb (3 ranks): +10, Intimidate (3 ranks): +6, Knowledge (dungeoneering 3 ranks): +7, Swim (2 ranks): +9 (+5 w/armor), Perception (3 ranks): +5
Languages: Common, Elven
--------------------
Possessions:
--------------------
Masterwork Agile breastplate (550)
+1 Glaive (2,308)
Lucerne Hammer (18)
Sling (-)
Bullets (19)
Lamp, hooded
Backpack
Trail Rations (2)
Blanket
Oil (2 pints)
Bed roll
Explorer’s outfit
Pole 10-foot
Pitons (4)
Hammer
Blanket x2
--------------------
Racial Abilities:
--------------------
Bonus feat
Skilled
--------------------
Class Abilities:
--------------------
Bonus feat
Bonus Feat
Agility
Martial Flexibility 4/day
Martial training
Improved Unarmed Strike 1d6
--------------------
Background and scant description:

--------------------
Description
--------------------
Hard to surprise and focused on the negatives in life. Cynical, highly cynical. Brayken gets extremely excited when presented with interesting things, and he has the emotional control of a seven-year old.
--------------------
Background
--------------------
Brayken always thought the militia was more glamorous than it really was. He loved the idea of fighting "bad guys," saving people, and busting in doors, like the heroes in the songs always did. His opinion of the militia changed very quickly after he joined, though. He found there was more drudgery and *shudder* paperwork involved than he liked. Very quickly, the young man became a disruptive influence and started getting the most menial or boring tasks possible until he stopped caring. However, Brayken was extremely capable as a warrior and the leaders of the militia decided to keep him anyways.
When he first was assigned to help the two youngsters with their wild story, the assignment seemed interesting, but the story would probably turn out to be completely false and become boring.