About Brave WandererBrave Wanderer is a protective soul who makes up for his short stature with impressive spellcasting and a powerful breath weapon, both of which were inherited from the mirage dragon that oversaw the orchard his father druid tended. He longed to become a erce warrior and use the powers of magic owing through him to defend the weak from those who would attempt to conquer them. When Brave Wanderer expressed his desire to travel out into the world, his father presented him with a staff of control and advised the leshy to only use it as a last resort to defend himself and others. With his father druid’s blessing, Brave Wanderer left the warm weather of Bachuan for the cold mountains of the Lands of the Linnorm Kings. While traveling through a small village on a farmer’s cart, he met Kiana, who was handily defeating several locals at a wrestling contest. When someone cheated, Brave Wanderer jumped in to call out the man for his underhanded tactics. Using his inherent magic to freeze the man in his place, Brave Wander demanded the cheater give Kiana a sincere and meaningful apology, permanently cementing himself a place in her heart. Kiana recruited the leshy and they became an adventuring party of two. They made their way down south into Varisia, where they took on a gang of bandits before running into Kiana’s old friend Ruvior and his assistant, Sizkmi. Brave Wanderer was fascinated by Ruvior’s village and small farmstead, constantly following him around and asking questions. In the meantime, he also set about watching Sizkmi lockpick and insisted on learning the skill from her. While she did teach him to lockpick, Sizkmi discovered that Brave Wanderer had another special ability: distraction. She could put him in front of a pickpocketing target and give the signal, immediately prompting the leshy to launch into a discussion of local ora and fauna. The group went from two pairs to a quartet and has remained so ever since. Botting Instructions:
Combat: Brave Wanderer starts the day by casting mystic armor on himself, since he wears no armor. Battle begins by casting mountain resilience on the frontliners to protect them from damage or a tactical enlarge on Kiana. He tries to position himself strategically so Ruvior can cast spells off him with his relay spell ability, and he’s always on the lookout for chances to use his offensive spells, such as a reball enhanced by his restarter pellet. After Brave Wanderer casts a spell, he’s quick to bespell his staff, allowing him to deal extra damage that can come in clutch at the tail end of a ght.
Skill Feats: Arcane Sense, Hefty Hauler, Unmistakable Lore, Terrain Expertise (Mountains), Lengthy Diversion, Shameless Request, Quick Jump Affixed to weapon: Brine dragon scale
ITEM ACTIONS
ATTACK
◇ Bespell Strikes, Frequency once per turn; Requirements Brave Wanderer’s most recent action was to cast a non- cantrip spell; Effect Brave Wanderer siphons spell energy into his sickle. Until the end of his turn, his staff deals an extra [dice]1d6[/dice] force damage and gains the arcane trait. If the spell dealt a different type of damage, the Strike deals this type of damage instead.
SPELLS
↺ Spell Relay (concentrate, sorcerer), Trigger: An ally Casts a Spell and Brave Wanderer is within that spell’s range; Effect: The ally can use Brave Wanderer as the point of origin for their spell, calculating range and cover from his space instead of their own. FOCUS SPELLS
◆ Reach Spell, +30 ft range to spell
SPELLS
◆◆◆ Slither (R5), DC 28 Reflex save vs [dice]3d6[/dice] piercing damage and 1d6 persistent poison damage
◆◆◆ Toxic Cloud (R5), DC 28 basic Fortitude save vs [dice]6d8[/dice] poison damage ◆ Reach Spell, +30 ft range to spell
◆◆ Translocate (R4), from your current space to an unoccupied space within range you can see. ◆◆ Earthbind (R3), DC 28 Fortitude save
◆ Reach Spell, +30 ft range to spell
◆◆◆ Wall of Wind (R3) ◆ Reach Spell, +30 ft range to spell
◆◆ Dispel Magic (R2) ◆ Reach Spell, +30 ft range to spell
◆ to ◆◆◆ Force Barrage (R1)
◆ Reach Spell, +30 ft range to spell
SORCEROUS SPELLS
◆◆ Fly (R4)
◆ Reach Spell, +30 ft range to spell
Blazing Bolt (R2)
◆ Reach Spell, +30 ft range to spell
◆ Shield, +1c to AC
---------- CHARACTER INFORMATION
Str +3, Dex +3, Con +4, Int +2, Wis +1, Cha +4 Skills
Melee Staff +18 (agile, nesse, magical, spirit, trip), Damage 2d4+3 bludgeoning plus 1d6 spirit Ranged Seedpod +16 (leshy, nonlethal, ranged 30 ft., unarmed), Damage 1d4+3 bludgeoning Items brine dragon scale (Pathfinder Rage of Elements 176), greater charm of resistance (fire), moderate elixir of life, restarter pellet (Pathfinder Secrets of Magic 168), obsidian goggles, greater retrieval belt, shadow signet, +2 striking astral staff of control, vital earth (Pathfinder Rage of Elements 100) Arcane Spontaneous Spells
Sorcerous Gift Spells
Bespell Strikes [free action] Frequency once per turn; Requirements Brave Wanderer’s most recent action was to cast a non- cantrip spell; Effect Brave Wanderer siphons spell energy into his sickle. Until the end of his turn, his sickle deals an extra 1d6 force damage and gains the arcane trait. If the spell dealt a different type of damage, the Strike deals this type of damage instead.
Ancestry Abilities Plant Nourishment
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