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**** Pathfinder Society GM. Starfinder Society GM. 10 posts. No reviews. No lists. No wishlists. 28 Organized Play characters. 1 alias.


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Dataphiles 3/5

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Join us for our third year of Golaricon, the PFS-specific convention in Indianapolis, IN.
Warhorn link

As you can see we are offering modules and adventure paths in addition to scenarios!
We will have specially made dioramas and terrain for most games to add to the experience!

Scenarios
3-01 The Frostfur captives (1-5)
3-24 The Golden Serpent (5-9)
3-25 Storming the Diamond Gate (3-7)
6-10 The Wounded Wisp (1-2)
7-10 The Consortium Compact (1-2)
7-20 All for Immortality, Part 1: First Taste of Eternity (12-15)
7-22 Bid for Alabastrine (1-5)
7-25 Orders from the Gate (5-9)
7-26 All for Immortality, Part 2: All the Gods Beyond (12-15)
7-28 Ageless Ambitions (7-11)
7-29 All for Immortality, Part 3: Serpents Fall (12-15)
8-06 Reaping What We Sow (1-5)
8-07 From the Tome of Righteous Repose (3-7)
8-08 The Tyranny of Winds Part 1: The Sandstorm Prophecy (1-5)
8-10 The Tyranny of Winds Part 2: Secrets of the Endless Sky (1-5)
8-12 The Tyranny of Winds Part 3: Caught in the Eclipse (3-7)
Quest: Honor’s Echo

Modules
We be Goblins
Emerald Spire Level 2: The Cellars (1-3)
Emerald Spire Level 3: Splinterden (2-4)
Emerald Spire Level 4: Godhome (3-5)
Emerald Spire Level 14 The Throne of Azlant (10-12)
Tears at Bitter Manor (5-7)
Ebon Destroyers (7-9)
Fangwood Keep (3-5)
Feast of Ravenmoor (2-4)
From Shore to Sea (5-7)
Murder’s Mark (1-2)

Adventure Paths
Reign of Winter: The Shackled Hut (5-7)
Mummy’s Mask: The Half-Dead City (1-2)
Skull and Shackles: Raiders of the Fever Sea (5-7)

Hope to see you there!
Brandon

Dataphiles 3/5

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We can freely admit, we are not GenCon. Smaller cons are not allowed to give out that many player boons.

But those of us that coordinated Golaricon are glad that you had fun and hope to see you again next year.

Dataphiles 3/5

No problem! Welcome to Pathfinder Society (PFS)!

Dataphiles 3/5

You should see several Pathfinder logos on the left of your screen. Click the Pathfinder Society logo. After that there is a link in purple colored font under the introductory paragraphs that says "Join and create your character."

Basically all you need is a Pathfinder Society number and a character created out of a 20 point build which is explained on page 16 of the Core Rulebook.

I hope that helps.

Dataphiles 3/5

Congratulations Dan!

Dataphiles 3/5

Just want to point out this gameday which is a couple weeks away in Brownsburg, IN, on March 14th.
Hope to see some of you there!
[Reposting text below]

This is the first year for a new convention in the Indianapolis area (West Side!). We are focusing on running PFS-sanctioned modules during this one-day convention. Among the modules in the line-up:

The Midnight Mirror (lvl 3-5)
Fangwood Keep (lvl 3-5)
From Shore to Sea (lvl 5-7)
The Harrowing (lvl 8-10)
Doom Comes to Dustpawn (lvl 8-10)

Along with these scenarios:

6-04 "Beacon Below" (lvl 7-11)
6-05 "Slave Ships of Absalom" (lvl 1-5)
6-06 "Hall of the Flesh Eaters" (lvl 1-5)
6-07 "Vally of Veiled Flame" (lvl 5-9)
6-11 "The Slave Master's Mirror" (lvl 3-7)

You can sign up on our warhorn site: Golaricon

Dataphiles 3/5

Congrats Steve and Joe!

Dataphiles

I have searched this thread for "missing pages" and "duplicate pages" but I have not found anyone else commenting on these errors. Maybe my book has a problem that others do not, or maybe everyone is still proofing the PDF.

But here is a major error in my book:

I don't have pages 137 through 152.
I have pages 153 through 160 twice.
This affects the Feats chapter.

Was there a post about this that I missed? If this topic has already been covered my apologies for repeating it.

Dataphiles 3/5

Other than faction missions...

I would include in the summary a bulleted list giving a very brief description of the most important NPCs.

Having a concise list of NPCs in one spot may be of some help to the DM.
Names, race, nationality, how each is connected to the others - that sort of stuff.

Dataphiles 3/5

Well Mike and Mark have said they have a new faction mission strategy, but I will put my two cents down anyway.

Sometimes a faction mission is based on a single skill in which the player just doesn't have a good bonus, and no chance of making the DC listed. So, I would not have a mission's success hinge on a single skill. The option of two different skills doubles the chance of a player having at least a shot at succeeding. (I have not seen players helping each other that often on faction missions. But each player should have "some chance" at succeeding on their own faction mission by themself.)

Also, I would have the DC for "skill check faction missions" be dependent on the tier played. High DCs are harder at lower tiers.

But overall, it is deflating to have roleplayed well, listened closely, followed all the clues, played your character intelligently and then have your faction mission come down to a d20 roll. Even if you have a +12 in the skill needed you could roll a 2. So you failed because of a low roll. If that is all a faction mission is, then list the faction mission DCs at the front of the mod, have everyone roll their check to see if they succeeded or failed their mission and get it out of the way.

To summarize, I like the factions. I like the faction missions. "Skill check faction missions" are my least favorite.

Also, others have touched on this already. Some scenarios certain factions have skill check missions, while others have objectives such as "tell an NPC something" or "drop something off somewhere." Players may resent what they see as unequal challenges in the faction missions.

hope that helps