Here is what I had intended for this variant.
Pan wrote:
This was a serious LOL.
Thank you. I'm actually going to rework the first half of the adventure. Scenario 3 (Rabble in Arms) might be a bit of a stretch. It needs to be simplified. I don't want to go overboard on introducing variants in any case. The adventure, tentatively called Wrath of the Archduke, is going to have 5-6 scenarios. There's a story (quite a bit of writing), several new cards, and a lot of attention paid to balance issues and strategy. In the adventure documentation I will include base set substitutes for the new henchmen\villain cards so that people without sleeved sets can play. The first 3 are land based, but then the action moves to the the Shackles set, so players will need both base sets to play. The main variant I'm including here is the concept of "escort mission" scenarios. The players must escort allies through the scenarios, one is a vizier and another a prince, and if either are banished or buried, the scenario fails. So, much of the strategy and dynamic of the adventure will be in sharing the duties of protecting these guys. This is going to be a lot of work, and as I do some playtesting I'm hoping some people on here might want to try it out. I have spent hours finding and altering public domain images so that the new locations look cool, and have the entire library of Paizo blog and web fiction images downloaded, which will be used in the creation of villains/allies/henchmen. So this will be an exciting and long lived project, especially if anybody shows interest in playing it.
Thank you. I'm actually going to rework the first half of the adventure. Scenario 3 (Rabble in Arms) might be a bit of a stretch. It needs to be simplified. I don't want to go overboard on introducing variants in any case. The adventure, tentatively called Wrath of the Archduke, is going to have 5-6 scenarios. There's a story (quite a bit of writing), several new cards, and a lot of attention paid to balance issues and strategy. In the adventure documentation I will include base set substitutes for the new henchmen\villain cards so that people without sleeved sets can play. The main variant I'm including here is the concept of "escort mission" scenarios. The players must escort allies through the scenarios, one is a vizier and another a prince, and if either are banished or buried, the scenario fails, so much of the strategy and dynamic of the adventure will be in sharing the duties of protecting these guys. This is going to be a lot of work, and as I do some playtesting I'm hoping some people on here might want to try it out. I have spent hours finding and altering public domain images so that the new locations look cool, and have the entire library of Paizo blog and web fiction images which will be used in the creation of villains/allies/henchmen. So this will be an exciting and long lived project, especially if anybody shows interest in playing it.
I am in the middle of designing an entire adventure with several custom cards and locations. I wanted to have one scenario include an element of choice, where your allegiance to one side or another affects the setup of the following scenario. In "A Rabble in Arms!," the players may lead mobs of Ruffians or Bandits. I am usually in favor of simple rules, but this is an exception.
Ignore rough draft graphics. I probably need to customize the template to put a larger font
I read the guidelines and I don't seem to be violating anything there. I'm making a pretty involved adventure based on some very old writing of mine, and I've been snagging fantasy images off of Deviantart and so on. Would this be considered unscrupulous in the Pathfinder community or is this considered fair use? Please forgive my ignorance on this. I would of course credit the artists in the adventure's PDF. I just noticed that the Paizo guidelines allow me to use artwork from the fiction section, so if I'm doing something bad here I can start over with the images you provide. Any acceptable free resources you guys know about for this would also be great. I'm not into using photographs, it just doesn't look good. Here's an example:
I usually stop watching a TV show when they do what I call "jumping the rape shark." That means using rape as a means of generating drama or interest, when rape is a fairly awful thing that has little entertainment value. Rape is usually depicted in the most asinine way in media. It is often meant to titillate. It is usually sexualized. It's a cheap shot. If you wish to have a female character raped in your story, how about this, have one of the male characters raped too. See how that works with your players. Personally I could not endure a guy describing a rape in a game environment. It would be MAJOR AWKWARD.
NOG the Demoralizer wrote:
I HAVE to sleeve my cards because of the 2nd printing/1st printing card back problem. Your setup looks fine, but I don't use that 6-slot character place at all, I just record the decks on paper, so it doesn't seem like a problem if you just divide the blessings and monster decks into this area right?It saddened me a bit to see Vic think sleeving was a bad idea. I don't really feel like I have an choice here if I want to play the game properly, unless I'm missing something. I've invested >$200 in the game so it feels like I'm committed to making this work at the point.
Fayries wrote:
I gave up trying to get consistent printings. I'm going to sleeve my cards, which is going to be costly, but I'm already noticing that the edges of these cards are damaged quite easily even with limited shuffling, so it may be necessary if I want to play this game frequently anyway. I also have a friend who is a serial salsa spiller/pizza slice dropper.BUT I have some good news for you if you're proactive about it! Call Phoenix Comics and Games in Seattle (on Broadway). They had 3-4 copies of the 1st printing of deck 6. I'm sure they'd ship it to you. I have 2nd printings of expansion decks 2 and 3, and the rest are 1st printings, so I feel your pain.
I've a question along similar lines, and I've read about 6 different threads all saying different things. I am at Hook Mountain, messing around with a solo game. I am organizing a new game soon with friends starting at Perils... I've read that you're supposed to revert the set back to Burnt Offerings level when starting new characters, but is this really necessary? I'm just curious, based on people who have tried both leaving the level 2+ ranked cards in and reverting them to the proper starting level, if it really hurts the game. I'd really like to not bother with organizing cards.
For me the color differences between 2nd printing and 1st are glaring and make it very difficult to play without knowing when a certain expansion's cards, particularly the villains, are coming up. I made the mistake of buying a few expansions at once and, lo and behold, they are of mixed printings! So I'm going to have a half dark back and half light back. For me, these differences are disrupting and obvious. Its looking like people have solved this with opaque deck protectors. I have never played a game enough to warrant card sleeves but I guess I'm going to have to drop $70 or so on some. |