Sajan Gadadvara

Braegor, Monk's page

40 posts. Organized Play character for andreww.


Full Name

Braegor

Race

| Init +8 (Per) | HP: 31|56 | AC: 22 (24 with shield) | F:+10, R:+12, W:+10 | Exploration: Search

Classes/Levels

◆◇↺ | Hero Points 1

Gender

Lawful Neutral Human Male Monk 4

About Braegor, Monk

Braegor was born in Sophis, the son of a pair of Pathfinders based out of the Lodge. He travelled widely in Northern Garund, but was never very interested in his parents archaeology. He much preferred the outdoors and fighting with other children he met on his travels. He finally took notice when the family travelled to Jalmeray to visit the newly discovered Temple of the Unbroken Waves.

He petitioned to be allowed to train there and his parents agreed to fund his training but only if he improved his own education by joining the Society for at least three yeas. Reluctantly he agreed and, once he graduated from the School of Perfection he headed to Absalom. To his horror his mother insisted he take his little sister Mara with him as well.

The pair of them joined the Society and to his surprise Braegor thoroughly enjoyed the training. His parents were researchers, not field agents, and the chance to travel the world and test himself against powerful guardian monsters and enemies such as the Aspis Consortium makes him very happy. Mara still travels with him, much to his chagrin, as she takes every chance she can to embarrass him.

Stat Block:

Braegor, Human (Skilled) Monk 4
Background Secular Medic
Perception +8
Languages Common, Mwangi

Skills Acrobatics +10, Athletics +10 (E), Lore: Anatomy +5, Lore: Warfare +5, Medicine +11 (E), Nature +8, Religion +8, Survival +8

Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha -1

Items Explorer's Clothing, Handwraps of Mighty Blows (+1 Striking), Healer's Gloves, Aeon Stone (Pearly White Spindle), Wayfinder, Dragon Turtle Scale, Steel Shield (Hardness 5, HP 20, BT 10), +1 Striking Returning Javelin, winter clothing, healers tools, adventurers backpack, rations (2 weeks)

AC 22 (+24 with shield raised), Fort +10, Ref +12, Will +10
HP 56
Speed 35 feet

Melee +1 Striking Tiger Claw +11 (Agile, Finesse, Nonlethal, Unarmed, Magical), Damage 2d8+2 (S)
Melee +1 Striking Wolf Jaw +11 (Agile, Backstabber, Finesse, Nonlethal, Unarmed, Magical), Damage 2d8+2 (P)

Ranged +1 Striking Returning Javelin +11 (Thrown 30'), Damage 2d6+2 (P)

Ancestry Feats Natural Ambition
Skill Feats Battle Medicine, Godless Healing, Titan Wrestler
General Feats Continual Recovery
Class Feats and Abilities Tiger Stance, Wolf Stance, Flurry of Blows, Powerful Fist, Student of Perfection, Ki Strike, Incredible Movement, Magic Strikes, Stunning Fist

PFS Info:

PFS# 44523-15
Normal Faction Envoy's Alliance

Boons

Wayfinder Connections Buy wayfinders up to level +2, pay the difference in cost
Seasoned Diplomat (advanced) Bonuses to diplomacy and society for 1 adventure
Promotional Accessory 2/adventure reduce frightened or stupefied condition by 1
Promotional Clothing When you use a hero point to reroll gain a +1 circumstance bonus to the roll
Sandstone Slide 3 uses, when I fail a reflex save against a trap check a box to step, drop prone and get +2 circ bonus to save
Stellas Friend May have effects in other scenarios
Tarnbeakers Champion When in Land of the Linnorm Kings get a 10% discount on non magical goods and +1 on diplomacy checks to make a request
Society connections One level 4 earn income check
Lost on the Spirit Road 3 boxes, check a box to change a critical fail into fail on hide, sneak, track and sense direction in forests
Big Game Hunter 3 boxes, check a box to turn a critical fail to track into a regular fail
Expert Hireling Mara, his sister, specialises in buying shoes. Diplomacy, Mercantile Lore, Level +4
Eager Protoge 8/60 xp, gain new level 2 character at 60
Harmonic Wayfinder 1/scenario if you successfully aid a check you get a critical success instead
Skillful Mentor Characters benefitting from a level bump gain an additional +1 to skills

Dice Rolls:

◆ Flurry of Blows Tiger Claw

[dice=Claw 1]1d20+11[/dice]
[dice=Slashing Damage]2d8+2[/dice]

[dice=Claw 2]1d20+7[/dice]
[dice=Slashing Damage]2d8+2[/dice]

If either attack hits the target must make a DC20 Fortitude save or be stunned 1, stunned 3 on a critical fail. This effect has the Incapacitation trait. Critical hits inflict 1d4 persistent bleed damage.

◆ Flurry of Blows Wolf Jaws
[dice=Jaws 1]1d20+11[/dice]
[dice=Piercing Damage]2d8+2[/dice]

[dice=Jaws 2]1d20+7[/dice]
[dice=Piercing Damage]2d8+2[/dice]

+1 damage versus flat footed opponents.

If either attack hits the target must make a DC20 Fortitude save or be stunned 1, stunned 3 on a critical fail. This effect has the Incapacitation trait

◆ Flurry of Blows Fist
[dice=Fist 1]1d20+11[/dice]
[dice=Bludgeoning Damage]2d6+2[/dice]

[dice=Fist 2]1d20+7[/dice]
[dice=Bludgeoning Damage]2d6+2[/dice]

If either attack hits the target must make a DC20 Fortitude save or be stunned 1, stunned 3 on a critical fail. This effect has the Incapacitation trait