
Full Name |
Bradley the Wondrous |
Race |
Human (Varisian) |
Classes/Levels |
Rogue 1/Illusionist 1 |
Gender |
Male |
Size |
Medium |
Special Abilities |
arcane bond (ring), deceptive flourish, scam artist +1, sneak attack +1d6, subtle misdirection +1 |
Alignment |
CG |
Deity |
Cayden Cailean |
Languages |
Auran, Common, Draconic, Infernal, Varisian |
Occupation |
Magician |
Strength |
11 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
17 |
Wisdom |
10 |
Charisma |
14 |
About Bradley the Wondrous
Bradley the Wondrous
Human (Varisian) rogue (sharper) 1/illusionist (deception) 1 (Pathfinder RPG Adventurer's Guide 35, Pathfinder RPG Ultimate Intrigue 47)
CG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 17 (2 HD; 1d6+1d8+3)
Fort +1, Ref +4, Will +2
Defensive Abilities deceptive flourish
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
_____ mwk rapier +3 (1d6/18-20) or
_____ unarmed strike +2 (1d3 nonlethal)
Ranged hand crossbow +2 (1d4/19-20)
Special Attacks sneak attack +1d6
Illusionist Spells Prepared (CL 2nd; concentration +5)
__ 1st—color spray (DC 14), silent image (DC 14), vanishAPG (DC 14)
__ 0 (at will)—light, mage hand, prestidigitation
Opposition Schools Divination, Necromancy
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Statistics
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Str 11, Dex 14, Con 12, Int 17, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Deft Hands, Scribe Scroll, Weapon Finesse
Traits hidden hand, magical knack
Skills Acrobatics +6, Bluff +10, Climb +4, Diplomacy +7, Disable Device +11, Disguise +4, Escape Artist +6, Knowledge (arcana) +7, Knowledge (local) +7, Perception +4, Profession (Stage magician) +4, Sense Motive +4, Sleight of Hand +10 (+12 on checks to conceal an item in an inside pocket., +11 to conceal light weapons), Spellcraft +7, Stealth +6
Languages Auran, Common, Draconic, Infernal, Varisian
SQ arcane bond (ring), scam artist +1, subtle misdirection +1
Other Gear crossbow bolts (10), dagger, hand crossbow, mwk rapier, arcane bond ring, bedroll, canteenUE, cards UE, clownish makeup (0.5 lb), colored handkerchiefs (0.5 lb), concealable thieves' tools UI, courtier's outfit, entertainer props, simple (0.5 lb), hooded lantern, ink, inkpen, inside pocket UW, juggling balls (0.5 lb), marked cards APG, masterwork backpack APG, masterwork fortune-teller's deck APG, mug/tankard, puzzle heel (3 steps) UI, puzzle heel (3 steps) UI, wizard starting spellbook, 1 gp, 7 sp, 8 cp
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Tracked Resources
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Arcane Bond (Ring) (1/day) (Sp) - 1/1
Crossbow bolts - 10/10
Dagger - 1/1
Subtle Misdirection (6/day) (Sp) - 6/6
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Deception Associated School: Illusion.
Deceptive Flourish (Su) You gain a +2 enhancement bonus on Bluff and Disguise skill checks. This bonus increases by 1 for every 5 wizard levels you have, up to a maximum of +6 at 20th level. At 20th level, you gain the benefits of misdirection (Will DC = 20 + your Intelligence modifier) or nondetection permanently. At will as a standard action, you can change which of the two spells is active, and each time you activate misdirection, you can choose a new creature or object as the secondary object.
Deft Hands You have exceptional manual dexterity. You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Divination You must spend 2 slots to cast spells from the Divination school.
Hidden Hand Your concealed weapons strike fast and true. You gain a +1 trait bonus on Sleight of Hand checks made to conceal light weapons and a +1 trait bonus on attack rolls when making an attack with a light weapon during a surprise round.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Magical Knack (Wizard) Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.
Scam Artist +1 (Ex) Gain listed bonus on all Bluff and Sleight of Hand checks.
Scribe Scroll (Item Creation) You can create magic scrolls. You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Subtle Misdirection (6/day) (Sp) As a standard action, you can touch a creature or an object that weighs no more than 25 pounds per caster level to impart an illusory ward that lasts for 1 minute. Attacks against a warded creature suffer a 20% miss chance, and the ward ends once it negates an attack. The DC of any caster level check, skill check, or saving throw to detect or determine the properties of a warded item increases by 1, plus 1 for every 5 wizard levels you have. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Weapon Finesse (Combat) You are trained in using your agility in melee combat, as opposed to brute strength. With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Natural weapons are considered light weapons.
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