Sharu

Bracer's page

4 posts. Alias of Art Burd.


About Bracer

Non-Binary SRO Cyberborn Soldier (Armor Stornm)
N Medium Construct (Technological)
Init: +2; Senses: Dark-vision (60 feet); Perception +0

DEFENSE
EAC: 15; KAC: 17; AC vs. Combat Maneuvers: 25
HP: 9; SP: 8; RP 4
Fort: +2; Reflex: +0; Will: +2

OFFENSE
Speed: 30 feet
Melee: Unarmed Strikes in Armor +4 (1d4+4 B) (Analog)
Ranged: Acid Dart Rifle +3 (1d8 A & P) (Crit: Corrode 1d4; 80ft range; Usage/Capacity 1/10; Analog)

STATISTICS
Str 16 (+3), Dex 14 (+2), Con 12 (+1), Int 11 (+0), Wis 10 (+0), Cha 10 (+0)
Base Attack Bonus: +1
Feats: Opening Volley
Skills:
*Acrobatics: +4 (1 ranks, +2 Dex, +3 class, -2 ACP)
*Athletics: +5 (1 ranks, +3 Str, +3 class, -2 ACP)
Bluff: +0 (0 ranks, +0 Cha)
^Culture: +NA (0 ranks, +0 Int)
*^Computers: +4 (1 ranks, +0 Int, +3 class)
Diplomacy: +0 (0 ranks, +0 Cha)
Disguise: +0 (0 ranks, +0 Cha)
*^Engineering: +4 (1 ranks, +0 Int, +3 class)
*Intimidate: +0 (0 ranks, +0 Cha)
^Life Science: +NA (0 ranks, +0 Int)
*^Medicine: +NA (0 ranks, +0 Int)
^Mysticism: +NA (0 ranks, +0 Wis)
Perception: +0 (0 ranks, +0 Wis)
^Physical Science: +NA (0 ranks, +0 Int)
*Piloting: +2 (0 ranks, +2 Dex)
*^Profession (): +NA (0 ranks, +0 Int)
Sense Motive: +0 (0 ranks, +0 Wis)
^Sleight of Hand: +NA (0 ranks, +2 Dex, -2 ACP)
Stealth: +0 (0 ranks, +2 Dex, -2 ACP)
*Survival: +0 (0 ranks, +0 Wis)
(ACP: -2)
* Class Skill
^ Trained Only Skill

Languages: Aballonian, Common
Theme: Cyberborn
Special Qualities: Darkvision, Healing Circuits, Integrated Equipment (Voice Amplifier), Primary Fighting Style (Armor Storm), Primary Fighting Style Techniques (Hammer Fist), Robotic, Theme Knowledge
Combat Equipment: Darts (25), Hidden Soldier Armor, Tactical Acid Dart Rifle
Other Gear: Backpack (Consumer), Cable Line (Titanium Alloy, 30 feet), Clothing (Everyday (2)), Gear Maintenance Kit, Hygiene Kit (SRO)
Currencies: 2
Augmentations: Standard Datajack (Brain), Voice Amplifier (Throat)

Height: 6'0"
Weight: 180 lbs
Age: 8
Bulk Limit: 8 (4 7L)

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Darkvision (60 feet):
SROs can see up to 60 feet in the dark.

Feats:

Opening Volley: Whenever you deal damage to an opponent with a ranged attack on your first turn in a combat, you gain a +2 circumstance bonus to your next melee attack roll against that opponent. This melee attack must occur before the end of your next turn.
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Gear Boosts:

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Healing Circuit:
In addition to being constructs and thus able to benefit from spells like make whole, SROs count as living creatures for the purposes of magic healing effects that work on living creatures, though the number of Hit Points restored in such cases is halved. A character must use the Engineering skill to perform the tasks of the Medicine skill on SROs. SROs also heal naturally over time as living creatures do, and can benefit from magic or technology that can bring constructs back from the dead, as well as effects that normally can’t (such as raise dead).

Integrated Equipment (Voice Amplifier):
An SRO has an internal, integrated standard datajack and comm unit. If an SRO is helpless, these can be removed or destroyed without damaging the SRO. They can be replaced or upgraded for the normal price of this equipment. An SRO has an additional built-in cybernetic component with an item level no greater than half the SRO’s character level (minimum item level 1). Each time the SRO gains a level, they can swap out this piece of equipment at no additional cost to represent internal reconfigurations. These pieces of equipment don’t count against the systems in which an SRO can install cybernetics.

Primary Fighting Style (Armor Storm):
You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Descriptions of the fighting styles you can choose from appear on pages 112–115.

Armor Storm:
The armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire. You learn to increase the effectiveness of attacks made with your armor and to add equipment normally beyond your armor’s capacity.

Primary Fighting Style Techniques (Hammer Fist):
At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.

Hammer Fist:
You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

Robotic:
SROs are immune to bleed, disease, death effects, poison, nonlethal damage, and sleep effects unless those effects specify they affect constructs. SROs can be affected by effects or spells that normally target only humanoids, but receive a +4 racial bonus to saving throws against such effects. SROs can eat and drink, though they don’t need to, and they must recharge their internal batteries by entering an off-line mode that is similar to sleep for 8 hours every day. SROs do not breathe or suffer the normal environmental effects of being in a vacuum.

Theme Knowledge:
You enthusiastically study the field of cybernetics and seek to keep abreast of new applications and experimental technologies. Reduce the DCs of Engineering checks to identify cybernetic augmentations and of Life Science checks to recall knowledge about cybernetic augmentation techniques, as well as corporations and other research facilities involved in the production of and experimentation with cybernetic augmentations, by 5. Computers is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Computers checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

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