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Organized Play Member. 29 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Dark Archive

hey everyone just wanting to get feedback on how possible it would be to have say 4 people playing with a GM at a table and have another player join in via skype.

would this cause problems when trying to report the game results?
has anyone tried this or something like it?

Dark Archive

i was searching for pathfinder events in the greater Eugene (OR) area and the nearest one i could find was in Portland. i would love to play in the society but cant or don't know where to find any in my area. if there are none in the area, i guess i would be willing to start some and DM but i am not going to be here for a six month period starting around April.

the event search can find events but cant find society members in your area. is there any way that players could register their area code and have an option for that to show up in a search. is there a way that anyone has discovered in order to "root out" the pathfinder society players in ones area?

i DM regularly for a group of 3 players (although none of us are involved in pathfinder society yet. like i said i would prefer to play but would be willing to DM (of course doing both is the even bester best option)

any tips you can provide would be awesome!

Dark Archive

i love how the inquisitor feels. i am trying to make a neutral inquisitor. a hired mercenary who will help out the highest bidder be it my BBEG the PCS or any other group who can afford his high prices.

(his secret is that he donates all of his extra earnings to a charity orphanage he owns)

i want him to be skillful, they kind of guy who always gets the job done. i think the inquisitor should be able to capture foes to be able to bring them back fro questioning later or in my npcs case bring em to the highest bidder. the flavor of this class makes me feel like they might have to do this often.

i think this could be accomplished through a minor ability, a teamwork feat, or through a judgment option.

minor ability: an inquisitor can choose to change all damage dealt by an attack to nonlethal damage. they can do this after they know the results of the attack this is usable 3/day + the inquisitors cha modifier

teamwork feat: "double take-down" you are skilled at binding your still conscious enemies as your teammate holds them down.
Benifit: if you and your ally are both in the same grapple and your ally succeeds on a combat manuever to grapple your foe, you may immediately attempt a combat maneuver to bind the grappled foe (as long as you have something to bind them with) the dc to bust or escape the bonds is equal to your combat maneuver check.

judgment option: "Capture" the inquisitor begins to disable and capture their opponent slowly but surely they must deal nonlethal damage when using this judgment. on round one inquisitor gains a +1 to all combat maneuvers and a +1 to combat maneuver defense against the foe this increases to +2 on round 2 and +3 on round three. at 10th level. the inquisitor reduces the opponents primary movement speed by 5/10/20 feet over round 1/2/3 respectively.

these are just ideas. but i feel like the inquisitor should have some ability like this. i can imagine a church needing to capture an enemy not simply kill them. "a thief stole a church artifact and we need you to bring him here so we can find out where he is hiding it" etc etc.